That was a great video, Cap00! I think you explained it well, and kudos to you for being considerate of those who haven't had the chance to play this in a long time. Well done! 👍👍👍
@@capp00 hey man, I was just wondering if there's anything special about these big MO' Power Eloctronics generator thing's? are they just to take them apart with a wrench?
i have watched 7DTD content for years. all of a sudden all sorts or people come out of the woodwork to do "tutorials" and "tips" videos. Capp is an OG. keep it going brother
Wanted to point out a quick but critical correction. The battery bank will charge the batteries even if items down the line are drawing power as long as the parent power source has an additional 5w of power available for the battery bank to draw beyond it's other power requirements. You can see this in action at 13:35 when you turn the generator back on and the power draw is 56w instead of the 51w it takes to power the lights. Wouldn't want people to think they have to shut off everything to recharge their batteries when all they need is to have sufficient excess power from the parent power source.
@@capp00 as long as ive been playing, and thats many years, it would charge the batteries with any excess power not being used. But then i never used the max power available anyway. Ive always used the generator as a charger, and turn it off when the batteries were charged, using only batteries as my main power supply, like during a hoard night.
@@kevinwallis2194 yeah it's been like that for a while. The old journal desc explained that the battery bank functions like a relay when connected to another power source, allowing the batteries to be recharged w/o needing to disconnect everything.
As a console player that’s FINALLY got access to the new 7DTD. This is a god send to help understand all the new mechanics. Thank you. This makes alpha 15 look primitive.
This is the only "how to" video I have seen on this game that was nice to follow. I've seen other ones that did things so fast I couldn't follow or understand at all. I don't understand why someone would ever make a tutorial that already figured people were already ninjas or something. I haven't even bought this game yet, and I enjoyed this. Nice work.
Thanks, Capp! Long time player, but haven't used electricity much because I didn't understand how it all worked. This has helped alot. You provide a wonderful service. ❤
Almost 130k views and only 4k likes??? Come on people ! We are better then this . I know this video showed all of us at least 1 thing we didn't know prior to watching .... thanks a lot buddy!! As someone who never used electricity in this game before . You just helped me setup a death corridor for horde night. Awesome video !
I've been playing quite a while ... and I've needed this tutorial for ages. Thanks! The only thing I'd add is to be careful daisy chaining electric fences ... if one fails, every fence attached to it will fail. I use a relay so each (or many) get power directly from the power source.
2 things I always wanted TFP to add: 1) A day timer on the time relay, so you could build systems that only kicked on 1 day a week for example. This would allow for some more complicated traps in bases by combining delays and settings. 2) A negation switch or setting for trigger plates, so stepping on one would turn OFF the electricity. Another way to achieve that would be a negation relay of some kind. This would allow some more advanced logic into our in game devices. Finally, a trick I like to use in my bases is to use a sledge to vault the Zs INTO a blade trap set in a position along the ballistic arc from the sledge position. It's kind of fun to listen on hordes nights, "Bonk! Shick shick shick shick!" Then, if you're being really nasty, have the Zs drop into a trench covered by an electric fence to pin them in place with pressure plates triggering shotgun turrets behind them. Muahahaha!! Not completely AFK, but close, though one can go through a lot of shells on particularly busy horde nights. (remember shotguns in game only have an effective range of 4 blocks now; anything outside that, you might as well be throwing spitwads)
You can actually have pressure plates turn off electricity, I had an underground base once and wanted a drawbridge door for a flat opening, I used pressure plates and cameras in a fairly complex setup which took awhile to get everything figured out. But at the end I was able to have it closed ( powered) all the time and I would drive over pressure plates which would turn off the electricity which would then open the drawbridge, then have a camera catch sight of me on the other side and close (powered) the drawbridge again. I probably spent an hour fiddling around trying to make everything work out. Edit: what I really want though is to be able to connect two power in lines to one thing, would have saved me a lot of time.
@@Cody_Ramer Creative!!! I've been messing with that for a while now. My problem though is that I don't experiment in a sandbox. I experiment in a live game, which can limit the kind of time one has.
Only 1 thing to say and then 1 add on fact you missed. This is a great video, awesome job my dude. I learned something here. I really had not played with timer relays at all, so thanks for that. I found that when you have the parent generator (gas) then to a battery bank and then to the load. If the generator runs out of gas and the batteries run low on charge. All you need to do is refill the generator and turn it on it will have an extra 4 or five watt load on it. It will recharge the batteries even when the load is still applied. It’s very slow though, but as long as the generator stays on, all of the batteries will fully recharge with the load still on. Thank you for your hard work on a great video.
Capp, I originally started following you when you were doing all the testing videos, wayyy back when in 7dtd. They were my favorite. Now that im gonna be playing what youre playing, I'd gladly watch some more tutorials or how-to's from you. I saw this vid and got quite excited.. cuz i honestly dont know much about electricity. So thanks!
Been playing 7dtd for years but only on the console. Beyond happy to finally get an updated version and definitely need a good tutorial for electrical. Glad I found this to explain it
Between yours and Glocks vids I feel like I’ve learned a lot and have finally finished putting together my first horde base, next horde in two days and I’m eager to give it a run. Thanks for the informative video it truly helped me a lot while starting off in 1.0 🤘
I havent finished the video yet but I wanna say awesome guide. I am coming from old console so I have never played a version of 7 days with electricity and I am finally getting to putting in electric fences and blade traps, knew I needed a guide and I know GNS referenced you had a guide up so I made my way over to your channel finally. I can see why he learns a lot from and references your work so often, keep up the great work, you got another subscriber!
You, Jawoodle and Pancake cowers everything i have needed in the game. Small tuturials, calculations im to lazy/bad at making, tricky horde base designs and more.
Thanks for the tip Capp. With this finally being released in full on console I will be a fresh newbie. All I have is console so I have played Alpha 15 to death and all this new stuff is foreign to me.
Little late, here's some discrepancies I've noted from your video (I'm not an expert, just have noticed differences): 1. Engine will charge a battery that is under load. Idk how much engine power has to be over total load, but it'll still charge. 2. I don't believe you have to lock your turrets for them to shoot. I think this because I was also under the same impression however, on my current playthrough I forgot to lock my turrets, and they still shot. Thanks for the trap, pressure plate, camera explanation. I'm about to dabble to see what cool stuff I can do.
Great video! I watched late because I don’t usually like to interrupt the series you are doing. But Today I am watching the instruction and building videos. They are all really good. 😁
Amazing video. I was overwhelmed just thinking about learning to use these features and you explained everything in a manner that made it easy to understand. Thank you!
Found a wiring tool while looting and I was like wtf is this for? Must be important so I kept it, cause I'm also a hoarder when it comes to these type of games. But now I know what its for. So much has changed since the past console version and I'm absolutely loving it. Like playing an entirely different game
Yoo thanks man! These videos you make have really helped us console players!!!! With the new version coming to console, all this bew content is loke wow how do i do this. So these videos are a life savior.
Learning the game as I go (never played the original) and this was super helpful as I'm at that point to be able to do this. Super easily to follow and you got a sub, thank you!!
Thanks man, very informative, I didn’t know I needed to lock ammo 😂 I was wondering why nothing would shoot. Also I didn’t realize dart traps would fire endlessly if directly wired. Thanks
Awesome video! I’ve played around with the electrical some, but this tied it all together very nicely, and explained some pieces I didn’t know. Thanks!
I’ve been playing this game for years and haven’t messed with electricity much in terms of traps but I like to use it for lights. I did once test gas vs battery gens and I found that that you could save a lot of gas by hooking everything to the battery bank and having a separate gas generator and battery bank for charging off the main line. This is because if the gas generator was hooked the battery bank on the main line then when you turn on the gas generator to charge the batteries it also powers the whole line and the gas per watt to power the line was higher than the gas per battery durability charged then battery durability to watt. Cant remember what it was but it was so significant of a gas saving I never hooked my gas generator into my power lines ever again I just keep it in a separate battery charging only setup and swap batteries around as needed
For new players: to get Forged Steel early try scrapping Street Lights with a Wrench, which requires 4 Mechanical Parts(purchase these if you haven't found them in loot), usually the Working Stiff Tools locations have them in the parking lot; alternatively once you begin finding Treasure Maps it is only a matter of time until you open a chest with 10,000 Dukes which gets you most of the way to being able to afford a Crucible from traders(15k default cost, reduced by Barter bonuses)
The Dart trap is perfect to protect walls of the building were zombies should not attack. Somehow a few of them do not follow the path and attack just anywhere. This is where your dart traps clean up very quickly.
Informative way to explain the connection limit. I Kept thinking how ugly the wiring was and how it should have been daisy chained MAX three connections to the switch lol
Thanks for making this, I was waiting on it to start trying pacifist gameplay which will rely on avoidance and alternatives to killing zombies myself. And traps won't count toward enemy kills (:
For some reason, although it only costs 5W to charge a battery, the rate of charging is actually 18 times higher at 90W. This means you can create energy from nothing by using batteries to charge other batteries. I think it's been like this since at least A20. It makes all other power sources pretty much obsolete, at least once you have a few batteries and at least two battery banks, which you can normally buy quite early from the traders. By the way, you can also look at the value of a battery to tell how much energy it has. Each duke translates to 750J regardless of battery tier (base value - if you put points in better barter or wield a .44 magnum and have the perk, the value of the battery is higher, so each duke correspond to fewer joules). A fully charged T6 battery is worth 200 dukes and contains 150kJ, while a T1 is worth 100 dukes and contain 75kJ. You can also use this to figure out how long a battery will last. For example, if the power draw is 50W, a T6 battery will last for 150000/50 = 3000 seconds = 50 minutes. Similarly, since the effective charge rate is 90W, a T6 battery will be fully charged in just under 28 minutes. A single battery bank can also be connected to multiple others in parallel, so you can charge several batteries at once if you want.
This is really cool and ngl i never realized how in depth the devs made electricity almost like irl the only thing is missing ,is the monitors so we can comtrol the cameras and turrents , i wish we could have more vehicles like a bigger helicopter or add trailers and attach it to a car or be able have make rvs or buses or a submarine and have a mobile base on the go😌 cuz i wanna recreate trazit from black ops 2 in this game😂
The only thing I noticed that was missing that I didn't see in the comments was when you were talking about the electrical fences. I think it would have been good to moment how the degradation of them works. People might get the impression that you have to repair all the posts instead of just the end post. Also I think the problem with the solar panel isn't that it's not craftable. It's that the panels themselves are rare and extremely expensive. The way they have the traders seemingly have the solar panel bank available from the start of a playthrough and how often they have them in the shop just adds so much salt to that wound too.
I didn't say that about the electrical fences, because it has changed. Now it's not just the last one in the chain that takes damage. If you watch tomorrows video, you'll see :)
Framerate issues on my machines are nearly all GPU related, not electronic logic pulling down the CPU. Excessive turrets or anything with a motion sensor can lag your CPU, but just take a look at a monitoring/logging app while playing, and pay attention to the CPU % if you think electronics like light bulbs are loading your CPU before the lighting bogs your GPU? Also a battery bank should still charge batteries (have zero output load) with a power supply connected and powered devices down-chain, assuming the power supply is more than ample to handle the down-chain device needs? Also solar banks don't switch OFF when they lack sunlight, they still look like a power source, which causes the down-chain devices to keep deferring to the solar bank for power and an attached battery bank won't flip to a power output mode. This must be a good moment to add a timed relay, so that the solar bank is disconnected at night? Trying this seems to work initially but after a few days these setups always seem to break and I end up adding manual switches. That stuff probably falls into "advanced" electronics, but there were some points in this video that really came off as needing an update/second thoughts.
Hey Capp! I've never used electricity before but was wondering if there are different sizes of gasoline generators with different amounts of gas to fill each one up for charging? If they all hold the same amount of fuel, how long will the gas generator run when full? Question #2: Will car batteries wear down over time? Will their full charge capacity drop over time? Like rechargeable batteries IRL, over time they won't charge as much with each successive charge. Thanks again for the "How to" video!! 👍
No, each one holds the same amount of gas. And they run for a long, long time. I did cover the batteries wearing down in the video and how to recharge them.
The solar panels or generator can recharge the battery bank even while it’s powering things. The output of the solar panels or generator just needs to be higher than load on battery bank. To recharge it completely the solar panel output needs to exceed the load on the battery bank PLUS its cumulative load at night when the solar panel isn’t outputting power. You can do this with a clever use of timers and switches. So for example the interior lights in my base remain on 24/7 but timers turn on/off a lot of things and switches turn on my horde base (just outside). Everyday the solar panel recharge my battery bank even though the lights are on 24/7. It takes two days to recharge my battery bank after a horde night, again the interior lights are on the whole time. I always get solar panels in a normal playthrough, it’s a really good cap sink during the end game when you have stacks of dukes and nothing to buy.
My thing IS. PS5 btw. So I had the power bank and the generator wired together. The generator was wired to the power bank. And that was wired to my doors. But when my generator ran out of gas- the power bank didn’t kick on. I was locked out and had to break a hole into my base. It seems counterintuitive. The power bank only seemed to work if the generator was manually switched off. Not when it ran out of fuel. Thoughts?
One thing you didn't touch on about generators and battery banks. You can connect a generator to a battery bank, then connect the battery bank to your lights and traps. Then should your generator run our of fuel the battery bank will act as a UPS and power everything until the batteries go dead. You can also connect more than 1 battery bank in line to extend the battery backup time. I find this handy when I am gone for an extended period doing high tier missions I can keep my crafting benches running and when the screamers come my base defenses will handle them while I am away. Also should my generator go dead and my batteries deplete when I refuel my generator and start it back up it will both power my base and recharge the batteries Hope this makes sense and helps someone.
@capp00 oh my bad, I missed you mentioning using the battery bank as power backup at the end of that segment. I rewashed it and you are correct. Though one thing I do want to point out. Your statement that the battery bank will only charge if there is no draw on it is incorrect. As long as the generator is supplying more wattage than is being drawn from the battery bank it will charge just fine. You do not have to turn off the items connected to the battery bank for it to charge. Other than that, good stuff.
Great video, i was watching your videos years ago when i started playing this game, thanks you for making these videos! I always play on playstation and that version could not recieve a update , so it was a alpha version that was without powerstuff and it had hatch elevators, etcetra. Now We finaly have a 1.0 version on PS5 , and i have been playing alot again. The only thing iwas wondering (or wishing) can i watch my camera's from somewhere else. In other words , i a am hiding deep underground, can i see at night what hapens on the surface if i put those camera's there or is the only use a motion trigger?
I think what made the fps to drop is due to multiple light source, not mainly because of multiple connections. Also, batteries or solar cells drain 1 at a time.
Note on Solar: You can get a solar cell as a reward from the 50 Cop challenge. Each time I turned it in, it was a level 3. A Level 3 is 22 watts. This is enough for a few lights and switches. Battery Banks draw 5 watts to charge batteries. You can have a greater power demand for horde defense and the solar panel will recharge the batteries throughout the week. In my last run for the day 70 horde, I had two level-3 solar cells. Bought one for just over 20K (Discounted down from 50K with gear and consumables) My base daily draw was around 33 watts of the 44 available from the 2 cells. But come horde night and with defenses turned on this jumped to around 80. The battery bank lasted the night and the solar panel started recharging the batteries once it started up. Note: Place a switch between the solar panel and battery bank to delay swapping to solar and not having the power to run defenses. This will give you time to mop up the horde or to turn on defense when a scout comes to say "HUHHHIIIIEEE" This was a bit wordy. Sorry about that.
Oh wow this is great thank you! Wow i didn't realise electricity was so indepth now 😮 Does electricity or generators or lights attract zombies like the forge does?
One thing that annoys me is how you cant take two power sources and add them to one grid. Or have the solar panel provide electricity to the battery pack only while the battery pack still is being used as the main power source. it only draws power from the solar panel if its connected.
Never played this game till a few weeks ago, so trying to figure out power sucked and every video I watched just showed them making stuff with almost no explanation of what they were doing, BUT this video explains pretty much everything.