this is what a robtop level should be. it should introduce the player to a new mechanic in an intuitive way, then work around that mechanic through the whole level. looking at you cough cough explorers
Mistakes made in this version 1: Coin paths removed 2: Breakable block abuse in ship sections 3: Bad mirror portal placement 4: 0:59 oh god look at that unoriginal and really boring coin placement 💀 5: End choke point
definetely a good spin on what electroman adventures could have been, the usage of breakable blocks was really good and teaches the player how they work and experiments with it more. the ball memory part could use some work otherwise this level is great! colon would like this
Yeah, it introduces a very cool mechanic, the breakable block, so it should be used way more in the level. Althrough I think the first coin is so good that it should definitelly stay
I would be so down for this, but some parts like the ending ball look really hard, even for an Insane. I'd also make the second coin path use the breakable blocks as well, to tie it into the level's gimmick more. Good work overall though!