I’ve recently played some of MaJackO’s core levels, and it’s given me a whole new perspective on the map packs. For 2014 they’d probably be close to shit like Change of Scene compared to the rest of the war crimes the community was making.
That's kinda the thing; back in 1.6 most of the community was still figuring out how to make good levels so most of them were complete dogshit. RobTop had to choose the best of the worst for the Map Packs. From a modern perspective the Map Packs might seem terrible, but from an early 2014 perspective they probably were some of the best of what the Geometry Dash creating community had to offer.
Dude this is gonna be such a fun trip down memory lane. As much as most of the levels in the map packs suck ass I love the map packs man. I'm so excited for more of these to come.
Smth i wanna say abt these Mappacks: back in 1.6 Update, it used to be like harder for people to actually do these kinds of things which r easier nowadays except for Clubstep EX, Death Step, Clubstep v2 - Hexagon Force v2 and PG Clubstep and the VENZA mappack levels (the levels mentioned here r rlly difficult to do if a new player who has done deadlocked tries it)
@@granitticore208 - extremely repetitive gameplay, which consequentially makes it unenjoyable - very basic decoration (even for it's time) which makes the level very uninteresting to look at - the fact that it's on a MAP PACK, over MANY levels that are WAY better than flappy hexagon - its part of a dead trend of levels that was never good to begin with - uhhh yeah thats basically it
Dude, I was just thinking of doing this, I have done it for every demon level already and just finished every map pack! Extreme fantasy for me was the absolute worst level I had to endure, and natural step was the best experience I had, can’t wait to see yours!
I don't think there's anything masochistic about wanting to do something that you consider important and ignoring the pain while doing it. We never actually got a full map packs review, it needed to happen some day.
Bro, thank you for letting me know that everyone actually find dreamland as a small challenge cause that level took me over 70 attempts and I have beaten 9 circles
I think I am one of 7 people in the entire cosmos that genuinely enjoyed these things. Most levels that people find bad I actually found enjoyable, so I think it’ll be very interesting to see how my overall positive opinions of these compare to someone else.
(TL;DR large essay incoming) As someone who beat all of the map packs in a span of 2 weeks after getting the game again once 2.2 came out on mobile, I'm so looking forward to this upcoming series of yours, as you can hardly find in-depth reviews on them at all.(for good reason) To be fair, however, the sheer amount of them alone is enough to scare anybody off of reviewing them, let alone attempting to beat them. The ordering of the map packs could definitely use some work. While the attempt at arranging them from the easiest to the... "most" difficult ones of them all is thoughtful, I think the fact that you come across levels scattered in different update periods when you attempt to complete them in order(at least in the easier portion) comes off as a bit jarring, even after you've beaten all of Robtop's levels, especially once you get to the insane and demon packs, ALL of them being pre-1.9. This is why when completing them myself, I actually went through them in order of the updates they got released in, from 1.6, till 2.0, getting the worst of the outdated portion out of the way, and saving the best portion for last(For the 2.0 map packs, I played them in reverse order, ending off with Sonar in the Alpha pack, easily the best map pack of them all) While map packs are definitely far from great, and plenty of the difficult ones could easily be removed altogether, I weirdly find some value in quite a number of them, even in several ones that are pre-1.9. While there are undoubtedly some highly infamous levels scattered throughout them(for good reason), the map packs also happen to contain a handful of some pretty influential, incredible levels for their time, like Demon park(the level that gave birth to the demon difficulty), Retray(the unofficial gateway between Robtop levels and custom levels in my eyes), a few of Dorabae basic levels that act like the game's tutorials, and Funnygame's visually appealling creations like Funnygame holiday and Checkmate. Neptune's v2 series may just be Robtop remakes with generally buffed gameplay, but they still have some charm to them feeling like a second trial of Robtop levels for people who want a more difficult challenge. Getting through them all has definitely been an interesting experience, but I'd hardly call it the worst thing ever. It's a somewhat nice archive of showing just how different the levels were like back then, and even though plenty of them have aged very poorly, or got ruined by 2.0 updates(and some of them straight up sucked from the very beginning), I think most of what did get frontpagged into the map packs could be worse. Imagine if stereo madness v4 was a map pack level. Side note: I honestly think Generation Retro would've fit right in perfectly if it was featured in one of the 2.0 map packs instead of being the finale of the Poison gauntlet. It has got everything you could expect from a typical map pack level, and I'm sure it wouldn't have gained its infamy(at least not as much as it did) if this was the case. Earned yourself a sub, enjoyed this video, and wishing you luck for the rest of this series. You're gonna need it.
13:41 I think that this is why they are hated. there are SO many levels that get absolutely HATED just because of a mis-rate or the wrong map pack, to the point that even the more mediocre levels just get absolutely shredded into pieces.
i reset my stats in mid-september and the first thing i decided to do post-reset is to try to get all the secret coins, meaning i am currently trying to rebeat all the map packs, and i'm honestly having a ton of fun with it. i really don't get the hate, even though some of the levels don't really hold much water on their own in artistic quality. they're still fun to play though. i am about to finish the 6th page, meaning i'll only have the last 5 demon map packs ahead of me very soon. update: it's been less than an hour and i already completed the last 2 demons of Demon Pack 12 and with that have completely finished off page 6 of map packs, leaving me with only 5 more map packs to beat :D
I think it would work better if you just treated the UFO Pack and the Fast Pack as one level and reviewed them along with whatever bunch of three they happen to come up on, because 1) it would just flow a lot better since you aren’t saying the same thing over and over, and 2) it would allow you to end the last bunch of three with the 65th and final map pack
one thing that makes me hate retray is the ship portal at the top of the level at 10:23, because if you don't know, going through it tells you the level's password and then just... kills you... in probably the first online level one would ever play and to make matters worse, the third coin hasn't appeared AND it's invisible, so I don't blame anyone for assuming it's a coin especially considering what stereo madness did, but no, it just kills you
Map packs are overhated, they are made to introduce you to multiple levels of various updates and how the community deals with them, and they also show you how some levels are better than the others and that not all levels are good. Its the perfect user-made-levels gauntlet for begginers. But however, for experienced players, they suck like everyone says, but you already are supposed to have beaten them if you are experienced, so you wont need to play them again.
@@faeb7371 1. Corrupted kingdom by Blazejcy (GARBAGE) 2. Scene machine by Darnoc (Bugged and annoying to learn at first) 3. Tyrian Wall by Jabbagrullo (75% of the clicks are all blind jumps) Words can't describe how much I abhor that map pack.
I know im gonna be hated, but i actually think map packs are very good for getting stars and coins, 65x3 is 180 levels, and at least 48 of them are demons, and the other ones are easy, some have coins, and the ones who dont will give you stars, so, personally, i like them, oh yeah and i also like mirror portal gameplay
Okay, call me crazy, but I honestly don't see why "Map Packs" are more important than Gauntlets. The only reason we seem to think that is because it's in the form of a "collectible", the Secret Coins. If you compare the amount of Icons and Colors you get from doing all 30 Gauntlets, that is DEFINITELY more than the amount you get from doing Map Packs. So then why would the Map Packs be more important to the game than Gauntlets when Map Packs reward you with less Achievements? It just doesn't make sense to me. And making the Map Packs seem like the worst thing imaginable also makes zero sense. All reasons people give for the Map Packs being worse than Gauntlets and Lists just don't add up for me. But good luck with the series, I'm interested to see how you'll rate these levels of a different era with the way you handle rating levels by design. So don't let my opinion overshadow whatever yours is, because I'm just that weirdo that thinks old levels are 100x better than 2.2 levels.
@@randomannoyance but there are so many more map packs than gauntlets, it would most likely be an odd number split, also the map packs aren't that that bad imo
@@one77wastaken they are bad, and not because they are old, but because robtop was choosing the worst levels (and there were much better options back then), mostly Darnoc's garbage and other creators he really liked for some reason. Vismuth had so many bangers back then and he doesnt have a single mappack level! the amount of gauntlets will increase and he can simply put 2-3 secret coins into a gauntlet. either that or upgraded quest system where you get gold coins as rewards