I'm very sad to see that there are no more videos of Captain of Industry. This game has so much to do and Kibitz is so good with these games. But I understand that it can bee very draining. I'll patiently wait for the next iteration of CoI videos!
It was a great introduction to the game, I bought it and there's other youtubers focused on the game. I guess there's a niche for everyone. We don't want Kibts to burn out, its kinda of sad when you binge watch it. but oh well, it would eventually end anyway.
Hey Kibz, loving all the videos you are putting out recently. Please don't burn yourself out though. Your mental health is much more important than daily videos!
How come you didn't continue this series? Truly just wondering. I just found this game and have been messing around with it then found out you had a series and I'd like to hear your down and dirty thoughts on the game.
I am saying this during the intro so you may have fixed it but the power plant wasn’t working maybe the game was paused idk but the flywheels weren’t working meaning there is not enough that the turbines are making so all the power is being used none being stored hopefully this does not end this series because this is one of my favorite you have!
Attempt #2 of letting Kibitz know the power input/output of the flywheels is one-way. You need to put them in between the turbines and the generators, otherwise it's just wasting power and fuel to run them. =^x^=
@@ImKibitz Nah, you need to rip out the existing ones and re-place them. The numbers of them you have is fine, they're just in the wrong spots. 😀 As long as you can get back the resources you put into them, you should be good to just rebuild them. If available power is an issue, try temporarily shutting down non-essential stuff to preserve power during the reconstruction. Having some emergency backup reserves using some of the early diesel stuff would also not be a bad idea. Kind of like your current Satisfactory build with how you had backups to cover any meltdowns, yea? 😆Other then that, you're good to go! If you feel like it, you could also try experimenting with compartmentalizing your power sources. Rather then just having all of the turbines/flywheels/generators in one single line, you could try splitting them up into several parallel lines. That way you can keep at least some power going, even if one of the cell/groups fails or needs repairs. I can't remember exactly, but I think the numbers were 1 turbine/1 flywheel/2 generators? I may be wrong on that. Also, great series so far! I've been having a lot of fun watching your videos, so thank you for all your hard work. =^x^=
@@user-c4b9b Technically, yes. But the Cookie Bro made it possessive, so it's kinda like the pirates belong to the entire Caribbean region, which is a nice thought in a way.
I'm pretty sure the health of the enemy ships did go down to 0, it just didn't update the number as it would reach the lowest amount then wait & end the battle after one more shot.
Can you check out the game stationers it's a game from what I've seen you land on a planet you build a base I think there might be some Factory building I think you would like the game
Sooooo I decided I was going to rebuild my base in Satisfactory... Hollllllly crap there are so many new parts to make I don't even know where to begin anymore! I don't know if I should be building trains to make batteries so I can make drones to replace the trains or what, it's a bit much all at once. I can't decide what to do with my factories anymore since I need to make aluminum casings for everything now, which means rebuilding even more of my basic infrastructure. Thoughts?