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I tried EVERYTHING to prevent this in Timberborn... 

Real Civil Engineer
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Timberborners return for season 9 episode 5. Can my beaver colony survive on the smallest map, on the hardest difficulty, longer than we did in season 3? There's bad tides now...
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MORE TIMBERBORN:
Timberborners Season 1- • Timberborners Season 1
Timberborners Season 2- • Timberborn Season 2
Timberborners Season 3- • Timberborn Season 3
Timberborners Season 4- • Timberborn Season 4
Timberborners Season 5- • Timberborn Season 5
Timberborners Season 6- • Timberborners Season 6
Timberborners Season 7- • Timberborners Season 7
Timberborners Season 8- • Timberborners Season 8
Timberborn Megastructures- • Timberborn MEGASTRUCTU...
Timberborn Prologue- • Timberborn Prologue
Timberborners All Seasons (in order)- • Timberborners
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12 окт 2024

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Комментарии : 295   
@KilJhard
@KilJhard 4 часа назад
Sitting here watching as the beavers are taking the water and berries over to the baby factories, then RCE pointing out new babies were born and still hasn't realized why he's losing water and food! ROFL
@GeneGear
@GeneGear 3 часа назад
He needs to not play as the Iron Teeth. He just is very bad at being able to pay attention to everything, and just forgets game mechanics from time to time. I would not be shocked if he has undiagnosed ADHD.
@WintersMinion
@WintersMinion 3 часа назад
Or oh maybe I should put in more gathering flags to get the berries faster! Nah lets not do that and just let them stand around waiting for one beaver to feed them all.
@maskharat
@maskharat 3 часа назад
A breeding pot takes 5 days and uses 4 water and 4 berries. At a 12 day drought one uses up ~10 water/berries. So 30 of each for three pods. That is a negligible amount all things considered. Each beaver will consume 36 water/food in the same time. With a population of 16 that's 576 units of water/food needed.
@WintersMinion
@WintersMinion 3 часа назад
​@@maskharat But your not considering that each pod will in those 12 days have produced two new beavers that now needs to eat and drink.
@ZboeC5
@ZboeC5 3 часа назад
@@GeneGear He knows he is, he said it in a video just a few days ago.
@saanjuk92
@saanjuk92 4 часа назад
12d drought we are struggling with a lack of water and food meanwaile: 3 breeding pods aktive ant steal water and food
@tosiupikacu7092
@tosiupikacu7092 3 часа назад
Don don don
@xChikyx
@xChikyx 2 часа назад
exactly what I was thinking
@mikewebber4784
@mikewebber4784 2 часа назад
Yeah that's a real architect move
@TC-cq7oc
@TC-cq7oc 3 минуты назад
Nah, I think this is good planning. I'm a folktails main, but it seems to me that turning off the birthing pods should always be a last resort. There is no penalty for having beavers die, and as long as one beaver survives, the colony will too. Breeding pods consume only 40% as much food (and 50% as much water) as a live beaver. Newborn kits also start out with enough hunger/thirst satiation to survive for several days even if the colony has no resources (though not enough to grow up if no adults survive to replenish those resources). He does have _too many_ birthing pods, though. 3 birthing pods can sustain a population of 30-60 beavers (depending on life expectancy), but this colony is not nearly ready for that.
@Jordi_NL
@Jordi_NL 3 часа назад
Matt the reason you don't have food. .. make 2 farms next to eachother always. 1 to focus on planting and 1 on cutting. 1-2 ratio. Also make the dang farmland bigger! You have so much green unused land! And like everyone is saying TURN THE BREEDING PODS OFF ALREADY!
@WintersMinion
@WintersMinion 3 часа назад
He also has all that wasteland instead of building that Megadam that won't help until it's mostly done and instead maybe a lot more water tanks that are instant storage and a haulers post to fill them.
@sc2_Nightmare
@sc2_Nightmare Час назад
Don't be silly. If he used all the green land for farms and trees, where would he put the water storage? Or the lumber mills? Or the uselessly snaking paths? In the dry areas? Preposterous, I say. What is next? He should not build oversized mega-structures before he has the colony established and stabilized? You are mad. Mad, I say! In case it wasn't clear: I am being facetious.
@CSmall28
@CSmall28 3 часа назад
Pausing breeding pods needs to be the first thing you do in a situation like this. They suck up more resources than you realize.
@qirex3093
@qirex3093 4 часа назад
“Can they not eat wood, or dirt or something”😆 15:10
@stevef3685
@stevef3685 4 часа назад
there were lots of beaver carcasses around, i'm just saying, you know, they are already dead
@wjadam815
@wjadam815 4 часа назад
Instead of rationing the water you could have made an endlessly long path for them to walk on like you did in the myths video.
@Ghosts1129
@Ghosts1129 3 часа назад
If they reach the end of the path whilst starving or dehydrated they do not walk to the food/water, they walk away and die do they not? So either way they die, you just prolong the inevitable?
@DennouNeko
@DennouNeko 3 часа назад
All things considered, it could have went way worse. Also.. 18:02, that evil laughter xD
@vitoralfredo4551
@vitoralfredo4551 4 часа назад
the architect we love the most
@patrickiamonfire965
@patrickiamonfire965 4 часа назад
Salt upon wounds.
@cocodojo
@cocodojo 3 часа назад
You could say Matt's secretly engineered this "Incident"
@ralphcohen8653
@ralphcohen8653 3 часа назад
😮
@xabar_8725
@xabar_8725 3 часа назад
​@@cocodojo *architected
@brianhillman5867
@brianhillman5867 3 часа назад
A good lesson for harsh droughts, the sooner you cull some beavers the more beavers that can survive the drought. the longer you wait the more that will die/maybe all die.
@I-Gelato-I
@I-Gelato-I 4 часа назад
The incident will always happen RCE.
@Petch85
@Petch85 3 часа назад
When people say, “we have made it through worse before” all I hear is the wind slapping against the gravestones of those who did not make it, those who did not survive to see the confetti fall from the sky Clint Smith 😂😂😂😂😂😂
@CedricDur
@CedricDur 2 часа назад
Omfg, all that nail biting and he forgets to unpause the water :D :D :D
@mlbbaum
@mlbbaum 3 часа назад
RCE forgot that the baby beaver pods take water and berries. Two valuable resources during a drought.
@TheMajorStranger
@TheMajorStranger 3 часа назад
Make sure to have farmers prioritize harvesting during dry season to maximize food. They are planting Kohlrabi that will never sprout while there's some ready to harvest.
@sphiralstudios
@sphiralstudios 24 минуты назад
Map props to the editor for the clip at 8:27 - perfect selection, length, placement - a master at work.
@Kuffen90
@Kuffen90 3 часа назад
Second drought, me thinking, yeah, you have around 80 water, so no stress in draging it out of the ground yet and drying out the crops. I usually build dedicated farming areas, and when i have dynamite i blow paths for the water to spread in, then in the center of the farm area or like spread out i make a deeper hole, one that stores water so the crops survive longer, then just put the pathways ontop of the aqueducts
@maskharat
@maskharat 2 часа назад
Just build a 2x2 hole either dynamite it or build it out of levees and put a water dumper to work. They'll keep it filled and you're usuallyfar enough away from flowing water that badwater won't kill crops. Just put a water barrel to the water dumper so they don't have to run far. Overindulge on water barrels and you'll be fine. Depending on how fast you are, you can have that done before drought 2 approaches.
@Kuffen90
@Kuffen90 Час назад
@@maskharat havent played since before badwater. But your way is overengineered. You can use water controlling blocks instead of a waterdump. This way you get more area to store water underneeth the walkways. Do you mean your entire setup before drought, so rushing dynamite? To make the 2x2 hole. And my setup just require a 1x1 hole but deeper and under the walkway thous not taking up valued ground space and it dosent require jobs :)
@bristlenose1609
@bristlenose1609 4 часа назад
have one of the farmhouses focused on harvesting and the other one one planting so you have more food stockpiled for the dry season
@joehemmann1156
@joehemmann1156 2 часа назад
I think a big issue you have is trying to do whatever your final plan is right out the gate. With the number of blocks already built into the mega dam, pretty sure you could have made a reservoir plenty big to get you through these droughts at the bottom of the waterfall. You're building 6 blocks high doing nothing, think about the present first.
@cathygrandstaff1957
@cathygrandstaff1957 38 минут назад
Agreed, if he unlocked the larger floodgates he could build a small dam at the base of the waterfall to at least improve his survival and then built the larger storage onto that. He also hasn’t invested in haulers yet so his resource collection is inefficient. And even though it’s obvious he needs another power source for the droughts he isn’t doing anything about that.
@SnyperMK2000JclL
@SnyperMK2000JclL 33 минуты назад
Lol he always does that... tries to draw out the grand design that requires ALL the resources while having virtually no resources and zero workforce... xD Yah gotta build a starter area first and get established before worrying about the uber ultra omega giga crazy water reservoir shenanigans known as "end game"... /Facepalm...
@Sanity016
@Sanity016 Час назад
This was a good episode. lots happened. I'm impressed with what you were able to recover. this is a difficult map. food and water are the most important resources, always try to have a surplus of these.
@NineEyeRon
@NineEyeRon Час назад
I kept running into a food issue on this map on hard mode, I was down to ONE beaver (was 50) and one kit. I was manually moving it from water to food and berries for a few days until one grew up. When I got to 7 or so I didn't need to micomanage to that level.
@kristinabegail
@kristinabegail 3 часа назад
15:17 Fun fact: In the book maker industry, it says that beavers eat the books afterwards
@lordenz1666
@lordenz1666 2 часа назад
Can't wait for the incident 2.0 xD. Damn great episode though, hope your beavers survive so they can all pump their wood long and happy :)
@brend2718
@brend2718 2 часа назад
What's the over/under line (in years) for Matt finding out that farmers default to prioritize planting?
@blhfood
@blhfood 4 часа назад
Breeding pods…….. the breeding pods
@stefanozanella6757
@stefanozanella6757 Час назад
super iper mega dam under costruction , but still no floodgates in the main river to rise them before a few hours before the drought to have more water stored 😅 Anyway the rationing strategy was good !
@Moleculor
@Moleculor 3 часа назад
Protip: Food and water are important. Dont run out.
@python2400
@python2400 2 часа назад
Someone answer this for me. Do the water and food needs go down the less the beavers work? Like could he reduce working hours to help stretch the food and water supply?
@TeaSwirll
@TeaSwirll 12 минут назад
My favorite time of the week, RCE comes out with a new Timberborn video :D Just bought the game cuz of him and spent almost 10h playing yesterday.. thanks Matt
@SimsBee206
@SimsBee206 4 часа назад
Timberborners yay my fav series!
@micf4795
@micf4795 2 часа назад
"Soon we're gonna get to a point where there's more drought than wet season." I don't want to destroy your optimism RCE but... it already happened in cycle 3. 12 days drought and 7 days with water on hard is only an introduction. xD
@cathygrandstaff1957
@cathygrandstaff1957 47 минут назад
RCE: Where’s all my food gone? Also RCE: Has dedicated a minimal area to growing food. You should really have put your large water storages in the dry area to make more room for crops. And invested in a hauling post to keep the water and crops moving. And probably put in a shaming wheel to act as a secondary power source for the industrial area.
@Xbuggamanx
@Xbuggamanx 4 часа назад
Hi this is a great series I’ve watched the whole series and I laugh in every episode
@Christian-jc6gf
@Christian-jc6gf 3 часа назад
I've been playing hard mode recently. I just had a 24 day long drought... Good luck trying to survive one of those on this map
@Xentillus
@Xentillus 2 часа назад
I did this map before the badtide update and the early game was the hardest part - just focusing on keeping a small colony going with large amounts of water and food storage was enough to keep ahead of the increasing droughts, up to 30 days iirc. Basically assumed the map would go dry for almost all of every drought, and stored accordingly.
@happyhafer1403
@happyhafer1403 18 минут назад
you could try to dam up a bit more watet by building a levee+floodgate dam near where the water and badwater mixes. or just behind the dam that you use to get to the other side if you want to finish before the end of the season. that way you can rise the water level and make it last a few more days before running out.
@nintendoswitchbrit4201
@nintendoswitchbrit4201 3 часа назад
You didn't pause the birthing pods that where using up your limited food and water
@Arelium
@Arelium 2 часа назад
Early game, he could’ve made the fork that merged the bad water a little dam.
@anonymouse14
@anonymouse14 2 часа назад
RCE is the architect of incidents.
@TomsBackyardWorkshop
@TomsBackyardWorkshop 3 часа назад
I just started with this map on normal mode. I don't bother with hard mode anymore. Its hard for the first few seasons but then it becomes just as easy as the other modes. The fun part is designing your city scape anyway.
@staguar
@staguar Час назад
I don't know why that Beaver is named RCEissecretelyanarchitect. It's no secret.
@michealwestfall8544
@michealwestfall8544 Час назад
RCE: where's all the food and water?!? Also RCE: we need more beavers.
@hydrus6782
@hydrus6782 15 минут назад
RCE : I did EVERYTHING I could ! Me : Did you tried ENGINEERING ? Yep, thought so. Maybe it's time to think about diversifying food supply ? Sure, you'll need a fermenter and other building for some but it does produce more food with less space at the end of the day AND increase wellbeing as well. More wellbeing equal more productivity AND less "negative benefit(???)" in case of water shortage.
@IcicleFerret
@IcicleFerret Час назад
That manufacturing center is in a terrible place. Daming the river outflow with levees is the easiest way to create a reservoir. Then, work on flooding that bottom quarter by placing levees along the edge of the map, with 3-4 dams or floodgtes, and you have more than enough water for the midgame. Then, you work on the upstream dam and dynamiting the bottom reservoir for even more storage.
@jackett17
@jackett17 4 часа назад
Its ok i just had an incident myself right before clicking this video where i accidentally dumped some bad water into my houseing district and now i have 138 unwell beavers.
@ryanfitzgerald2816
@ryanfitzgerald2816 3 часа назад
I'm pumped to see next week's season finale! Going to be a big incident, no chance for survival after this bad tide! If the first one is somehow survived, the 2nd will definitely finish them all off.
@avrahamishshalom1799
@avrahamishshalom1799 Час назад
Finally, an event-free episode where nothing untoward happens.
@SimsBee206
@SimsBee206 4 часа назад
I am happy that there is going to be 1 or 2 more episodes of this season and that it didn't end today.❤
@Rushifell
@Rushifell 24 минуты назад
i had badwater sluice filters at the sources that stopped working with the update. Now if you build something like that youll need to have a shunt off map or to some other flow a tile or 2 from the source to give it time to dilute the badwater back to clean.
@0Defensor0
@0Defensor0 2 часа назад
You should set one of the farms to prioritize harvesting instead of planting, that would help a lot with your constant food shortage.
@ApocolypseChild
@ApocolypseChild Час назад
Focusing on that mega dam that early was always gonna end like this. Shoulda been building walls along the route the water already takes to make it deeper. You can take the luxury of designing the route when you're not struggling to stay alive.
@Modrzew13
@Modrzew13 2 часа назад
day 2 of asking RCE to place levee at the top left side of the waterfall in case of Badtide
@Pale_Nomad
@Pale_Nomad 2 часа назад
get your forrester to plant mangroves in the water. a food source only requires storage and if you cock up and kill them you get 2 wood per mangrove!
@lovebus00
@lovebus00 Час назад
I'm screaming that he is making his beavers survive on a diet of kohlrabis and berries well into the mid-game
@nacoran
@nacoran 3 часа назад
I think in hard mode you need to build your dam in stages. Build complete layers and you'll be able to start filling it sooner. Just build the back layer one higher so the water comes out the front.
@yapjj5095
@yapjj5095 3 часа назад
I can already imagine Matt shouting at the beavers building the megadam and blocked the river
@Kisai_Yuki
@Kisai_Yuki Час назад
I think this video demonstrates the underlying mechanic problems in the game regarding water/food. It only takes two "events" to effectively crash the population. Even on normal (max 7d), the droughts are longer than most of the food sources survivability, combined with "bad water" which will kill off everything it touches, it's pretty easy to hit an unwinnable situation. Metal Teeth are already harder since they don't breed automatically, so when there is zero food, there are also, zero babies. The game devs need to reconsider the RNG events to reflect the number of water sources. If there are more sources, then a drought should shut off at least one source, with a rarer chance of turning off all sources. Likewise for badwater (which I kind of hate because it turns freshwater into badwater sources) So instead of having two back-to-back drought-drought or badwater-badwater, you end up with like 50%drought-50%badwater-100% drought-50%drought-100%badwater. To that end I think food survivability needs to be reconsidered too. The Grill and Bakery do not produce enough food for the input materials. If a berry is 0.25 per day, but a baked good is 0.4 (sunflower) to 1.5 (Bread/Cracker) it is still more cost-efficient to just litter the map with as many berries as possible than to grow just about anything else because they rely on processing steps. Carrots basically all die off immediately when there is a drought unless you geo-engineer the map so they're always within 7 tiles of water. Honestly the game kinda needs another food that can be eaten immediately like having Apple Trees with a long surviability, where the apples can be eaten, since none of the trees currently count as food.
@RealCivilEngineerGaming
@RealCivilEngineerGaming Час назад
But you're forgetting the wellbeing that different foods add, which is probably the main reason to do them!
@WJS774
@WJS774 54 минуты назад
Really, the only thing to say to that BS is "git gud". It takes two events to wipe you _if you are grossly mismanaging your beaver colony._ And if you only keep a hundred water in stock, it doesn't take two events, it takes _one_ event even on lower difficulty.
@Evilkeeeper
@Evilkeeeper 2 часа назад
I love how beavers do literally nothing for like 4-6 hours, because there is nothing to do, but are dying from lack of food and water instead of working extra couple of hours, yes, Matt?
@Phoenix-t6f4j
@Phoenix-t6f4j 4 часа назад
Can we Please get this intro on spotify and a remix of it ,its to good to not have one 🙏
@danielkwanchai7263
@danielkwanchai7263 3 часа назад
matt never fails to mention the incident and make the incident
@Big-D210
@Big-D210 3 часа назад
The best into music on the whole of utube
@wintersage6895
@wintersage6895 3 часа назад
Matt's probably gonna want to start stockpiling food and water a lot more and definitely put in those inground barriers or everything's gonna be freaking condemnated.😂
@4-anarchy321
@4-anarchy321 2 часа назад
INstead of building a mega dam you should focus on building massive food and water storage so you can survive droughts
@JoshSteiner14
@JoshSteiner14 2 часа назад
Incident 3.0 To be fair at least RCE deleted the culling district halfway through. Genuinely not sure how he recovered from the incident this time though
@supaflytoon7684
@supaflytoon7684 53 минуты назад
Welcome to-o HA-ARD MODE! A mode where You have to prepare ... for drought or You will just di-sa-pear !!!! :D
@ImTheHeyGuy
@ImTheHeyGuy 4 часа назад
👋 hey 👋 Matt 😊
@tiffanymarie9750
@tiffanymarie9750 3 часа назад
"there are no accidents" sequel is going to be "there are no incidents"
@foxye50
@foxye50 4 часа назад
Mate! A hundred water for this colony is like keeping a minibar sized bottle in your pocket as you walk into the Sahara. You know the math, use your head!
@thatotherguy186
@thatotherguy186 2 часа назад
Until that dam is done I’d get more water storage and and more log pumpers. You need a lot of water fast.
@JoggleBoi
@JoggleBoi 3 часа назад
Why is the video only 3 minutes long hmmm GASP THERE WAS A GIANT THING THAT IS NOT TO BE TALKED ABOUT 😮😮😮
@spoobi3scooter828
@spoobi3scooter828 47 минут назад
I love how in the timber myth buster "will rce not have a incident every season is busted " 😂😂😂
@jeremycartier7760
@jeremycartier7760 2 часа назад
You will need to block off the corner between the 2 sets of floodgates because bad water will spill there and pollute your good water
@drakkondarkspell
@drakkondarkspell 21 минуту назад
"Awww, people are dying." "Looks like meat's back on the menu, boys!"
@SaintedKarma
@SaintedKarma 35 минут назад
RCE * has trouble on normal mode on medium/large maps Also RCE “I’m going to play the smallest/hardest map on hard mode
@Xcess91
@Xcess91 33 минуты назад
Will he remember that he can keep the water pumper on the hill active to still get water during the tide? Doubtful.
@architdas8963
@architdas8963 4 часа назад
The wait for the intro was worth it😂😂
@professordeltagames6011
@professordeltagames6011 2 часа назад
Next time, move some beavers to starve and dehydrated for as many days as you can, then move them back before they die. Everything will last a lot longer. Should have done that much earlier
@JeffWarnica
@JeffWarnica 3 часа назад
You can swap out the dam to gates (with parallel platforms) and raise to .99 and store more water.
@flukehorizon2378
@flukehorizon2378 38 минут назад
With all that science, I'd go ahead and get explosives to create canals with deep pockets to store extra water for fields.
@taylor....
@taylor.... 2 часа назад
Could've built canels hydrated the whole map, had farms and trees on every flat surface, NAH builds a usless tower and a ridiculous narrow dam for some reason
@WJS774
@WJS774 4 минуты назад
_Yeahhh,_ "it was going so well" except for the part where you didn't build nearly enough water storage.
@coopercombe9990
@coopercombe9990 4 часа назад
HSE will be in contact
@CloudCuckooKing
@CloudCuckooKing 49 минут назад
Tez is gonna be so mad you killed him because you forgot to pause the breeding pods
@OlliWilkman
@OlliWilkman Час назад
I tried this map on normal difficulty and all my beavers died of starvation because I wasn't prioritizing food fast enough.
@carloshenriquezimmer7543
@carloshenriquezimmer7543 37 минут назад
Maybe, IDK, instead of expanding and developing upper tech levels straigt away, start stockpiling resources and building anti-Incident measures? Instead of factories and so on, build the water reservoirs, dams and food supply first Also, instead of building the Megadam at once, build it in layers, so it can store some water from the get-go, than a little more every new layer, because the ammount of levees that were placed down could have made two layers already by this episode's end, but those two walls he got are useless.
@TimmyTwo-Toes
@TimmyTwo-Toes 3 часа назад
That clip of Delia Smith pissed off her head is the greatest thing ever seen at a football ground
@RealCivilEngineerGaming
@RealCivilEngineerGaming 2 часа назад
*after he's got a plant pot on his head
@TimmyTwo-Toes
@TimmyTwo-Toes 2 часа назад
@@RealCivilEngineerGaming maybe one day we’ll see Delia Smith pissed up with a plantpot on her head? A man can dream I suppose
@LadyFrostbite
@LadyFrostbite 27 минут назад
Nine seasons and still hasn't worked to reduce travel time x3x you're killing me, smalls
@Silvergrunt-zj6po
@Silvergrunt-zj6po Час назад
🤣🤣🤣🤣I get the small frustration about the breeding pods but me 🤣🤣🤣as he panics.
@RealAndySkibba
@RealAndySkibba 4 часа назад
The incident!!! Thoughts to those lost.
@nekowknight
@nekowknight 2 часа назад
Remember you can use poo water as drinking water. So build a poo water reservoir and use that for drinking while using clean water for growing.also might want to maintain only a population of 10 in the beginning until you can get dynamite
@matteomontanari2960
@matteomontanari2960 12 минут назад
The intro song started for me as a skip a year ago. Now it's must a sing-along.
@vasenkasi4846
@vasenkasi4846 Час назад
Stumbling from "incident" to "incident". If only there was someone with a master plan, someone with wisdom to design, like an architect.
@robertross2164
@robertross2164 2 часа назад
They should add the ability for the beavers to cannibalize the dead. Or the living.
@agathoklesmartinios8414
@agathoklesmartinios8414 4 часа назад
"There are no incidents in Tim Ber Born." - Ju Dee, probably.
@babouinbleu6229
@babouinbleu6229 3 часа назад
You can up the working hour to 18 without a lot of bad conséquences on the beavers 😊
@Klekowksii
@Klekowksii 5 минут назад
Would it not be wise to make a reservoir on the lower level so that crops can still grow during a drought?
@Grayson_Baker
@Grayson_Baker 2 часа назад
Can't you create a canal from the water source to the right side of the map to open the area up for farming?
@WafiAiman-y4d
@WafiAiman-y4d 4 часа назад
most fav series ,keep it up matt
@DrPsychotic
@DrPsychotic 2 часа назад
Matt maybe right before you go back into another drought with no water isn’t the best time to start a population boom
@nomeacuerdo
@nomeacuerdo 2 часа назад
“Negative benefits” what an architect
@stevenxboxrose
@stevenxboxrose 3 часа назад
you can flip building with f if you want the door/pump on a different side.
@atenek9243
@atenek9243 2 часа назад
From my expirience beavers can safely survive like 2 days without water. After that I start panicking.
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