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End Of 2022 Announcements, and good news for 2023! 

Gabriel's Unreal Menagerie
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Last video of the year! A big thanks for all the messages, subscribes and support throughout the year. I have big news for the start of 2023 and that are a big and concerns all of you, so have a look and leave me in the comments your thoughts.

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26 дек 2022

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Комментарии : 8   
@GUMLIVES
@GUMLIVES Год назад
Be sure to leave your thoughts about the future of the channel and start discussing many of the things we are going to need to found a community useful channel.
@3dchick
@3dchick Год назад
Woo hoo! Love the plan for the channel! Thanks for all the help and Happy New Year! ☺️
@GUMLIVES
@GUMLIVES Год назад
More live help is on the way.
@alexispaiva4534
@alexispaiva4534 Год назад
Looking forward for the content of the channel. Perhaps as a menagerie you can keep certain tips from stream into clips and shorts? Keeping variety and compelling YT policies. People that have more time to spare usually likes VODs content but those that cannot will keep up with the content with the shorter length videos.
@macxike
@macxike Год назад
Looking forward to it. Keep up the great job and sign me up!
@GUMLIVES
@GUMLIVES Год назад
Hope to see you in our next live!
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz Год назад
This sounds great,. as an older person I find a lot of modern tutorials hard to follow because they deal with one thing, BUT don't deal with whats needed in the lead up to and or the following thing's needed. I use for example the Humanbase character asset by Quang Phan ( the first versin of his characters) I like it because it firstly has a male and female character with animations, BUT the kicker for me is that the female animations are female and his females walk like woman not like male lumberjacks. AND it was not expencive and also use's aa Unreal skeleton all be it a UE4 one, the only difference is it has a face rig and the female has breast bones. I would like to retarget, blend/merge these female animations and the Echo Windwalker animations so I could use them with both Echo or the Quang characters so I have a natural nore normal idle rather than a fight stance and also able to cast Echo's light spell for dark place's. Ultimatey being able to use either Echo for toon styled characters or Quang's for realistic ish characters. I tred this in UE 5.1 but I don't know what they done with the config or what ever, when I press play the character animations seem to work because the idle is paying, BUT use contraol is dead, there's no keyboard or mouse input, even before I try retargeting Quang's demo scene is broken
@GUMLIVES
@GUMLIVES Год назад
Wow, that seems like a lot of stuff happening, I guess we are going to have time to review Unreal Animation Pipeline for you to have enough info to make the appropriate decisions.
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