Two facts I found out after the making of this video. 1. Being nearby a fellow Victim will increase your stamina regen. 2. Being the last victim alive will increase your stamina regen too.
Your information on endurance previously has really helped me optimise all my builds so it's great to see it out here summarised in a video! You do awesome work!
Thank god somebody else cares enough about numbers in a video game to figure out what they do. I wanted to measure all of this myself but I was too lazy and didn’t want to play in public matches so thank you for your help. If you ever need someone else to do these tests with then I’d be glad to help out. I too want to understand this game better
@@timeslessgunit is with 50 toughness u can survive a one hit attack from leather face and he hits u again but if he hits u the 3rd time, you die, sometimes u can’t even survive bc it’s probably the damage build
@@iLikepandas10050 toughness gives 138hp. LF with a 30% dmg boost does 150dmg. most of the meta LF perks will surpass or equal 30%. so if you survive the overhead and follow-up, then that LF doesn't have the perks active or is leveling up scout, or a combination.
Plz make a savagery video! Damage has never been explained in the game and ive always wondered how perks like serrated were reset on hit or ended after the timer
Hey, really interesting video, seeing how much the endurance stat impacts! I still have a question tho: How much is the difference, from 50 endurance to 25 endurance, when you simply hold W and Shift (not the fast running)? Can you run longer, or is the difference not as much? Would like to see more of that videos, maybe with other stats? :) That would be really interesting and awesome, maybe how much difference toughness makes, or how much proficiency impacts on unlocking doors, etc. Like, i guess you're the only person, who made a video about the numbers, i always went looking here on youtube for something like you've done, in your video! ^^ Thank you for that video, looking out for seeing more of this content! :) Greetings from switzerland
Hi! At 25 endurance victims can run for about 33~ by holding shift and at 50 for about 44~ I didn't bother running many tests for that since you will rarely spend an entire stamina bar by just running but those are the rough numbers from the tests I did run. I am planning to do a video on toughness and damage next (savagery). Thanks for the comment! Glad you liked it.
So technically you only need the two perks that helps more your endurance and doesn’t require high attributes points. You can only have 30 to 35 endurance
Hey, are you able to do a Toughness and Savagery Explained video? I remember watching a video and the RU-vidr said that victims have like 100+ health to like 500, but I'm just wanting to see how it is.
At 30 Endurance you can run for 28.5 seconds and swing 8 times which makes it a nice balance of both considering you also have to put points into Savagery and Blood harvesting (depending on the build you are going for) 30 Endurance feels really nice to have, 35 can feel a bit better but it's often better to leave those 5 extra points for damage or some extra blood. As for 46 and 50 the Family goes from swinging 15 times to 21, which is a big difference whereas the difference between 30 stamina and 40 is just 3 swings (from 8 to 11), so you can leave endurance at 46 or max it out but leaving it at something like 37 or 48 could be a waste. That's just my preference though.
@@FI0RlDAMAN literally It don’t make since like the game logic is stupid. You telling me victims run outta stamina “breath” it takes a while to recharge understand able but family runs out of stamina “breath” it takes 2 seconds to recharge “catch your breath” it’s stupid
You can jump down wells tho. And if the family brain dead they chased you instead of watching an exit. I just chase away from exits no need to be thirsty. You gotta come back eventually. I wish more family players understood that. But also you don’t have to be running bro lol why do victims always gotta be running.
He's not, he has no way of trapping, finding the enemy or zero way of defending the area. He's a much weaker Leatherface that is susceptible to grapples and can't destroy barricades/crawlspaces. His tracking ability is pretty bad and it is very easy to lose the target. The best way to use Johnny is to patrol, unfortunately too many johnnies rush the basement (he is bad in basement and better in the open) and this leaves escapes, Fusebox and other sources wide open.
Dude I started ducking Jonny and LF players I am so tired of them taking a vacation in the basement while every victim but 1 escapes. Shits annoying dude cook players are the best it guarantees least one person not gonna run around chasing victims who’s goal is to get to one of the exit paths anyways. They literally come to you.