My favorite chalice dungeon enemy behavior is when a bloodsucker appears in a room you previously cleared, sucking on a corpse. It's a clever reuse of assets, it fits with the worldbuilding, and it makes the backtracking feel special.
It actually only ever happens when you kill an enemy with a riposte. And it's random on whether bloodsuckers will appear sucking blood of enemies you reposted or not. (Edit): also in order for the bloodsuckers to spawn, you have to leave the room and walk back which basically unloads and reloads the room.
@@Boc_theSeamsterAre you 100% sure? Cuzz I play Rakyou on the dagger and sabre style most of the time and my off hand is flamer so I cant really parry but I still had some bloodsuckers appear in most of my runs, idk why that might be cuz your theory seems pretty much solid
I always found it interesting how the chalice dungeons feature enemies that leaned more towards dark medieval fantasy rather than what we find in the main game. It's also cool the see the many itteration of FromSoft enemies. A good number of those we see in the video can be linked back to some dark souls enemies, while some others like the Blood Letting Beast has a lot of similarities to the Guardian Ape in Sekiro.
I'm fairly certain (though it could just be a rumor) that in alpha builds, the Chalice Dungeons were originally conceived as the remains of Boletaria from Demon's Souls. In the current game you can even spot some corpses wearing the Fluted Set
@@meloneatingwolf1882 i hate the Chime Maiden's. Especially when there's two of them in Depth 5 dungeons and 7 summoned spiders run towards you in a small corridor.
I'm fascinated by the fact so many enemies are super hidden, have practically no lore, and only appear a handful of time, in completely optional randomized levels. That alone makes Bloodborne legendary.
@@HHTwice i’d argue the dodge mechanic’s is it’s fundamentally worst quality being based on the direction your character’s facing as opposed to the actual direction you input. Framerate sucks sure, but dodging the opposite direction you intended to because the enemy your locked onto has the forward momentum of an F16 and flips your character 180 degrees is far more annoying. That aside, as far as gameplay implementations go, the chalice dungeons suck hardest. Nobody likes having weapon progression tied to a tedious and boring grind coupled with RNG.
24:57 The madman is the most horrifying of the bunch for me. Its speed, moveset, screams and overall desing is frightening. Those Pthumerians were uncanny as hell.
I remember how awesome it was to hear about the chalice mole enemy. I dont remember ever getting to see it myself. Maybe I should explore a few root chalices sometime.
You're not likely to ever see it because 1. you'll only see it in a root chalice, and it is quite literally the rarest enemy in the entire game. Like finding the Noble Slender's Sword, just an enemy instead. Root chalices having randomly generated enemies means you may never ever see it lol as only a select few people have seen the labyrinth mole in their game.
I mean, I didn't stumble into it randomly. I heard about it, and looked up a glyph. It would be quite a thing to just....run into, after you think you've seen everything in the game.
I actually saw that they have human features a while back. Getting a closer look here and seeing that the faces on their heads are actually decoys, and that their real eyes and mouth are elsewhere made them a lot less creepy to me actually
i almost wonder if it is wearing a corpse as skin suit. It seems pretty taut across it and you can see where the scorpions actual eyes are. Also the babies don't look as hairy but that just might be a limit to the detail they can put on the model.
I mean, a lot of these are just extreme versions of things that happen naturally to human corpses with enough time in the ground. A significant number of our mythological monsters likely stem from people being understandably freaked out upon finding dead people in bizarre states of decay. (Werner Herzog voice) "Truly nature is the most horrifying monster of all."
If it weren’t for this video I’d never of known what the loran cleric’s face looked like. It’s more like a goblin than a beast and that’s fascinating. I’ve never seen that animation either, I always kill them from a distance. Amazing work VN
Amazing how after all these years there's still some enemies I've never encountered. 24:35 - shout-out to the most terrifying, crackhead-esque enemy in the game.
Fun fact: all Watchers with dual daggers are bugged and have several times more HP than their counterparts. Fun fact 2: In Loran you can encounter enemies with a red pulsating aura - they have less HP but regain health with their every hit. Corpse wielding Madmen/Sages with this buff spread poison mist with each swing, and every point of poison buildup they inflict heals them as well.
I like the kinda castlevania/medieval look these enemies have compared to the ones in the main game. I wouldn’t be surprised if these where cut enemies that the devs just didn’t have the heart to throw away. Chalice dungeons are so much more interesting than I thought when I first played.
I will forever be salty we never got the Keeper of the Old Lords weapon. Especially since we had a criminally short list of 1 whole fire weapon in the game lol
The amounts of enemies in this game is crazy for how short is (or at least how short it feels to me, its like a fever dream). I have played BB for 1k hours and never seen some of these enemies in the dungeons, crazy stuff
That's what Fromsoft wished too! Entering chalices from the bottom of Byrgenwerth was scrapped. Byrgenwerth was planned to be a one big building with the lecture halls and the lunarium.
Heard that the collapsed tunnel in Cainhurst was going to be another way to enter the Labyrinth. Would make sense since the Vilebloods had their own source of Old Blood.
Yep it's the only place it shows up outside of the chalice dungeons. One of the only enemies from said dungeons yo make an appearance outside of them. Pretty cool!
Even if they would only have one form, I really wish we could've gotten to use the chalice dungeon weapons. It would be awesome having them be arcane or some other neat effect, but because they lack a different form they can be balanced by having pitiful range or speed. The option to have them would have been nice
Beast-possessed Soul and Abhorrent Beast can both be found outside the chalice dungeons. Beast-possessed Soul resides at the base of the Cathedral Ward Tower, below the real workshop banging on a door with their back to you. Abhorrent Beast is the true form of the man in the clockwork tower that houses the cannon in the Forbidden Woods.
When you look at them closely you can easily imagine that there was something like a cult of pain in Loran... All these chains, and bruises, and... terrifying changes of their bodies... It's just like they were used to feel pain, a lot of pain, and now they're doomed to exist like that for eternity and even more... No wonder they've lost their mind... this is an awful existence...
I just wanted to say: Your videos are really great and interesting. I think you and your videos are an important part of the Souls community. Please never stop making such great videos of character models and concept art. You have a great channel and deserve every single like. Therefore - as always - a big thumbs up. 👍👍
Amazing. I was thinking about this exact topic a few days ago, wondering just how much i missed by noy throughly going through the CD. And here ypu are w this amazing video! Perfect timing and thank you! Only wish i would have gotten some explanations w the enemies but thats just me being greedy.
I remember when I woke up beast-possessed soul and ran away, and then I looted the chest I just noticed that it killed every single enemy in dungeon. That was creepy asf
One of my favorite things about bloodborne is how a ton of the enemies you can see that they were human once. It really adds to the horror in a more subtle way since you constantly hear about how people are turning to beasts and see it obviously early on with the yarhnamites but then you see something like the scorpion or the hole digger which still has these very human attributes and see just how horrifying the beast plague really is. Genuinely think bloodborne has one of the worst worlds to live in purely because of the off chance of catching the beast plague. Plus the fact that anyone can be trapped in the hunters dream seemingly unwillingly in a lot of cases
Yes and no. Like all Bloodborne dogs, you can knock 'em down with a gunshot, and get a few free hits in. The trick is to separate them from each other, and from their master. Dealing with all three at once is a bad idea. You gotta throw a knife or a pebble or something to lure 'em one at a time.
I don't mean to be petty but just as an FYI to people who are wondering/don't know, one Beast-possessed Soul and one Abhorrent Beast can be found outside of the chalice dungeons. Great video as always.
Tfw those giant naked mole rats have brains for jaws, meaning they were human once and this is what they "ascended" to Mfw this is what we ascend to at the end of the game
I don't want to nitpick, but I do feel the urge to point out that the Beast-Possessed Soul and the Abhorrent Beast do in fact appear outside of Chalice Dungeons. Admittedly it's somewhat easy to miss them, and they don't respawn when killed, but they're there all the same.
I'm playing Bloodborne for the first time, right tonight going for the platinum I discovered Loran and I'm so amazed by it's setting, it's true that is something repetitive in general but so many things on the dungeons are worth to explore and see! Edit: Labyrinth Madmen probably are the most unnerving enemies of the entire game😳 and I have a problem with snakes but they creep me even more
You can actually find regular mobs of the pthumerian elder/descendant just roaming around in root chalice dungeons. I found that out by complete accident, I about pissed myself because I saw it at a distance and was confused about what it even was until I got closer. I never bolted out of a treasure cache so fast before.
I get a strong Omen feeling when seeing the horns petrude from these enemies, and the fire inside the watcher and watch dog. Makes you wonder if this game shares elements with the omen curse and lords of cinder in the hidden lore
I been telling players on the Discord that they are missing out on half the game by not doing dungeons. More proof here with your video. Thank you for your labor. Peace
Since the undead giants appear to be made of stitched together body parts, I wonder if they are related in some way to The One Reborn. Both are amalgamations of body parts, and both are related to the Pthumerians. Perhaps undead giants were an early attempt to ascend?
i love the video my favorite one is the keeper hunting dogs and the other two dogs besides hunting and rapid dog and including the silver variant in the chalice dungeons
Does anyone else have the feeling that the Chalice dungeons were a way to reuse already made enemies from an earlier build of the game's life cycle? It would explain why they seem to fleshed out and relatively complete.
The funniest enemy "actually not showcased here" is that one guy hidden in hintertomb that is an amalgamation of the hooded guys and the normal guys and dies in one hit for some reason.... Also chalice have the best fromsoft slimes cause they actually have a fun moveset as opposed to just being a walking gel sponge with one attack Lastly the giants... The 2 cannon giants in the poison swamp... I remember screaming a bit when i saw that sight As for bosses the bloodletting beast is an amazing fight in both of its versions and of course who can forget the watchdog... We all love and hate that puppy its 2nd encounter is a git gud momment and i lover it Also pthumerian elders are such a cool concept i wish they do a similar fight but a but more polished like you know more moves cause he really has a limited moveset despite the fact he can wield so many fire weapons Lastly queen of yharnam is such a great fight with so many phases "the most phases in the entire Bloodborne" if you never done chalices do it for the queen she is worth the time
@@altarf2582 i know but the elders have their whole teleporting around thingy which is what I wanna see, a guy constantly teleporting around and summoning different weapons with each teleport it's such a great concept but well as I said their moveset are limited so it gets predictable... Imagine if they had morgots moveset how scary they would be your heart would clench at every teleport which fits Bloodborne perfectly
I always liked how one of the dungeon hunter summons, Queen Killer, has two meanings in his name. One from the fact he’s in the Pthumerian Queen’s domain and the other from his Executioner’s helmet given to those who oppose the Vileblood Queen
Technically, there is a Beast Possessed Soul outside the Chalice Dungeon, but it's so well hidden in an already hard to access hidden area that many players aren't even aware of its existence, until they fight one as a boss in Chalice dungeons, of course
12:20 - that's John Darksoul the III on his vacation in London he mentioned going to catacombs there. 17:30 - vermin ridden carcass of a beast like this one were the source of blood that turned most yharnamites into werewolfs, and their blood was from great one beast, blood of ebryatas made celestial emissaries and living falures.
Theory (though I don't know if anyone has postulated this before): The Loran Cleric and the Beast-Possesed Soul are both from Loran and have interesting lore implications on how the Loran viewed the Beast Plague. So first of all, I posit that both are related due to having very similar ram-like horns and both appearing in the Loran Chalice Dungeons. So what are the implications? I posit that similar to the Healing Church, the Loran had a priesthood/religious element when it came to the Old Blood. However, unlike the Healing Church and their predecessors the scholars of Byrgenwerth who viewed the Beast Plague from a somewhat scientific viewpoint and medicalized the Beast Plague the ancient Loran viewed it as a matter of demonic position. Hence the moniker of "Beast-Possesed Soul" rather than Beast Plagued or infected. I further theorize that the Loran clerics acted in a similar role to the Beast Hunters who rather than hunt attempted to exorcise the Beast "Spirit" from their countrymen. And like the Beast Hunters became Beast themselves over time.
Beast-Possessed Soul, the werewolf with horns, actually appear in the normal game, on the alternative path to the Cathedral Ward through the Lower Cathedral Ward.
I remember the first time I played through Bloodborne I didn't even realize there were Chalice Dungeons. I was so confused why the game that felt so small was praised si high by everyone. Then I found out there was a roguelite built into it and I was like "oh"
The models in bloodborne are so detailed and complicated, it's amazing, these are the kinds of things I'd expect to see on a ps5 game, but this game was released in 2015!
I’m sure dozens of others have already mentioned this but you can find a Beast-possessed Soul and Abhorrent Beast outside the Chalice Dungeons. (Technically Yharnam, Pthumerian Queen as well, but she arguably doesn’t count since she can’t be fought)
@@yourdad5799 yes, the Church just took some of them put of their underground City's and used some of them for experiments because in the old hunters dlc we can see some of the in the Lab where the healing church did their experiments. It also makes sense because the Pthumerians knew and worshipped the old ones. I can also see the healing Church getting a bunch of them and converting them to their faith and with the beast Plauge they probably used them as extra muscle
29:55 You can see a bloody spike drive itself through Queen Yharnam's back whenever she stabs herself with the knife. It goes right through the opposite side of her belly. Very disturbing and sad imagery given that she is, or was, pregnant. Just another torment for her.
While I agree with the sentiment, I think that's actually the spike that would normally appear to attack the player, but because it's being viewed in isolation in whatever software this is, it's just appearing at the same position as the queen herself
I wonder what the lore significance of Bloodletting beasts back being split open is, also interesting to see the visual similarities between the larvae/centipede thing coming out of it’s head and the hole digger.
OK the hole diggers.... WHAT? I've never seen these. And the pilgrim i saw ONCE after about 40 hours in the chalice dungeons. I was so taken aback when i saw it.
Bloodborne probably has the most visceral looking enemies in a non-horror game I’ve ever seen. The lovecraftian inspired designs, the bloodthirsty beasts, everything about this game is so cool. I’m honestly disappointed that Fromsoft doesn’t seem to acknowledge the want for a sequel, or even a remaster.