I thought I was the only one who reorganized my army after a victory. There's something about it that just makes you feel proud, showing off a unified and coordinated force after smashing the enemy.
Me as well. I also like to run my General through the lines and - if not used during the battle - activate things like war cry so they are cheering up a final time. xD
That is my favorite part xD, just look upon the Battlefield when it is all over, my boys slowly regrouping, tired, blooded, happy to lived the day, great vibe
I am glad to see that Atilla's still getting some love. This game is such a gem but the developers just ding dong ditched the hell out and leaving us to the vultures.
@@binbows2258 Ah no 😂 Meant in terms of getting use to the new campaign mechanics, as theres a lot i didn't recognise initially and the ui looks vastly different. I guess you could include Attilas newer unit variety too.
고지대를 버리고 비탈길에 진을 굳혔고 적이 고지대로 올라가는데 대처하지도 못하며 투사무기 일점사에 버티지도 못하니 이게 죽은 진이군요. 주인장이 저번에 올린 영상은 각잡힌 팔각진 대신에 유기적으로 꿈틀대면서 모든 변수에 대처하던데 살아 움직이는 진법이 어떤 건지 이제 알겠네요
I don't understand Korean, but I think I understand the strategy: - Enemy army mostly comprised of pike infantry and heavy infantry that are placed in a box-ish formation, thus immune to being flanked at the side/back. Additionally, they are supported by archers who can shoot over them. Ideally, the catapults would be deployed to deal damage over long-range, but the enemy dismounted them at the player's request. My guess is that if both armies have artillery, the first phase of the battle would be flinging boulders at each other until they ran out of ammo. I also observed that the enemy only had their general as their mounted unit, so the army is not that mobile. - Skirmishing Phase: This is probably the most important phase in the battle for the player because every bit of damage would count when the main charge would eventually begin. The player deployed slingers in loose formation to whittle down the infantry. I think the player used slingers because they have a large ammo capacity compared to other ranged troops in the game. Having them in loose formation also helps lessen casualties while the enemy archers shoot at them. If the enemy were to send infantry to get in melee with the slingers, the player would pull them back and intercept them with the player's cavalry (As seen in 4:30). We can see this tactic being effective as 5:18 shows the enemy move infantry to the front, exposing their rear for potential cavalry charges. - The main charge happened at 5:31 where the player decided to charge their heavy infantry. Since the enemy has been heavily damaged by the slingers, they are more likely to rout. Since the skirmishing phase opened up gaps to the "box", the players cavalry were able to take the opportunity to charge inside and attack either the defenceless archers or the rear of the enemy's infantry (As seen in 6:24). - 6:41The role of the player's heavy infantry was to keep the infantry busy while the cavalry inflicts heavy damage. The main challenge for the player at this point was to get the enemy army to rout as fast as possible before their infantry breaks. Because if the heavy infantry breaks, their cavalry would be next.
he couldve achieved the same effect by attacking from uphill with 2-3 javelin units punching a gap in the thin point then flooding his heaviest melee units through that gap while having his lighter melee units arrayed below the enemy to prevent the enemy from relocating his units without being pincered.
This formation is described in Romance of Three Kingdoms, "good" chinesse guys are using it to defeat enemy front cavalery units after feigning retreat. Enemy cav is going between good guys ranks and due to weapon range advantage spearmans easly defeats them. This is very defensive formation and it has some weakneses. 1. Units are really close to each other so its vunerable to artillery and missle fire. 2. Its unmobile so you basicly expect enemy to come to you and attack from every direction at once. Btw. if you like movies about medieval fighting you should watch Red Cliff - this is the movie used in this clip they have reproduced this formation very well.
I like how you fought the battle anyway because you recognized your opponent was passive and weak. The biggest problem with the box formation is that it concedes all initiative to the opponent. It relies on your opponent making the mistake of assaulting the pikes head on. To be a stronger player, one should attempt to win proactively. Come up with a plan to attack your opponent, and force them into a bad position instead.
Box formation is very effective againts cavalry and heavy armour spearmen on similar tier (2 and 3). Combined with archer unit, they could damage incoming enemies and work as intended (to plug holes and supplementary melee units). However, it would sacrifice the mobility of whole unit and become easy target for enemies ranged unit to picked on. A weird choice for Alan player to use static unit formation, while their faction strength came from cavalry unit. Therefore, it seems like his enemy wasting too much gold in arty and light pikemen/spearmen. Roman expedition and/or factions have some of the best basic spearman and melee unit in the game, it would make quick work in melee battle. Now, I don't understand Hangul (sorry), but from the video it could be broken down to: -Cavalry positioning -Slinger harassment -Enemy panic by death toll of front light spearman, therefore routing some unit from other side to reinforce the weak side, and creating a hole. -Enemy spearman tried to catch the slinger, get stomped by cavalry (Buccherati? I forgot) instead. -Melee unit attacking, some enemy melee unit diverted in respond to hold the attack, creating more hole in the process. -Cavalry swooping into the hole to kill ranged and arty unit. -Hammer and Anvil action to melee unit from front and back. It's too bad the Alan player panicked a bit and divert his unit, if he doesn't pursue the slinger unit and just hold, he probably could still win. Then again, Roman spearman are ridiculously good and placement unit in high ground and hill should be priority to have better position.
항상 영상 잘 보고 있습니다! 다름이 아니라 한가지 부탁드리고 싶은 것이 있어서요,, 영상에 따라서는 아도링님이랑 적이 고른 세력이나 병종 구성을 안 알려 주실 때도 있어서 어느어느 세력이 어떤 병력으로 싸우는지 파악하기 어려울 때가 있더라구요 영상 초반부 로비 장면에서 선택한 세력이랑 병종구성좀 자세하게 설명해주시면 정말 감사하겠습니다.. 영상 항상 잘 보고 있어요!
4차 카와나카지마 전투의 딱따구리가 벌레 잡아묵는 성동격서 용병술이랑 비슷하네요. 물론 우에스기 켄신은 그거를 보고는 별동대에 기각지세로 포위당하기 전에 바로 상대적으로 후달리는 적 본진을 까버리는 신수를 둬버리고 성공하기 직전까지 감.. 상대도 마찬가지로 포위기동 중인 적을 전력으로 공격하는 선택지도 있었는데, 자라리 그걸 썼으면 저렇게 처참하게 지진 않았을듯 옛말에 성과 요새와 산은 패자의 마지막 버팀목에 불과하다는 말과 배수진을 치는건 병법을 모른다는 비웃음이나 받기 딱좋았는데, 상대를 보니 투석기만 믿고 진을 세울 길도 잘못쳤고, 적의 포위기동을 눈뜨고 지켜만 보았고.. 적이 여유롭게 공격진을 펼치기까지 아무것도 안했으니 지는거 말고는 방법이 없음. 역시 목적없는 단순 포메이션과 모든 준비를 마친 적을 향한 무지성 어택땅은 말라죽기를 기다리는 길..
The respect you both had for each other was amazing to see, them saying they would dismount them and you saying its fine. Very nice people in respect that yall about to kill each other
팔문금쇄진은 팔각의 진으로 한변이 하나의 진임 각 진은 방진, 추행진, 밀집진 등등으로 정해진 진법으로 변화하면서 상대의 공격에 대비하는 진임 그래세 병과나 진의 모양에 따라 생문, 사문 등으로 불릴 수 있는 파훼법이 존재하는데 이정도 수준의 진법을 구사하는건 정말 어려움 근데 무적의 진이 되려면 각 진이 공격에 따라 정해진 진이 아니라 모든 종류의 진으로 유동적으로 변하면 되는데 그게 제갈량의 팔문금쇄진임 이건.. 진짜 현실에선 불가능에 가깝지 않나 싶음
That was a rather static enemy. Barely manuevered his forces except for head on engagements, didnt seem to move his cavalry during your charge into the core. Seems almost like a scenario campaign.
사실 토탈워 할 줄도 모르고 컴에서 돌아가지도 않을텐데 겜하는게 너무 대단해 보여서 잘 보고 있습니다~! 그런데 혹시 가끔씩 짤로 관련 영화? 도 넣어주시는데 혹시 이런 전쟁 전술 혹은 모습이 잘 나온 추천해 주실만한 영화있으실까요?? 짤로 자주 사용하시는 영화들도 뭔지 궁금하네요
저라면 차라리 저 상황에서 도끼 보병을 앞으로 보내고 아까 숲속에 기병 놓은 거 봤으니 도끼 보병을 제물로 기병과 창병을 교환하고 남는 병력으로 투석병 추적하는 척 투석기로 계속 재미보다가 털렸겠네요 만약 도링님이 재빨리 기병을 우회한다 해도 그 틈을 틈타 보병방진을 넓게 해서 쌈싸먹는 판도 노리는 게 좋아보이고요