Good map and game mode, I would just like to make a few changes: 1. Redmaura has a limited number of planes until they capture the airfield. Maybe have the capture point order be beach, then bridge, then airfield, then barracks, then Checkpoint, then fort. 2. More heavy guns around the map for Vaughgray. 3. More guns on the battleship for Redmaura, so every crew member has something to do.
The Gunboat is about the size of a destroyer, so you can't fit a lot of guns on it (and due to logistics ands sh*t). For some reason, there is rules about coastal batteries, it must have high ground and have ammo storage (Like the ones in the sinking of the KMS Bulcher or in fortified mountains/positions similar to German ones on D-day or Japanese.) So instead replace the heavy artillery with field artillery, that are bulletproof but can be blown up. The first one is justified. But I prefer spawn waves.
@bishalgurung4356 after playing a few more matches, I have decided to refute my claims. Whether Redmaura steamrolls Vaughgray or Can't push the first point is really based on the skill and game knowledge of the players, as well as their utilization of the tools at their disposal. The only thing I would change now is the Seal system. Just let me buy the redmaura weapons with bonds.