Missed an opportunity to do the 99 bottles of beer program. I think this is the only language where the output would actually be accurate to the hypothetical real-life scenario.
Not gonna lie, I found it in my recommendation because I was curious about Cobol and how horrible that language is and I see your weird channel using fucked up languages + animations and this is definitely the kind of stuff I didn't know I needed. Keep up the good work man, I'm definitely going to catch up with all of your videos (:
Hey truttle1, could you make a video about the "emoji" language? i mean, there hasn't been a video for a long time now, and i wonder how complex a 99bob programm would be in that language
Hi, I don’t wanna lie, those characters kinda annoy me, but that’s just me.... However, as a fellow Esolang enthusiast I can also really appreciate how easy and well you explain them. Thanks and keep it going!! ^^ Anyway, the reason I came here was to suggest Malbolge for a future video..? It’s just that I never quit wrapped my head around it and thought u might be the best one to explain it ^^ Also a great Video from CCC: The Extremes of Nonprogrammable and Conceptual Programming Languages
I tried to use Malbolge back in September. I was not able to get that far with it, unfortunately. It actually took multiple years for anyone to write a program in Malbolge, and the first Malbolge program ever written was created with an algorithm.
Okay, now I'm wondering if it would be possible to write a program in Entropy that can correct the runtime environment's changes to it. Basically a program with its own ECC memory.
I really like learning about esolangs, and I like that you're trying to intersperse animations throughout the videos, but I honestly think the animated bits and characters are super obnoxious and drag on for way too long, and most of the time I don't feel like they add much to the video, it sort of feels like they're only tangentially related to the topic and are there just for the sake of it :(
@@Max-ui5gc The syntax is similar too, but Entropy uses square brackets instead of curly brackets and doesn't put parentheses around if statements. I could have compared it to Java or C++ instead, but Entropy is more directly related to C#.
I used to make regular cartoons before I started making programming videos. I definitely prefer making programming videos with small cartoon segments over making full-length cartoons.