For those that see "WSL1 is not supported with your current machine configuration", you can go to control panel -> turn Windows features on or off -> check Windows Subsystem for Linux.
Thank you very much for the series Sir. I have been following from the first episode. Everything is working fine up to 9:02 in this episode. After running the Linux server, the Windows client does nothing when clicking the Login Button. Means it's not connecting to the Linux Server perhaps. Can you please tell us what might have been the reason. (Using UE 5.3.2 source build, VS 2022, WSL Version 1, UEToolChain - v22_clang-16.0.6-centos7). Thank you.
I did this on UE 5.4 and had issues running the linux server. "File not found." Wasn't sure how to solve... other than I didn't get any issue on UE 5.3.
WSL is kind of like a Linux emulator that we only use for local testing. WSL version 2 just adds complications to networking and defeats the purpose, which is to quickly validate that we can connect to a Linux dedicated server with a Windows client. If you would like to test with a remote dedicated server (hosted on a different network), the best way to do so is to launch a free server on a cloud platform and install the game server build. Check out the next episode to do just that :)
I don't know how but this completely broke my ability to work with my project, I've built both the engine and project several times. I'm getting an error saying the project is in a different version. This is after simply adding the cross compile tool and building the engine. It's a massive setback. I can't get any work done.
Excellent tutorial! Unfortunately got this error during server package: Platform Linux is not a valid platform to build. Check that the SDK is installed properly and that you have the necessary platorm support files (DataDrivenPlatformInfo.ini, SDK.json, etc). but I'll figure it out
man my building my engine again actually started compiling about 5K files and I am pretty sure i clicked on build not rebuild don't know why that BS would happen, uhhh 😒😒 seems like its compiling the whole engine again. ps: i am using 5.3