A short video about one of the anti-mod measure used in PS1 games, and speculation on how it does it. References: drhell.web.fc2.com/ps1/ Sorry for this being a terribly short video after ages of not uploading...
GTA 4 also has one. But instead of just saying "get the fuck out of here with your pirated shit" it will let you play normally but eventually you get effects like Dizziness, Drunk, etc effects that literally make the game unplayable.
Most modchip detection methods on the PSX exploit the fact that the normal modchip is incapable of shutting off even after gameplay has started, and constantly injects the false disk wobble data into the CPU... which on an unmodified console is impossible, as the PSX's disk drive reader is not capable of detecting a wobble (Used to verify disk legitimacy and region info) once gameplay has started. So at various points, the game will exploit this by asking the console to retrieve the game's wobble data, expecting a complete failure. If nothing comes up, gameplay continues normally. But a non-stealth modchip will return a valid set of wobble data, which will alert the game to the console being modified and make it terminate itself with the error message. Nowadays, however, stealth modchips are very commonplace, and emulators are capable of bypassing the checks undetected. So these methods don't work often times anymore.
I wonder if anyone ever called the number after installing the modchip. "Do you know how much I paid for this modchip and how much I went through to install it?!!! I had to learn to solder!!!! 😡😡😡"
Its sobering finding this. RU-vid has been oversaturated by the shitty fanmade anti-piracy screen fad. I had to look for 20 minutes to find the real PS1 anti-piracy screen, its insane.
I'm confused. Did the console just delete the software? Or did it just found out about the modship and says "Nah, can't play that". It would really suck if the modchip damages your console. I never had a modchip and thats why I'm asking
The way anti mod games work, is the disc looks for the mod chip code being constantly pumped into the machine even after the game boots. Stealth chips get around this by injecting the fake code at start up and then shutting themselves off before the game has time to look for the code.
@@AirknightTails i somewhat agree with this, it has that sound which really sets me off personally. however, the psx anti-piracy has this direct, black screen error with no sound; its almost like you can hear the silence.
I have seen this particular screen twice in my life. The first was with Medievil 2. I thought it was some sort of disk error, cause it popped up only when I was about to start the stage "Whitechapel". Hell, I could use the cheat menu to bypass the stage entirely and continue playing the game (until I hit the final boss, where it would pop up again). The second time was when my Grandma bought my Spyro 3. After I booted it up and the Insomniac sign was presented, the animation for the ninja rhynoc started playing, before it would smash cut to the error screen. It was then that I realized it was NOT a disk issue. I don't think it's a thing for all games, as I had played and completed a variety of games on that console before it crapped out on my entirely and we had to replace it, but it certainly made me wonder exactly which games had this "SOFTWARE TERMINATED" error screen.
@@CyberdustStudios The very same one and if I recall that one also had another one where if you got to the final boss like in the earthbound anti piracy measure it would crash and delete your save too
@@iopco772 what happens when you put a Genuine NTSCJ game implemented with this protections (ie. Dino Crisis 1)on a NTSCU Modchipped console? I mean will I get this error too?
@@iopco772 I'm looking forward to buy the genuine japanese dino crisis disc so I can test this scenario. But what kind of modchip should I have to bypass this scenario if this issue happens?
@@iopco772 a game that has a very odd place for the trigger is Nekketsu Seisyun Nikki 2 (Rival School JP exclusive update) it always happened to me in one of the extras, and never knew why at the time, funny enough, it was on a psone that never had any problems with either Dino Crisis (both pal and NTSC) or Resident Evil 3, and I know they weren't patched because a 9001 I got a few years ago has a old dumb chip that triggers them on the same disc's, hell the new ps1 doesn't even boot silvers
Ngl recently i was playing on my sister's jailbroken PS3 i got so fucking scared when the game started to have static and black screens so i literally just turned off the PS3 by getting the thing out (i meant the PS3's thing where you plug in in the white things, i'm not very good at english so i don't know what those things are, i'm portuguese and i call that white thing "Tomada", if you know the translation to english you will know what i meant, so i did that because the PS3 doesn't turn off, The turn PS3 off button does not work, When i try to turn off it turns back on, There is something wrong into the thing that you plug the PS3 on the TV, my sister said, She also said if the static appears too much i have to turn off the PS3 so i did that.) (Sorry for the LONG ASS yapping/comment)
@Elton Lelo AlbTV service wwtbam albania BBC Shqip here is the link of the yugioh patch consolecopyworld.com/psx/psx_patches_y.shtml - the patch program is - ppf-o-matic - you patch it up and burn it and that's it bye