Come to tarkov, we have AK long AK Short AK Long shooty many bullets AK AK but plastic AK but plastic, but it's export AKs and there's like 5 of them AK but pistol caliber AK but pistol caliber but it's commercial version so it can't go full auto Shotgun AK Pre-AK that feeds from a weird magazine Not an AK but we accidentally made California compliant hunting AK Silent AK that shoots fancy bullet And the rest is not AK
he missed a bunch of guns....... in total there are 84 guns... cause he missed a bunch of the baby ak's, ABP (suppressed variant of the APS), the freaking M4A1, and a lot more..
Cool details: -some smokes Actually follows the barrel as it moves -You kept the current magazine and threw off the empty one -some scope actually zooms further than your screen - and you maybe see the black thing in your scope Also wtf is going on here? 16:25
You can chose to drop your magazine whilst reloading actually. Double tapping the reload button will drop your mag and put a new one in faster, it doesn’t matter if the last mag was empty or not. Also at 16:25 he is just moving the character’s head freely to show the firing pin moving when the trigger is pulled, a nice little detail.
This video lacks below: Variants of AK-74 Variants of AKM Variants of AKS-74U Variants of Kedr Variant of Mosin and SKS MDR.308 M4A1 TX-15 Vepr KM/VPO-136 MP7A1 MP9-N TOZ-106 SVDS VSS APB Original TT pistol NSV AGS-30 RDG-2B
The AK variants ALL have the same animation and have so little difference among each other that you don't need them all in the video. Same with Kedr, MP7/9, APB, the Vepr's. DT MDR .308 is in the video. The 5.56 version is not, but again, it's the same animation. Why should he include all the different variations when the differences sometimes can't even be seen in FP?
Autistic Potato that’s sort of already in the game, if a weapon is used after a long time the durability will get low enough that it might jam when you try to fire (and i mean a long time, usually the durability goes down maybe by 0.02 in a usual raid where you fired 3 whole mags)
That's why hatchets are in the game, don't need a gun when you can just steal them from the generous amounts of bodies everywhere and you can smash heads waiting to acquire one.
@@CoDZockerLP its not when some maps take around a minute or two to load. With 84+ guns in the game and around a minute or two for loading on an SSD, it would cut down time considerably if he used the range when filming these.
Tarkov has amazing sound and gun mechanics, most realistic I've played so far, it's EFT and DayZ for me, most satisfying gun mechanics and very realistic sound.
9mm Pistols : Most pistols : Reasonably loud sound, with some parts of the sound being the sound of the pistol parts itself instead of the gunshot M9A1/A3 : **THWOOM THWOOOM THWOOOOM THWOOOM**
The new ones like m1911 is pretty good but the old ones like pm or p226r or other some of old guns need a sound rework,animations are so good but sounds are little outdated.
Nah sounds are fine Animations need to be remade cuz i see a lot of difference from m1911 and for example g17 In the new animations you actually feel the gun weight but old animations are just too slow
6:59 HOLY CRAP, did you see that sight picture from the MDR. Wins the award for worst iron sights in video game history, worst than the Famas from Battlefield.
@@MichaelDavis-mk4me They're exactly like this in real life, just your standard peep sight set to 500 meters/yards. They're great for when you're on a rest, but not all that great for being on the move. Peep sights are super common too.
To me I would use the RPK-16 to use as a defense weapon for any cause of danger such as, zombie apocalypse and I know it’s not real but I can also use it for threatening any robbers in the vicinity of my area
Fuck, it sucks so much. This game has everything I want in an FPS. Beautiful graphics/textures, stunning/extensively detailed sandbox maps that feel “lived in”, ultra realism, a HUGE selection of firearms complete with beautiful animations, tiny actions that get left out of most FPS games (Mag/chamber checks and inspections), the most extensive customization options I’ve ever seen in a game, and tons of detailed loot. Sadly, all that is locked behind one of the toughest and most unfun game mechanics I’ve ever encountered. I have no judgment of people who enjoy Tarkov, it’s an amazing game... it’s just not friendly for the average/casual gamers like me. I’ve spent near 50 hours in game, playing offline/Scav mode and learning the mechanics. I’ve even won many 1v1’s with Scav Raiders... and I have yet to complete a raid that wasn’t a run through. If your casual, it’s not something you can just put down and pick up whenever you want, you have to constantly be playing or you’ll lose “muscle memory”. Not to mention the learning curve is extremely difficult. Starting out, your choices are immediately go online and lose all your starting gear, Offline with bots (which does very little to emulate the online experience but is good for map learning) or Scav Mode which is the most enjoyable mode for me with the small caveat of having to wait 20 minutes before you can play Scav Mode again. I have only ever legit extracted during Scav Mode. The PC specs may say you can run Tarkov on minimim quality hardware, but you will constantly be killed. This game almost requires the best PC setups with high amounts of ram. Anything less and you might as well just drop all your gear in a raid and walk through barbed wire for 5 minutes. I honestly like the permanent death feature where you lose all your loot, but what I don’t like is losing all the gear you bring in. It would be a better experience for casuals if the insurance feature guaranteed that you’d get your gear back, but the trade off would be losing whatever ammo is looted off you, whatever health items are looted off you, losing attachments and an 5% permanent decrease in item health. I’d be willing to jump into raids more often if I was at least guaranteed to get my base gun, my base armor, and my base items back. Or at the very least make a separate mode for casuals. Also, Tarkov needs a story+ better endgame.
Luckily for you Tarkov is actually getting a story mode. All the quests in game now are actually side quests unrelated to the actual story. Granted, it's not single player but it's still a story nonetheless. The losing of your gear is kind of a must though due to the economy of the game. Honestly? Give it another try my friend and just watch some guides Pestily makes. Trust me, you'll have a much better time!
these guys have a really in depth understanding of guns especially russian ones, there's a lot of civilian russian weapons in this game that you never see in other games, very cool
AKM is a slightly improved AK-47 (M stands for "modernized"). There are some minor changes like the shape of the stock, etc. AK-74 is chambered in 5.45x39 mm caliber, unlike AK-47 and AKM with their 7.62x39. RPK is a light machine gun built on AK-74 base. It features a heavier (and therefore more durable) barrel. AK-47U does not exist, it's actually AK-74U. That gun is simply a shorter version of AK-74.
Animations and sound in this game are BEAUTIFUL. Some of the best in the business. But those muzzle flashes and lack of smoke coming from shot on some guns(I dont mean the lingering smoke) it just makes it not feel right
Maybe because it depends on many factors, such as how well case makes sound when it hit something, the velocity of drop, the sound characteristic of weapon itself and is the firing sound overwhelming sound of case?
@@dainiusvysniauskas2049 devs are far from lazy for this game. It's like he said, it depends on the sound characteristic of the gun. The echo sometimes masks out the shells
Seriously, the people behind the sounds and the animations deserve a damn award. This is one of the most detailed games ever. Some of the visuals can be ugly, but all of the hand animations and the overall visuals are incredible.
There's way too much screenshake when firing pistols. I've never fired a pistol that made my upper body move like I was firing a high caliber rifle. Bit silly tbh.
Do the weapons always sound this bad, or does this guy have some weird audio settings enabled? They're all way too bassy, and the decay is very abrupt. They all kinda sound like helicopters more so than firearms.
Why is everyone so upset that he didn't show every single variant of every single gun? Most of the time you can't even see the difference in First Person, and for example ALL the AK's have the same exact reload animation, same goes for the M4, ADAR and HK416, same goes for the MP9 and MP9N, same goes for the MP7A1 and A2. If he included ALL variants, the video would be one and a half hours long, with all the same animations for at least 45 minutes of that.
В таркове есть один минус. Голова привязана к отдаче. Как будто тело игрока после выстрела отклоняется назад. Вы ведь когда стреляете ваш взгляд не улетает в небеса. Ходят только руки.
That’s for the video I’m a huge gun guy I think I’m going to get this game although it bugs me the stock sks with the 10 round fixed mag can’t be reloaded with stripper clips same with the stock mosin
A lot of guns in this game lack any sort of echoing... making them sound really dull and flat. I can't understand why people say this game has the best gun audio of any game.
There’s factors that go into sound in this game, depending on where on the map you are and what kind of headphones you are wearing, but I think they recorded the sounds from shooting the guns irl
If it was made in china, it would already broke, you see an ak work perfectly even without dusk cover, like Russian engineering. It bend.. but it aint broke