Тёмный

Escape Rooms Are Broken. Let's Fix Them. 

AustinMcConnell
Подписаться 1,5 млн
Просмотров 701 тыс.
50% 1

Head to www.squarespace.com/austinmcc... to save 10% off your first purchase of a website or domain using code austinmcconnell.
SUPPORT MY NEW MOVIE: www.kickstarter.com/projects/...
MY NEW BOOK: www.amazon.com/Nevas-Story-Co...
PATREON: / austinmcconnell
MERCH: www.teespring.com/stores/aust...

Развлечения

Опубликовано:

 

2 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 2,6 тыс.   
@jwelda1
@jwelda1 2 года назад
I tried the Marion County Jail escape room. They just put me in a room with no keys and no puzzles and the dungeon master wouldn’t give up a single clue and didn’t release me for 6 years. 3/5
@dimesonhiseyes9134
@dimesonhiseyes9134 2 года назад
Would you poop there again?
@DawsonFord
@DawsonFord 2 года назад
Wait, the one by newton right? Loved it there!
@jamescogswell9297
@jamescogswell9297 2 года назад
Bruh, that one is the PRACTICE round, the door isn’t even locked, SMH.
@R_i_t_s_u
@R_i_t_s_u 2 года назад
oh my god, same! i mean, two days? sure. but two years? yeah, imma go to court for this lmao
@kimgkomg
@kimgkomg 2 года назад
Good for the money at least
@OntheOtherHandVideos
@OntheOtherHandVideos 2 года назад
It never occurred to me that escape rooms are one-shot role playing sessions. Wow, mind blown.
@caseykoons
@caseykoons 2 года назад
I think the next level for these kinds of rooms is to complicate the game, make it more like a RPG. Have interactive consequences. Imagine if you are playing as prisoners aboard an alien spaceship, and through a window in a nearby room you can see an alien trying to keep you in the room, while you work to escape it. That might be a little more fun for the GMs, as they'd have a couple things to try, varying the game each time.
@krywhal
@krywhal 2 года назад
its like being tricked into larping then, ideally, realizing the fun of a roleplaying session. i cannot vouch, however, for larping, i haven’t done it or done any research on it :)
@SraTacoMal
@SraTacoMal 2 года назад
What frustrates me is the lack of escape rooms that allow one player. I don't mind if I have to pay double or more to play alone, but I want the challenge sometimes. In SoCal it was so hard to find an escape room that allowed a single player. Thanks to Reddit I found Mob Accountant, which was great as a single player! The only two flaws were that I used a hint for a lock combination I got right, I just didn't know how to open the lock (I think I should have gotten that free since I solved the puzzle), and the game is about not just escaping, but collecting as much money as possible before leaving, only there's no way to gauge how close you are to escaping. If I had known I was about to be done, I would have looked for more money before finishing, since I had time left. Still, it was well worth it. Single player games are so fun.
@tronche2cake
@tronche2cake 2 года назад
you know what they say: no roleplay is better than bad roleplay
@goldenguns2659
@goldenguns2659 2 года назад
Haha, fancy seeing you here.
@TheElKjaro
@TheElKjaro 2 года назад
So I've actually worked as a game master last year, and I generally agree with you. The only thing I'm a bit opposed to is the "No puzzles on laminated paper"-pet peeve. Because yeah, it feels a bit weird to find things like that in a jungle-setting. Then again, do keep in mind that about 30% of people act like actual gorillas when they're inside the room. So the things have to be durable. Also, the game masters have to desinfect the interior of the room and reset it in about 15 minutes each time. Non-laminated scrolls and postcards will be fucking destroyed in about half a day.
@accountid9681
@accountid9681 2 года назад
there are other ways to write things down durably. You could use a clay slab, for a ancient Egyptian room, or engrave symbols in clear ceramic tiles. These would be more expensive for the escape room, but they are one time purchases, which enhance the experience, and if I'm paying 50$ per person I expect nothing less. It is a premium experience.
@isabelconti4950
@isabelconti4950 2 года назад
@@accountid9681 the clay stuff is great in theory, but I’ve also worked as a game master and having stuff that “fits the theme more” often leads to more replacements. We’ve done clay chess pieces or resin candy and all have ended up broken. All it take is one butter fingers and something that has the possibility of shattering absolutely will break. If you go the plastic route it feels just as ingenuine as the laminated sheets. We’ve even printed things on canvas and had groups smudge the ink with sanitiser or write on them with whiteboard markers. Sometimes something that’s easy to replace is often the best option, at least for my non-franchise workplace. (Not that we didn’t have replacements for the above but you do get through them)
@accountid9681
@accountid9681 2 года назад
@@isabelconti4950 Damn, I knew it was bad, but not that bad.
@jade4130
@jade4130 2 года назад
@@accountid9681 everything we gamemasters joke about has happened. I kid you not, we put a couch in the first room of a cabin-themed room and someone ransacked another players purse, found a pocket knife, and tore open the couch…. What?!
@oskarwinters1873
@oskarwinters1873 2 года назад
@@jade4130 what the ...............
@nightlord531
@nightlord531 2 года назад
"WE NEED A HINT" Message seen, left on read.
@austinmcconnell
@austinmcconnell 2 года назад
Hahahahahahahaha
@razzledazzle8953
@razzledazzle8953 2 года назад
@@crabser2253 what can I say, laughter is a universal language.
@lilpokey3969
@lilpokey3969 2 года назад
@@razzledazzle8953 apparently google disagrees
@Fattts
@Fattts 2 года назад
@@crabser2253 i unironically get that for any random string of text. google is drunk.
@daemonspudguy
@daemonspudguy 2 года назад
@@Fattts i also keep getting them on random text strings. I don't even know what RU-vid is doing anymore.
@lauren-gx1lg
@lauren-gx1lg 2 года назад
One of the coolest escape rooms I've been to was run by a cat shelter as a fundraiser. It was a cat-related theme (so original that it's the only thing that comes up when you google it and I don't want to dox myself) but the shelter director wrote it herself and you could tell she was passionate about it. It was awesome to see her combining these two passions to make a fundraiser I'd actually want to go back to.
@3laws292
@3laws292 2 года назад
Is it still open? My fiancee works in a escape room and we love cats!
@lauren-gx1lg
@lauren-gx1lg 2 года назад
@@3laws292 It isn't sadly, they stopped doing it because of covid.
@alexandramcginnis8872
@alexandramcginnis8872 2 года назад
Is it “kingdom of cat” by any chance?
@lottievixen
@lottievixen 2 года назад
I feel like I know the person who ran this, sounds super familiar
@billiam6398
@billiam6398 2 года назад
@@alexandramcginnis8872 why are you trying to guess it if they said they didn’t want people to know it?
@SebLeCaribou
@SebLeCaribou 2 года назад
The best escape room I can remember was one taking place in an abandoned submarine at the bottom of the ocean with important papers about a russian invasion. And there was some sort of gas leak that needed to be fixed before continuing the investigation; so at the start of the adventure, the whole team needed to wear a gasmask that was super limiting in terms of vision. It was pitch dark and we needed flashlights to navigate the room. It was just so great thematically and put us right into the mood of the game. But the great thing is: all the puzzles were contextualised by the submarine. It was all about opening sectors, decompression, restarting the engines etc. to let us access other parts of the main room.
@estoops1592
@estoops1592 Год назад
WOW. I love this idea.
@thebinlgbtisbabadook7832
@thebinlgbtisbabadook7832 Год назад
OMG That was awesome!
@caldercockatoo2234
@caldercockatoo2234 6 месяцев назад
Damn, that’s incredible!
@MattH-wg7ou
@MattH-wg7ou 4 месяца назад
That sounds cool.
@Kasia120612
@Kasia120612 2 года назад
My favorite experience with an escape room was one in which our group of 10 was split into 2 groups. The 5 who were more "Right Brain" and the 5 who were more "Left Brain". The groups were in two separate (but combined through holes in the wall) rooms. Each room had similar puzzles that we needed to work together to solve (which was hard with only vocal communication). The set design was amazing too. Right brain room had bright colors and random patterns, bean bag chairs, and such, the left brain was all black and white, fancy chairs, math related things. When we had the chance to see each other's room both groups just ran around exploring because we had so much fun finally seeing what the others were talking about. It was amazing.
@tetrofita1787
@tetrofita1787 2 года назад
But there is no such thing as left brained or right brained And what if someone likes both?
@Kasia120612
@Kasia120612 2 года назад
@@tetrofita1787 It was up to the group to decide who goes into which group. We had people who were a mix of the two, and we just balanced it out evenly.
@leewinters3939
@leewinters3939 Год назад
wow! where was this?
@Kasia120612
@Kasia120612 Год назад
@@leewinters3939 "Just Escape" in La Grange, IL!
@ayjee6405
@ayjee6405 Год назад
I had a similar split the group experience. Spy themed, where we have to stop a mad scientist’s dirty bomb. each team had a walky talky to chat with the other team, and lab notes etc in one room often became inputs to the other room’s puzzles. Some puzzles even undid locks in the other room, mostly to keep the groups progressing at the same pace I assume. The room culminated with one large room the group met back up in. VERY on theme, and the puzzles were fantastic. The split was roughly described as physical puzzles vs mental puzzles, so we just all picked whether we’d have more fun as a tinker or a thinker.
@brucetoons
@brucetoons 2 года назад
I've only done one actual escape room, I was an Egypt themed one, and everything was going fine (other than the fact that I felt like there wasn't enough for me to do and I was kind of bored) until the last puzzle, it turns out that the previous group had done the whole thing and escaped, and then they people who owned the escape room hadn't reset the last puzzle, meaning that the ending was ruined for us.
@austinmcconnell
@austinmcconnell 2 года назад
UGH. I hate it when this happens.
@Liggliluff
@Liggliluff 2 года назад
@@austinmcconnell that happens often?
@windmill9998
@windmill9998 2 года назад
@@austinmcconnell your profile pic fits the situation very well indeed.
@josephroussos9926
@josephroussos9926 2 года назад
I had something like that happen, except the previous group put one of the necessary clues in a place it didn't belong so we couldn't access it. Ended up using up all of our hints on an impossible puzzle :(
@bulbachan2183
@bulbachan2183 2 года назад
@@Liggliluff I used to design escaoe rooms for a living. Yes, this happens. Especially when your staff isn't properly trained. The escape room business is most successful when it's run as a hospitality type service. It has to be fully immersive
@LimeGreenTeknii
@LimeGreenTeknii 2 года назад
"Your set dressing should be immersive" I went to an escape room that was office-themed, and at the time it didn't occur to me that the theme could've been chosen to be more economical; I simply thought that they did a good job at making it feel like an office. Another economical one was that we were musicians but we were locked out from getting on stage, so we were stuck backstage.
@smallfoxstudios
@smallfoxstudios 2 года назад
those are great ideas for using your space to your advantage XD
@eugenetswong
@eugenetswong 2 года назад
That backstage idea sounds clever.
@MultiZelda13
@MultiZelda13 2 года назад
That's such a fun and unique room premise! There's a lot of potential in that one :D
@qwertyTRiG
@qwertyTRiG 2 года назад
The backstage one sounds interesting. How did they achieve the "puzzle" elements?
@msjeanjacket
@msjeanjacket 2 года назад
I feel like there's so much possibility with office themed rooms since nostalgia can be a big aesthetic appeal - like using voicemails, 80s office decor, old computers, etc etc would be soooo cool. And the materials to dress the set can be found in every thrift store.
@petersmythe6462
@petersmythe6462 2 года назад
"Not everyone knows the rules to chess." Now here's an interesting idea for a medieval setting. Use rules to chess that very few or NO people understand, and make figuring out the rules from clues in the room important.
@oskarwinters1873
@oskarwinters1873 2 года назад
but then if you already know the rules and the game well the task is too easy.
@JIKwood
@JIKwood 2 года назад
@@oskarwinters1873 have two different difficulty rooms. Each clearly marked with skill level like, understands chess, and, doesn't understand chess.
@revimfadli4666
@revimfadli4666 2 года назад
@@oskarwinters1873 maybe even seasoned chess players would be surprised to learn that the clues lead to...en passant
@mausklick99
@mausklick99 2 года назад
@@revimfadli4666 I don't think that somebody who plays chess would not have heard of en passant... Even i know what it is and i am not a chess player at all.
@GenericUser860
@GenericUser860 2 года назад
@@revimfadli4666 Holy hell
@juliensmit2858
@juliensmit2858 2 года назад
I’m from France. Strangely I don’t have the same feeling here. The level of quality in our escapes are getting higher and higher. The market is so competitive that only extra qualitative escapes are succeeding (last one in date was yesterday “the nautilus” by unleash escape, they called it a “narrative experience”, “not really an escape room”.
@turnipsociety706
@turnipsociety706 Год назад
yes in France the themes are very varied and the challenges are related to the theme (in my experience in and around Paris and Brittany)
@Dyanosis
@Dyanosis 9 месяцев назад
To be fair, you're comparing the idea of Escape Rooms within France. Try comparing those same rooms and ideas to other countries in Europe. Now try making all of those unique and equally engaging. Now do that for 50 countries. Then, and only then, can you truly try to compare as though you're on par with the USA's problem with "this state is good and this state isn't".
@Syy
@Syy 2 года назад
I feel like Escape Rooms seem to be artificially limiting themselves to the "Escape a Room" premise, probably because it's the most economical (small sets, no actors), but I think there's tons of potential for a premium experience leaning more into general interactive theater. SuperBunnyHop has a great video where he describes going to a limited time only "Metal Gear Solid" escape room which was basically a stealth game in real life. Crawl around, avoid guards who were actors in the environment, and even hide in lockers with the exact same slot peep holes as in the games. Him describing that experience might be the most jealous I've ever been of anyone in my life.
@rivoose
@rivoose 2 года назад
i really want to try this metal gear solid escape room now
@thechugg4372
@thechugg4372 2 года назад
I mean, I live on an island thats underdeveloped and even we have escape rooms with guards acting as zombies and time limits.. like is that not the standard?
@eugenetswong
@eugenetswong 2 года назад
That escape room reminds me of the old game, "Hacker II", where you would use robots to break into a facility to unlock a safe. You would have access to the security cameras and be able to record and play back to fool anybody watching the physical screen. This sounds better than a computer game can be, but that is the point: the game was immersive even though it was run on old technology. That room that you describe sounds exciting. It would be more exciting if you could combine it laser tag, where the guards had incentive to shoot.
@alexia3552
@alexia3552 2 года назад
That sounds super fun
@andrelunaisatuna
@andrelunaisatuna 2 года назад
@@thechugg4372 "I may live on an underdeveloped island, but at least we have good escape rooms"
@becuaseimbored3481
@becuaseimbored3481 2 года назад
Austin : escape rooms are too easy Me: needs to call for hints after getting stuck for two hours on the first clue in a room labeled "beginner"
@Platitudinous9000
@Platitudinous9000 2 года назад
Alex?????
@enamelpin628
@enamelpin628 2 года назад
Ah yes, Alex O'Colonel
@EthanRom
@EthanRom 2 года назад
I've never finished an escape room either
@dandydabberdude
@dandydabberdude 2 года назад
#relatable
@owleyes9739
@owleyes9739 2 года назад
Dude the last escape room I went to, the game master said he had to cut 1/3 of it because it was accidentally way too hard (specifically cutting the third room opened by a motion sensor puzzle). My group was close but failed at even the shortened version. We had 8 people.
@MrBlitzpunk
@MrBlitzpunk 2 года назад
Well, i've been struggling for 23 years to escape my parents house. They do make a very good escape room, what's with the not having to pay rent and all that
@blueee0088
@blueee0088 2 года назад
Yeah, me too, and the only hint i got was smth along the lines of "you are a dissapointment". Maybe it's some sort of encrypted message?
@kyleellis1825
@kyleellis1825 Год назад
Do you need help solving the puzzle? I can... move in and help?
@TheEmbessyNetwork
@TheEmbessyNetwork Год назад
Sounds like you have an awesome gamemaster!
@KrazeeKraftZ
@KrazeeKraftZ 4 месяца назад
My mum made me start paying "board" as soon as I got my first part time job whilst still at school!! At the time she wanted 1/3rd of my $24 per week, in the 80's, which I then thought sucked but now it's more like 3/4's which really sucks!!
@Vio818
@Vio818 2 года назад
So I had one of the best Game Master ever in a petty generic room, So before hand my group were joking that as the theme was a detective instigation that we should pretend to be characters from Brooklyn 99. Our game master clearly heard us so when we got stuck he called in as captain Holt and stay in character the whole time. He was best. We gave him a good tip after.
@ihatemyname2816
@ihatemyname2816 2 года назад
I feel like warnings would be nice Like- “this room involves color puzzles. Make sure at least one of your party members is not colorblind”
@danielhale1
@danielhale1 2 года назад
Or use common game design solutions pioneered by video games and board games: 1) use colors that colorblind people can distinguish (e.g. red and blue not red and green), or 2) use both colors and symbols (so for example red is always also an ankh) so that colorblindness is irrelevant. The 2nd solution is both more achievable and more convenient for all players.
@Jemmeh
@Jemmeh 2 года назад
Colors and Symbols is the best. There are different types of colorblindness too, so although red/green is very common there's still some people who have trouble with red/blue.
@nobodycares2820
@nobodycares2820 2 года назад
@@danielhale1 other way to make it accesible for colorblindess is making the colors with really different values, son even in black and white they can be separated
@smallfoxstudios
@smallfoxstudios 2 года назад
that's a great idea!
@eugenetswong
@eugenetswong 2 года назад
That would be great! In fact, escape rooms that cater to specific handicaps would be fun [e.g.: dark rooms for blind people, for example]. There are dark restaurants staffed by blind people, so both can be put in neighbouring spaces in a mall or plaza, for theming purposes. I wonder if we could cater to people in wheelchairs, too. The idea is that the goal might be to get something at the top shelf, so how do we do it without getting out of our wheelchairs. What about staightjackets and handcuffs, too?
@sethrosenow2720
@sethrosenow2720 2 года назад
One time I was doing a 30 minute escape room, and my friend and I got stuck on one puzzle at around 19 minutes. We went over it several times, repeating the rules to ourselves, looking at it from different angles, etc. We finally had to ask for a clue, and the clue indicated that we needed to do exactly what we had been doing. Eventually, the time ran out and we lost. On our way out, I asked the GM was the solution was, and it turns out we had solved it on our third try, but electrical problems caused it to malfunction. Even worse, she confirmed that it was the final puzzle of the game, and based on when we had attempted that solution, we could’ve placed on a leaderboard. We still technically won the room, I guess, but it was really broke the immersion and left us feeling cheated.
@Liggliluff
@Liggliluff 2 года назад
But if they have video proof, they could verify and still count it though.
@phelpysan
@phelpysan 2 года назад
Oof. I had a similar problem with an escape room I went to - it had one of those puzzles where you need to get a specific volume of water and you've only got containers of other volumes. We got the right solution, (as a staff member confirmed) but the computer didn't recognise it for some reason. By the looks of it it had some kind of flow measuring equipment to determine if you got it right, no idea why they used that instead of just using measuring the weight.
@EchoEckoEkho
@EchoEckoEkho 2 года назад
I worked for a company that solved that issue by allowing gamemasters to manually trigger all electronic components in the case of a malfunction.
@Skinflaps_Meatslapper
@Skinflaps_Meatslapper 2 года назад
@@phelpysan Possibly to keep you from just putting a certain weight of anything on the scale to bypass the puzzle? I dunno how it was set up, just a guess as to why they didn't.
@phelpysan
@phelpysan 2 года назад
@@Skinflaps_Meatslapper No, the equipment was enclosed to prevent that sort of thing
@hicknopunk
@hicknopunk 2 года назад
I have always wanted to do a purely physical escape room, no puzzles, only physically altering things in a room, like having to craft a lockpicking set out of light bulbs. I think that would be soooo fun.
@lovemeh7899
@lovemeh7899 Год назад
You definitely should ive been to one where I had to travel back on forth in this trolly on like a very narrow pathway and god I had so much fun, and this one simple but I had to match smells to a scent to figure out the puzzle
@hicknopunk
@hicknopunk Год назад
@@lovemeh7899 that does sound fun
@KrazeeKraftZ
@KrazeeKraftZ 4 месяца назад
I'm working on things like that but is may take years for my minimal budget.
@onbearfeet
@onbearfeet 2 года назад
I think my favorite escape room experience was the time my group accidentally solved several puzzles WAY out of order because the GM underestimated us. The game had us playing as super spies trying to reconstruct how a mysterious occultist had gone missing, and the room was set up as the missing guy's study, including a full bookcase. Because half of us were drunk and half were sober (one person had skipped the pub crawl, another was pregnant, and I don't really drink), we divided up labor accordingly, giving Team Sober the most fiddly, detail-oriented tasks and assigning Team Drunk to gently ransack the place for clues. While my friends spread out, looking at the art on the walls or the papers on the desk, I went right to the books and singled out the ones least likely to have been bought by the foot or by the pound, noting which were actual old books with real titles and which were likely to be made up for the game. (I spent a lot of weekends in used bookstores as a kid, used to volunteer in a library, and am low-key obsessed with the minutiae of book repair, etc.) I ended up pulling out the most likely plant, flipping through it, and finding a clue that clearly connected to something we hadn't found yet. I presented the clue immediately because it had seemed easy to me, and easy puzzles come first, right? Apparently the bookcase puzzle was supposed to happen later and take a lot longer, especially with a group that was half drunk. And that was before the "mysterious incantation" on a wall turned out to be plain old Latin. (Team Sober included a classics nerd, who had to be restrained from correcting the grammar.) Apparently we'd been given a room that was thought to be challenging for a bachelorette party (which we were), and six women (three drunk) swanning in with feather boas and silly hats didn't seem all that well-equipped. We didn't mention when booking that the group included a librarian, a researcher, and multiple teachers, along with people who had picked up lots of weird knowledge or skills for various reasons. Ironically, solving the initial puzzles out of order made the final "magic ritual" harder because, not having a strong sense of which puzzles were supposed to be easy and which more difficult, we kept getting the steps out of sequence. I have a lot of sympathy for game designers now. In hindsight, a half-drunk crew of fairly esoteric nerds in boas and plastic crowns is no one's ideal audience. I was just glad there wasn't a wasn't a chess puzzle. None of us knew how to play chess.
@KrazeeKraftZ
@KrazeeKraftZ 4 месяца назад
Thankfully not all chess puzzles actually require you to know how to play chess, Eg a scenario I'm going at the moment, long term build as huge learning curve, has a chess board in it but it's connected to another puzzle which just gives you the hint on where to move the piece to next, to open an 8 character wooden combination lock box.
@thatshort1
@thatshort1 2 года назад
Probably my worst experience in an escape room is an issue that you didn’t even cover. I was playing an outer space themed escape room with my family. The four of us were paired with a this couple that had clearly done the escape room before and were just trying to get a new personal high score. We could barely do anything because we had no idea what was going on.
@elishamarie81
@elishamarie81 2 года назад
They should never put two groups together. We were stuck with this woman, her mother, and her son. She literally destroyed the entire room, ripped pictures off of walls even though they told us not to, and basically mixed everything up by grabbing all of the items and setting them on the table making it impossible to solve the puzzles. It was infuriating. We failed. That was the last time I’ve done an escape room.
@Coldheart322
@Coldheart322 2 года назад
I'm guessing these companies are doing cash grabs, getting as many people into each room as possible, even if it means combining groups. When I've done them, it's always been my group, no one else in the room with us. If you can't book a room for your party and no one else, don't do it imo.
@christophercrawford2736
@christophercrawford2736 2 года назад
I’ve never had to do one with strangers and I’ve done several. I’ve had positive experiences with the rooms too.
@SuperNuclearUnicorn
@SuperNuclearUnicorn 2 года назад
@@christophercrawford2736 I guess 1) you've been lucky, and 2) you're only backing up what the other person said about ensuring you don't go somewhere that puts you with another group. Tbh I appreciate the insights that most places are good but you should still check
@christophercrawford2736
@christophercrawford2736 2 года назад
@@SuperNuclearUnicorn could also be because a vast majority of the ones I’ve done have been after COVID-19 appeared
@somerandomkid1237
@somerandomkid1237 2 года назад
See, ive actually gone to an escape room place that actually was an entire VR escape room. You walked around with a big laptop on your back and tried to fix this space station it was pretty unique
@austinmcconnell
@austinmcconnell 2 года назад
That sounds cool! Where was it?
@somerandomkid1237
@somerandomkid1237 2 года назад
@@austinmcconnell down in florida somewhere I forgot the exact location though- it was pretty cool but me and my friend failed horribly to an asteroid
@falldoughnuts
@falldoughnuts 2 года назад
@@somerandomkid1237 Used to be one in Florida at Disney Springs called "The Void". Unfortunately, it didn't survive the past year. :|
@ben_1
@ben_1 2 года назад
I did one of those, too. Didn't really enjoy it tho, but maybe that's just me. Escape rooms have - IMO - a lot to do with holding stuff in your hands and examining it closely, or fiddling with mechanical devices, trying every possible way some two things could fit together. In VR you lose a lot of those elements, just by nature of the technological restrictions. I could just as well play a puzzle game at home without paying 60 bucks per person for an hour... On the other hand, the same place also has a 3v3 PVP VR shooter, that one is absolutely amazing!
@IDontReallyWantAYoutubeHandle
@IDontReallyWantAYoutubeHandle 2 года назад
Oh hey, I have kinda the same thing here, though it's not space but instead an assassin creed's thingy where you escape a pyramid. Never tried it, but it looks cool
@nautilusbones980
@nautilusbones980 2 года назад
I remember during a highschool trip we went to this escape room place where there had to be at least 4 students per room. My favorite one was a room where me and my friends were stuck, the walls were white and engraved with inspirational messages. An intercom played ambient music and a voice saying things like “you are the key,” and “this room can only be solved by you.” Eventually we found out every single “you” in the wall was a shallow button, and we all had to push one at the same time to open it.
@totallyrealsightings255
@totallyrealsightings255 2 года назад
I went to this place too
@scottodell8217
@scottodell8217 2 года назад
Where?
@JohnBradford14
@JohnBradford14 2 года назад
That's pretty cool, ngl.
@myragroenewegen5426
@myragroenewegen5426 2 года назад
See, what works about that in that it's really smart comedy. inspirational posters can be maddeningly impersonal feeling. And they tend to be very individualistic, whereas this puzzle is solved by the collective --all of "you" in the group. Someone thought a thing here. I would LOVE to know what inspired that.
@leewinters3939
@leewinters3939 Год назад
that's sick, where was it?
@joeholley3178
@joeholley3178 2 года назад
Hey, I ran thousands of escape rooms at the largest venue in the United States for years. Some thoughts: 1) you have to keep in mind that parts need to be easily replaceable. This is why you get the high school lock on the ancient Egyptian puzzle. I wish every group was like you and was totally into the concept; unfortunately about 70% of groups at my venue were intoxicated after a certain time of night and would damage objects in the room constantly. 2) the name “escape room” should really be changed to “puzzle room.” The former implies the goal of the entire event is to get out by whatever means necessary. Including forcing things open.
@lovemeh7899
@lovemeh7899 Год назад
Agreed heavily, it’s literally what they are, and I kinda assumed with this day and age theres people who go to escape rooms for fun and theres no issue with that (although it brings really cheap escape rooms and scammish ones) Ive been to a lot of escape rooms and always get the run down of not to grab anything to hastily, and be careful with the objects its tiring but it makes sense on why they are there to begin with.
@tylerboltenhouse5442
@tylerboltenhouse5442 2 года назад
I had a game master get upset with my group for solving the puzzles the “wrong way” once. He passive aggressively had us reset the puzzle, which had way too few permutations to not accidentally solve. Bad puzzle and bad gamemaster
@stevennguyen8935
@stevennguyen8935 2 года назад
that was stupid. there was one time my friends did an escape room and one of my friends solve it completely different from the puzzle and the the gamemaster was so confuse, but thought it was funny.
@tylerrichardson3034
@tylerrichardson3034 Год назад
When I did one of the cheap one room ones at a mall, when we got out they checked to make sure we opened every lock and didn't figure something out ahead of when we technically were suppose to. (I.e try a code on a poster to a lock and open it before we opened the chest that gave us the clue to point to the poster)
@Grand_Works
@Grand_Works 8 месяцев назад
@@stevennguyen8935 Hey, if you figure out a way to solve a puzzle that isn't technically how you solve the puzzle, you've still solved the puzzle and it counts. As a game master, as long as you don't break anything, it counts!
@FlamingPikachuOnFire
@FlamingPikachuOnFire 2 года назад
We had a group of 4 one time and we were doing great. This was the “most challenging” room at the establishment according to them. Anyway, we were doing great. Like 15 minutes in and only two steps away from the exit. We got stuck on this pyramid puzzle and we asked for a hint and they gave us a hint, and then another, and another. We spent about 40 minutes on this one puzzle and we eventually failed the room because we couldn’t get past it. At the end when the GM came into the room, they said “oh you’re missing a piece” and the piece was OUTSIDE the room. They forgot to reset it correctly. Terrible experience, but we got our money back.
@TheTruthx58
@TheTruthx58 2 года назад
I would say that, in addition to being a mistake, was also a Bad Game Master. If one of my players struggled on something for that long I would have paused the time and stepped in to make sure something wasn't wrong. It happens so often that players pocket keys, stuff gets reset wrong or not at all, and sometimes thing just plain don't work when they should that I would assume you aren't the problem and the game is.
@paytonmackey6470
@paytonmackey6470 2 года назад
@@TheTruthx58 The exact same thing happened to me in an escape room, except no refund. just a whoops sorry, have an extra 10 minutes in the room, even though we forgot to reset a clue that stalled you guys for 25 minutes.... and it was the very first clue too XD
@kaitlynchiostri1605
@kaitlynchiostri1605 2 года назад
I had a similar experience where I found a string tucked behind a drawer and when we got out the GM was like "omg we've been looking for that every where, we just thought someone stole it." and they were just gonna let people keep playing the room without a crucial part of the puzzle?!
@yannickgrignon2473
@yannickgrignon2473 2 года назад
At least you got refunded, shows that at the minimum they were aware of how bad they screwed up
@MultiPaco06
@MultiPaco06 Год назад
@@kaitlynchiostri1605 Yes, and if you found it while playing and managed to finish the room then it wasnt as important, you cannot stall another's person's game looking for something that isn't vital to the room that could've perfectly been stolen
@hourglass1988
@hourglass1988 2 года назад
I've owned and ran an escape room for about five years now and have seen a few other ones pop up in my town and disappear since we opened. One only used pre-fab kits you can order and we heard a lot of complaints about how their hints made no sense or didn't relate to where they were stuck. Prime example of buying a set of puzzles the manager didn't actually understand. One that lasted a bit longer had some really cool rooms, some of them purchased but they went the extra mile to really dress up their rooms. They only lasted about a year and a half because they were hemorrhaging money the entire time they were open. I like to believe we stayed open for two main reason, we made all of our own stuff, props, puzzles, decor, everything was made in house by us so our rooms were truly unique. Second we ran it like a business rather then a hobby. Yeah motorized doors, actors, ceiling to floor decorations are all cool but we are in a town of only 60k people so we know we can't afford to drop tens of thousands of dollars on a room. Our average budget is about 1-2k for a room. We prowl garage sales and thrift stores all the time and repurpose everything we don't build from scratch to be smart with our money. I'll admit sometimes the rooms may look a bit 'cheap' but hey of the five escape rooms that have come through the place we were the first and we're the only one still open. As a side note the hardest part of puzzle design is something painfully obvious to one group doesn't make a lick of sense to another. We have rooms where the success rate is below 25% but will occasionally get a group that finishes then in twenty minutes. Likewise we'll have rooms with a success rate over 95% and you'll get a group that barely makes it halfway. Putting difficulty ratings on the rooms helps gear them towards veterans and newbies but it is crazy hard to come up with a puzzle that is doable for most without being impossible to some and painfully obvious to some others.
@greenpeppers1401
@greenpeppers1401 2 года назад
I'm in school for computer science and have a hobby of playing with electronics. I really want to open an escape room because I feel like I can have high tech electronics for super cheap and make an awesome experience.
@legendarygary2744
@legendarygary2744 2 года назад
I feel like you definitely found the way to manage the balancing act of running this sort of business! I live in a similarly sized town and have seen several pop up and disappear pretty quickly and they all suffered from the things you described. One room was kinda obvious they'd blown the budget buying several pieces of new furniture and then the rest of the room was very poorly thrown together with very tacky items.
@Jemmeh
@Jemmeh 2 года назад
Not sure how feasible it is for you but I actually cranked up the difficulty when I heard my players saying they were bored. They got a longer word puzzle with a less common word. Or some extra pieces to sort through. Especially easy with digital stuff or if there's easy access to rooms the players haven't gotten to yet. Or vice versa, easy word or some excuse for extra minutes like the getaway driver calls like "Are you done? The cops are closing in...Fine, I'll buy you a few extra minutes *tires squeal*". To me the main thing is keeping it that medium challenge level so they stay engaged and have a good experience.
@jenniferfonfaratacticalesc3233
@jenniferfonfaratacticalesc3233 2 года назад
I feel bad for those who BUY bad puzzles... 🤷‍♀️ Like... Didn't you play it first?
@Joel-tm7xq
@Joel-tm7xq 2 года назад
That first bad experience sounds really frustrating, but trying to run 5 games at once would be impossible. That's not necessarily a bad gamesmaster (although they might be), that's bad hiring policies.
@itzac
@itzac Год назад
Yup. We don't let our game masters run more than three rooms at once. If there's only one GM working and three rooms are booked for a given time slot, we actually close the fourth room for that slot. On weeknights there are plenty of empty slots so we're not losing much business, and it makes for a better experience all around. On weekends we schedule enough staff to run all the rooms at once.
@MultiPaco06
@MultiPaco06 Год назад
@@itzac Lol at our place there is one game master per room at all times, and now that ive experienced such premium treatment i do gotta admit it sucks having being asked "yo where you at in the room?"
@itzac
@itzac Год назад
@@MultiPaco06 we watch closely enough that we only have to ask if a particular puzzle is out of view of the cameras. And there are only a few instances of that. I'm more concerned about players having to wait for a response.
@Grand_Works
@Grand_Works 8 месяцев назад
@@itzac One person shouldn't be running more than one game. That's just a way to get out of paying three people to provide a personal experience for each rooms players. Plus, now one person is dealing with three groups of people showing up at random times, checking in three sets of people, going over rules, bringing each group in to their room. That's going to overwork the GM, and diminish the player's experiences more often. Our place has GMs on-call, so if a room books, they get called in (with a two hour lead), and if need be, the owners will come in and run a game.
@itzac
@itzac 8 месяцев назад
@@Grand_Works our 4.9 Google rating would seem to indicate that our players are very happy with their experiences. We are also able to accommodate walk-ins and back-to-back games this way, and we can provide our employees with a reliable schedule. We also start our games at longer intervals when we only have one GM, specifically to make signing in and launching less chaotic.
@ja39lynngarrison55
@ja39lynngarrison55 2 года назад
Themes for escape rooms are what made me excited to go at first, then I remembered I live in Louisiana and the escape rooms were stuff i grew up hearing about. Swamp shacks, voodoo rooms, bayous, and stuff like that. It was cool at first, then I realized “oh shit, this is what people from other states think Louisiana looks like”
@kyleellis1825
@kyleellis1825 Год назад
How much of Louisianna is actually swamps and stuff? I thought the whole state was along the coast/followed the river.
@mikehorrocks2909
@mikehorrocks2909 8 дней назад
You gotta love stereotypes huh?🤪
@thomaswhite3059
@thomaswhite3059 2 года назад
Correction: her boss was having her game master 5 games at once. That sounds like hell.
@deathstripe1
@deathstripe1 2 года назад
yeah i dont like how hes calling her an awful game master when its clearly a management issue and she was probably trying her best under the circumstances
@Yumixfan
@Yumixfan 2 года назад
Honestly my first thought when he said that was 'Oh god, their coworker(s) probably called off last minute and no one else could come, but the boss just told her to figure it out"
@loudeletraz5485
@loudeletraz5485 2 года назад
As a game master I do agree, it's not her fault if she has to handle 5 games at a time. It already feels awful when I have to handle 2 qhen someone is sick. Please everyone be considerate of your GM.
@Jlerpy
@Jlerpy 2 года назад
Yes, there's definitely a difference between "this isn't being game mastered well" and "they're a bad game master". That woman was probably having a terrible time.
@thestuntmontager
@thestuntmontager Год назад
As someone who has been gamemastering for over 3 years now. I've had that experience... Running 5 rooms at once, answering the phone, running the front desk, resetting rooms, giving the intro to other rooms all well running the other games and only getting about 10 seconds to look at the monitor and where they are at... If they did ask for a clue, I would give a clue that seems relvant if they responded with "We did that one already." I would say "Sorry ". I would explain what's going on to the groups after and a lot of them would feel empathic for me. It's not easy and to hear that is quite demeaning...
@kevincgrabb
@kevincgrabb 2 года назад
In Seoul, they had one with a piano. We found some sheet music and we had to press the right keys to unlock something. 5 of us? No one reads sheet music. Fucking madness. One guy had to plumb the depths of his 8 yo self and he finally got it but it took up a third of our time.
@greenpeppers1401
@greenpeppers1401 2 года назад
it would definitely be possible to keep that puzzle, they just need to tweak it a bit. Have the sheet music labeled A-G and keep it to one octave, then label that octave on the piano A-G. Boom. Problem solved.
@jhakardballoch2986
@jhakardballoch2986 2 года назад
It makes sense this was in Seoul, most all Korean children enrol to play an instrument and are taught traditionally
@soccch
@soccch 2 года назад
This one hit for me with my escape room experience - there was one where you had to decode a combination using flags. Me, being an absolute geography nerd, was able to solve it no problem, but there was an atlas in the room that could be used to solve the puzzle too. If someone has auxiliary skills, you can put them to good use, but you need something to assist a group in that regard if they don't have them.
@SageOfLegaia
@SageOfLegaia 2 года назад
We have a single sound-based puzzle in one of our rooms, and I know that about half of the time a group will have no one with an ear for the tones, but I can hear each time they push the button to play the notes, and after about 15 times I pop in and offer to help. It's probably the puzzle I both love and hate most in any of our rooms; I love it because I really enjoy sound puzzles and the overall design of it is great, but I hate it because it always makes people who can't distinguish the tones from one another feel like they're stupid.
@ChestersonJack
@ChestersonJack 2 года назад
@@SageOfLegaia Could the design of it be that great if it's too difficult for people who can't distinguish tones?
@CrysiCrysis
@CrysiCrysis 2 года назад
I kinda wanna play or design a room that’s the traditional “mystery author or architect hiding clues to the will/artifact/fortune” tale. It’s cliche but it fits narratively, can have a great set of puzzles, and the room could look amazing. There’s a reason that’s such a trope in stories.
@jamesbevan9939
@jamesbevan9939 2 года назад
I played an escape room in Reading, PA that had an alien ship theme, and the puzzles were designed to reflect the logic of aliens unfamiliar with Earth culture. Rather than being based on word or number combinations, they were themed around symbols and patterns
@wii8
@wii8 2 года назад
As a game master at an escape room, after watching this video, I realize I'm pretty spoiled working at a place that doesn't have any of these issues with the games. Like, as an employee I can actually vouch for our games, like, they're actually good.
@hellelarsen
@hellelarsen 2 года назад
Same here!
@lelelelelawl
@lelelelelawl 2 года назад
Where
@MoBorbon
@MoBorbon 2 года назад
...where?
@rosshardman4674
@rosshardman4674 2 года назад
Where!?
@MoBorbon
@MoBorbon 2 года назад
WHERE?
@MattMamba24
@MattMamba24 2 года назад
Oh no...he's totally gonna challenge himself to make an escape room in 48 hours isn't he?
@thehaigu321
@thehaigu321 2 года назад
this smells like good content
@strawhatsmanager
@strawhatsmanager 2 года назад
went to a murder mystery type room where it was about a magician and we were “backstage” it was so cool looked like we were actually backstage didn’t solve it cause i went with my friend and our IQs drop like 50 points when we’re together excited to go back to another location with more of my friends :)
@dumbmemes4180
@dumbmemes4180 2 года назад
Austin: Don’t make puzzles too easy Also Austin: Don’t use math, color, chess, crosswords, books, or reading. Also also Austin: make sure to buy things from the appropriate time period, don’t use English and don’t use things that most people understand like combination locks.
@iodinev
@iodinev 2 года назад
Don't use numbers 1-9. Don't use letters, some people are dislexic. Don't use pictures of animals, some people have never seen an animal. 🙄🙄
@cherrytries2922
@cherrytries2922 2 года назад
Not to mention that if you were worried about them actually being an issue, there are such simple solutions. Don’t know chess? If there’s a chess board you can have an obvious chess rules book which would fit since this person would like chess. Worried about colour blind people being unable to solve it? Add a shape to the colour too. Someone may not know about literature? Have a book hidden somewhere or a note stating that maybe Romeos last name in the book was Zoebqmdkwja or smth so it’s more about remembering information given to you than something else
@bloodyhell8201
@bloodyhell8201 2 года назад
Shitposter posting useless shit? Who would've thought
@anthonytorres-cruz1598
@anthonytorres-cruz1598 2 года назад
@@bloodyhell8201 I wouldn't say he's a shitposter
@anguishedcarpet
@anguishedcarpet 2 года назад
@@bloodyhell8201 actually no, these are salient points of critique
@MasonsTurtle
@MasonsTurtle 2 года назад
I had an escape room that needed us to solve an extremely hard Sudoku puzzle to get a number for a code. And, it was a room without lights and they only gave us one tiny flashlight. Which means while the person is solving the puzzle others can’t really search for other clues.
@austinmcconnell
@austinmcconnell 2 года назад
Oof. I feel like that probably didn't get play-tested.
@NicknotNak
@NicknotNak 2 года назад
I really disliked the one room I did because it was too small physically for the group I was in and didn't have enough puzzles, but more importantly; The room was really dark and had two"torches" (it was magic/sorcery themed) and we had to be in the dark for like, the first 3 puzzles. It made the small room even smaller.
@eugenetswong
@eugenetswong 2 года назад
@@austinmcconnell by the way, you mention Sudoku in the video. Sudoku doesn't involve math as you mentioned. I suggest mentioning a correction in the description and in a pinned comment.
@unliving_ball_of_gas
@unliving_ball_of_gas 2 года назад
@@eugenetswong Uhh, isn't adding numbers "math"?
@eugenetswong
@eugenetswong 2 года назад
@@unliving_ball_of_gas yes, it is, and I think that there are techniques that might use math, but normally, Sudoku doesn't involve any adding. When creating these puzzles, you can replace the numbers with letters, words, pictures, or symbols, and then the player should still be fairly comfortable solving it in the same way.
@Crittbeast
@Crittbeast 2 года назад
I’d love to see an examination of the origins of escape rooms and their relation to early online flash games of the same nature
@gokaytaspnar1355
@gokaytaspnar1355 2 года назад
Lol
@Labyrinth6000
@Labyrinth6000 2 года назад
Mobile games have plenty of these
@JohnSmith-ox3gy
@JohnSmith-ox3gy 2 года назад
@@Labyrinth6000 Yes, it seems the casual game genre of Escape games had an easy transition to mobile.
@briggy4359
@briggy4359 2 года назад
Submachine had incredibly great atmosphere
@theSato
@theSato 2 года назад
Flash was the king and its effects are still rippling through gaming and life in general. It's epic.
@gracemonk9444
@gracemonk9444 2 года назад
Hey! I would love to throw in some input as someone who has worked at an escape room and currently working at another one. Some of the ideas you have are great in theory, but would ultimately fail in practice. Laminated papers are a must. It lets them last longer and protects them from more rough groups. There really isn’t a way to make word locks in more theme to the room unless they’re custom made. And at the place I work at now we have three back ups to every lock so it would just be too much money. We do our best to make sure everything is in theme, but it all comes down to money in the end. Again, I think you make great points. I can see from an outsiders perspective how these might seem simple, but as an employee they aren’t as practical as one might think. If you have any questions about the workings of an escape room please send them my way! I would love to answer!
@AZ-km4xl
@AZ-km4xl 2 года назад
Yes, so true! People who haven’t worked in an escape room may not realise how often things get broken 😅 Everything needs to be durable & easily/economically replaced!
@im.jintan
@im.jintan 2 года назад
Totally understand your points but what's the furthest course of action you can take from the people damaging the room's props/puzzles/decor whether intentionally or accidentally? Surely the waiver should account for some compensation in loss? And does business insurance do anything for this niche industry?
@englishmuffinpizzas
@englishmuffinpizzas 2 года назад
I think this is kind of the point the video is making though - the rooms are designed to be convenient and cheap rather than immersive experiences designed for a specific story. For example, if the setting doesn’t have period appropriate word combination locks, then maybe there shouldn’t be a puzzle based on them in that room. I don’t think anyone is saying it is easy to create a really great experience, just that the first escape rooms were made by really dedicated designers who took these things into account and that the quality has suffered as it’s become more commercialized and business conveniences were prioritized instead.
@kal9001
@kal9001 2 года назад
Can you not have 3D printed decorative cases for the locks? So when the mechanism gets trashed you can swap a new lock into the case. The case may in fact protect the locks a little, saving on replacement costs.
@jasperw.7930
@jasperw.7930 2 года назад
@@im.jintan it’s not just large destruction in rooms, that rarely happens. It’s usually a few groups being rough with a piece of paper and it begins to crumble, or worse, someone writing on it(which means we need a completely new one for the next room). Same for props, there’s always a few rough groups who do damage over time, never one group who goes in and completely trashes the room.
@norareese2412
@norareese2412 2 года назад
One time I went to an escape room with a friend and we found a combo lock that we couldn't find the answer for. He tried his locker code for no reason because we were just having fun and he opened the lock with it. After we escaped the supervisor said we skipped 2 or 3 puzzles with that lucky coincide. We laughed about it for hours.
@darkerSolstice
@darkerSolstice 2 года назад
The best escape room experience I had was in a room themed after a garage sale. We had to puzzle out the most valuable piece in the room (a task that involved getting combos for all the safes, so we could see what was inside them as well as finding all the secret compartments in furniture).
@austinmcconnell
@austinmcconnell 2 года назад
ooh... that sounds really cool! Where was it?
@darkerSolstice
@darkerSolstice 2 года назад
@@austinmcconnell Fuzzy Logic in Downers Grove, Illinois. I went to middle school with the boyfriend of one of the co-owners, so when they were testing their rooms for opening, myself and a group of friends got to try them out. The garage sale worked perfectly. The casino-themed room (find the golden chip) needed some tweaks. But that was years ago, so I bet the room's well-tuned now.
@SEH221
@SEH221 2 года назад
@@darkerSolstice oooh that's not too far from me, I'll have to check that one out!!
@meghangrahamcrackers2389
@meghangrahamcrackers2389 2 года назад
As for worst game mastering experience at the last escape room I worked at there was one time I had to convince a very angry family that they didn’t want to do our escape room because the building next to us was in fact on fire and our room was filling with smoke. I’ve also had a guy bring a knife to the room so he could pick locks and he ended up cutting himself. Please don’t be these people. game mastering is fun but also really really hard. So if you enjoyed your experience please consider tipping us since our hours are bad and we don’t get payed much 😅
@austinmcconnell
@austinmcconnell 2 года назад
I don't understand people who try to pick locks during games. They're paying for a gaming experience... what is the point of skipping through all the elements of the game just to reach the end sooner? They're robbing themselves.
@Game_Hero
@Game_Hero 2 года назад
@@austinmcconnell The same people that read the ending of a book when there's too much tension about what's going to happen next
@champagne.future5248
@champagne.future5248 2 года назад
@@austinmcconnell the same kind of people who cheat on video games.
@meghangrahamcrackers2389
@meghangrahamcrackers2389 2 года назад
@@austinmcconnell apparently he had never done an escape room before so he thought he had to do whatever was in his power to escape. He didn’t know there were puzzles😂
@pb7199
@pb7199 2 года назад
gonna have to disagree with the "not everyone can do math" point- definitely don't think escape rooms should expect you to calculate logarithms or solve a quadratic formula in your head but sudoku is literally counting from 1 to 9, and if you can't do your times tables then make sure someone in your group can 🤷
@kyleellis1825
@kyleellis1825 Год назад
We have kindergardeners count to 100 and grade 4 is learning fractions and division. So, yeah we shouldn't be contibuting to the dumbing down of society. Same with letters and words. 1/10 americans are illiterate. That's not a good thing and maybe getting locked in a room over night would encourage them to pick up a book.
@Idengard
@Idengard Год назад
Yeah but it’s cheap. Like ever played a click adventure video game? Yeah, that’s like that one annoying mosaic puzzle there that makes no sense
@HamsterButter
@HamsterButter 2 года назад
I've been super into escape rooms ever since my first when I was younger. I even designed one for my buddy for his birthday in a friend's half finished garage, which he said he really enjoyed. I've always thought it would be cool to make some sort of modular concept for an escape room. It's always been a one and done thing, and if you want to go with other people again, it's hard not to ruin the experience for them. Maybe if the group is smaller, there's less puzzles, and as you add more people the room complexity can expand? Or a room where individual decisions can impact the outcome, so if you come back it could be a fresh experience if people chose differently. Adding layers, maybe the objective is not just to escape, but to escape and also have the most gold coins collected out of everyone. You can be greedy and try to solve all the puzzles, but be too greedy and you all might not make it out alive. Or even, let's say if the time runs out in the Mayan temple, you may have failed the exploration mission to find the crystals, but now you have 10 minutes to escape before being drowned in lava. That way it gives you a little something in the end to mini "win", not just "Oh times up you lose." I guess I see there's a big market for an escape room that can shift and change for replayability, offering a different experience each time but being themed the same to avoid having to build a new one.
@anguishedcarpet
@anguishedcarpet 2 года назад
Don't tell anyone that works at own or owns an escape room about the idea. They'll scoff at the cost, because as you know, escape rooms have the highest operating costs of any business, what with the laminated paper clues
@ratacus
@ratacus 2 года назад
I've done an escape room with the coins concept, it was cowboy-themed saloon and there was loads of coins hidden all over the room that you could look for and collect as you went along. It wasn't individual though, it was like part of your group's score. Me and my bf at the time only went with the aim to beat the room (because there was only two of us so wasn't as easy) but the game master was telling us how there were some folks who would come back every week to try to beat their previous record on the coins while still trying to beat their best time in that one room.
@DiegoHernandez-sb3fc
@DiegoHernandez-sb3fc Год назад
i LOVE the idea that the group would have to balance working together and against each other or even a room where one person is pulled aside and given the role of being a “mole” or try and sabotage the group or maybe like a double room where two groups are working against each other i love the idea of playing with group dynamics to make it more memorable and immersive
@Kapin05
@Kapin05 2 года назад
A neat spin on the escape room game master dynamic could be if the game master was actually in the room playing a character. Like, perhaps they're an annoying but useful prisoner and you're trying to free them from a jail cell or something. Would make sense for someone like that to know the room pretty well, since they've been locked up there for a while, but also not to readily volunteer that information, because they're annoying. As such, the whole "three hints" system would make sense as a part the experience as opposed to just obviously being an immersion-breaking game mechanic.
@dootdoot5124
@dootdoot5124 2 года назад
i think i saw they had something like this in a conan obrian segment where he did an escape room. the room was 50’s themed? it had a secretary to fit with the plot of the game.
@unliving_ball_of_gas
@unliving_ball_of_gas 2 года назад
Woah, that is an *amazing* idea!
@pamimoo
@pamimoo 2 года назад
We had that in the one I went to, they didn’t act like they had meta knowledge, just that they were good at finding things/working on puzzles, no true “hints”, but we could ask them for assistance or if we were fighting/super stuck, they were able to intervene.
@emily-ky8bz
@emily-ky8bz 2 года назад
There’s one in Kansas City like that called the basement where there is literally a prisoner in there that you have to help
@MolecularMachine
@MolecularMachine 2 года назад
Yeah, one I went to had a game master like that. Can confirm, she was great at staying in character and very helpful at guiding us through puzzles we were stuck on (or keeping us from making dumb mistakes that would break things).
@Bruthole
@Bruthole 2 года назад
I had an idea for an escape room called "escape from margaritaville" where its all tiki bar themed, and you have an hour to escape or you're trapped forever in a room playing Jimmy Buffet's "Margaritaville" on loop. The final key you need to escape would be in the "lost shaker of salts".
@manicnovae
@manicnovae 2 года назад
I want to play this so bad lmao A free drink ticket at the end please
@ImaCheezbulian
@ImaCheezbulian 2 года назад
I’ve seen this advertised somewhere…
@why6212
@why6212 2 года назад
What makes it hard to complete in time is the unlimited margarita slush machine in the room with you. - Wait - the salt shaker is inside and you have to drink the machine empty to find it.
@tailnowag8753
@tailnowag8753 2 года назад
It also could have you playing a lot of games like pool or darts. The dart board could have a button or some wire activared by the metal tip or the dart and you have to stick it in a hole in the dart board. Pool could also have the billards hiding something in them.
@ItsDavid2
@ItsDavid2 2 года назад
I've been designing and hosting Escaperooms for almost 6 years and have to say you hit the nail with this one! I do have to say tho that the enjoyment of the room also lies with the groups playing the room. If you have a group of unmotivated people its gonna be a lot harder to give them the experience you want.
@fairyxe5693
@fairyxe5693 2 года назад
my least favorite escape room group experience was when everyone else was unmotivated except me lol, makes me so upset when no one wants to participate like why are we here
@ItsDavid2
@ItsDavid2 2 года назад
@@fairyxe5693 yeah if you have hosting experience you can tell 99% of the time what kind of group you're getting when they walk in. The unmotivated ones are usually the least fun to host as well.
@astro1911
@astro1911 2 года назад
As an escape room lover, I agree with a lot of this video! As someone who worked in an escape room however, some of the issues are due to the reality of running a business that’s open to the public. Like, of course it’s logical to have locks that match the setting and theme for example, but when you’re having to replace locks, keys, and other props weekly because customers break them or take them, it’s gonna be really hard to keep replacing them on the spot with very specific and pricier pieces. There were multiple occasions where I had to run to a hardware store between games to buy replacements, and we’d ordered a bunch of theme-specific backups already but customers really don’t listen to anything you tell them so they constantly break/lose/take things.
@KaliTakumi
@KaliTakumi 2 года назад
10:15 "Sudoku puzzles should be avoided because not everyone can do math." Austin, I think I have some news to break to you
@rowan2732
@rowan2732 2 года назад
💀💀
@michaeldew7904
@michaeldew7904 2 года назад
Yeah, I don't know why he tied 2 things together that aren't related. Would have made as much sense to say don't use color puzzles because people are bad at math and don't use sudoku puzzles because some people are color blind. Still gave the video a thumbs up.
@ajbXYZcool
@ajbXYZcool 2 года назад
I know right not all puzzles with numbers are math based.
@michaeldew7904
@michaeldew7904 2 года назад
@@ajbXYZcool they even have sudokus that don’t have numbers. You could just use 9 letters.
@revimfadli4666
@revimfadli4666 2 года назад
Jokes aside, technically it's still math, but not numbers-math
@jonathansnow7421
@jonathansnow7421 2 года назад
As someone who’s built a few rooms for my college, I completely agree with this video. Aligning theme and location and props and tech and team size and hint systems and administration was incredibly difficult. That said, they asked me to do it again so I guess they liked it 😊
@kev_whatev
@kev_whatev Год назад
I feel like “I’ve Had Bad Experiences With Escape Rooms And I Want To Complain About Them” is a more accurate title for this video
@jamesoniris2647
@jamesoniris2647 2 года назад
So, a few years back, I went to an escape room for my friend’s birthday. It was in my old home town, using a building that used to be used for something else, and the people there were gaming enthusiasts. My friend chose the hardest room (we never finished it in time) and it was awesome! We were supposed to be making our way through a bomb shelter and the main room was the shelter and they had two rooms next to it, one being a doctors room and the other being a missile launch room. It was so fun. Then almost that same group went to another escape room a year later and it was your usual breaking into a house and stealing money, but it was so boring. They gave us unlimited clues, the puzzles were meh, and the room theming.. or lack there of. It was billed as this nice mansion owned by this really shady business man. The guy at the front hyped up the story and then when he opened the door… One room. With a temp wall that didn’t even reach the ceiling. And the walls were these gross colors and it was so lame an easy! I really think Escape Rooms need to be better and more immersive for guests. And if you don’t have the budget or creativity to do that, then maybe this business wasn’t for you.
@starRushi
@starRushi 2 года назад
There was one puzzle that was absolutely amazing- it was zombie themed, and there was an actual man who stood in a closet and randomly burst out to scare the living daylights out of you. I have zero regrets for grabbing my coworker's hoodie and shoving them in front of me to get eaten first. Sorry Mike.
@TheMightyNovac
@TheMightyNovac 2 года назад
Escape rooms could learn a thing from classic Adventure Game puzzle design. It's effectively the same sort of scenario (although limited by what's realistically possible, of course), the major difference being that Adventure Games use puzzles to give the players the experience of going on an adventure, whereas Escape Rooms use adventures to give the players the experience of solving a puzzle. Like, I can buy a Sudoku book for $5 no problem. I don't pay $100 to get locked in a room and solve 10 of them, I pay $100 to experience a setting, tone, and adventure.
@Cyfaeras
@Cyfaeras 2 года назад
Maybe you need a mustache for a disguise so you spook a cat and make it run into some tape?
@BrawnyBuddha
@BrawnyBuddha 2 года назад
The devs of Myst could potentially make the greatest escape room of all time.
@bohen2126
@bohen2126 Год назад
My worst escape room experience was casino-themed room, that had one of puzzles that required to look out of the window on the opposite building for numbers required for unlocking a safe. One thing that owner did not take into account are trees that have grown in years that the room operated and made it basically impossible to complete
@chaseandcatch
@chaseandcatch 2 года назад
I've only been to one escape room a few years ago (Prohibition era, you and your group are alcohol suppliers, and you've got the hour in the room to figure out who ratted you out to the police, find out where your stash is and get out of there). It got me excited, but every other one I've seen advertised has been "you've been kidnapped by terrorists" or a ghost one, and it's unfortunate.
@chloeostiguy
@chloeostiguy 2 года назад
One time, my boyfriend and I went out for a date night to his first escape room. We did a lot of it together, and it was actually a pretty decent one, but there was one clue that was just so confusing. They had some kind of riddle on the shower wall, and we essentially agreed that the answer to the riddle was "silence" but couldn't figure out what to do with that. We tried to not talk, nothing. Eventually, we asked for a hint and the game master told us that there was a lock with a five-letter combination. Somehow, we were supposed to deduce that "silence", the answer to the riddle, had a synonym- QUIET- that could be put into the lock. But quiet wasn't the answer to the riddle. Silence was. A piece of the riddle was that you can "break" it. Like, breaking silence. But you CANNOT break "quiet". I was infuriated.
@aidanbailey9967
@aidanbailey9967 2 года назад
Hate to disagree, but "the quiet was broken by...." is a common enough phrase. I don't doubt your claim that maybe the riddle didn't work for quiet in some other way, and its annoying to have a riddle with multiple synonymous answers, but you can break the quiet.
@SmellsLikeCat
@SmellsLikeCat 2 года назад
@@aidanbailey9967 that is not a common phrase
@meghanmmagicss2876
@meghanmmagicss2876 2 года назад
Aidan Bailey that’s not a common phrase at all and I don’t even think it’s proper English
@SgtSupaman
@SgtSupaman 2 года назад
@@aidanbailey9967 , this reply actually hurt my brain to read. You are totally wrong and anyone you have ever heard say that phrase is an idiot (as is the person that was in charge of Chloe Ostiguy's game that said 'silence' and 'quiet' are synonyms). 'Silent' and 'quiet' are synonyms, but 'silence' is not, because 'silence' is a noun (which is why it can be "broken"). 'Silent' and 'quiet', on the other hand, are adjectives and can *NOT* be "broken". I cannot overstate how wrong it is to try and say one can "break the quiet". Chloe Ostiguy is totally justified in her fury against the morons that came up with that puzzle.
@Acc_Expired
@Acc_Expired 2 года назад
@@aidanbailey9967 google the respective phrases 700k results for "quiet was broken" but the first one is literally on a page for silence was broken 9 million results for "silence was broken" If the answer to your riddle could be two words, and the wrong answer is 13x more common than the right one.... you made a bad riddle
@therandombros300
@therandombros300 2 года назад
One time, my group skipped half of the escape room because one of our members randomly punched a code into a six-button keypad and it ended up causing us to get the room record. Otherwise, we were definitely not escaping.
@txtp
@txtp 2 года назад
gg I guess
@chrisassemble1282
@chrisassemble1282 2 года назад
I've done some escape rooms with my family and on two occasions we've managed to skip large chunks of the puzzle. On one, the final lock was a directional lock that clearly couldn't have that many combinations. Since the room was so linear it made sense for one person to just stand bruteforcing the final lock since they had nothing else to do and we got it open in a few minutes. After that we went back and did all the puzzles you were meant to do first. On another, we got a code for a lock, but didn't know which it was so we just put it into all of them. In the process of entering it, one of the locks you were supposed to open right at the end just popped open and we skipped most of the room.
@therandombros300
@therandombros300 2 года назад
@@chrisassemble1282 Wow! Did you end up getting a record time? Or did they not tell you?
@Gamper1
@Gamper1 2 года назад
Lol when i did an escape room they explicitly said dont guess random codes
@audreyj8366
@audreyj8366 Год назад
I went to a really cool escape room that was so amazing it was in the basement of a school that had been abandoned and turned into a haunted house but in the off seasons they did escape rooms and like axe throwing. The plot of the room was kids getting trapped in a school basement in like a gross locker room. And the puzzles them selves were cool two there was a puzzle where we had to creat a human chain and touch two things to let electricity flow through us (we couldn’t even feel it), and there was like running water, people would have to put their hands in these dark boxes and it included like a map of the town we were in as a big part of the story. Overall it was amazing so if you are in Connellsville PA check out Crawford school of terror. Idk if they have the same room but it was so cool I would highly recommend.
@TheDodolink
@TheDodolink Год назад
I read electricity and water within two sentences and I’m just worried haha
@canolathra6865
@canolathra6865 2 года назад
Note that if the star counting lock had been one big star, 4 medium stars, and 9 small stars, that would probably be fine. Counting is fine as long as it's smaller numbers.
@kyleellis1825
@kyleellis1825 Год назад
If an adult can't count to a 100 (something we have children in Kidergarden practice, that's on the adult.) 1/10 Americans is functionally illiterate. We shouldn't be encouraging that by getting rid of words.
@canolathra6865
@canolathra6865 Год назад
@@kyleellis1825 It's not about being able to count, it's about being able to keep track of what you have or haven't counted. If there were 57 stars scattered about on the walls and ceiling of a room, do you think you could accurately count all of them? Odds are you'd miss one or count one twice.
@kyleellis1825
@kyleellis1825 Год назад
@@canolathra6865 Both rooms I went to gave us a note pad. So I'll concede that if you don't get a way to write down stuff, reduce the numbers from 100 to 10-20.
@noAbbreviation
@noAbbreviation 2 года назад
"Avoid sudoku puzzles because not everyone can do math." Ey, it's logic.
@crediblesalamander8056
@crediblesalamander8056 2 года назад
Math is just formalized logic
@GustoFormula
@GustoFormula 2 года назад
math is very logical
@bitnewt
@bitnewt 2 года назад
Exactly! Sudokus use numbers because it's easier to read and recognise the difference between the symbols, but they could just as easily use shapes or letters and people would stop calling it maths. Calculus will be hard if it's not explained well, but recognising the numbers 1 - 9 is basic numeracy. I don't think sudokus would be good in escape rooms and I don't expect everyone to enjoy or know how to do them or maths, but dismissing anything with numbers as impossible without trying is so annoying.
@zacharyclarke8978
@zacharyclarke8978 2 года назад
When he said math, I sat there for a second or two mentally saying "math, what?" before realizing he equated using numeric symbols with math. Prime example of sudoku without numbers is the puzzles in Mass Effect: Andromeda.
@tomasxfranco
@tomasxfranco 2 года назад
There were a few bad takes in the video. You can do things were previous knowledge helps as long as the answer or rules are also in the room.
@agent_w.
@agent_w. 2 года назад
16:51 “Also… build a website?” That’s the best ad transition I’ve ever seen
@The_True_J
@The_True_J 2 года назад
Back in 2018 we did a room that was themed around us finding the whereabouts of a missing egyptology professor. We get trapped inside the room and have to use his "research" to get out. The final puzzle was about using a statue placed in certain locations around the room and pointing in the directions indicated by hiroglyphs we had be translating and interpreting throughout the puzzle. The owner had brought in sand and everything. It was incredibly immersive and well designed. I loved it.
@majorgnu
@majorgnu 2 года назад
10:10 Colorblind people can still see color, you just have to be careful about your choice of colors. 10:16 Sudoku involves no math. Not even basic arithmetic. You might as well have said someone might not be able to color by numbers because they don't know math.
@Reashu
@Reashu 2 года назад
You're right that sudoku involves no math, but it still has its own set of rules that players would need to be familiar with.
@majorgnu
@majorgnu 2 года назад
@@Reashu The rules are very simple, so as long as they're included that should be no problem. If anything, the problem is that too many people already know how to solve Sudoku puzzles and will breeze past them. Then they make the puzzle hard to compensate and make it inaccessible to novices. An obscure or original puzzle format would be ideal, since virtually no one will already be an expert at it.
@vernanonix
@vernanonix 2 года назад
So logical immersion has never been an issue for me. I’ve considered escape rooms to be real life video games. So the serial killer having a combination lock to his kitchen doesn’t bother me. It’s game logic. I do agree that more setting appropriate locks would be nice, though. But it’s probably hard to get enough when people tend to break them and businesses change out the rooms every few months.
@SageOfLegaia
@SageOfLegaia 2 года назад
Can confirm that modern locks are frequently a practicality thing; the place I work at had these 3 REALLY cool padlocks for our jail cells that we ordered from I think an Etsy shop, super great reviews, with those old-style huge keys to open them, and they were SO NICE, but people are so rough on the props in escape rooms in general that they lasted about 4 months before we had to replace them with sturdier commercial locks because people had yanked on them so hard they'd broken the locking mechanism. $200 down the toilet.
@thetimelapseguy8
@thetimelapseguy8 2 года назад
@@SageOfLegaia You should put a warning saying any damage done to props will be payed out of their pocket.
@SageOfLegaia
@SageOfLegaia 2 года назад
@@thetimelapseguy8 We do have that, and we did charge them, but if we charged people for every repair/replacement like that, we'd literally be charging around half of the groups a repair fee. At a certain point, you just shrug and accept that a commercial lock that will last for two or three years is a better investment than constantly charging people to replace thrmed locks that break in a few months.
@unliving_ball_of_gas
@unliving_ball_of_gas 2 года назад
@@SageOfLegaia Hmm, why not design the themed padlocks yourself? Take those sturdy commercial lock and paint them to make them look cool.
@SageOfLegaia
@SageOfLegaia 2 года назад
@@unliving_ball_of_gas For a lot of the locks, particularly word and directional locks, painting them the be thematic is either rather difficult (the letters still need to be legible and the dials rotate smoothly, and paint is going to chip off constantly) or more or less impossible (directional locks are basically always going to look like directional locks). Padlocks are easy to paint, but their keys run into issues of chipping. Again, cost is usually the deciding factor here; the benefit of themed locks is generally not enough to offset the cost of the paint and labor to do the design and painting. It's far more important that the props and boxes are made in theme than the locks, since (like the original comment said) people are pretty much willing to suspend disbelief for those as part of the game in a way they aren't (as the video points out) for the rest of the items in the room.
@ackee39
@ackee39 2 года назад
I was gone for most of the video, mostly uttering to myself “well it isn’t the worst thing ever” until you got to the one where the game master just gave you all the clues and it made my blood boil hard like holy shit
@s.owl9
@s.owl9 Год назад
My first and only escape room in was in San Juan, Puerto Rico. It had 3 different themed rooms and my friend group (there were 6 of us) chose a jail based around the 1970s in the Caribbean, probs something related to dictatorship & we were incarcerated unjustly by first world standards. The narrative was that a past inmate was incarcerated for fighting a corrupt government. He orchestrated an escape plan, but was later sentenced to death and planted his journal filled with poetic clues to find tools and padlock combinations to make it easier for the next inmates in his unfortunate situation to escape. We were all together in a room and inside a cell (about 10/10ft cell & 10/20ft room. unrealistic, but I didn’t pay attention to that because it was so damn fun). There was a metallic toilet (probably so it can’t be leveraged by the inmates. It had a locked maintenance door on the back we had to open to find one piece of a metal pipe), a wooden booth with bedding ontop & a trap door (where the locked boxes were hidden), a poster on one wall (part of a puzzle), scratch marks counting days (part of a puzzle), a painting on another wall (part of a puzzle) & a fan with numbers painted on each blade. The locked boxes had locks with 4 digit codes & we found the journal to decipher the right number combinations for the locks based on numbers we’d find written on the objects & markings in the room. We found a UV flashlight in one of the boxes to search for invisible numbers written in tattered books for the rest of the locks and slowly piece together a long L shaped pipe (probably the reason why the toilet didn’t work) to reach the key to the cell on a key hanger on the other side of a pillar that we could only see by using a mirror on the far wall. Just outside the cell was a desk with a computer, a calendar on the wall, documents in a locked cabinet & a chess set with pre-placed pieces (requiring the order of named pieces matched to their placement on the board to decipher the 4 digits) who’s clues we had to piece together to unlock the door to the room itself. We only managed to decipher half of the desk’s clues before the 40min ran out. The whole time we had people looking at each item in the room, looking for patterns to figure out if it clued toward digits or was a distraction and one person reading the journal (only 2 pages worth of entries on important *dated* events throughout his incarceration, his backstory & some poetry). The reader would take turns with each person, trying to match information to clues in the room & then trying the 4 digits on each locked box until one opens & that puzzle gets discarded. We also had a radio the GM gave us so we could ask for 3 hints, each time she would ask which puzzles we had done and would give us very useful hints about where we could look or what part of the journal corresponded to what clue in the room so we wouldn’t have to try every possibility) Some of the less believable ones can be explained by saying he found a way to obtain the items needed for the escape (the lock boxes, locks & the flashlight) & found the codes for the locks used on the guards’ desk. He then searched for pre-existing documents and items (perhaps the chess set belongs to the guard, who just leaves it there & he took advantage of it) as clues to hint at the number combinations in his journal without it being obvious if the guards ever check it. If you can’t tell, I loved it despite it being relatively low budget cuz it just looked like an old colonial jail repurposed by a modern, corrupt & stingy government. Highly accurate for the Caribbean XD (I laugh to not cry). It was also like $20 per person
@sophiad.5820
@sophiad.5820 2 года назад
I was once at a volcano-themed escape room. At one point we were working on a letter lock and all of a sudden the "volcano" made a loud roaring noise, and I was startled and dropped the lock...and it shattered into several pieces. The GM came in with a look of great exasperation and the whole game stopped while he put it back together. 😂
@flocabGD
@flocabGD 2 года назад
I once did an escape room that had a broken puzzle. Me and my friends spent 30 minutes trying to solve this puzzle, but nothing we did worked. Once we were done, the gamemaster tried to show us the correct solution to the puzzle (which ended being the first thing we tried when we found the puzzle), then blamed us for breaking it once they realized it didn't work.
@Jerbear1022
@Jerbear1022 2 года назад
The build to your budget is so incredibly true. We've seen indie films become fantastic by knowing what they have to work with and leaning into strengths. I've gone to two both in my town of Duluth, MN and they were themed perfectly as it was after the college and the harbor.
@comeintotheforest
@comeintotheforest 2 года назад
Uffda
@Narflex
@Narflex 2 года назад
Oh fuck, we got some of those? I guess makes sense though, duluth is more touristy oriented. Their ain't much up here, so I guess I didn't expect much in the first place
@tonyflamingo3444
@tonyflamingo3444 2 года назад
@@Narflex Hell they're everywhere even in the Duluth down in Georgia
@jokerisinthememe5852
@jokerisinthememe5852 2 года назад
A while back, I went to an escape room in Fort Worth called The Hidden Chambers (specifically the Edgar Allen Poe Adventure) and it was one of the best experiences I’ve ever had. My group completed it with two minutes on the clock.
@brookb6488
@brookb6488 2 года назад
my favorite ever escape room was in 7th grade, when our whole class was stressed bc of school, so instead of taking a test on "The Hound of the Baskervilles", we convinced our teacher to let us split up into groups and make our own escape rooms in the spare classroom next door. You needed a surface understanding of the book to finish the room, and it was a fun challenge to create a room that could be set up/ cleaned out in under 5 minutes. The added bonus was that we all got 100s on that project.
@commander_frog
@commander_frog 2 года назад
Pro tip, if you have a panic attack most escape rooms will let you leave
@reperendic8022
@reperendic8022 2 года назад
Most?
@Gubber
@Gubber 2 года назад
solved it!
@parmesan3638
@parmesan3638 2 года назад
You’re allowed to leave at any time. You’re not actually trapped
@misham6547
@misham6547 2 года назад
@@parmesan3638 no you are
@legendarygary2744
@legendarygary2744 2 года назад
Additional pro tip: Spice up your panic attacks with a harmonica.
@Novestador
@Novestador 2 года назад
As a member of the Raccoon City Police Department, all of these scenarios seem completely plausible.
@doctaco3462
@doctaco3462 2 года назад
A Resident Evil themed room would be amazing
@IstasPumaNevada
@IstasPumaNevada 2 года назад
@@doctaco3462 Bio-Hazard?!?
@soggybreadman4035
@soggybreadman4035 2 года назад
An escape room ran by a game master who sounds like Whesker would be awesome.
@PlayerZeroStart
@PlayerZeroStart 2 года назад
@@doctaco3462 It'd take a fuck ton of money so it'd never happen, but imagine if there was just a full recreation of the RCPD building that was an escape room. God that sounds like it'd be sick.
@chickensoup1807
@chickensoup1807 2 года назад
When he was describing the serial killer room i legit thought of resident evil
@lily-hazy8823
@lily-hazy8823 2 года назад
They should level up by making "choose your own adventure" versions of escape rooms. Like when you solve the final clue of the room, two doors open up, each leading to different scenarios with different risks and you have to decide as a group which one to go to. Takes more space to do but also could be a great premium service.
@madolinwolfe7767
@madolinwolfe7767 2 года назад
I was toying with the idea of doing a competitive room. Two people or two teams of people would be solving different sets of puzzles from each other and periodically (depending on the puzzle solved) you would either get materials to help yourself/hinder the other team or a different side to the same story. This would allow for replayability of the same room by choosing which team/side you were on at the beginning. If you combined that with your choose your own adventure idea, you could essentially have one room with four endings to the story.
@chrysasouli8549
@chrysasouli8549 2 года назад
i was in an escape room last week and i can say my experience over the years hasn't included most of these problems but i do live in a country/town that doesn't have many escape rooms so i can say you're right this might be a problem stemming for oversaturation
@jaysee243
@jaysee243 2 года назад
I went to an Escape room once, where in the last puzzle we had to convert a specific color combination into numbers with the help of a note written on the first page of a book we had to skim through for another puzzle. But even though we were certain, that we had the correct colors and had translated them correcly according to the note we found that explicitly said: colors -> numbers, we couldn't solve the puzzle. After some time the game master came in, because he wondered why we were stuck at this fairly simple puzzle, after we had speed run most of the escape room. Turns out, the group before us had left the note with the wrong instructions on how to convert the colors. Ruined the whole experience.
@riblathannamarbh7340
@riblathannamarbh7340 2 года назад
I didn't experience it myself, but I thought about a solution to that Egyptian theme room that was using English and mismatched locks. I was thinking that a group of Grave Robbers had reached the tomb (assuming it is a tomb) before your group of archeologists or criminal investigators, and placed a bunch of locks and puzzles to keep anyone else out. They did this to buy time so that they may get whatever equipment they needed to remove the treasure inside. Your goal is to unlock all of the locks to get the artifact, or incriminating evidence on the group before they return. Also, to the possible questions as to why there are clues left behind and hints can be given is that there is a traitor or a mole in the group of grave robbers that left some clues behind an gives hints when called. The mole can only give a few hints as to not expose themselves. A little fun extra story to get people to try a second time even if succeed, is that if all the hints are used, the mole is exposed and is killed by the grave robbers. Though the mole has to be likable enough that the group would feel bad about getting him killed.
@Felipemelazzi
@Felipemelazzi 2 года назад
👏👏👏👏
@unliving_ball_of_gas
@unliving_ball_of_gas 2 года назад
This needs a reply from Austin
@yeon_ster
@yeon_ster 2 года назад
This is a really good twist on the Egypt themed rooms. My only criticism would be as to why the grave robbers would even leave puzzles that are possible. Nonetheless, pretty good story :)
@Dyanosis
@Dyanosis 9 месяцев назад
We played one that was actually interesting - you're prisoners who are in jail and you have to get yourself out, namely by figuring out how to get things that are outside to you. Or throwing things to the other prisoners through your bars. It was cool.
@glimby
@glimby 2 года назад
I did one escape room that was super creative, it was a generic prison setting, but it started off with the group split up into 2 cells, and having to work together to pass information/keys through the walls, after escaping it turned into this sort of sewer crawl where you have to find your way out of the prison before the "warden caught you". it was super fun
@nonameless2
@nonameless2 2 года назад
You can make an awesome escape room with a shed. The best escape room I've ever done was in 2 rickety sheds outside a straw maze in Idaho. It was freezing and it added to the ambiance. We only had 10 minutes and we had to work together between sheds. It wasn't elaborate, but the puzzles were good and they made the theme match the crap location
@johnsmith7303
@johnsmith7303 2 года назад
I always enjoyed the rooms designed for large groups where it was likely that you’d have at least one person with some sort of niche skillset or knowledge. Having someone good at wordplay, math, geography, etc. There was one room I played that covered a wide range of topics and it was the best time I’ve ever had.
@kori228
@kori228 2 года назад
Like real-life Cicada3301 challenges, would be cool. Gotta use this linguistics degree somewhere lol. One of the questions in the Trivia Murder Party minigame in the Jackbox pack was something along the lines of "Which of these is a Romance language", which I immediately knew from linguistics. Only time I felt genuinely surprised and could actually answer with confidence.
@duck1sgood
@duck1sgood 2 года назад
mfw in order to make decent escape room in his eye must be not easy not hard not including maths or colors not made with English words or a clue on a paper also have to be new and pioneering and fits the theme in all aspects including the color on the padlock and their respective lock style
@DoglinsShadow
@DoglinsShadow 2 года назад
When I stayed in an escape room there was no narrative. And that made the random jumble of puzzles quite engaging. These narratives sound quite ridiculous. The narrative at my escape room was “you’re trapped, can you get out?” And then there was weird stuff that later turned out to be a story. It was Cool.
@Leron...
@Leron... 2 года назад
My worst escape room experience is a culmination of most of your points... The premise was that a board game inventor had gone mad and locked us in his trap-filled mansion. There were 7 of us, my wife and I started locked in a bathroom and the other 5 were locked in the parlor. We needed to pass clues back and forth under the door in order to open the lock between us. My wife and I had solved all of our clues and were just trapped waiting for the other 5 to solve theirs to get the second half of the combination... To make matters worse, once we got into the final room (the kitchen), there was a scrabble board on the kitchen table with tiles glued down to it. A note was next to the board which straight up read: "To get the final key, you'll need to unlock the fridge. The combination to that lock is the sum of points for the horizontal scrabble words plus the vertical scrabble words." We had to intuitively know where the double letter/word spaces were to calculate that into our counts. we lost count so many times. A good 25 of our 60 minutes was spent counting scrabble tiles. it was awful.
@jimmyflores9235
@jimmyflores9235 2 года назад
The issue with having custom locks is that players frequently break them, so using inexpensive locks is usually the better option. My sister works in an escape room and answered a similar complaint i made. Biggest problems that these franchises have is with players breaking props. It's a big problem
@shoyrushoyru
@shoyrushoyru 2 года назад
Yeah and that ties right into modern locks being easily identifiable so you can know that’s what you need to do instead of trying to pry something open elsewhere not because you are an ape, but because you don’t know if it’s part of the game or not. The imagination is impressive and people will think all sorts of things are possibly part of the game so their attention has to be narrowed down for convenience and potential room damage. It’s just unfortunate that the thematic atmosphere of the room may suffer for it in setups without extreme well thought-out added creativity.
@accountid9681
@accountid9681 2 года назад
Then again using inexpensive locks may cheapen the experience for the guests expecting to be immersed in the world, therefore lowering the return rate.
@jimmyflores9235
@jimmyflores9235 2 года назад
@@accountid9681 having specific locks won't ruin the immersion compared to having good props, decorations, acting, and setting the scene. Another problem with having specially decorated locks, is that they are actually more likely to break because people are unfamiliar with them. It's just too expensive
@Ventorath
@Ventorath 2 года назад
I feel like an easy compromise is simply to paint the exterior of the standard locks in some way. They don't need to be neon green or blatantly brand new shiny straight from the store metallic.
@jimmyflores9235
@jimmyflores9235 2 года назад
@@Ventorath I mean, painting them a little won't hurt, as long as they are identifiable by the examples of locks presented by the game master at the beginning of the escape room game.
@drakesavory2019
@drakesavory2019 2 года назад
Here's one: obscure, non-intuitive puzzle does not equal hard puzzle. I was in one room where we were stuck on one step (another failure of linear rooms) where the correct step was to hug a teddy bear. ???
@TuesdaysArt
@TuesdaysArt 2 года назад
Like I get the teddy bear thing in theory, but being someone who would be hesitant to touch anything not essential to the puzzle out of fear of damaging something, I could see how someone would get stuck.
@djmurray6237
@djmurray6237 2 года назад
You could do an obscure puzzle, but youd need a lot of hints.
@bobthebox2993
@bobthebox2993 2 года назад
I love the escape room near me. I live in flanders and the theme of the escape room is 'flanders fields' you have to break into a machine gun nest accros a river, place explosive charges and blow it up. One of the rules was that, when you are at the other side of the river, you can only whisper to make sure you don't alert the Germans. It's based on a real mission that took place during the war and the room was recreated to look similar to what the situation looked like back then. Best room I've done so far
@SecretlyMikeYoung
@SecretlyMikeYoung 2 года назад
We did one where we were supposed to find our great aunt's treasure. They had one clue to a late puzzle just sitting out; with that, we skipped about half the room. According to the owner, "most people don't notice it." Sigh.
@itzac
@itzac Год назад
You can get away with something like that only if there's no obvious relationship between the solution and the puzzle until you reveal it later. But it's usually better to just hide the puzzle or the solution until the right time. The opposite is true, too. We had a door in one room that just didn't lock. About 50% of teams needed a hint to just open the door. Another 10% thought they were being clever by reaching through bars in the door and opening it from the other side. Eventually I just installed a lock and put a key in the room.
@destinyjewel2588
@destinyjewel2588 2 года назад
The first escape room I went with was a spy theme. It was rather immersive and seemed to be good. Though we barely got any progress for like 30 minutes. None of us realized we had to pull at a fake outlet to get a key until someone was crazy enough to do it. This would have been neat except the warning contract said to not to touch outlets. We nearly got out afterwards but at that point we wasted so much time looking for that key that we didn't have enough time to get everything.
@lightedtwice
@lightedtwice 2 года назад
One time I went to an escape. The plot was simple, you stuck in pyramid, escape before it collapses in an hour. The escape room was divided into 3 rooms. The first one was dark and to open the door we needed to put on runes in an order, while playing with flashlights, keys and chests. The second room had 4 artifacts, 4 different puzzles with filling a tube with sand, controlling marble machinery, going back into the dark room with a different cipher and colours puzzles. It was incredibly fun as the final room was a tomb with a lazer puzzle and pointing them to eyes. It was really fun, even if it wasnt the best.
@ickabobroe
@ickabobroe 2 года назад
The best one I’ve ever been to was inspired by the original Saw movie, and had such a great twist where once you think you’ve beat it, the room switches to a black light and has puzzles that you never would’ve been able to see until you hit that point, it was so much fun
@flower2706
@flower2706 2 года назад
our friends and i tried an ancient egypt escape room on halloween, it was AMAZING. it was well decorated with so many artifacts and the entire floor was covered in sand. the walls were “sandstone” and it had 3 sub-levels, each decorated beautifully as well. pretty cheap too, 120 for 4 people.
@archivushka
@archivushka 2 года назад
LPL: this lock is so simple, I can open it with my mind
@Soccer14Fan
@Soccer14Fan 2 года назад
Let’s see 1 is binding…
@legendarygary2744
@legendarygary2744 2 года назад
Halfway through this I got to thinking it would be fun to see the LPL destroy an escape room in a matter of minutes.
@Felipemelazzi
@Felipemelazzi 2 года назад
@@legendarygary2744 I thought the exact same 😂 I wish he would do a video about it. Especially if it were a BAD frustrating one and he'd get a unbeatable speed record.
@kaloraan7987
@kaloraan7987 2 года назад
The first and only escape room experience I had was pretty uninspiring. It suffered from a little bit of all of these problems, but the main thing that seemed to hinder it was that you could skip parts of the room entirely. Like, you didn’t have to complete step one to start step four. So we were on step four before we even finished step two. Not unfun, just didn’t inspire me to want to go to more.
@Liggliluff
@Liggliluff 2 года назад
Although one idea is that you can solve a puzzle in multiple ways, or that there are multiple puzzles giving the same result. For example, an advanced puzzle could skip you forward faster, or do multiple easier ones.
@zmaj12321
@zmaj12321 2 года назад
@@Liggliluff The problem with that sort of design structure is that it often leaves a lot of loose ends. "What are the point of these things that we figured out if they don't do anything??"
@jenniferfonfaratacticalesc3233
@jenniferfonfaratacticalesc3233 2 года назад
Find a highly recommended room and try again. 😢 You Rav into a subbar puzzle. Sucks.
@TheSecondVersion
@TheSecondVersion 2 года назад
I heard that for 4-digit combinations where each digit is a separate puzzle, some people just solve for the first two digits and then use brute-force to get the last 2
@kentslocum
@kentslocum 2 года назад
I agree that the best approach is to tailor the story to the space and budget. Say you only have access to a very boring office space with white walls and fluorescent lighting. Then deck it out like an actual office--a water cooler, some cubicles, a computer, and a broken printer. Printing clues on laminated paper won't seem out of place, and writing clues on a whiteboard will be fine, too. But locks will seem out place. So less of an escape room and more of a mystery room.
@SageGrey2319
@SageGrey2319 2 года назад
This put into words exactly how I feel about escape rooms! My worst escape room was the last one I went to. My partner and I have been doing rooms for 4 years together, often playing just the 2 of us. We've done over 100 rooms. This room... I rate it -20/10. They really had to work at being bad. It starts out with one of the owners reading you a loooong story related to the room you're going to be in. Then a different game master (who remains with you the entire time) takes you to the room. The one we played had 3 room sections and we were told we get 35 min in the 1st room, 30 in the 2nd, and 15 min in the last. If we don't finish the previous room, we still move forward. Im thinking "okay, weird but different , maybe they'll make it work". Then we start "playing"... it's just me, my partner, and a friend. I've brought my infant along (not the first time I've brought him to a game) mostly cause it was a last minute decision to go play a room, but we've won rooms with him in a carrier on me before so- not a big deal. While looking around for clues in a very dark room (with not so great mini head lamps) we can't find anything. I do what I normally do when I get into a room: out loud I start listing the different locks I see so that we know what we might be looking for. I give up about halfway through. There are probably 20+ locks in that room alone. And we find out very quickly that the "answers" are all random words/dates semi related to the story we were read at the beginning- a story that was no where to be found in the room. I quickly got tired and annoyed and did not hold back my snark when the gm starting acting like we should know the answers off the top of our heads. I definitely looked like a Karen while holding my child and telling the attendant "I don't know what years jack the ripper killed his victims. Yes I understand it was the same years so and so went abroad. But no where in this room do we have that information!" I'm pretty sure I was near growling when her response was "Do you want another math equation as your 'hint'". The rooms got progressively worse and at one point the game Master even says "oh, this one you can't do without my help", then proceeds to make up riddles for us to answer, then flip the numbers to get the code. Except if you flip the numbers completely you actually get the wrong code- you had to just flip the order you got the numbers in. 🙄 and I cannot reiterate enough that the answers were almost always no where in the room. Sometimes, the answers could be found by figuring out a riddle, and then having to make that word into a 5 letter word to fit the lock. For example "Philadelphia" had to become "Phili" (which just made no sense in my mind, at least do phily and get rid of one of the l's in philly. Why fully change it?). Since there were so many locks, the moment we got a combo we thought would fit, we had to try it on ALL the locks of that type. Nothing told you which combo went to which lock. And the game was very linear, so until you opened the next lock you had no guesses what the others could be. Even though even when you did get the new info, it was still a lot of just guessing what the person's name who was one of the 20+ victims named in the story was, because why would you remember all of that info. Most of it was all just a history lesson rehash if the story we had been told, with the chance to shock (for real- actually, physically shock) your friends in an electric chair if you lost. We opted out, though we did lose, and thank goodness I brought the baby because they acted like he was the only reason they weren't going to force us to shock each other. We found out after that the reason they have time limits on the sections of the game were so that they could run it with 3 different teams at the same exact time. The semi funny ending is that they had a little free gift box promo for Halloween, and if you happened to get one with a gold coin inside then you could play one of their other rooms for free. Mine had the gold coin in it. I'm keeping it as a momento to never go back- even for free it's just a waste of time. Sorry for the rant! Tl;Dr The last escape room I did really sucked and even a free pass couldn't bring me back there
@Seanderson3
@Seanderson3 2 года назад
Worst and only escape room experience: We were thrown into a room with a five minute timer and the instructions were played over a low budget intercom by a guy speaking in an old western accent at the speed of an auctioneer. We failed.
@onemansvoice9132
@onemansvoice9132 2 года назад
5 minutes
@Watchdog_McCoy_5.7x28
@Watchdog_McCoy_5.7x28 2 года назад
How about the past 2 years of trying to escape your own house due to government tyranny?
@onemansvoice9132
@onemansvoice9132 2 года назад
@@Watchdog_McCoy_5.7x28 You can leave your house that's clear by what happened at the capitol
@the18thdoctor3
@the18thdoctor3 2 года назад
@@Watchdog_McCoy_5.7x28 lmao your parents' curfew isn't "government tyranny"
@Platitudinous9000
@Platitudinous9000 2 года назад
I've appreciated the difficulty of good escape room design since I saw the People Make Games video on them, and that of making good puzzles from GMTK's puzzle video. Basically I oughta give game design an honest try just to understand how good the pros are at it
@3nertia
@3nertia 2 года назад
You should! And I bet you that, in the process, you come to understand just how *good* you are at :)
@wigoow1206
@wigoow1206 2 года назад
I love the idea of an escape room, but I've never been to a good one and at this point I'm not sure if I want to keep trying. I have encountered almost every problem you mentioned from bad design to bad GMs. The worst one was a 14qm cellar room with a Wild West theme. The GM didn't give us hints but downright told us the solution to multiple locks. The puzzles didn't fit the theme at all. The final one was literally a Kindergarten labyrinth on a printed piece of paper which killed any pacing the game had left. Speaking of the pacing: Somewhere towards the end we were given a small pistol that shot tiny plastic balls. The GM has kinda hyped this beforehand and told us we should call her when we find it (thanks for the spoiler btw). We than had to take turns firing at a small target. That doesn't sound to bad, does it? Thing is, it had nothing to do with any puzzle. The GM just added our scores from the target together, told us how many points we made and wrote it on the final 'You made it in X time' - Certificate. It was kinda hilarious in hindsight.
@Darkslide632
@Darkslide632 6 месяцев назад
We're in the middle of building our second room and the lengthiest part of the process has been addressing virtually every issue you talked about. Spot on!
Далее
Why Is Early Video Game Voice Acting So Terrible?
13:38
I Made A $100,000 Escape Room!!
50:51
Просмотров 2,3 млн
Why You Should Always Help Others ❤️
00:40
Просмотров 3,1 млн
ГЕНИИ МАРКЕТИНГА 😂
00:35
Просмотров 1,9 млн
🎙Пою Вживую!
2:59:56
Просмотров 1,2 млн
i tried to paint the mona lisa in a day.
18:10
Просмотров 148 тыс.
The Missouri Town Overrun By Deadly Cobras
29:17
Просмотров 1 млн
Behind-the-scenes at a World Class Escape Room
13:06
Просмотров 167 тыс.
My new book was a financial disaster. What happened?
10:54
REALLY WEIRD HISTORY: The Emperor of the United States
13:17
10 HARDEST Puzzles in Games You Definitely GOOGLED
15:12
A Solid 20 Minutes of Useless Information
21:56
Просмотров 7 млн
How These Puzzles Deceive You
15:36
Просмотров 348 тыс.
Erasing My Awful Book From The History of the Internet
14:08
The Missouri Ghost Town Poisoned By Toxic Waste
19:47