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ESCAPE THE MALICE TRAP! Fix these MISTAKES holding you back! | Warhammer 40k: DARKTIDE 

Ryken XIV
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With the change to crafting material quantities massively increasing in the higher difficulties, its no surprise that an influx of "new" players will be trying their hand at moving up in the difficulty ladder from Malice. However, mistakes theat were unpunished in Malice are not so easily forgiven in Heresy and Damnation.
In this video, we'll identify the top 10 most common mistakes made by players stuck in the Malice trap and how to correct them if they want to start playing with confidence in the higher difficulties to farm better rewards and materials!
Timestamps:
0:00 Intro
0:38 Fundamentals
1:15 Melee Combat
1:55 Situational Awareness
2:50 Target Prioritization
4:13 STICK TOGETHER
4:47 Impatience
5:42 Retreating
6:25 Tunnel Vision
6:58 Class Understanding
8:05 Growth
Background music:
"Sappheiros - Dawn" is under a Creative Commons license (CC BY 3.0)
/ sappheiros
Music promoted by BreakingCopyright: bit.ly/dawn-song
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#darktide #darktideguide #darktidemalice #darktidegameplay

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25 июл 2024

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Комментарии : 226   
@Koshzor
@Koshzor Год назад
Malice is a nice place to relax. For example assassination missions can easily be finished in 10-15 minutes, while Damnation HI could take 50 or more if you'll catch infinite horde bug.
@rykenxiv
@rykenxiv Год назад
Funnily enough, I often find more often than not, Damnation is more relaxing because I don't have juggle or pick up the slack of my teammates as much. Literally just came out of a Malice mission and I had to save at any given time 2 of my teammates... I guess that's what the video is for!
@notwhatitwasbefore
@notwhatitwasbefore Год назад
@@rykenxiv Great video. I agree much of the time playing damnation is somehow easier/less painful because generally everyone knows what to do and how to do it so its just a question of doing it but on malice (and heresy more so) it can require a lot of saving people from situations they shouldn't be in. to put it fairly as I was very much in that camp when I first played. One sugestion for players wishing to improve in addition to this excellent list would be to experiment with another playstlye. I play veteran and zealot so learnt close and near combat fairly well but it wasn't until I played Psyker a few things really clicked about placement, defence and situational awareness because a psyker without those is waiting for respawn.
@wingnutmcmoomoo494
@wingnutmcmoomoo494 Год назад
honestly I find most damnations take closer to half an hour, i've never been stuck in an infinite horde ever but i'm also very used to tide games and came from way too much time playing cata so i find moving through the "infinite hordes" (they aren't infinite they just pull ambient spawns and if you clear them too slow you'll start to overlap events) to be perfectly doable. I think more players need to practice more on heresy first
@grazzer88
@grazzer88 Год назад
@@rykenxiv Damnation pugs are way worse than Malice pugs. Malice pugs are usually level 30 people farming contracts missions ASAP because you can complete an assassination mission in 7-8 minutes. It's people way over qualified and geared to even by on those missions. Damnation pugs are full of people biting off more than they can chew. At least on Malice you can leave someone to run off on their own and expect them to actually come back alive despite fighting off several specialists. On Damnation if someone wonders off, they're not coming back. I play Malice when i'm experimenting with off meta builds to see if i'd enjoy them, then take them into Damnation when i'm confident with them. Or as i mentioned earlier, i'm speed running some missions for my weekly contracts to get the bonus for completing all of them.
@Koshzor
@Koshzor Год назад
@@wingnutmcmoomoo494 "infinite horde" is what I call it and it isn't pulling random mob groups - it actually spawn new mobs again and again. Happened 2 times with me after interrogation event. Infested trash just keep spawning and you have infinite flow of them from a door. As you move forward - they move with you and your squad is constantly pressured from behind.
@stepheng618
@stepheng618 Год назад
The biggest issue I find is suboptimal positioning. Fighting a horde in the open instead of using choke points. Also knowing when to hunker down and when to push forward.
@rykenxiv
@rykenxiv Год назад
Absolutely agree! Its enough that enemies will try and force you out of position, but to do it to yourself just makes the mission that much harder. Knowing when to fall back and take advantage of a choke is something I rarely see pubs but is one way to easily increase the success of surviving an encounter - it's definitely something for everyone to learn!
@saunshilu
@saunshilu 11 месяцев назад
best technique i can recommend is when fighting a horde in the open is keep an eye out for the swoosh sound to tell you your about to get hit, and deal with the horde as you move from side to side to emulate fighting against a wall, also a keen understanding of how your weapon functions best in engagements
@Draliseth
@Draliseth 8 месяцев назад
If only this game had a driller.
@BwCquigley
@BwCquigley 7 месяцев назад
​@@DralisethROCK AND STONE!
@mattvoelker241
@mattvoelker241 Год назад
For the love of god, tag things. It makes it so much easier for the ranged players to see them when they're highlighted, and you can even use tagging to spot things like ragers and shotgunners inside a large group. Been through so many missions where i was the only one tagging.
@rykenxiv
@rykenxiv Год назад
Indeed! it baffles me why people don't tag - its free information and helps you know what to prioritize!
@ShiningDarknes
@ShiningDarknes Год назад
@@rykenxiv I know exactly why: people don't want their kills taken. You tag an enemy you are rushing towards and a good teammate will naturally swing to it and start balsting if they are unoccupied (which is good) but some people have egos and just want kills instead of wins.
@justanaverageferret
@justanaverageferret 8 месяцев назад
As a newer player it amazed me how easy a game was when we had a vet spamming his tag button on anything that wasn't a scab basically. We were able to just rip through specials so fast it made me really tag more when I remember to
@thomasparkin259
@thomasparkin259 8 месяцев назад
I quite like how kills don't really matter in Darktide. It doesn't matter who kills what, even just distracting or slowing foes can be a vital contribution.
@giannissyriotis5222
@giannissyriotis5222 8 месяцев назад
Not only that friend but i have been in almost 90 percent of the missions be the only one with the psyker to cover our backs,everyone else is rushing forward for resources not noticing the hordes that charge us and i can do only much to hold my ground. Also many players wont let you gather resources when you are able to.
@cattysplat
@cattysplat Год назад
Malice is my safe space for fun gameplay. I don't have to confront my lack of skill whilst also guaranteeing a map clear that isn't a complete walkover. Had the same thing in Vermintide 2 on Champion. Harder difficulties require you to be sweating hard all the time, use boring limited meta weapons and build, stick to teammates like scared children unable to explore, forced to communicate or fail, feels like I'm just too old to be fast enough dodging all the time or care enough for the minor reward increase.
@rykenxiv
@rykenxiv Год назад
I agree with Malice being a chill place to relax and enjoy (compared to everything else above where you'll need to start paying attention) but at the end of the day, I think as long as you aren't making everyone else's life harder, if fine to play how you feel (but still be considerate and have the team in mind since this is a coop game after all)
@jefferywoods1051
@jefferywoods1051 7 месяцев назад
I play nothing but damnation/auric and you can easily squeeze most builds in there, you just gotta make sure your teammates aren't griefing. (and that you aren't either, pick the build for the job.)
@J.B.1982
@J.B.1982 19 часов назад
I’m with you. And not having at least one other player in the headphones makes high difficulties that much harder. If I had a full team, even damnation would be more relaxed.
@Acesahn
@Acesahn Год назад
One big thing to note with target prioritization - The trash mobs. Do you know how many times people take hits because everyone ceases to see the trash mobs and see only the elite or special? If your team can handle the elite make sure to keep the trash from swarming them or you!
@rykenxiv
@rykenxiv Год назад
Yes! Keep enemies off your team is such a crucial thing to do! Sometimes it feels so disappointing that I spend the game keeping things off my team but no one does the same for me :( If your Psyker is covering you, who is covering the Psyker?
@CAWC971
@CAWC971 7 месяцев назад
@@rykenxiv I feel you with that Psyker part :(
@1999worldjacob
@1999worldjacob 6 месяцев назад
Here I am as a shield ogryn who can solo an entire horde of shit mobs only to have to kill gunners 1 by 1 with my kick back because the 3 veterans on my team refuse to kill the shooters. Bullets are an ogryns only weakness
@Peter-6233
@Peter-6233 7 месяцев назад
First 2 threats: when you wanna feel like doom slayer Malice: Casual fun with da boiz Heresy: heating up Damnation: a challenge. Auric Maelstorm: *ABANDON ALL HOPE ALL YE WHO ENTER*
@turkumies7799
@turkumies7799 7 месяцев назад
Auric Maelstrom = traditional tryhard breakfast
@gagekieffer772
@gagekieffer772 8 месяцев назад
learning to grow as a person is just generally good life advice. I've learned a lot more about many topics by understanding that I in fact don't know nearly as much as I think I do and wanting to learn and grow.
@biblequotesdaily6618
@biblequotesdaily6618 Год назад
as a vermintide 2 veteran, honestly the only thing keeping me from the higher difficulties is the lack of a cohesive team and MOSTLY my gear
@christopherjones7191
@christopherjones7191 8 месяцев назад
Kerillion is off on the other side of the map and goes down.
@Acesahn
@Acesahn Год назад
1. Sharpshooters please shoot the shooters. Your power sword is cool and all but while you're blue balling the Zealot everyones getting shot to death. 2. Zealots stick with the group. Stop playing like a psychopath, you're not as tough as you think. 3. Psykers use BB more or use BB less. Watch your rear, your staff gives you tunnel vision. 4. Ogryn Nothing, you're the Emperor's perfect little angel.
@Freakluke274
@Freakluke274 Год назад
The Sharpsoohter thing i find most annoying, but i have to admit that as a zealot player i have to admit that it happens to often that i rush in without thinking because it is fun if it works. If it works....
@rykenxiv
@rykenxiv Год назад
I really enjoy it when the preachers on my team have the same purpose as my sharpshooter but in melee - they see shooters as prime targets and rush into them, locking them all in melee (most of the time) and go ham on them. Then whatever that isn't tied into melee, I can take out and cover them.
@braisedtoast9002
@braisedtoast9002 Год назад
Ogryn shield players need to not endlessly block for no reason.
@cousinzeke4888
@cousinzeke4888 Год назад
Ogryns: get out of the way you big fat fucking wall.
@connorparfrey9191
@connorparfrey9191 Год назад
​@Braised Toast what if the ogryn is blocking shots so one can rez in relative safety And still get told it's pointless to bring the shield
@FaIIout
@FaIIout 8 месяцев назад
The amount of people I see running past a health station and not healing is insane. I even type in chat for them to heal and they look at me and run off. Or I ask them to put their ammo crate down when the team needs ammo and they don’t do it
@ddd09ish1
@ddd09ish1 7 месяцев назад
Bro for real
@flynnmayne2055
@flynnmayne2055 4 месяца назад
I dont understand the refusal to heal, there is absolutely no benefit to you or your team.
@generic_tough_guy.4830
@generic_tough_guy.4830 День назад
​@@flynnmayne2055 I don't as a zealot unless I'm really low cuz I get buffs from martyrdom. Combine full build martyrdom with my ultra bleeding combat knife I shred everything at lightning speeds.
@DirtyHairy1
@DirtyHairy1 Год назад
It's reported that few players are active in this game due to the release backlash, but my experience is currently, when you get matched up, ppl quite well know what to do. "Weak games make strong communities" :P
@rykenxiv
@rykenxiv Год назад
Haha, that quote couldn't be more true! Looking at you Vermintide 1 and 2!
@cattysplat
@cattysplat Год назад
When they stop playing thought, the game will be even more dead. You need constant new players to keep multiplayer games alive.
@Emrirwastaken
@Emrirwastaken 8 месяцев назад
​@@cattysplatTitanfall 2 😢
@lowlydovahkiin8084
@lowlydovahkiin8084 6 месяцев назад
TF2 has a similar issue, but it's negligent devs and a wonderfully made game.
@ShiningDarknes
@ShiningDarknes Год назад
Pro tip for chain weapon special attacks: You can, if fact, cancel the attack animation by blocking and you can, in fact, strafe and even dodge while the animation plays. This lets you be far more liberal with you application of the quite high damage the rev puts out without taking hits in return (and apply bloodletting bleed stacks), especially on the evicerator.
@adamhebert5365
@adamhebert5365 Год назад
Awesome content! And very funny quips from Isaac. Really wish the Psykers and Veterans I get paired with would watch this video. So many times veterans are shooting Melee enemies preventing me from getting the crits I need or Psyker’s babysitting with trauma staff at my feet so I can’t see anything or kill anything. All the while getting peeled by ranged enemies.
@rykenxiv
@rykenxiv Год назад
Thanks for watching! Glad you enjoyed having Issac around! I feel you - it's painful to have people on the team actively make your life more difficult than it has to be...
@lordbrobert1884
@lordbrobert1884 7 месяцев назад
I've been a bit frustrated because I'm stuck in a loop where I can't seem to win a single run on malice, but I never ever lose on uprising. I lost 7 rounds in a row before I had to just put it down for the day. Thanks for the tips, definitely need to be considering the blocking and pushing mechanic more.
@justanaverageferret
@justanaverageferret 8 месяцев назад
Nice tips vid. Real good to find goingndown the rabbit hole of darktide vids to make myself a non hinderance to the more verteran players here. Was glad to find i did some of these a lot, out of habit from other games, like sticking with the team as i usually main supports in team shooters
@benjaminlehmann
@benjaminlehmann Год назад
Great vid. Keep them coming!
@TheAtomicWarrior
@TheAtomicWarrior Год назад
Those points you covered is exactly what i would say to a new player.
@common_cross
@common_cross Год назад
This is some of the first actually good advice I've heard regarding moment to moment mindsets.
@BobbuAlmighty
@BobbuAlmighty Год назад
Please keep making content your one of the only dark tide RU-vidrs I can listen to
@samturner6061
@samturner6061 7 месяцев назад
This video existing makes me feel proud just starting the game last week and im doing auric. veteran with parry sword and ag headhunter. most peoples problem with dealing low damage is they arent aiming for the head enough!
@rustybobdotca
@rustybobdotca Год назад
I actually had most of these problems not too long ago. Some might still be there to a small degree, but I have moved up the difficulty ladder. Just yesterday, I played 8 games on Heresy with my Ogryn, and beat every single mission. Me and my roommate, we're now playing Damnation pretty often, and I'd say we're probably around a 50-60% success rate on Damnation right now (when we've got all human players, it would be less with us two and two bots), with quite a few losses coming right near the end of the mission. I think what would be beneficial for some people who are stuck at malice, as well, is to play different classes. I started with Veteran, and I tended to just blast people all the time, and my melee skills sucked. Then I moved to Zealot, and improved my melee skills there, but eventually quit playing that class because I tended to just burn heretics the whole time, without any sense of how it affected the rest of my team. After that, I went back to the Veteran, and was a better overall player, but definitely wasn't all there for Damnation. So then I created an Ogryn, and I feel like playing with the Ogryn has substantially raised my skill level. I've been thinking about going back to my Veteran to see how I can play with him now, but I'm actually having a lot of fun learning with my Ogryn. I've found that certain classes, and certain builds, can lead to bad habits as well. With my veteran, my melee skills sucked. With my Zealot, I just used the flamethrower non-stop, and my teammates would often get choked that I kept tanking their frame rate. And when I tried using a full bleed build on my Ogryn, I got so focused on heavy swings with my power maul, that I would end up getting shot and knocked down, or I didn't clear enemies for my team with the light attack (and that would often get me knocked down as well), and I'd even wander off on my own sometimes to go club guys with a heavy swing, and end up getting knocked down. But after I changed up my Ogryn build, Heresy seems quite easy these days. And by going with the shield, and sticking in a coherency on Damnation, I'm starting to be quite successful on Damnation, with a class that most people seem to feel is the most difficult to use on Damnation.
@rykenxiv
@rykenxiv Год назад
Excellent point - getting a different perspective from how different classes function will give an idea on what their role is and a different perspective too!
@CAWC971
@CAWC971 7 месяцев назад
It's kinda natural for PvP players like myself, Know Thy Enemy. In any pvp game with multiple classes you want to know all of them, just like you'll learn everything about elites specialists etc in darktide, people should also know what other classes can do but since there is no pvp I won't play them, I'm just trying to note what others do/need, I know I'm helping with ammo as aPsyker cause I don't use any, I have a friend who plays zealot and ogryn and I often ask him what stuff do, also inspect players in the mourningstar to read talents
@leorobles9687
@leorobles9687 Год назад
Great video Bro! Keep it up!
@rykenxiv
@rykenxiv Год назад
Thank you for the support! I certainty will!
@soloshottie
@soloshottie 6 месяцев назад
I think the most important thing to mention in a video like this wasnt: the backstab and headshot sounds. situational awareness is important, as mwntioned numerous times in this video, but most games, and as such most players, rely on sight for that awareness. but the audio design, best signified by the backstab and headshot sounds that can be hard to know what they are if you arent paying attention, are integral to your situational awareness
@rchelipilot3581
@rchelipilot3581 Год назад
This should be required watching for everyone playing Darktide! The things I’ve seen . . .
@jmarks3980z
@jmarks3980z Год назад
Man I know you. . . Your terrible.
@rchelipilot3581
@rchelipilot3581 Год назад
@@jmarks3980z lol. I know. :/
@st.paddymad7085
@st.paddymad7085 8 месяцев назад
Just chipped my way out of Malice and into Heresy. The Beneficent Emperor has kept me going forward. UPDATE: I have embraced Damnation difficulty. It is not an easy task, but I stride on forward with might!
@MikeGcdi
@MikeGcdi 9 месяцев назад
It is staggering to me how many level 30s just split off and rush into mobs or patrols
@legessi
@legessi 8 месяцев назад
Did a heresy maelstrom last night with 2 zealots and a psyker. Me and the psyker would look up from clearing out a pack or mobs to see both zealots sprinting 100m away. Zealots, please, stop pushing forward past your support. Yes, I know you are quick and like bashing things in the face. Slow down.
@acephantom903
@acephantom903 7 месяцев назад
@@legessiFor me playing as a veteran, when I run low on ammo, my team likes to highlight the ammo and as soon as I grab it, I turn around and they are 500m away and the AI director tries to punish me from wandering away from the team by spawning disablers. Luckily I have played a LOT of L4D and can handle the disablers most of the time, but that makes me fall even farther behind and then they complain through chat I'm not helping when I've been asking them over voice to slow down.
@AngelRivera-wp9bg
@AngelRivera-wp9bg Год назад
Great reminders.Once mindless (berserker) everyone suffered but now aware and use basics like breathing. Stilllearni g from your videos.
@Pliskkenn
@Pliskkenn 6 месяцев назад
I got caught in the trap that as a Trauma Staff psyker I should just keep blasting and would often eat shit or pop myself, but I've started getting the hang of weaving in a block push just to give me room for way less peril. Thanks!
@pb4977
@pb4977 Год назад
Good insight. Also, Isaac tips are a very cool idea 🙂
@rykenxiv
@rykenxiv Год назад
Glad it was helpful!
@torbv
@torbv 5 месяцев назад
THAT WAS AN INCREDIBLE VIDEO I keep him im my favorites for future view. I have a terrible problem... some maps I fell completely lost hahaha when pops up a new objective or directions I pickup myself lost in the way I need to go ^^
@ws3457
@ws3457 7 месяцев назад
My ogryn's role is Horde Breaker and Team Revivalist and his title is "Last Thing Standing Before Defeat". But this is a video all players new to the game should watch. Can't tell you how many times I have seen team members split off into 3 different directions and then wonder why they get one-shotted by a sniper.
@attackmanatee02
@attackmanatee02 9 месяцев назад
Very, very helpful. Thank you. 90% of this game is kicking your own bad habits and having the discipline required to play tactically
@Ultraelectromagnetic
@Ultraelectromagnetic 17 дней назад
Tunnel vision is probably my biggest problem lol, I sometimes forget to heal / dont notice medicae stations because of the constant action and it ends up getting me killed. That and sometimes getting greedy on the offense, especially right after I think we turned a bad situation around only to run headfirst into a poxburster when I try to advance lmao.
@Tonseren
@Tonseren 6 месяцев назад
I want to get better at the game so I am looking at videos like this, so thank you for sharing, unfortunately, with a family and fulltime job, I dont think I will ever be that good but a lot of what you are saying I am already doing but I often get abandoned by the 3 others while holding the back :(
@seangallagher9435
@seangallagher9435 8 месяцев назад
Number nine is real important. I play veteran the most, and with Volley fire you feel oppressive until the horde enemies you weren’t targeting get to you.
@saunshilu
@saunshilu 11 месяцев назад
another thing is the jump past malice has some hurdles when it comes to basic understandings like how the sheer amount of specials the director will spawn dramatically goes up multiple trappers/dogs/bursters/brutes and Flammer's will spawn more often and will from my own experience spawn multiple of them, be prepared to have to deal with multiple trappers at the same time, up to 4 spawning sometimes
@1999worldjacob
@1999worldjacob 6 месяцев назад
I really wish you mentioned situational awareness with audio cues. People who ignore audio cues are missing out on the biggest aid possible this game has to offer. Everything from hound spawn, horde incoming, the ticking of a flamer or poxburster, the scream of a mutant, the voicelines of a bomber. All of these give you directional cues where these specialists are coming from to give you an advantage before they start denying your team of advantages
@DadBodFit
@DadBodFit 8 месяцев назад
Youre so right.. i recently got into Fatshark games. Playing both VT and DT at the same time. Ive noticed that in DT when I play Malice is the cutoff for who actually has a brain and whos been carried, like a litmus test
@abstractwood9518
@abstractwood9518 8 месяцев назад
I almost exclusively play damnation but I still luv videos like this because they stop me from passively developing bad habits through complacency.
@rykenxiv
@rykenxiv 8 месяцев назад
Good on you for having the self-awareness to do that!
@ryukshinigami13
@ryukshinigami13 6 месяцев назад
I think a good way to go about determining if you're ready to go up a difficulty is if you can make it through a map consistently without taking damage. Malice threat is also the cap for being able to rely on just your skill in playing the game alone. Heresy and above forces you to start paying attention to your build/weapon perks and blessings. I played mostly malice for quite a while, got to where I wouldn't take damage no matter what weapon/perks/blessings I was running, but breaking out of malice into heresy and damnation required dedicated thought into what my build was. The meta game can be complicated with the time/effort/praying to RNG Jesus required to get decent weapons, but once you've got something that can output enough damage to deal with the higher difficulties, it's just a matter of applying the lessons learned in malice until you can once again make it through a map without taking damage. I run mostly damnation now, on the verge of getting into auric. Heresy is my "I don't want to work for it" mode now, even if my team is trash I'm fine. I'm starting to get good enough to do that in damnation now, and as soon I get to that same level of consistency, I'll move up to Auric.
@damonjacquemin4413
@damonjacquemin4413 Год назад
Thanks for that video, that could help more new people than it seems at first :D I'm mainly playing Zealots flamethrower/eviscerator or sometimes the hammer. (to chill more I take a bolter) The biggest advice for me in the video is to understand what is your job, and what is the job of others. It's permissive in malice to rush into a pack I already controlled with my flame thrower, but in higher difficulty, it's a big loss of ammo for me, ammo I don't have anymore to cover something else. Another exemple would be a veteran that goes melee while me and me and the ogryn have both big crowd control builds, instead of killing elites like snipers that make us powerless, letting them for the end. I lost so many mission only to long ranged elites not taking care of :'(
@rykenxiv
@rykenxiv Год назад
Thanks for watching! Glad you found something useful from it!
@NO-MAD-CLAD
@NO-MAD-CLAD 7 месяцев назад
I turned off tooltips back when I started my Ogrin. Been playing psyker for a week and only realized today that I can quell. I thought quell speed just meant how fast it normally dissipates. Id just been switching to melee when I got over 90. I didn't really need these 10 tips, but damn did I ever need to see that "Press to quell" on your screen, lol.
@juicy342yt4
@juicy342yt4 7 месяцев назад
just in case you didnt find out, you can even do it with your staff and melee. i found that out on accident and before that i was swapping from staff to quell on brain burst
@dannykuang9433
@dannykuang9433 Год назад
What I love the most is when I get lev 20's in Heresy and above PUGs, them dying within 3 minutes, or them running ahead of everyone like if they're still playing t1 game or a solo game. Very frustrating seeing so many bad players, but that's what you get in PUGs though.
@BattleBro77
@BattleBro77 Год назад
Good tips for beginners, also very cool accent.
@p.4lvv
@p.4lvv Год назад
malice feels really relaxing XD, as a vermintide2 solo legend player, this feels really chill
@koridic3188
@koridic3188 Месяц назад
A big thing is don't worry about competing with your team. Unless you're using mods there is no scoreboard showing who killed more enemies or specials. Cover each other instead of wasting time and ammo killing the same thing always. Specials being the exception sometimes they need to come down asap so focus fire can help.
@Alphanoob99
@Alphanoob99 Год назад
as a psyker/veteran player, there is a lot I need to learn, especially my position and who to kill first. might gonna take a trama staff next time I gonna log in with my psyker
@rykenxiv
@rykenxiv Год назад
You'll get better with practice - take every combat encounter as a chance to learn if you made the right call when it comes to your positioning! As for the Trauma Staff - it's probably the highest skill ceiling weapon in the Psyker's arsenal in terms of mechanics and it's definitely going to take some dedicated practice to use it effectively! I've been using nothing but Trauma staff in my Damnation gameplays for almost 50 hours and I've still got much to learn about it!
@Alphanoob99
@Alphanoob99 Год назад
@@rykenxiv ooh okay, I am using the purge staff atm but that one really shines when going for a soulblaze build. some use the surge staff because of a nice balance between dmg and CC. Might try out some more staves and see which one is more fun to play 😊
@Sleepin-N-Snoozn
@Sleepin-N-Snoozn Год назад
Being a veteran main myself I find specials/disablers are first priority, followed by high damaging ranged enemies and lastly the "ranged horde" or large groups of ranged enemies as other classes can't mow them down quite like a veteran can.
@H4zZ4rDGaming1
@H4zZ4rDGaming1 8 месяцев назад
good editing
@PapaNurgz
@PapaNurgz 8 месяцев назад
Just started playing this game earlier this week and it’s been great so far, I know I’ve messed up a few games mostly from ignorance.
@CAWC971
@CAWC971 7 месяцев назад
It'll come if you try to get better. :D
@MrShadowofthewind
@MrShadowofthewind 6 месяцев назад
Number three is probably the biggest thing, alot do understand that if you don't out whats behind you your hp will be eaten away, not to mention the sudden attacks from front and rear at the same time, also people don't mark elites enough.
@arcshadowstorm
@arcshadowstorm 7 месяцев назад
On malice, taking hits in melee will go to your toughness, while heresy or higher you will take some health damage too. Going into heresy forced me to learn to dodge and block and push those hordes to keep from dying to all the chip damage you can die from. Use your teammates to keep yourself from getting surrounded!
@RichyRich2607
@RichyRich2607 7 месяцев назад
Pretty sure there is always HP damage.
@cousinzeke4888
@cousinzeke4888 Год назад
I'm staying in malice because my antax one shots pretty much anything non-elite and eats hordes for breakfast. It's addictively brutal.
@rykenxiv
@rykenxiv Год назад
It can be very satisfying to bully everything in Malice - sometime I do just that for stress relief haha
@LongClawzHidden
@LongClawzHidden Год назад
I've finally gotten into the endgame of Darktide and gotten all of my Sharpshooter penances, all Damnation missions completed, and am now farming plasteel. Still enjoy Malice missions for chill gameplay, but wish Heresy had more plasteel spawns.
@kudosbudo
@kudosbudo 7 месяцев назад
If you are on a plasteel farm, which is almost all the time for me (13K Diamantine 60 plasteel currently haha), playing heresy is not optimum. In the time it takes me do two Heresy missions (which can result in fails) in public, i can do four games of Malice and end up with more plasteel. I want to play Heresy. I;d like to actually TRY Damnation but there no point when i get more from malice. And given teh RNG state of craftign and the fact i dont' play this game more than an hour at night i should be setup for damantion some time next christmass HAHA
@Eddneton94
@Eddneton94 5 месяцев назад
malice past lvl 15 is just either a breeze when your team pays a modicum amount of attention and you have atleast 1 guy that clears elites fast and 1 guy that dunks on hords (optional) or your personal trial of restraint if you get thrown into a squat with 3 mouthbreathing rushers they dont pay attention, leave all reacourses on the map, hog all ammo / healings, get downed ever 10 steps. take the second combination of ppl into heresy or damnation and you find yourself playing malice again since you can solo malice.
@twohorsesinamancostume7606
@twohorsesinamancostume7606 7 месяцев назад
I'm maybe 2 weeks into playing Darktide and the main thing I really need to do is get the muscle memory of melee combat down. I've been maining a Zealot with an Eviscerator but it's been entirely too easy to just mindlessly swing away at hordes because I'd cut everything down while constantly topping off my toughness. I'm doing fine in Malice and I'm in no rush to leave that difficulty, I just don't want to ingrain that playstyle to the point that I have to unlearn it. Still though, I do pretty well for a newbie on malice. The #1 thing that gets me killed is actually my team mates trying to help me take down a horde. They'll kill stuff that I was relying on to replenish my toughness instead of taking out the stuff shooting at me, so then that stuff shoots at me when my toughness is low.
@aKritikus
@aKritikus 8 месяцев назад
Just looking for a tip here as I play a Vet with shredder nades and voice of command, am I right to use my skill even if it can be used as a fast team resurrect when we got engaged on by a horde and we are getting shot at from all the possible direction to charge the toughness back for the team and no waiting for some one to fall to save HP overall, or should I just wait and save it as a clutch tool when 1 or 2 team mates fall. (and we dont have a zealot with the same skill) Also I opted for the shredder nades as most of the randoms will always have eg. kraks, rocks and other tools to 1 shot beefy targets and from my point of view it is a waste to use 2 or more finite stuff to kill 1 target, so its more like CC
@exarkunn69
@exarkunn69 7 месяцев назад
Umm number 11 and most importantly of all, The Emperor Protects, glory to the imperium of mankind!
@reztrentnor4380
@reztrentnor4380 8 месяцев назад
I love malice difficultly. It is where I really learned how to play the game and I put in a lot of malice games with each class. Heresy can definitely feel like a big leap for those who are not ready and it shows. I see a lot of players who rush ahead or just go wondering off on their own not realizing that the AI director will quickly punish you for that. These are all great points but teams not working as a team is most often the downfall of many a reject squad.
@CarlosRodriguez-dd4sb
@CarlosRodriguez-dd4sb Год назад
Great tips - keep it up! I think one of the biggest challenges is people trying to run full speed through the map. You end up getting stretched out and vulnerable.
@randomguyblank1616
@randomguyblank1616 Год назад
something that's related to number 1, that I've been recently weaving into my playstyle making the hop from heresy to damnation is dodging while shooting. I say this cause the entry kinda focuses on the melee aspect of the game, while in Heresy and Damnation, its the ranged enemies that get you. I think it was you who I learned how dodging works in the first place so I won't go in depth, but for whoever else reads this. Dodging makes enemies not target you for a short amount of time, this works with ranged enemies too, it works wonders for not getting shot. Also this is another reason why Camo Expert on the Vet sucks, like really sucks.
@DominicMaez
@DominicMaez Год назад
Malice is best way to farm mats. It is easy to get punked in it. Taking a break as I’ve had a few runs with people just blining to the next elevator and not caring about secondary or mats.
@notwhatitwasbefore
@notwhatitwasbefore Год назад
It was the best way to farm mats but since the patch its now damnation as you can get 800+ plasteel from a single mission and 650-750 is more common. Heresy gives 400 ish and malice is netting up to 300 ish. Also as the Emperor now gifts better rewards on higher difficulty theres a better chance of a nice t4 blessing the harder the mission.
@DominicMaez
@DominicMaez Год назад
@@notwhatitwasbefore not reliable. Rolling with randoms that is unviable.
@notwhatitwasbefore
@notwhatitwasbefore Год назад
@@DominicMaez if you are solo then yes its going to be down to if you get a good team or not. completion can be an issue as can ability to go looking for loot however I've wiped on damnation near the end and still had over 200 plasteel so not a total waste. If farming on damnation is possible in your situation then it is the way to do it if not then go for heresy its better than malice for time/rerward now, before the patch it was malice 100% as rewards were essentially the same and malice is quicker/easier.
@DominicMaez
@DominicMaez Год назад
@@notwhatitwasbefore clearly farming in damnation for me it’s not. Having the team wipe afte the first jump after the drop ship in randoms makes it not viable and currently runs on malice result in people blining to the end. Right now to restate, again, I’m not playing as people are just playing to end the mission asap in malice. The people I played on heresy and damnation all don’t play any more and won’t play. They don’t like the game and feel it’s a waste to play with it. They stopped in December and for me at 500 hours malice is still nice to play with randoms. Anything higher you are at 60-80% failure. People not picking up anything other than ammo. People zipping to the elevator and leaving the group to fight all the mobs they skipped. People staring at you while your down and letting the mobs slaughter you have been common since the path in malice and higher as I’ve seen.
@notwhatitwasbefore
@notwhatitwasbefore Год назад
@@DominicMaez I started playing in december when I got the game and my experience of the game/others is very different to what you describe. I don't play malice anymore unless its for a speedy mission comp on sundays for the weekly. I play mostly damnation solo if needs must and complete most missions even on damnation solo. The massive drop off in player base might be why my experience is so different as the steam player numbers in december were like 75K+ and the player base just prior to the crafting patch was around 5K. Perhaps the remaining players at damnation know what they are doing now. give it a try if its been awhile since you last tried it out. If you put 500 hours in (im only at 400 ish) you clearly like the game allot.
@JayGullKing
@JayGullKing 8 месяцев назад
Class Roles was something I never understood. Some classes do better than others in some cases but in a recent Heresy mission I questioned it. Long story short 2 Psykers couldn't take out a sniper that killed them both. The Vet built for melee died fighting to res the Psykers but got overwhelmed while the 4th was an Ogryn nowhere near the team fighting a spawn point during an objective. A Psyker blamed the Vet and claimed their only role was to kill Specials. This scenario was posted on a forum and in this situation most of the points made proved that the group wasn't ready to get out of Malice. The thing that could have saved the run was TAGGING the sniper. Even if downed, you can still tag enemies. Something I didn't even know after several Heresy missions. Don't be like that Psyker, be a team player.
@coqzilla3811
@coqzilla3811 Год назад
the "tunnel vision" is strangely present evry tine there is a Vet on my team (every game). They will refuse to acknowledge the horde bout to gang their behind, theyre gonna get that Crusher even if it kills them.
@JC-uz3ey
@JC-uz3ey 7 месяцев назад
I would like to add on that very often i see people not confirming their kills. For example, after knocking down a horde or special, the player just goes on their way, leaving their back exposed to attacks as they hurry on. I totally agree with impatience (Zealots) and lack of situational awareness. I main veteran as a plasma gunner, and usually have to pop off shots to take out high value targets that are wrecking the team, but said teammates always rush off, leaving me exposed to that one or two swings that can be a make or break. Another issue i have is seeing players clear out every last mob in an area before moving on. On higher difficulties, the name of the game is to punch through as a team; them doing so usually ends up in them being left behind as the team pushes. Finally... please use cover.
@wilsonv7117
@wilsonv7117 6 месяцев назад
I wish Malice had more Daemonhosts. I keep finding people at lvl 30 who’ act like they’ve never seen one.I wish they showed up on easier difficulties
@GreyMaria
@GreyMaria Год назад
I gotta say Playing haz 3/Malice is like playing Overkill in Payday 2 as opposed to Heresy+/Mayhem+. As long as you're competent and the team's competent, you can generally just dick around in haz 3 and still come out handily victorious. Crank it up just one tick though and it's one hell of a step in difficulty.
@lovreedom5579
@lovreedom5579 Год назад
May I ask how tall your psyker is? Just finished leveling up a VET and I want to play psyker next.
@rykenxiv
@rykenxiv Год назад
My Psyker is max height - though I would say unless they fix the hitbox for height differences, go for being short - being too tall makes you still able to get shot from behind cover sometimes!
@romamoran1337
@romamoran1337 Год назад
Istg some of the Heresy players still make the same mistakes.
@rykenxiv
@rykenxiv Год назад
Heresy is probably the most challenging difficulty to do in quickplay because your team will be more of a mixed bag of seasoned players and Malice players trying their hand at breaking in. Whereas in Damnation, most of the people playing there know what to do, so you can depend on your pub teammates most of the time!
@JB-dn5xc
@JB-dn5xc Год назад
When I play knife zealot I always ended up carrying heresy by constantly rushing through mob to get all the ranged aggro and elites on me while my teamates deal with the front lines cause they didn't saw what's behind. I have so much mobility that I'm able to rush and retreat easily. Or sometimes just deleting hordes with flamethrower. But I tend to get more with the group on damnation difficulty. I used to played vermintide and even L4D but I found that being constantly with your teammates during high difficulties missions is often more punishing due to ranged ennemies. So the 11 trap for me will be to never split and never take a different path that the one you're in. But it's always really situational
@declankell597
@declankell597 7 месяцев назад
You forgot one of the most important mistakes. The BUSY BODY, that one player thats got to do it all and save the group, the one that knocks mobs out of the line of your strike with some ineffective nonsense forcing you to spend more time killing that target, shoots the mob that you were about to strike down breaking your combo, always targeting what you are about to deal with while leaving the flank uncovered and then running ahead trigger things while other mobs havent been dealt with.
@lashedvenom
@lashedvenom 8 месяцев назад
I had a lobby yesterday on malice with a vet, psy and ogryn who all went melee only and left me (zealot) with a shotgun as the teams only ranged offense it was so dumb I was doing long range single shots non stop just to stay alive
@danielcontreras6778
@danielcontreras6778 8 месяцев назад
I have only one tip for all new players, even level 30, prioritize Freeing people from nets and revive, dont let them down, NEVER.
@magoichi75
@magoichi75 8 месяцев назад
I just got into dark tide and made it into malice level with my Ogryn, so I’m all ears on how I can smash heretics better with my shield.
@CannedCam
@CannedCam 8 месяцев назад
I don’t see masterclass video for psyker, how do you save someone through a wall?
@rykenxiv
@rykenxiv 8 месяцев назад
Its part of my Psykinetic's Wrath video! The base Psyker Combat ability and the upgraded Venting Shriek is able to penetrate through terrain and up to 30m in a cone. This means you can knock someone who has been pounced by a poxhound even if you can't see them (as long as you are within 30m)!
@tylerrogan4306
@tylerrogan4306 7 месяцев назад
Since some recent updates i find malice to be harder than damnation. Not on my level 30 necessarily but on my alt that is around 20. Damnation at least you get some usually pretty reliable teammates. So realize that as you level up too. Overall team comp goes up, making the tougher enemies trivial if you're playing your own role well.
@stardusttraveler8766
@stardusttraveler8766 Год назад
Im currently on heresy and tunnel vision and positioning is definetly something i should focus more on. But its so sad when i stop 2-3 hordes for my team and then while i have a teammate behind me i got stabbed in the back by a walker. And im like dude why and also how. What i also dislike currently is that almost everyone plays as vet and preacher ogryns almost entirely dissappeared :( I also maining psyker and i had the most fun when i was covering ogryns.
@rykenxiv
@rykenxiv Год назад
I know the feeling too! It's like playing support on DotA 2 - thankless job but necessary for success
@ShiningDarknes
@ShiningDarknes Год назад
eh enemies have a habit of literally popping out of nowhere so I don't begrudge the odd horde mob somehow getting me in the back, there is a lot going on and I can't know what exactly caused it to happen. I just play with wide sweeping weapons and swing my camera wildly to keep the awareness up.
@kudosbudo
@kudosbudo 7 месяцев назад
FOV of this game is terrible by default an deven when you widen it its still too narrow so lots of enemies can just "SPAWN" behind team mates cos you can't see em. I normally play on 110FOV in most games but it doens't go that high in Darktide.
@michaelthoele1625
@michaelthoele1625 17 дней назад
The thing is there’s such a huge jump from haz 3 to haz 4. It’s the worst jump in the game. Once I got over that hump I was playing auric in a month. 3 you hardly see and crush or bulwark. In 4 they come in hordes. It really kinda sux. And tbh I still find myself struggling on an haz 4 high intensity.
@Heavynaut
@Heavynaut Год назад
Along with the tip of weaving in blocks, dodges and pushes… I’ve noticed some players in Heresy who almost only fight with their ranged weapon even with hordes all around of them. They take fights 90% ranged 10% melee. This being sharpshooters trying to face tank hordes with covering fire on but they’re not generating toughness to do it, psykers with purgatus and shock staves failing to keep enemies away from them and not switching weapons, and preachers with their flamer getting stunned out of animations and the fire types and not rotating enough to stun more things, getting surrounded and not making their own space for safety first with melee or dodging. And I mean this is the entire mission like this. To me it looks like theyve either heard these weapons and strategies are “OP… will carry” but don’t realize when it’s not working, or that they worked on lower diff but aren’t adapting. It’s interesting to see a sharpshooter have 10 poxwalkers on them and keep their gun out losing all their health before the first horde because they didn’t dodge or put their gun away.
@ordwinrahl6655
@ordwinrahl6655 Год назад
One small thing about Ranged into Melee, especially on Sharpshooter. You can get away with this if you are using a build which generates more toughness to allies on ranged kills and you have a high damage rapid fire weapon like the bolter or las pistol (although using the Bolter to clear trash is a bad habit). I typically run that build so that I can support frontliners from any distance which keeps me out of coherency most of the match but I make up for it with overwatch coverage and rapid fire high precision shots to cover the backs of my allies. It's all about strategy and even without comms (since I am deaf), never had an issue with full randoms on all difficulties. Normally where things fall apart is on the extra modifiers such as the hound packs since I can't hear when they spawn and if no one types it, I only know they've spawned once they're on my screen. Ultimately, Dark Tide needs more deaf assistance. Especially since so much of the game is audio based and those who are hard of hearing (veterans and those with normal disabilities) or outright deaf are playing with a massive disadvantage. It's not like Destiny where your situational awareness alone is enough to compensate, the fact there's no indication that an enemy has spawned for a deaf person is a huge factor and there's a surprising amount of the games population who would benefit from deaf assistance.
@rykenxiv
@rykenxiv Год назад
Yes! I usually do a good job of keeping things off my team - but sometimes (especially on Malice) I observe how they play and let a single stray poxwalker get near them to see if they react and... it's like they aren't aware that they are getting stabbed from behind.. One of the problems of being a good teammate and being on overwatch for your team is you sometimes forgive their mistakes by being proficient at your job.. which reinforces bad habits as well..
@Heavynaut
@Heavynaut Год назад
@@ordwinrahl6655 That sharpshooter build is great when used correctly. Throw on Confirmed Kill, Unwavering Focus and Counterfire and you can just stand front line shooting and not worry as long as you're actually killing specials/elites. Unwavering Focus does, but isnt supposed to, seemingly reduces damage done to toughness you take from melee as well as ranged. Also do you mean the feat "Covering Fire"? As far as Ive tried in the past I couldnt tell if it was actually working for either myself or even my teamates. I'd love to use it more if it is actually functional. I have to sympathize with what you mean as your experience being a deaf player. A lot of Darktide is sound cues. I have some hearing damage from range days back in my short time in the Army-Reserves from poorly using earplugs or the lack thereof using any or whatever. Sometimes I miss the sounds too when things get really crazy. Im sure for someone who misses them more or simply cant hear them this game can be very tough. The sound cues for specials/elites, sound cues for when an enemy is about to hit you out of view would be entirely useless. Maybe if they implemented some kind feature that communicated "someone is going to hit you out of view" in a visual way that could help. And maybe for special/elite/monster spawns they could put an enemy icon in the top corner near the kill feed to let you know "Trapper spawned, maybe look behind you". I dont think any of this would infringe on the difficulty of the game, it'd just help players with hearing difficulties like you say have a fairer time playing.
@Heavynaut
@Heavynaut Год назад
@@rykenxiv I notice this especially when I started to play ogryn. In most situations I’m naturally inclined to keep melee enemies off my ranged friends. But on lower difficulty there really isn’t much going on. So when I see them die to a couple star groaners it’s a bit silly. Just had a match the other day doing quick runs on malice for a weekly, a player with 5 wounds full die at least twice during the same event. I couldn’t even protect them because every couple enemies they’d walk them across the arena. I just really hope they’re having fun more than anything
@ordwinrahl6655
@ordwinrahl6655 Год назад
@@Heavynaut Yes, Covering Fire to my knowledge does not work on yourself, only allies. Which makes it great Synergy in hordes with say the Auto Pistol or full auto patterns of the Autogun (less so with the assault las since lasguns have lower bonuses to Pox Walkers in comparison). The range for it is kinda iffy though, because an enemy can be within striking range but because they're swinging from out of range and will land in range at the end of their charged up attack, they don't count as being in "melee" range of the player. From what I have seen, it seems to be based on the target players own attack range. So if they have a naturally larger "aura" of melee strike distance, they benefit more whereas if you take say a combat knife with the shortest engagement range, it might seem like it never works. It's not something I have been able to readily test but it does work, just not consistently. I find that the best benefit is to chainsword and powersword allies since they tend to walk directly on top of enemies and typically the Toughness you give them from snagging even 1 or 2 enemies gives them more than they would get for normal kills. Where the build backfires is if you kill Elites and the ally is a Veteran with the Confirmed Kill (+50% Toughness on Elite kill, additional Toughness over time) since they actually get far more for those kills and as a person who has done a lot of melee only Veteran gameplay, it really hurts if an ally steals that kill from you because it's the greatest source of Toughness regeneration (100 base Toughness and an additional 100 over time if you have no Toughness bonuses vs say the 25-50 everyone else gets for killing the Elite). I think CoD does it well on indicators. You get small arrows or radial wheel markers on your screen which points to enemies. In Cold War Zombies, there's a perk from a previous title which gives you a little arrow when an enemy is behind you but the indicator shows up when they are in attack range so you need to have fast reactions and can, on lower waves, typically respond before the hit. I typically play Knife only up to Wave 50 in Zombies and never had an issue with surviving even before that perk but it's an added bonus if you are using heavy arms like Sniper Rifles. They also have actual subtitles for all enemies in CoD Zombies. So you can tell what the enemy is at ranged which helps. Because it's PvE and not PvP, there's no "extra edge" for the team to get over the opposition in comparison to headsets tweaked to zero in on the important audios with third party applications. The fact Darktide doesn't have any of this just speaks to it not being a consideration since to my knowledge, none of the enemies have a single subtitle indicator. There's not even one for explosions in the distance or barrels.
@ErrorGameManiac
@ErrorGameManiac 11 месяцев назад
the retreat one is kinda not I feel heroic so I will go forward its more like often you have to jump down or go trough a door that is one way so you cant go back and it got ingrained into my head that going back is usually not an option. Obviously its not true some maps can have too many one way passages but for most part you can walk a decent amount back few zones which means you can retreat easily and far but I tend to forget because of the jumps.
@net343
@net343 8 месяцев назад
Boltgun go brrr
@Spectacular_Insanity
@Spectacular_Insanity Год назад
I'm trying to move into Damnation, but getting an optimized build is very annoying with the weapon blessings RNG. I'm mostly sticking to Heresy, and playing Malice when I want to turn my brain off and not get triggered by the shooter hordes instantly destroying my toughness the moment I leave cover.
@syrusalder7795
@syrusalder7795 8 месяцев назад
The thing is, i started on malice and i think its the perfect place TO start unless youre new to gaming in general. You have hordes just large enough to pose a threat if you arent careful, but not too large that you need good gear and perks to handle. You also have plenty of downtime between hordes, and the rewards in terms of XP and currency is significantly higher than the other lower difficulties. Its just so boring playing diff 2, and i would rather lie down on the floor for 10 minutes and just think than play diff 1.
@XanothAvaeth
@XanothAvaeth 9 месяцев назад
I feel like some of these were more intuitive to learn in Vermintide 2, but that could just be my experience babysitting bots through solo Cataclysm runs (covering team, when to retreat vs when to push). Learning maps felt easier when you always had access to pick any map, at any difficulty. One year post launch and this still isn't an option for Darktide. But when chatting with a friend who feels more comfortable in Darktide than in Vermintide the other night, I do feel Vermintide makes block pushing more mandatory. But it was also easier to "max" block efficiency and bonus stamina there. Darktide even after the crafting revamp still feels punitivly costly to get a single item with all desirable stats and blessings, never mind having those blessing at tier 4. There's still a lot I miss from Vermintide 2, but Darktide did add a lot more to the mix, despite what was "lost" compared to Vermintide 2.
@J.B.1982
@J.B.1982 19 часов назад
Staying in coherency most of the time, knowing your role, and situational awareness are three huge things that have little to do with controlling your operative. Anyone can do this.
@snappa_tv
@snappa_tv 8 месяцев назад
Malice is fun but I mostly use it to relax. I prefer the insanity of heresy and damnation. Especially with the auric levels.
@ianang2274
@ianang2274 8 месяцев назад
There are so many problems with the game, I can't get out of doing the second difficulty. For one server is so laggy and the software sudden switches graphics card. Sudden FPS drops.
@redopark
@redopark Год назад
My Psyker and Ogryn is now comfort for Heresy normal run. However, my Veteran sometimes feel hard on Heresy normal run. And finally, I don't feel like to go Heresy with my Zealot. My Zealot is having trouble with Heresy. In my experience, Zealot is even worse than Psyker with Illisi Force Sword in melee.
@Melchizidek777
@Melchizidek777 10 месяцев назад
Very much like the champion trap in vermintide 2
@x11tech45
@x11tech45 8 месяцев назад
The Imperial forces NEVER RETREAT! They advance to cover the Emperor provides. (Even if that cover is behind them.) The Emperor Protects!
@sillygoose6253
@sillygoose6253 7 месяцев назад
I actually find Heresy easier to play on than Malice just because the people who play it are more seasoned players, and understand how quick things go south when people screw around (so less of people running off or lagging behind). Malice is often full of people trying to rush, off exploring on their own, or people punching above their weight. I have more issues failing my Malice missions than I do on Heresy.
@capt.ace5163
@capt.ace5163 7 месяцев назад
am i the only one here who wants something more? Like the 5 difficulties and 3 types of games are not enough to keep me on my toes?
@jefferywoods1051
@jefferywoods1051 7 месяцев назад
I just wish they wouldn't spawn hordes of like 30 gunners/shotgunners in a huge open area. I can't deal with that and my pub teams always struggle there.
@Floridamangaming729
@Floridamangaming729 8 месяцев назад
Personally i had no idea about the little sound the game makes for when your about to get hit in the back by a melee enemy. I always hated how id get hit in the back by some asshole trash mob while there was nothing going on and i thought there was no indication for it. i found dodging is the best option for me though since i play veteran i don’t have time to take out my chain sword then block and obliterate said trash mob i end up getting hit anyways.
@hawtsauce1122
@hawtsauce1122 3 месяца назад
Explaining these things while watching gameplay of the objectively worst staff in the game if compared to the others and also using melee attack with the staff which is straight up trolling is a pain lol
@battlecruiserna
@battlecruiserna Год назад
Malice is the highest difficulty that will let you play with whatever weapons you want how you want. unfortunately 4 and 5 exclude a lot of weapons and feats.
@rykenxiv
@rykenxiv Год назад
For me, I bring a test build into Heresy because that's where its effectiveness will truly be tested. I feel you can get away with practically anything on Malice since the punishment is much lower
@MGlobal111
@MGlobal111 Год назад
I think the most important few pieces for the newcomers really are don’t do things that you didn’t agree on: don’t collect the grimoires if it’s unnecessary, don’t shoot the DH which is honestly such a repeated mistake, also for the newer players please shoot the bombers or trappers a single one of those can’t dead pan an entire match in 15 seconds, also as mentioned move as a team but don’t be too aggressive to overcompensate for somebody else did somebody get dropped unnecessarily ? It’s okay let them die you can rescue them later, I’ve seen so many matches lost because somebody tried to go all in rescue mode ignoring everything else.
@nilsplash
@nilsplash Год назад
Mah man gotta film me walking into a wall :(
@cruelsniper121
@cruelsniper121 7 месяцев назад
I didn't realize malice was a filter difficultly it kinda felt easy even to me who can finally play it. Tho then again I have like 1000 hours in vermintied 2 so I don't think I count as a new player.
@rykenxiv
@rykenxiv 7 месяцев назад
Naw - you Vermintide Vet! You have the muscle memory baked in already ;)
@asrieldreemurr1918
@asrieldreemurr1918 Год назад
Unfortunately as an ogryn who’s loves there rippa gun and zealot player who loves there flamer and swords snipers and trappers are kinda my worst night mare since if I try to get close I get a fat chunk of hp taken for trying to get close
@rykenxiv
@rykenxiv Год назад
Box. Also the Agripinaa Combat Shotgun is a Preachers best friend now (for me). Almost lets me play like my Psyker with Brain Burst!
@asrieldreemurr1918
@asrieldreemurr1918 Год назад
@@rykenxiv you only get two boxes
@rykenxiv
@rykenxiv Год назад
@@asrieldreemurr1918 And that's why you need to make them count! hahah I kid! But yes, generally, sniper duty isn't on the Ogryn - unless you have a Kickback or a Rumbler. Best you can do is ping it for your more capable teammates to handle. Play to your strengths and hope your teammates are competent enough to realize the situation. Darktide is a coop game after all and no one person should be fully capable of dealing with all situations effectively on their own
@HKlink
@HKlink Год назад
I usually just play with friends, and we don't usually split up much or rush ahead. We gather in voice chat for an activity, that activity happens to be Darktide, it would be silly to split up if you're here for friend time. Our missions usually take around 26 minutes. We try to find every scripture, every plasteel, usually ignore grimoirs because ew. The other day one of us had to go in 20 minutes and said we could play one more if we hurried. I yelled "speedrun strats!" and queued up a mission which everyone immediately clicked yes on without reading it. We all rushed through, grabbed no scriptures and only conveniently close crafting supplies, never seen us so efficient. It was great fun. We easily finished it with a time of 15 minutes and it was a great game to end the night on.
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