Great content bro! Really appreciate you going out of your way & making these mechanics guides. I really wish more people would watch them! Very detailed man! 🤙
Just found your channel today while researching for my own group for the hard mode clears on my channel and your guides are incredibly helpful. Keep up the great work!
Guys i run harder content with congratulated me for good explicit mechs. I think all your videos rubbed off on me. And getting stuff done is just the added bonus. Cheers bro!
On Naz, no need for the tank to move to the other side of the room, the DD assigned to entrance uses caltrops and that is sufficient. If you have a necro tank, they can just drop boneyard on it. Doggies seem to have way under 18200, so major breach only is usually more than sufficient. On last boss no need to move the tank that much. One ranged DD is assigned to small adds, the other dds is on the boss. We found that far easier for us. Considering how annoying CA HM was this whole dungeon was a bit of a disappointment.
I can't seem to survive the first boss as a DK tank with 36k health (buffed) on vet, not HM. I block the heavy attack but I am not sure what is getting me killled. Maybe the AOE that goes outwards? And running this in pugs is harder because not everyone knows what to do :/ I will try a few more times, to get my Nazaray helm or just drop it and find a better dungeon to get my 2 pieces armor set, I guess. Anyways, thanks for the detailed explanation.
Do those last adds even need to be cleared? I’ve heard from people that they just need to be interrupted, the moving waves clear the poison off the floor
Killing them stops thd poison from being there in the first place. It’s not opportune to wait for the boss to clear the room before doing his wind mechanic where you need to move
Another great walk thru video! As always thanks for making them so professional and actually explaining mechs clearly. I've been running this one since day 1 on Tank. During the Nazaray fight it's honestly better to roll dodge the heavy attacks than take the hit. You can survive the hit but the boss hits HARD. It's less costly to just time the dodge right when Nazaray jumps and then get back on her. Helps take pressure off the healer as well. Really fun challenging dungeon with a cool spooky haunted atmosphere. Tip my hat to zos for this one.
I will need to try this. It's hard to learn tanking solo 😆 but the community is very nice to me. I just did this dungeon on Vet I died a few times but once I understood what I did wrong we made it through. Very fun and challenging I'm just afraid to get yelled at 😆.
DONE? NO, BEHIND? yes lol LOT of IRL in the last few months, don't worry they are coming. ALSO some of them have written guides on the website for the time being
@@xynodegaming Oh I been checking out the written ones and they have been a big help to me. I just prefer the vid version since I'm more of a visual learner, I appreciate all the work and guides you make for everyone 😁
Could you please post the new all about the mechanics guides on your site if you don't have the videos ready. I can't find anyone who explains the raid like you do.
"don't zurg through mechs" now if only the rest of the players in daily randoms would stop trying to skip them it would be easier to practice the mecs, and i mean that for all dungeons not just this one XD
Interesting, most of party avoid triangle tactics. Because DPS and healer tend to go distanced combat. But they can't take Healing AoE and can't avoid damage AoE mostly...