For a while,I had a weaponless thief toon, strictly made to be a thiev'n bastard kitty. Took it into Cyro a few times ,strickly to RP as a spy lol Was one slippery bastard. Was great for farm'n a ton of Gold too.
I'm honestly amazed there isn't an unarmed skill line for super-fast stealthy builds. Imagine the raw power of a Disarm skill (where weapons can be picked back up, obvs)
New Player here, reached cp 180 in the last month. Have like 14 years of WoW xp so not new to mmorpgs in general. Some questions and train of thoughts stuck with me for the first leveling experience. No specific order. Like whats that cp810 guy doing flying around in my lvl 13 first fucking dungeon? What does he get from doing this? How is it that when im accidentially getting the witness of an anchor spawning all the people are already around? What kind of respawn timer do they have? What kind of buffs and debuffs are there? Do they stack? How to manage them properly? What are the main citys and how to get around the world most efficient? How is the world structured? Fast travel/boats/caravans? What the fuck is housing? How to start? What to do first and why should i even bother? Whats the deal with enchantments, provisioning and alchemy? I know they can potentially be uber usefull, but are my early skill points realy good invested in those skilltrees that get expensive very quickly? Is it worth holding on to those ingrediences? Should i buy food and stuff from the auction house? Whats gold even worth? Like i got 120k from leveling and dont realy know what to do with it. I dont want to get ripped off bc i dont know the prices. How to individualize my interface with addons? How to properly adjust them? Any quality of life changes im not aware of? Whats a good dps number? Any guideline to see how im performing? This whole transmogg (forgot eso name) system is still a mystery to me. I dont get the appearance for a weapon in my inventory even though its bound to my character? How can i keep the look of this badass sword i got lvl 20? Where to farm motifs? What are some cool ones i can work towards? What are some general thoughts and tricks on classes/weapons? For instance i realy like the 2h playstile but found it lacking in selfheal while leveling. Died a few times, got frustradet, switched to DW for Bloodthirst Selfheal even though i didnt like it that much. Was so pumped, when i found out you can mogg Cleave so its giving you a shield. Im aware this is pretty basic stuff and obviously you can 2h heal yourself in many ways. But i found in low level you have to be pretty efficient with your skillpoints and i was lacking the overwiev on what to keep in mind when wanting to efficiently build up your character. Also gotta say i quit the game like 2 times before sticking to it eventually. I now found out i cant apply my wow mentality to accept every quest and do them simultaneously bc it fucks up your whole experience and you get overwhelmed and frustradet. This time starting the game i focused on doing the mainquests only. No sidequest bullshit, it gets me way to distracted. Obviously thats me, and there are many other ways to enjoy the game. But I wished for something like an guide that takes on the different ways to go about the level experience. Please keep in mind those are thoughts and impressions based on highly individual experiences and preferences. Im starting to see the many many possibilitys on how differently i could have approached the game and im learning by the day. Other than that your guides helped me out a lot. Your work is well appreciated. Thanks :)
old video, BUT THATS WHY when i noticed i lost my full set ability at some point!! i took my two handed sword off and used duel wield, i never knew two handed took up 2 slots! i was so confused why i went from 6/5 to 4/5 pieces equipped. wow. i have only 200 + hrs on this game but still i just learned something!! thanks dottz!
Another reason why I've done a Shield-Mage is to max Magicka. A Shield is another Armor Piece, which means you can have another Armor trait, and another Stat glyph, like Max Magicka. You can even wear Crafty Alfiq's, a Shield of Necropotence, summon a pet, Infuse everything, and enchant it with Magicka glyphs. Honestly, just to see how far I could push it, and what effect, if any, having the most Magicka in the game would do. It's a fairly handy back-bar for a healer, because really only the Damage scales off of Stamina. You're not there to deal Damage, so that lack is moot. Generally, it's best to get 8 Divines traits, so your Mundus Stone (Or Stones with TBS) effects are as high as they can get. Then, you can switch Mundus boon when you want to respec. I joke that the 8th Divine is Stendar.
This really works best on a Sorcerer. Not only do you have more abilities that increase your Max Magicka, but Energy Overload gives you ranged attacks which recover Magicka, just like a Lightning Staff, only you don't have to fully charge Power Attacks. Remember when Overload gave you a 3rd skill bar (Minus the Ultimate, of course)? Well, I couldn't fit Dark Conversion on my 1 bar Lightning Staff build. (Expert Mage, Energized, and Ancient Knowledge stacks up to 25% more Damage if your main bar is all Sorceries that deal Shock damage in an AoE. Like Lightning Flood, and Charged Atronach.) The extra armor helped, as well as being an Altmer for that 5% damage mitigation when channeling Dark Conversion. That takes both hands, so you're not doing anything else, but refilling your Health, and Magicka. I can temp-tank like that, though.
More descriptive would have been "What CAN you use?" and more informative would have been "What are you REQUIRED to use to get in group content?" Even more informative would be to describe exactly why all Stam group builds have to be DW/Bow unless they are Warden and how the other builds are all defined by one or two skills. New to the game and it took a lot of sorting things out for myself to understand why only solo builds have any real choices they can make.
Stam dps don't have to be just DW/Bow, they can go 2h/bow or even bow/bow. More serious content(trials, vet dungs, arenas) require you follow the meta. Everything else? Whatever you want, as long as it works.
@@n1kl051 I understand that now, after leveling up a character and starting a few alts so I could see the skills and morphs on actual toons in game. ESO presents itself to a new player as having tons of skills to play with, so its more than a little disappointing to see how few sources for DoT, buffs and debuffs there are which unfortunately limits what skills group play will allow you to choose. There simply are no replacements for volley and caltrops (and the rest of the meta skills) so you will have to have them if you ever want to run trials or veteran dungeons. Digging deeper into why that is would likely be more helpful to new players (which is who I assume this video is targeted at) like me. It would also be helpful to have a veteran explain how limiting the ESO experience is or is not for those that don't want to play a meta build.
@@preechr I sure don't use caltrops (although I love volley) and don't follow meta much and have no trouble getting vet group play and have started trials. Find a nice guild that doesn't have these stupid requirements and you'll be surprised.
@@blktauna Good to know. From what I've seen online and on youtube, I was starting to dread that this was yet another game that had been taken over by the min/max speedrunner elitists
The restoration staff is something you can actually use for a stamina tune to if you back bar and use the heavy attack to buff your heels up a little bit with that major mending passive I find it to be better on things like Dragonites and Wardens
Hey man, thanks for this and all the other great videos you put out. Well done! Quick question related to using the same weapon setup on the front and back bar. You mentioned that this is a good setup in a couple different instances. For example, use sword and board on front and back bar for stamina pvp or destruction staff on front and back. In these cases, are there differences in thee actual spells you put in the front and back bar? Or, is this setup just for utility? Not sure I’m fully understanding the advantage of using the same weapon on both front and back bar. Thanks!
In pve, you can use double SnB on tanks, double destro on magicka. Rarely should you ever use the same weapon on both bars in PvP unless it's like double resto for a healer or something (there are some other niche cases too but for the purpose of this explanation they're too few and far between) And the reason, speaking for pve, is optimal damage. For magicka pve, you'd use the same weapon type but the skills would be different. The passives and the light attack boosts net the most damage. even if, for example, you don't have destro skills on both bars, the passives and LA's give the most benefit, so that's why it's beneficial to use it on both bars. For double SnB, it would be not needing or wanting a skill from another weapon line, so you go with the option on the 2nd bar that would give the most tankiness, which is another SnB. Hope that clears it up!
Thanks for the video! This was super helpful for the insight into exactly why you run certain setups! I had a question for tanking... you explained exactly what I'm looking for in regards to vet dungeons/trials, but if I was looking for solo play and being able to do some damage on my own to world bosses, public dungeons, and grind spots, what exactly should my weapon set up be while playing solo? Thanks for the help and the informational video!
A lot of this information has been really good, I don't doubt, especially for beginners or people just getting back to the game... heck, it's helpful for people considering 'hybrid' builds, too! ... but it fails to clear up one of the more esoteric but somehow important questions I find myself asking: daggers, axes, maces, and swords, what is the difference, and what is better for my character? A lot of builds online these days recommend axes and daggers for dual-wielding, or greataxes for two-hand weapons. Blunt weapons for pvp. That sort of thing. And this hasn't always been the case. I worry that people will see a perfectly good sword and think "No no no, it isn't an AXE" and get bent out of shape without you saying "Hey all, the weapon types are largely inconsequential," OR they will dual-wield maces and perform sub-par dps if that's actually an issue. While you made sure to recommend magicka classes purely consider swords if they aren't going to hold a destro staff, and do a good job of explaining the differences between flame/frost/shock staves, I feel like this information is missing from the video. Do you feel that the passives are so well-balanced that the choice is purely arbitrary? Or is it something that needs to be reviewed on a purely case-by-case basis? Is there no tried-and-true tier list of what class of weapons to wield? Or is there a big enough difference between the subgroups of stamina weapons that they ought to be considered for different things? Thanks for the videos and, hopefully, an answer!
I explain what the difference is with the heavy weapons and twin-blade-and-blunt passive. In terms of what's "best", that can vary from patch to patch, so my goal with this guide was not to tell you what's best (because if that changes this guide is instantly out-of-date), but rather to give you the basics. 2h and Dual wield weapon choice are, in pvp, largely preferential. In general, for 2h you'll use a maul and for dual wield you'll go double mace, but that isnt 100% of the time due to build variance playing a factor. In PvE, for DW, daggers are currently preferred due to crit chance being important for group comps due to certain buffs provided in that type of environment, and 2h weapons you'd want an Axe in pve for the strong dot. Again, these are what's relevant right now, and are subject to change as the meta ebbs and flows.
Cool, just felt like important information. Thanks. It’s the first time I’ve seen someone specifically state that the bleed dot is worth it compared to the straight up damage buff.
About the biggest advantage DW has is from the duel dagger crit chance boost,which there is no real 2h counter part to.(technically bow is the 2h crit chance equivalent,but dw two precise daggers & you'll see what I mean) Other then that,they're about the same. Minor difference that will cause one to better suit a build then another,but all in all they're allmost equal .
Forgot to mention onslaught,which is the OP 2h ult. It's a game changer. Even for some mag toons. 2h gap closer is also superior to the dw,if you don't want to use a class gap closer. Dw is still more flexible for fine tuning your numbers,allowing for higher crit & damage,ect. Mix & match as opposed to you have one weapon.
2H also is slightly better for AoE damage while dual wield can potentially squeeze out a few more dps on single targets. But generally speaking, they're close to equal nowadays.
So I find that using particular skills, and gear will allow you to block using magicka indefinitely since you restore magicka faster than you drain it in other words you can become a block knight again if you know what your doing which anyone who has played the game long enough knows that block knights never die because at the time your stamina regenerated while you were blocking meaning you could block forever and refuse to die and I won't even mention block casting and bash spamming for your own benefit
Warning: For those who were curious about block casting and bash spamming there was a time in ESO that you could use abilities while blocking and there was also a time where bashing did more damage than light weaving with an ability meaning people would set up DOT's then just bash to victory though these were very early in ESO's lifetime so I doubt a lot of people know about them
Thank you very much for this guide - very useful! I'm a brand new player who just hit level 50 and am doing research into how to spend CP etc... one question about this guide; it doesn't mention much about the difference between playing in groups vs playing solo. am I right in thinking that if you're solo, you'll want to focus a lot on ensuring you've got enough sustain especially if you're planning on trying to solo dungeons etc... so I've got a Templar magicka build. Looks like the common combinations you've suggested double destruction staff or destruction and restoration staff. Do I assume destruction & restoration is more fitting for a solo PVE magicka build? Or does it not really matter? Really appreciate the help though - great summary/video.
Fairly new to ESO. Do back bar weapon passives apply when using the front bar? If I'm using SnB on front and Destro on back, I don't get the Destro passives while I'm using the SnB and vice versa, correct?
Right now, I'm using SnB/2H (PvE DK Tank). Still a noob so I'm trying to get a better idea of what's what. I mainly solo or group with friends occasionally.
You do not get back bar passives on the front bar, no. The ONLY time you do is when you use like a masters/maelstrom weapon; the 2 piece bonuses from those weapons will still apply front bar since theyre tied to a skill
I'm a really really new player and I have a question about weapons. My spell damage is much higher dual wielding melee weapons than it is with a staff, but from the way Dottz talks, that doesn't seem to matter? I don't use any of the weapon abilities because I don't have room for them on my bars so I've been using them as stat-sticks
As someone who has played on and off since launch it has started to occur to me just how much this game doesn't explain basic mechanics to new players A few of my friends started playing when it went on sale They found it extremely difficult and all made very abstract builds
Hey Dottz great video! I know you are mainly a pvp player but im wondering what skills you use for you mag dk in pve. Im creeping up on cp810 and have been trying a few different skill combos. Just curious what your got to skills are for 4 man dungeon runs. I can crit strike for btwn 25-35k if i run the right rotation. So ya wondering if with a different skill combo i can get my crit strikes to 40k.
So even if I am a magicka dragon knight or warden I am going to use 2 destruction staffs? Also whats the point of using 2 destruction staffs? Wouldn't you not be getting any other passive bonuses because you are investing in only a single weapon's skill?
i want to dual wield, im 4 hours into the game and still didn't see a single one hand weapon, i really don't know why some enemies can't just drop some 10 attack trash weapons just to let us use them and start leveling, or just sell some trash weapons in store
@@Damianosdm they make you think like you have any sense of customisation but in reality there's just boring cookie cutter builds. I'd rather have them make actual classes that are able to use different abilities depending on the weapon. So you pick a dragon knight and those skills are what you have to focus on, instead of everyone using the same op skills from each skill tree that turn into the same builds everytime
Robert Zeijlon tons of sets but everyone runs the same build for their respective roles. If ur questing, delving or doing base game dungeons the build diversity is endless
@@jayboog8867 yeah I get that but if you want to be competitive you always have to adhere to the best in slot skills. Thank god they introduced the transmog anything you want feature