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EU4 2024 UPDATED Admin Idea Groups GUIDE. What changed in 1.35? | EU4 ABC 

Zlewikk TV
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24 июл 2024

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Комментарии : 421   
@ZlewikkTV
@ZlewikkTV Год назад
EU4 ABC playlist - ru-vid.com/group/PLQYwQrZmzDdLg8yEePCr1zvWfQtYs8G1a
@istvanvincze7411
@istvanvincze7411 Год назад
LOL I literally just searched "EU4 domination idea groups tier list" and this popped up having been uploaded 6 minutes ago. This was meant to be.
@ZlewikkTV
@ZlewikkTV Год назад
Perfection
@yummyananas
@yummyananas Год назад
Innovative is clutch for opening with Espionage and Offensive for siege meta. This is especially useful for achievements that require conquering a general area where wars slow you down. Big QoL improvement.
@Wade8419
@Wade8419 Год назад
Agreed. Only time I go innovative is if I'm also going espionage and offensive. Getting weekly siege ticks is great, lol
@petersall1055
@petersall1055 Год назад
arumba our lord and savior teached us Inno-Offensive-Espionage
@Brewmaster13
@Brewmaster13 Год назад
Completely agree here.
@thewalpa3369
@thewalpa3369 Год назад
You need three idea groups but forts are slowing you down?
@rovsea-3761
@rovsea-3761 Год назад
@@thewalpa3369 I could definitely see it being useful for pushing through the HRE if you need to, or need to conquer italy later in the game or something else similar.
@samansajedi738
@samansajedi738 Год назад
I think it's a good idea to re-do your 'best military in the game' series too. With the new idea sets and the mission trees for some of the big players, also considering the many new special units, I wonder as of this patch, who has the strongest military.
@niluscvp
@niluscvp Год назад
A good followup series might be showcasing how to pick and combine ideas for certain gamestyles. Like what ideas to consider when playing tall, wide or multiplayer and what to pick in scenario's like playing in HRE, colonizing, Far east, India, Hordes, Africa etc.
@gustavosanches3454
@gustavosanches3454 Год назад
Here's hoping someone will finally put Espionage Ideas on S tier and give it the recognition it deserves
@ZlewikkTV
@ZlewikkTV Год назад
We will see :>
@michatarzan7595
@michatarzan7595 Год назад
Modern espio is great, compared to what it used to be.
@maras3naraz
@maras3naraz Год назад
Only Diplo deserves S in diplomatic
@MuppetLord1
@MuppetLord1 Год назад
Espionage + horde + aristo = Horse go BRRRRR
@jonashansen1466
@jonashansen1466 Год назад
No, don't put it on S tier or PDX will nerf it back into oblivion!
@Total2Gamerz
@Total2Gamerz Год назад
What i love about innovative ideas is the abundance of mana points you end up with after stacking advisor cost and tech cost which lets me develop a ton to get stronger and most importantly for crownland and developing institutions. Also after the first successful wars in a run i become lazy so stacking siege ability and having good generals by having in combination offensive ideas lets me just take my standard stacks and right click enemy forts without bothering with micromanagement
@basileusfang811
@basileusfang811 Год назад
The problem with inno and why advanced players tend to think about it as a bait is because inno don't actually "save mana" in an impactful way as people's first impression might suggest. You see, advisor cost cannot really be translated into saving mana, it is in fact saving money. And money is almost never the most significant bottleneck of any challenging runs. Gaining more innovativeness is also much less impactful than it sounds like. The thing is, you don't have to have inno idea to gain access to innovativeness mechanic or reach 100 innovativeness. You just reach there a bit quicker, like maybe 25 years earlier than a normal run. After that, it's literally nothing. Tech cost is certainly good, no complain there. But all in all, inno has to compete with admin or religious for early game admin idea group, it's hard justifying going for it unless you don't plan to expand quickly, which is the optimal way to become stronger in sp. So I totally see why he put inno very low in the tierlist. It sounds great but its opportunity cost is actually massive.
@michatarzan7595
@michatarzan7595 Год назад
​@@basileusfang811+1
@michatarzan7595
@michatarzan7595 Год назад
Admin/ religious/ humanist (idea cost, that translates to 2% tech cost of that type per idea)/ anything economy-related helps you save/ generate more mana than innovative could ever do. You take institutions or new technologies more rarely than you conquer stuff, so it is way smaller bonus, than you think.
@michatarzan7595
@michatarzan7595 Год назад
And advisor cost doesn't matter as long as you can just... maintain level 5 advisors without that bonus. So when you have a good economy or don't care about being in debt. So you can just blob, get more lands and income, then get higher tier advisors instead of trying to make them cheaper. Good rebalance to the innovative ideas would be, if they increased the maximum advisor level (ofc with enough money to maintain him) to 6 or even 7. Eventually, if you could upgrade advisors of non-accepted culture (small thing, but would always be a plus). This would make them worth it, but still requiring a good economy to make it work.
@austin20248
@austin20248 Год назад
Inno Bad Inno Bad Inno Bad Inno Bad
@fyrenoftelios767
@fyrenoftelios767 Год назад
For me, Offensive + Innovative + Espionage (in no particular order) is one of the most fun combinations for SP. You get ridiculous siege ability, so right click forts and forget about them. And you get ridiculous advisor cost, making you drown in mana quite regularly :)
@austin20248
@austin20248 Год назад
I agree that its fun, but the fact that something is fun does not make it good in any way. I think its fun to pick a pirate republic, go maritime + naval and use marines but that doesn’t make it a good strategy, and it doesnt mean that any tier list should put maritime and naval anywhere but the bottom
@fyrenoftelios767
@fyrenoftelios767 Год назад
​@@austin20248 I mean the point of a game is to have fun, no? That's "good" enough for me :D And well, cutting down siege time in two (75% siege ability at 100 spy network) and running around with perma -90% cost advisors is pretty objectively nifty, as well :) Mana and sieges, two of the more difficult or annoying things to manage. This build turns EU4 into easy mode. And it gives you +3 diplomats. It's not the strongest build for sure, but most of my most _fun_ campaigns have been with this build. For a casual playstyle, in cases where it's appropriate, I think it's perfect. That's enough to push Inno up to A for me. The sheer fun :)
@Mac_an_Mheiriceanaigh
@Mac_an_Mheiriceanaigh Год назад
Yes, I definitely learned from this. I want to see the other idea group videos right now!!
@mandarin48
@mandarin48 Год назад
I haven't watched the video yet but for me, administrative is a must have (along with influence for the influence + admin policy)
@ZlewikkTV
@ZlewikkTV Год назад
Let me know what you think about my tiers :)
@mandarin48
@mandarin48 Год назад
​@@ZlewikkTV I mostly agree with your list but I generally never bother with going as far as unlocking 4th idea (I never play that long) so you know more than me here. Religious is a must have for deus vult if you play wide but I never pick it besides for the moral policies, innovative has the best idea (tech+idea cost) but on its own, without the 20% infantry combat ability policy it is useless I feel like special-case ideas such as expansion and economic are useless besides maybe for their policies. With the new update, infrastructure ideas took the place of economic. You can pick exploration instead of expansion as well because if you want early colonization you would most likely move your capital to bermuda and own everything directly anyways and you sometimes need to discover terra cognita for world conquest. I also never pick humanist because I feel like unrest bonuses start to stack anyways so I would only pick it much later (like 5-6th idea) but its policies, especially minus separatist bonuses, are pretty good
@ZlewikkTV
@ZlewikkTV Год назад
@@mandarin48 Actually inno does not have idea cost on 1.35
@mandarin48
@mandarin48 Год назад
@@ZlewikkTV wow it is worthless then especially considering admin saves so much admin mana points AND government reforms
@PsYDaniel
@PsYDaniel Год назад
@@mandarin48 inno gives you a permanent 10% all power cost, it gives you a lot of innovativeness. Advisor cost is amazing Tech cost 10%.. Inno is just way better when it comes to saving points my man
@fatblackjoe1
@fatblackjoe1 Год назад
Love these videos Ziewikk!! So great to hear your thoughts on all these new changes!
@ryleyreishus1089
@ryleyreishus1089 Год назад
If you take Innovative+Diplo or Innovative+ Influence among your three starting ideas you can run level 3 or 4 advisors from near the beggining of the game. Snag a monument that gives advisor cost reduction and level 5 advisors are trivial. That is a lot of mana over time
@teun911
@teun911 Год назад
If you combine it with a nation with advisor cost reductions in their NI, you have a powerful synergy, which is the most important thing when picking idea groups.
@hellodolly7989
@hellodolly7989 Год назад
Very much appreciate these guides. I'm a classic EU4 player. Been playing 1.25 and 1.29 for years now and jumping into the newer patches to play Anbennar is a little overwhelming and it feels like all the idea groups are all new with how much theyve changed lol. Look forward to getting the crash course for all the idea sets!
@Vizimie
@Vizimie Год назад
It is always something I learn for your viedos. You got great knoweledge of this game.
@ZlewikkTV
@ZlewikkTV Год назад
happy to hear that!
@Faoriter
@Faoriter Год назад
The big reasons i love innovative is that it easily helps you up with all monarch power cost. and then helps to get a 100 innovatives as soon as possible and works great with offensive and espionage. To give 40% sigde ability. Which to me means super short wars and being able to easily expand like crazy. This usually ends up with nations such as france, spain and russia who become super strong late game means that I have eigher outexpanded them or crushed them already. These as the first three ideas really makes everything super easy to blob but also to have an easy start with advisor cost - 35 can easily help you get strong advisors early and therefore live in mana generation
@timtrio9862
@timtrio9862 Год назад
i like the combo Innovation + offensive + espionage , did my first WC with that setup :)
@xXdnerstxleXx
@xXdnerstxleXx Год назад
I've spent dozens of hours testing all kind of idea groups the past few days for MP. Really excited for your mil video.
@martinvokurka6153
@martinvokurka6153 Год назад
What do u reckon are first 3 meta ideas for mp now?
@xXdnerstxleXx
@xXdnerstxleXx Год назад
@@martinvokurka6153 that is the interesting thing, it highly depends on the situation, unlike in previous metas. The differences of a defensive, offensive or quantity build are all minor, but can be big at certain stages of the game. I personally would advise qual-eco, no brainer opener with 10% disc. In richer regions you can also go mercenary ideas instead, no joke they are viable. You can no longer slacken like you used to, the days of infinite manpower are over so good mercs are viable, even as a long term strategy. For the third it depends on your region again. I personally would gravitate towards offensive in most cases, followed by infrastructure on the fourth slot, but you can also go defensive instead. Offensive is better than defensive, learned that after extensjve testing. AND then, no joke, quantity is also a phenomenal third pick. It has amazing policies with eco and quality and you can go religious on the fourth with 10% morale policy if you made a good usage of tradecompanies so far and are not in need of going infrastructure/trade ideas on the fourth. Religious goes amazing with most military policies. Defensive is also a great third pick as you get that morale advantage only 2 clicks into the idea over everyone else. Until nations use a full artillery backline you even have an advantage over offensive builds, it falls of later on though. To sum up Merc-infrastructure-Quality-Religious Or Qual-Eco-Quan/Off/Def- depending on the situation, scaling and nation building, a scaling alternative, in my opinion the strongest but risky early on: Quan-Trade-Religious-offensive Caution, divine ideas are total garbage. Morale damage received scales terribly in compariso to max morale. Then there are also outliers like Poland aristorcatic, or Oirat horde ideas etc.
@pileofcheese5017
@pileofcheese5017 Год назад
Idea groups and policies especially, really depend on the situation. Stacking reduction bonuses w/ national ideas can be key to building a nation (since effective reduction stacks stronger additively). So for example, as portugal, going exploration/expansion/aristo gets you an insane -55% construction cost, and +20% manpower. Aristo really gets buffed when paired w/ colonial portugal specifically. In the same vein, CCR works especially well when you already have CCR in your NI's, etc.
@lamename2010
@lamename2010 Год назад
That construction cost modifier makes the manufactory +1 from economics way more useful, seeing as you have a much easier time spamming them out. Honestly a bit unreal.
@phatogdaphantom7495
@phatogdaphantom7495 Год назад
From where does portugal get another -40% construction cost? NI?
@pileofcheese5017
@pileofcheese5017 Год назад
​@@phatogdaphantom7495 -15% from NI's, -15% from aristo/explo, -5% from renaissance, -10% from papal interaction (or protestant dev icon, if you're based and play protestant portugal) -10% in every state w/ the jesuits. And you could also throw the burgher privilege and the infrastructure idea, but at that point it's kinda overkill
@EMAbreuLucas
@EMAbreuLucas Год назад
Nice tier list! Very good explanations. Hope the complete one comes soon! I wanna see where do you place Divine Ideas. For my tall Japan runs (simulating MP) I believe it is the best 3rd idea group. It has dev cost, army quality and manpower all in one. And a 10% morale policy with religious.
@SereglothIV
@SereglothIV Год назад
I think all the government-specific idea groups are pretty good. Aristo, pluto, divine, horde. They don't focus solely on military and have some all-around nice bonuses.
@thomasmann4536
@thomasmann4536 Год назад
Hey Zlewikk! Thanks a lot for this video! here is my case for innovative :P I think that, as you said, most idea groups are very "specific" for one type of gameplay. Infrastructure for tall, Admin for wide, etc. But Innovative IMO is a "jack of all trades". It is never the best pick in a given situation, but it is never a shit pick either, and i would say in most cases it is a solid pick. As you mentioned, many policies are really good, I would give a shoutout to +1 leader siege and +10% siege ability, it's really strong for single player (dunno about MP), so it means you can combine it with many different other idea groups, whereas, say Admin kinda forces you to pick influence as well, because most other policies are just meh. so, you could say, in a sense, innovative is also "enabling" to get more out of your other idea groups by getting really good policies on top. I'd say, if Admin ideas are worth it simply because of the CCR and Gov cap for wide gameplay, then Inno are worth it simply because of tech cost and advisor cost for tall gameplay. :)
@truepeaker150
@truepeaker150 Год назад
early innovative ideas makes you cozy
@TocsTheWanderer
@TocsTheWanderer Год назад
5:35 Surprised you didn't at least mention the Economic-Quantity policy of +10% Land Force Limit, and -5% land maintenance. Either bonus on their own isn't much, but both together and the fact it's an admin policy (so it doesn't take up a spot for a better mil policy) makes it really good imo.
@jacoblinde7486
@jacoblinde7486 Год назад
Great Britain can get four or five parliament issues that give colony development boosts. You get the debates from missions, so in theory you could click the missions at the same time, so with those bonuses, the exploration-infrastructure policy, and the age bonus, all of your colonies will start at something like 21 development minimum. Great Britain also gets to choose which trade goods their colonized provinces will have, so in theory you could get several 20+ dev cloves or gold provinces really easily.
@ORO323
@ORO323 Год назад
I’m quite happy that they changed admin. I was never a fan of it before since I didn’t utilize mercs at all. But the ccr and governing cap are so good for map painters!
@sld1776
@sld1776 Год назад
What do I like about Innovative Ideas: Inno + Espionage + Offensive opening. It lets you stack advisor costs, as well as the benefits of innovativeness and prestige EARLY. Espionage helps with less aggressive expansion impact, as well as saving you admin points from coring because you get more claims.
@austin20248
@austin20248 Год назад
Inno is not good. You are so much better off going something like admin to help you actually corr your territory. Or something like diplomatic to help you manage AE. The important thing to think about is what is your bottleneck and whst idea group could help. for me, in the early game I usually run out of admin for coring and gov capacity. this mskes admin ideas a necessity
@stephenbernard3003
@stephenbernard3003 Год назад
The thing I find is if you take those 3 and you expand hard you’ll just be limited by admin or governing capacity. So you would have been better of talking admin ideas anyway.
@sld1776
@sld1776 Год назад
@@stephenbernard3003 Sigh. The correct way to play in the vast majority of Europeans runs is to take Religious, Admin, Diplo, and Influence as your first four ideas. But I just can't play like that, man.
@stephenbernard3003
@stephenbernard3003 Год назад
@@sld1776 hehe you named my first 4 idea groups from my Austria run 👍 I know what type of player I am, I’m a degenerate blobber and I’ve just accepted that. I can’t have more than 50% manpower and not go to war. Nothing wrong with playing other ways. I loved stacking siege at the end of my 3 mountains. I full sieged a 4400 development ottomans in less than 2 years. I would break lvl 8 mountain forts in 27 days 😂
@MaxQVideos
@MaxQVideos Год назад
love this type of content
@baldur4ever
@baldur4ever Год назад
If you can manage to finish the innovative idea group really early, it feels amazing to have. No war exhaustion, dirt cheap advisors, good policies, and cheaper technologies. Even the 1+ advisor can be a surprisingly nice QoL feature. But I think there are two issues. There are already too many "must have" admin idea groups, and the bonuses becomes less useful if the country is already very powerful. So B is fair. Would also note that the infrastructure + aristocratic policy is really nice, and the two together are probably the best starting idea groups overall.
@maras3naraz
@maras3naraz Год назад
Aristo and infra? For roleplay maybe
@oliwierbroda2575
@oliwierbroda2575 Год назад
​@@maras3naraz actually infra+ aristo are now meta. Best 2 idea groups probably.
@maras3naraz
@maras3naraz Год назад
@@oliwierbroda2575 na multi chyba
@klatkaytfafik509
@klatkaytfafik509 Год назад
@@maras3narazit is a meta bro
@ajollyoldben
@ajollyoldben Год назад
"The idea group is less useful when you've already won the game" lol
@TenzikTens
@TenzikTens Год назад
Innovative is something I typically only take when I play Muscovy into Russia or Prussia. Muscovy because I like taking institutions to keep tech cost down and Prussia so I can max out infantry combat ability. Muscovy however this doesn't really work so much because of the new system with the enforce serfdom mechanics.
@mrpeanut6267
@mrpeanut6267 Год назад
Humanist can be a S tier idea group for confusian country because you can get external perfection cb ( deus vult cb for confucian) from humanist
@yetikings
@yetikings Год назад
Love this video Zlewikk!
@DonutSquig
@DonutSquig Год назад
I find innovative helps You punch above Your weight advisor-wise. Earlier lvl 3s mean more access to lvl 3 advisor events and more mana generation. It then allows to be ahead of time a lot faster, thus have more mana for devving up. Also I play the long game so +1 policy is ace
@browningcm
@browningcm Год назад
You just had your questionnaire about abc format like a day ago and you already dropped a long format abc? DAYUMMM! You're a madman 😀
@ZlewikkTV
@ZlewikkTV Год назад
I already had it recorded :D
@browningcm
@browningcm Год назад
@@ZlewikkTV you sly dog! 🐕
@bradleystevens4618
@bradleystevens4618 Год назад
Splitting up the videos per mana group is a good call. Looking forward to the others!
@onespiker
@onespiker Год назад
Seems that you missed inovative offensive policy combo? stacking siege speed is great getting one more point in seige for leaders is very good aswell.
@Cat-up6hb
@Cat-up6hb Год назад
inno ideas are my favorite 1st idea group (at least it was before 1.35, lets see how that changes), especially when playing as brandenburg or so, because it just lets you save a lot of mana, which imo is very important early
@Cat-up6hb
@Cat-up6hb Год назад
inno and then aristo, spreedrunning that mil tech
@manocska1981
@manocska1981 Год назад
In my colonial games I almost always take aristocratic idea as the third (the first two are explo and expa) because it has one of the few holy trinity of the policies (which means with 3 idea group you unlock 1 bird, 1adm and 1 mil policies So you can enact each of them), and all of them are strong: +20 settlers as explo-expan is self explanatory +20% manpower as explo-arist (used to be +33% but its still pretty strong) -15 const cost as expan-arist (its huge, especially if you have another bonus és for ex as portugal which has another -15 in its nat ideas and -10 from chatolic edict)
@luizoctavio1701
@luizoctavio1701 Год назад
My defense of Innovative Ideas is exactly that it allows you to get to 100 inno faster. Sure, you can get it as any nation, but the faster you get it, the more it impacts because the earlier you save points, the more you will save. Also, the tech cost and advisor cost greatly help remedy the fact it is an administrative opener, since they help you have a bit spare mana. Also, I might have a thing for stacking infantry combat ability and innovative ideas allow for it
@DavidLodgeclassof
@DavidLodgeclassof Год назад
I do think Innovative ideas are A-tier for casual or tall gameplay, which isn't the most common. For wide play, other things are more important. But if you want to unite a region, but no much else, and play the rest with diplomacy and army quality, it's great: - I don't know how anyone who's not a republic (or Ottomans or something) is getting 100 innovativeness early, I really don't. OPMs and other small, non-expansionist countries buy techs at steep prices and can't realistically be kept up with. Around 50 innovativeness is pretty standard for me without Innovative ideas, so this is effectively -5% all powers cost. (And I am good at the game in SP, having got One faiths, True Heir, etc.) - Tech cost discount is a huge mana saver. - Reduced monthly war exhaustion means more money, less unrest, virtually all of the time. This is a couple hundred diplo mana saved for any major war. - Advisor cost is huge, it really is. If you want advisor cost for wider gameplay, just take Espionage, but for taller play you don't care as much about AE, but you want the innovativeness, mana saving, etc. So for tall play without colonizing (Prussia is an obvious choice if it weren't for the AE of the HRE), I'd honestly suggest opening with Innovative, then Offensive, then Infrastructure, then Quality (throw Espionage in first or second if you are playing in the HRE). You end up with tons of mana generation and saving and great army quality.
@DavidLodgeclassof
@DavidLodgeclassof Год назад
In tall game play, I usually don't do most of my devving until tech 10 anyways because I want innovativeness, dev cost modifiers, etc.
@fierydove00
@fierydove00 Год назад
Love such videos
@andrewrhodes2149
@andrewrhodes2149 Год назад
I think Inno is a B tier idea group in Europe, I think it’s better out of Europe, where innovativeness is harder to come by and getting the institutions faster is a bigger deal.
@oneofmanyjames-es1643
@oneofmanyjames-es1643 Год назад
The first time I chose innovative first outside of Europe felt like I'd used a cheat code!
@NiceBoaT_98
@NiceBoaT_98 Год назад
Korean or Ethiopian inno is actually quite cool
@Jesus-jb6ho
@Jesus-jb6ho Год назад
@@NiceBoaT_98 yep it is, absolutely S tier with Korean rushing for that -20% advisor cost reduced combined with korean ideas and confucianism.
@Kyryyn_Lyyh
@Kyryyn_Lyyh Год назад
Never considered this aspect. What an S-tier comment c:
@jureromic8598
@jureromic8598 Год назад
you are a legend
@ominousflames14
@ominousflames14 Год назад
I really enjoy inno as a complementary idea group. It really synergies with quality/influence. I wish more groups could synergize better.
@Nyhtii
@Nyhtii Год назад
Infra ideas is a must for wide gameplay too thanks to the policy with aristrocratic & the gov cost reduction
@Vanogar
@Vanogar Год назад
My favorite is in the S tier.. Good to see💪🏻
@dimo9463
@dimo9463 Год назад
As someone who really likes Innovative ideas, I agree with its B rating. One thing you did not mention which is massively underrated is the Offensive+Innovative Policy, it gives you +10% Siege Ability(30% with offensive), but most importantly 1 Siege Pip on your generals. Which is massive because the Siege Pip generation for generals is way lower than for the other pips. But i do agree atm Innovative ideas doesn't work well, i think they should replace the +1 Free Policies with something else.
@eternal2261
@eternal2261 Год назад
+1 free policies is one of the best ideas in the whole game though, cutting it out obliterates the idea group in MP
@ZlewikkTV
@ZlewikkTV Год назад
Is something that cannot be used for most of the game 'one of thee best ideas'? Strong doubt here 😅. Especially that it's just free policy so you only use that during war and only in late game. Possible policies +1 is far superior and it's in gov reforms (same with +1 free policies)
@eternal2261
@eternal2261 Год назад
@@ZlewikkTV maybe for single player, but for MP when ADM, DIP, and MIL production is more important, any way to save those points from being wasted is very strong in my opinion, especially since you get innovative as a later idea group
@ZlewikkTV
@ZlewikkTV Год назад
I have 3k+ hours in mp so I'm well aware. Now read my previous message again and tell me why would I take inno for that particular bonus?
@eternal2261
@eternal2261 Год назад
@@ZlewikkTV sorry I didnt mean to sound rude, I'm just thinking that if you want the monetary benefits, i.e., goods produced, trade efficiency etc while not sacrificing DIP points, then having free policies can be very nice. Possible policies is 100% better than free policies, but I still think that the importance of free policies shouldn't be understated
@Majora1988
@Majora1988 Год назад
Have to agree on all of your picks. I really wanted to put Humanist in S tier, but you're right it's not quite there. Religious was an EZPZ pick for S tier. At least they got rid of all the mercenary crap from Admin ideas, but the stuff other than Gov cap and CCR cost is pretty meh. Expansion is niche, essential if you're colonizing, but not really useful otherwise. Eco is pretty situational now, and Inno isn't worth the point spend at all. I would have C tiered it personally, but I understand boosting it for its decent policies.
@ZlewikkTV
@ZlewikkTV Год назад
You better check 50 other commenters yelling about Inno being A/S tier 🙃
@michatarzan7595
@michatarzan7595 Год назад
And no comments defending economics... :(
@riilhiiro
@riilhiiro Год назад
inno+offensive has two rare modifiers - siege ability and leader siege. late game all you're doign is sieges so late game super powerful idea
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself Год назад
i just recently realized how good espionage ideas are when i was playing as emperor of HRE (milan, interesting story)
@zombiekil91
@zombiekil91 Год назад
So if i understand it correctly expansion is S tier if you are going colonial, but since its use is so limited it is B tier, right?
@Turamwdd
@Turamwdd Год назад
Correct
@Minkybyl
@Minkybyl Год назад
How do you rate the Infra/Horde policy that gives 0.25 devastation reduction globally? It seems very useful for wide hordes.
@lilysowden4035
@lilysowden4035 Год назад
Only in the context of MP, I think for your second idea group you have three choices, Eco, Inno and Infrastructure. IMO Infrastructure is the worst choice because it has no military quality policy (unless you're going Merc-Infra). So you have a choice between eco with its bonuses to scaling your economy and 5% disc vs inno with its mana saving (advisor cost is mana gen in the early game, tech cost is very strong) and 15% ICA. I think its pretty close, but probably Eco is still best for helping you stay alive.
@PsYDaniel
@PsYDaniel Год назад
Movement speed and siege bonus is HUGE in multiplayer.
@lilysowden4035
@lilysowden4035 Год назад
@@PsYDaniel move speed sure but siege is not that relevant esp compared to disc or ica
@romegypt5675
@romegypt5675 Год назад
Discipline is a late game modifier, because it affects cannons. You can think of ICA almost like discipline just for infantry. In the early/mid game before cannons come in, ICA is much better.
@lilysowden4035
@lilysowden4035 Год назад
@@romegypt5675 Well discipline is better in the late game yes but early game 5% disc ~= 10% ICA so its still pretty good. The reason eco keeps you alive is not because disc > ica but because more money means being able to field a bigger army, go more over the FL, hire more mercs etc.
@boulderfrogboulderfrog6512
@boulderfrogboulderfrog6512 Год назад
I think inno is best as part of an inno-espionage-offensive/divine core, especially on small nations. inno-offensive is giving you siege ability and leader siege, which stacks extremely well with the siege from espionage and offensive, and means you're winning siege races that you wouldn't be otherwise, making your wars faster, saving manpower, and just all around expanding more effectively. Divine also accomplishes this to some extent but I think offensive is generally better. While a single advisor cost reduction isn't the biggest thing in the world, being able to stack it like you're doing with espionage makes it so you're going to be getting your higher level advisors a lot sooner than you'd otherwise be able to afford to, especially if you can also get external sources like national ideas/estates/whatever. The possible advisor doesn't scale super well later, but it does make getting the advisor you want early a lot less painful, when you don't have the money to be cycling all of them every month. With the combo of those 3 you're also immediately getting 2 extra diplomats, which can help to deal with your AE quite a bit, or can be used to get spy networks and more improved siege ability to continue stacking that. All of this also stacks with the fact that you're opening it early to actually make effective use of that innovativeness gain, and if you don't want it later then you can always swap it out what with the super strong base you've built for yourself opening with these. I opened the divine variant of this on my teutonic order > KHAAAAAAAAN run and I genuinely had more monarch points than I knew what to do with even before flipping holy horde, which helped a lot dealing with pushing through a strong ottomans and muscovy to actually get the horde reform. I don't think it's S tier by any stretch of the imagination, but I think it offers the potential for a uniquely strong opening here that other combinations aren't able to match.
@snrken
@snrken Год назад
innovative for me has great policies but bad ideas other than the advisor cost and free policies, the tons of advisor cost from policies are super nice and it pairs well with other idea groups i like to take like offensive in singleplayer for fast sieges, but its normal bonuses definitely need a big buff
@stevebezfamilnii2069
@stevebezfamilnii2069 9 месяцев назад
Main exploration bonus is - 10 min autonomy, it give a lot potential for trade companies and territories. 90 percent territory gives 2 times less than 80 percent one. Plus dharma monument and gov reform. You can have 75 percent territory without buildings.
@edgarbm6407
@edgarbm6407 Год назад
Where did you get that printed 1444 map? Also, I love these discussion videos.
@Elivels
@Elivels Год назад
Innovative is great when paired with diplo, and you play for HRE. Feels great to have 3x 5* advisors in early 1500s. the mana generation&low cost of them + 10% cost cut on everything from innovativeness is very OP. You don't conquer as much early on as Emperor(tested as Provence), and you can easily take admin 3rd to pair it with 25% war score vs other religions age bonus and finish WC by early 1600s if you push hard. I'm not saying it's the most optimal setup, but it worked for me just fine.
@chrisfliesser541
@chrisfliesser541 Год назад
Humanist now also has a CB as a finisher for Confucians: External Perfectionism...
@thereita1052
@thereita1052 Год назад
For a no dlc player like me the +1 advisors Is accually really good since you can't Fire advisors nord promote them. From a no DLC perspective where innovativness doesn't exist, you can buy or sell institutions and things like that innovative can be occasionally super useful. Admin too since playing tall whit no DLC usually Isn't an option.
@zenmestermarci1186
@zenmestermarci1186 Год назад
Military ideas tierlist when? Really wanna see your opinion on whether offensive, quality, or quantity is better
@pztiger4
@pztiger4 Год назад
As Great Britain you can potentially get +9 development. +3 from age bonus, +3 from the policy and +3 from either Sugar, Gold or Spice Act from the parliament.
@lolcrafter7446
@lolcrafter7446 Год назад
Great video!
@verde629
@verde629 11 месяцев назад
What should be my first 3 idea groups for my Muscovy play through?
@aaee2815
@aaee2815 Год назад
I see alot of people trashing on inno but i will always love it for tall play
@CautionCU
@CautionCU Год назад
In single player, I think inno is good if you are ahead in mil tech in the early game, since it will allow you to take it first UpTo the reduced tech bonus, then get admin 7 and take your mil idea with a big tech lead. Being ahead of time in mil tech is where inno is best since you have a big tech cost penalty for being 5+ years ahead, and can punch ahead of your weight as a middle size country that needs to fight against ming or something, like horde or Korea.
@BridgerBaus
@BridgerBaus Год назад
Stacking cost reductions is vary powerful because when you already have a large modifier you get more than it appears on your modifiers. ex adviser cost you already have stacked up -50% so an adviser with base cost of 16 turns in to 8 but if you add another -25% it now turns in to 4. which is 1/2 the price. which means you are getting twice the bang for your buck as it would get in isolation. this affect can get more extreme as you approach 0.
@BridgerBaus
@BridgerBaus Год назад
Stacking modifiers that increase a stat cannot achieve the same kind of critical mass. ex you Have +50% manpower modifier. Base manpower 50k after +50% 75k now you get another 25% 50k + 75% = 87.5k which means you are getting +16.7 % which is close to half of what that modifier would have done in isolation.
@BridgerBaus
@BridgerBaus Год назад
which is why when I am picking modifiers I try to stack reductions (aggressive expansion, core creation cost, province war score cost, dev cost, construction cost). and I try to collect some of each of the modifiers that increase a stat (tax, trade efficiency, manpower, force limit, moral of armies).
@micahbonewell5994
@micahbonewell5994 Год назад
What are your thoughts on nerfing prestige gain? I feel like it is currently far too easy to be maxed out at 100 prestige
@nuraxthegreat9725
@nuraxthegreat9725 Год назад
Zlewikk what idea groups would you recomment for an tall Italy mp Game?
@creeper2740
@creeper2740 Год назад
you can pretty easily get 90% fort maintanance now. petty funny to have a lvl 8 fort in every province if you ask me.
@gabri-immortale
@gabri-immortale Год назад
Eco is op with tall and expand infastructure . +1 dev is op when you can spam all the differente manifacturies in the same spot . Also 500 ducats are cheaper than devving a tall province
@survivalizer
@survivalizer 7 месяцев назад
Innovative is an all in or all out idea group. You either grab it first (or second if you're crimped on admin) or not at all. The tech cost reduction helps you stay ahead of other nations in tech, and if you are playing prussia inno->quality is a must for prussian space marines. I still feel like its the best idea group in the game, but the opportunity cost is really really high.
@CG-eh6oe
@CG-eh6oe Год назад
For infra ideas, i think you undersold the expand administration cost reduction a bit. Imho its easier to just think of it as "costs -20 reform progress", which is huge for the first few clicks.
@ZlewikkTV
@ZlewikkTV Год назад
You oversetimate it. Gov reforms are far more important while it's hyper easy to manage gov capacity nowadays
@heisenstein6392
@heisenstein6392 Год назад
Here's why I love Inno: say you start as a tag with no good mil bonuses and you play in or near a coastal area. Quality+Inno gives you both early game and mid-game bonuses, and it scales well late-game too. And no matter what idea groups you take after, the policies are very nice. If you dont play near the coast, you can take offensive or diplo with Inno and still snowball hard. Easy A+ tier for me But also, Inno+Espionage+Offensive is insanely good. I play a LOT of Anbennar, and it's one of my favourite set of ideas because you can punch WAY above your weight (starting as small tags and taking down GPs is my funtime). I will admit most Inno bonuses are meh, but the +35% ICA or Advisor costs or siege bonuses with offensive are just insanely good! Edit: I've also taken tech like 10 yrs ahead of time for just 500 mana after picking Inno and getting close to 100 innovativeness. It just snowballs very well over time imo
@aliddy2344
@aliddy2344 Год назад
I like innovative ideas, just for the guaranteed siege pips, otherwise it's kind of a bad idea group. However I think it's must if you are playing a theocracy, because if you go inno, religious, espionage, divine, and offensive, towers melt like butter. On one of my play throughs I was at 86% siege didn't care about mil mana because i was ahead in tech so i was able to full carpet siege the ottomans plus their allies extremely quickly. This was in patch 1.34. also helps to have 100 spy Network too, but you're economy is not the best if you go with those idea groups.
@bluetalon704
@bluetalon704 7 месяцев назад
I take innovation most games i love the policies and the fact that I do not have min max my monarchs because it basically makes monarch point generation so easy. Personally I think its A tier because it is so versatile unlike other idea groups which many are niche.
@marcustulliuscicero5443
@marcustulliuscicero5443 6 месяцев назад
Worth noting that for Confucian countries Humanist is S++ tier, as their version of the Deus Vult CB, External Perfectionism, is not only gained from completing Religious ideas, but is also gained from completing Humanist ideas. Plus Humanist obviously synergizes wonderfully with how Confucian works.
@bradleycooper5436
@bradleycooper5436 5 месяцев назад
Infastructure is for deving up wide
@extrafreshhh
@extrafreshhh Год назад
If u pick innovative your War exhaustion will be 0 always. Also tech cost is nice. And the free policies, and paired with offensive is a good policy for siege. I typically pick innovative every run at some point
@TilKenneth
@TilKenneth Год назад
I think Innovative/Offensive/Diplo (switch first 2 depending on nation), is the best for new players (less than 3000 hours?), it lowers the micro and the "invisible" stuff. You See advisor count, See advisors monthly pay, you See general pips, you See and Get extra diplomat, Relation, you get Tech cost (bad rulers), Siege, Discpline, Improved, War Exhauiston, and Diprep (offset dishonor Call to arms, or annex vassal) as the "invisible". There is just overall less micro and "stuff" that is the web of many other ideas. Its kind of easy mode for good players (SP) (5k hours+), and can help hybrid tall/war for medium players (whatever that means, 3-6k hours?). I mean all these things are stuff everyone just *have* to deal with, the construction cost, dev cost and the economy fools, it will come later with hours and experience. This combo is more forgiving, and less micro. Its not "bad" to go mana cap for new players as it is not having any mana for tech.
@lubu8270
@lubu8270 Год назад
I almost always take Innovative Ideas very first, but usually just unlocking the first 3 ideas unless I'm able to maintain Admin Tech. -1% Prestige Decay is useful to help max out 100 Prestige and maintain it early. Better unit morale and better expansion impacts are a must. 50% Innovativeness Gain is highly underrated. Quickly achieving 100 Innovativeness can greatly help you power past your rivals. 1% unit tradition decay keeps your units ahead of the pack. 10% cheaper mana costs on everything speaks for itself. Can be reached within 100 years in most cases. -10% Tech Cost synergizes extremely well with Innovativeness Gain. -10% Institution Cost allows you to spend some of your ducats elsewhere. The remaining ideas are probably why it falls in most rankings, but they do have their situational uses. Innovative Ideas work well with Exploration, Influence, Quality, Offensive, Aristocratic and Diplomatic Ideas, which does allow you to spread out your policies very easily. Due to this fact as well as the first 3 ideas you get with it, I think it deserves to be in A Tier as the overall impact of the bonuses and policies you get typically do put it ahead of most other idea groups imo. That said, maybe we can compromise to a B+/A- ? 🤣
@Whitefret
@Whitefret Год назад
The real problem with innovative is that it's all around good but is not the perfect pick for any kind of gameplay. If you want to go wide, you need humanist and admin, if you want to go tall, you need infrastructure first. This relegates innovation later when it's too late to be really efficient. Don't get me wrong I love to pick offensive/inno/espionnage and do it for most games because it's fun to play, it's just not optimal imo.
@Suhaschintala
@Suhaschintala Год назад
​@@Whitefret if you want to go tall, you want to inno first imo. the real devving begins in midgame when you can actually stack modifiers. you dont start deving crazy after finishing infra ideas mostly. Ideal situation to dev is when universities kick in, devcost NI are unlocked, good religion for devving is chosen etc which takes time to setup. Inno-quality-infra for example gives 15% inf combat ability and great army quality while you stack up innovativeness and tech cost reduction. and when you complete infra ideas, you have already -10dev cost just from innovativeness which you will not have without inno. Inno first isnt terrible for wide gameplay too. inno-diplo/influ have great policies to get diprep/AE reduction with advisor discounts. Coring cost is reduced by stacking innovativeness early. OFC if you hate playing beyond first 100 years, you wont see the fruits of labor. In that limited scenario of first 100 years mindless blobbing, yes inno wont give you much.
@SereglothIV
@SereglothIV Год назад
Having played mostly monarchies, I wanted to start my recent ambrosian republic Milan campaign with a combination of pluto + inno. That was my plan. But I don't know if they changed innovative in the recent patch, but it didn't seem to be that good when it came to picking it. So my opener changed to aristo + admin + pluto. I think all the government specific idea groups are pretty good, so I'm always happy when I can cheese it like that and take both aristo as a monarchy and later pluto as a republic. And I never liked admin that much, because it had too much mercenary stuff, but it's one of my favourite groups now.
@davidweller483
@davidweller483 Год назад
Inno is terrible in Italy, especially if you're playing as a Republic. One of the major advantages of Innovative ideas is to stack Innovativeness. But if you're playing in Italy, you'll stack Innovativeness super fast regardless.
@SereglothIV
@SereglothIV Год назад
@@davidweller483 Yeah, I'm glad with the choices I made. On the other, I see many people in the comments saying that 'you'll get to 100 innovativeness anyway, inno ideas just make it faster'. The thing is, I didn't. I still play that campaign and around 1650 I have about 60-70 innovativeness. But I very rarely took technologies ahead of time, unless they were crucial in some way. If I have excess mana points, I prefer spending them on deving rather than taking a technology ahead of time. I usually pick them when they're like 15% more expensive, but someone else usually has it at that point.
@toxicsaint3545
@toxicsaint3545 Год назад
I would love to see if you think maritime ides are good now with the new government reform it brings (thaly something ocracy)
@shinomourikenji
@shinomourikenji Год назад
Innovative is good for its policies, plus early game. Like you said in the video it’s even better if you play long games. I like to play till 1700’s most games so I probably see a lot more usefulness with it. But it’s policies are some of the best. Combined with espionage and offensive, you have killer siege bonuses and you get extra diplomats so it helps with keeping AE in check, also you can manage relations much better. On its own it’s not great, but combined with its policies is where it shines. Also with the bonus free policies you can worry less about sacrificing mana for strong policies.
@OrkhonAbi
@OrkhonAbi Год назад
can you do that with dip and mil ideas too?
@bricecoburn709
@bricecoburn709 Год назад
I am confused on why you didn't mention the NEW humanist Holy War CB "External Perfectionism"... I think its huge if starting in the east and planing on going Confucian. makes holy war vs everyone who isn't Confucian even targets who you have accepted their religion.
@gamerberg424
@gamerberg424 Год назад
I always take offensive and quality as my military ideas so innovative is a must have, the policies are insanely good
@ivokas7282
@ivokas7282 Год назад
I love using innovativnes ideas... For country that can stack infantry ca + gaining money from trade
@aeronaut8088
@aeronaut8088 Год назад
I think for me innovative is nostaglic. Years ago when I played my favorite nation Prussia, Inno-Quality was almost a must, so I always got it primarily for the policy. I agree now, it's ok
@nicolapacella5966
@nicolapacella5966 Год назад
I realise Innovatives is a B tier group but i'm just in love with the -0.05 monthly war exaustion. Really helpful if you don't want to sit there and birdwatch and to spare admin points to core provinces.
@BlueGamingRage
@BlueGamingRage Год назад
Inno is S tier in my mod because I allow more than eight idea groups and promoting advisors past level 5, so its bonuses compound harder
@Munchausenification
@Munchausenification Год назад
Innovative basically lets me get to 100 inno really fast, like with good nations such as Florence you can get to 100 within like 40 years if not faster with humiliate rival wars and being efficient with mana
@austin20248
@austin20248 Год назад
inno bad and ur bad
@Munchausenification
@Munchausenification Год назад
@@austin20248 its not like i take it every game lol. but its a nice idea group
@szymonkaliszewski5137
@szymonkaliszewski5137 Год назад
16:42 i play almost every campaign to the end because of having not other purpose than wc, so free policies is very good. Except that I almost never took inno in that type of campaigns
@TheBullVenom
@TheBullVenom Год назад
Well, i'd always start with a military idea group first - barring special cases like ex. Portugal. With that said most of the time its Religious or Humanist in second or third slot. Humanist for places like western europe or middle east(w/e persian region) and Religious for anything else. Of course there are times where fitting diplo or influ in the second slot is necessary. The only other thing i want to comment on: i only take Inno later in the game, exclusively for the advisor cost and consider the other stats from it as a bonus
@addickland5656
@addickland5656 Год назад
Can you spoil which ideas you would rate as S-tier (including diplo+mil)? Specifically, my favorite wide nations are otto's and france and my favorite tall nations are england and netherlands if you need that context. Love your videos btw, please keep making them!
@ZlewikkTV
@ZlewikkTV Год назад
We will get there soon :)
@addickland5656
@addickland5656 Год назад
@@ZlewikkTV Ok, more straightforward then ( :) ): I'm probably gonna start my second France playthrough on 1.35 soon (First was semi-serious, got BBB, but still adjusting to the new mission tree): which idea group would you recommend as the first one for this specific tag?
@Rosemarie_and_tomato
@Rosemarie_and_tomato Год назад
Diplo: diplo Mil: offensive
@maras3naraz
@maras3naraz Год назад
​@@Rosemarie_and_tomatothis!
@addickland5656
@addickland5656 Год назад
@@Rosemarie_and_tomato reasons as to why diplo over the others? (compared to espi. for siege + AE, infl. for vassals, court for priviliges etc)
@andrewgreenwood9068
@andrewgreenwood9068 Год назад
Humanist is S+ tier for Confucian nations. They get yearly harmony, harmonization speed and the external perfection casus beli.
@speedypichu6833
@speedypichu6833 Год назад
I do find Innovative ideas do work better without DLC, as the innovativeness bonus replaced an idea cost reduction, though the free policy is just replaced by another 10 advisor discount, which stacks with the last bonus. It does also work better outside of Europe, especially if you do not want to take Infrastructure ideas, if you are playing wide and a loss of bonuses without DLC. I still feel it is B, but it can work pretty well, the bigger problem is just strong competition.
@szymonkarpinski4410
@szymonkarpinski4410 Год назад
Finally :)
@WhenDoesTheVideoActuallyStart
Eco ideas look like a good first or second idea group, for the early tax and loans boost. However, winning wars and conquering provinces is still generally a more efficient investment, and military ideas never decline in importance. Maybe it's good for like, colonial Portugal? Edit: also, possible advisors is not entirely useless, if you have tons of cash you can shuffle advisors in and out depending on immediate need, you can buy some mana and win some wars that way
@arekzaworski5711
@arekzaworski5711 Год назад
Great Britain gets +1 colony development throw its missions so you cam get up to 9 dev making it EXTREMELY OP of used corectly
@andrewgreenwood9068
@andrewgreenwood9068 Год назад
Also you get it for 15 years after completing many of the special parlement issues so you can go up to +18 dev
@insomnium5024
@insomnium5024 Год назад
Honestly I'm not sure how leader siege +1 works but it feels like without it on 90-100 army tradition you constantly get 1-2, rarely 3 or 4 siege pips on a general. While with leader siege +1 you keep getting those 4-5 siege pip guys
@Turamwdd
@Turamwdd Год назад
It is additive to whatever the game rolls for siege. So, when the general is created, if the dice rolls a 0 for siege, you will be guaranteed a 1 siege general. If it rolls a 3, you would start with 4 pips.
@lao-shang2326
@lao-shang2326 Год назад
If you playing wide OUTSIDE of europe getting new instutions is pain in the ass even with deving. Innovative ideas is a must be if you play outside of europe for me. Also the policy with offensive that gives you 10% siege ability is very very useful as well as 15% inf combat.
@austin20248
@austin20248 Год назад
Inno Bad Inno Bad Inno Bad. If I am playing outside of europe I am taking expansion focused idea groups such as Admin + Influence, acquiring more land is almost always more effective than marginal improvements to military quality.
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