I tried the Dithmarschen start in ironman a couple of patches ago to do the exact same thing - stacking bonuses from missions. The 50 provinces requirement takes time for sure, but it is very much doable if you are a good player. So I didnt go for the France strat, just Dithmarschen - Sardinia-Piedmont - Austria - Croatia - Prussia - Germany - Roman Empire because why not. And also went back to Catholic. It is so many permanent modifiers its ridiculous and stupid fun as well.
@@joeymitchell2862 Croatia is not for adm efficiency, instead it gives you permanent -5 seperatism and since you are culture and tag switching so much, might as well pick up an extra modifier.
Hi Radio Res, Great video. I'm basically wrapping up a World Conquest using this exact same strategy. The main difference to you is I started as France as I felt they were the strongest candidate to conquer Europe ASAP. I also formed the Netherlands to PU Great Britain (and there's some nice mission bonuses like absolutism), as well as Austria and Two Sicilies. After playing a near maximum Administrative Efficiency run, I can't imagine attempting to World Conquest any other way. It's just so powerful and so less painful to know that you need one war to annex everyone. At this point in time I'm at 70% Admin Efficiency and I can annex about 1000 dev in one war. It's unbelievable. And in the case of coring, with the other modifiers I've stacked as well as Admin Efficiency,, annexing a vassal if I have to release one is extremely easy as well. Anyway, amazing video mate, I hope others try this as well. It's the most powerful way to World Conquest imo.
It is the most important 5% but getting it may not be worth the trouble you need to go through. You can easily world conquest using 60-70% admin efficiency. For a meme run however I would probably wait with forming Germany for the revolution to spawn so I can use French and Austrian missions for extra admin efficiency. In any case warscore cost and core cost reduction modifiers are just as important, if you jump through an insane amount of hoops you can hit 70% warscore cost reduction, 90% ccr and 90% adm efficiency, maybe you can even get the full 90% warscore cost reduction. If you have 90% ccr you core quicker than rebels can spawn even if they tick up every single month, you just need a few months with negative unrest to never have any rebels. I tried it after seeing a the Oirat WC in 50 years on Reddit and you can take up to 3000 overextension and only have rebels out of the provinces that get the +15 unrest from the OE events. The biggest limiting factor are actually diplomats, because you have to peace out in such quick succession for this to work.
You could go for the malta great project to get extra war score cost reduction also you could just start as austria go into Sardinia and then to prussia
One thing you should take a look at is late game theocracies. You can stack diplomatic, militarist, tier 8 reform, military hegemon etc and get 80% province war score cost reduction vs other religions, which stacks multiplicatively with admin efficiency and imperialism CB. Some nations can take that to the cap of 90%. As Knights w/o other tricks, imperialism was giving me over 1200 development per 100% war score, enough to erase any remaining major (killed Ottomans early) or just get to 30-40% score then gut big nations down to a couple provinces/take all their forts while barely fighting. OE is obviously higher than admin efficiency stacking, but it's nothing scutage client state stuffing can't manage. You can still do S-P for its rewards (including annexation cost reduction) and form late game nation to complete 1 tag w/o too much trouble...subject annexation cost does *not* cap at -90%!
@@furkankanmaz5944 No Prussia stand above the Regional Tags. Meaning every German Formable can form Prussia. Hanover, Swabia, Pommerania, Bavaria and Westphalia can all form Prussia. However Hanover can not form Westphalia or vice Versa. Reformables such like Saxony can also form Prussia. Also i saw in reddit that some guys formed Prussia as Austria fpr the max Admin effency.
the trick with adm eff is the closer you get to 100% the stronger it gets, yeah duh obvious, but the difference between 0%->5% is miniscule compared to 85%->90% since it goes from 15% of total to 10% of total meaning the effective change is a -33% reduction in costs. Elaborating: 0-5% is 5% discount 5-10% is 5.55...% difference 10-15% is 5.88...% difference 15-20% is 6.25% difference so it increases as you climb up. let's compare, if you don't have any ideas or monuments, only tech and absolutism it's going to be up to 60%, so 2/3 of the way to 90% but getting alhambra for instance 60-65% is 8.33...% extra if you're mughals and you have alhambra this time 60-75% is 25% extra devouring power if you try to maximize your adm eff 60-90% it's a 50% difference. also the difference between 5% and 90% is 18 fold, meaning you can eat 18x more land pretty much so...
Yes. However, to get that extra 5% you either need to go through the initial pain of dithmarschen and HRE AE. Or you need to wait till revolutions. With this strategy, you will complete the WC by the time revolutions hit.
10:48 "you will only get to 85% admin efficiency instead of the cap at 90%, it's only 5% difference" This is technically correct, but it's reductive math, meaning that it's not 5% more efficient, it's more like 35-40% more efficient. Instead of spending 6 admin to core a province it would be 4 admin with that extra 5% admin efficiency.
Also you've got a fairly high chance of getting the Burgundian inheritance since you dismantle the empire, and if burgundy goes thiccc into the empire (and france) its gg for anyone else at 1500
I am trying this with my newest campaign, it's now 1592 and I am ready to declare Genoa who killed Savoy early game. Just come back and revisit this video to see if I am on track.
Hey @Radio Res, wouldn't it be worth to get hungarian PU via polish mission before forming? It hungary has quite good military and in your case they were getting some AE.
You need to integrate Lithuania for this (you can't form PLC because it's endgame tag) and forming Prussia will hurt your gov capacity so this Lithuanian land will be useless.
He actually did it, the absolute madman! Looks really fun though. I'm trying to find the best way to get the world conqueror achievement, and this looks like it. Question though, couldn't you form Austria after Prussia to get 5% admin efficiency from their tree to end up with 90% total later on?
You missed one of the most important things that Admin Efficiency does: Reducing the coring time (huge) & also the AE impact, which it might be not that important in late game but it might be crucial in early-mid game.
I'm probably a psycho, but if my start is successful, I'll normally play through until the end date. Recently I've went through the entire game three times
talking of admin efficiency etc and national ideas.. does anyone know where there is a list of what every national idea does? Whenever I play as custom nations, half of the choices I don't know what they do or which ones are best to choose based on the type of playthru I want to do.. I'd love it if there was a list online somewhere that describes in detail what each one does & how good they are.. i dont know what the difference between trade power, trade efficiency etc are.. whenever i google national ideas it only comes up with the ones for each eu4 nation and not every single idea..
Well, these aren't exclusively ideas, these are all modifiers which can be affected by other factors. If you're unclear on what some of them do like trade power or production efficiency, they're all listed on the wiki, just search for the specific term you're curious about there.
eu4 wiki is good place to read sth about the mechanics of the game, however this game is not easy to explain everything in one place. In regard to trade power and trade efficiency, I can say that trade power is used to count how much participation in trade route you have (each province have its own trade power) and the trade efficiency give you boost to your trade income. Overall both bonuses boost your economy more or less. TIP - Goods produced modifier is the best economic modifier, it boost production and trade income as well (because trade power is calculated based on how many goods are produced)
@@Sqancer in your opinion for custom nations what is the best say 6 national ideas for the following: (ie 6 for each) 1 - Becoming an Economic powerhouse 2 - Becoming Space Marines 3 - Playing tall 4 - Quick World Conquest
I think you also should've considered becoming Hussite after forming Prussia and becoming a theocracy, which would give you -40% Warscore Cost against other religions, which is basically the everyone because noone is Hussite
Just change to Sunni and form Mughals for +10%. And with mughal ideas you have faster core creation, because unfortunately Adm eff doesn't affect this. Oh and as muslim you'll get another (after Malta) monument for province war score cost, so adm eff will multiply this even funnier
I came back to EU4 after not playing for a few years, and realised that admin efficiency didn't affect coring time, even though I thought it did. Was it always like that or was it changed while I was away
You can take alot more if you take Diplomatic, Malta Fortress, Mecca and Alhambra as Ottomans during the age of Exploration without all of this complicated stuff.
@@RadioRes Well your point is that this is the best strategy for a World conquest, due to the low cost in coring and amount of land you can take. Sure you can not core as cheaply with those modifiers i've mentioned above, but you can take alot more land, alot earlier then early 1620, and without the enormous hassle of forming and reforming nations.