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[EU4] War Academy II: Troop Quality & Advanced Combat 

Reman's Paradox
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The EU4 War Academy continues with a look at troop quality and advanced combat mechanics. The most important factors for ensuring your army is competent in combat are emphasized.
My video that covers the absolutism strategy I use can be found at: • [EU4] An In-Depth Guid...
My video that covers drilling and army professionalism can be found at: • [EU4] An In-Depth Anal...
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Follow me on Twitter: / remansparadox
Triangle by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/...)
Artist: audionautix.com/

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1 фев 2018

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Комментарии : 366   
@Snarfindorf
@Snarfindorf 6 лет назад
When is Paradox gonna nerf Red? Their ideas are insane
@mackycabangon8945
@mackycabangon8945 6 лет назад
Snarfindorf -300th like -1st reply
@Snarfindorf
@Snarfindorf 6 лет назад
You win
@randomcommenter395
@randomcommenter395 6 лет назад
Snarfindorf yeah and yellow needs a buff
@benjaminjones8782
@benjaminjones8782 5 лет назад
ind et
@tracetate2832
@tracetate2832 2 года назад
i dont mean to be so off topic but does anybody know of a method to log back into an Instagram account..? I was stupid forgot my password. I would love any tips you can give me.
@rippermcmakin
@rippermcmakin 6 лет назад
Reman dishing out the knowledge that all us true eu4 nerds need. Many, many salutations.
@TheRealXartaX
@TheRealXartaX 6 лет назад
If you are a true eu4 nerd the content of this video should already be known to you. Except maybe the math since that's not really necessary to be on top of.
@rippermcmakin
@rippermcmakin 6 лет назад
TheRealXartaX In all honesty the beauty of this game is playing hundreds of hours and still learning new things. Praise Reman for teaching us the new and refining the old.
@draconicepic4124
@draconicepic4124 6 лет назад
Yeah, I've pretty much knew everything in the video except the math. It is a great summary though.
@SebHaarfagre
@SebHaarfagre 6 лет назад
It's a good video. He forgets to mention prestige impact on battles though, and army tradition. Those are more important than professionalism IMO (prof. for individual troops go away so quickly). Can't remember if power projection does anything? It's just mana and admin/diplo boons iirc I also miss terrain width being mentioned but it's kinda never thought of either way ("nobody" micros that hard - can be very useful in instances in hard playthroughs though) I also miss elaboration on stackwiping. I only have my own experience to go with, but from that experience, stackwiping is calculated parallel to morale damage over time. E.g. if you have (arbitrary number here) 90% more morale than the enemy before a new month starts, you'll stackwipe them. Well all I know is that, for instance, when you're _trying_ to stackwipe some army - but your army is too slow/too little maneuver - you'll never be able too because a new month starts (regaining morale) and you do too little comparatively morale damage overall in the whole battle (all troops). Armies of ANY size will be stackwipes if they do NOT get time to regain ANY morale after a defeat, and end their movement on ANY size of enemy army. Of course, if they outnumber you 10 to 1 and have even 1% morale, they'll stackwipe you instead (10/1 is insta-stackwipe)
@SebHaarfagre
@SebHaarfagre 6 лет назад
Whops sorry, I meant to elaborate; I'm pretty sure a (again arbitrary number, just an example) 120% morale army can wipe something a 100% morale army _can not_ , under the exact same circumstances. Thus making stackwipes relative to morale boosts (yours and enemy's total compared to each other) and _not just damage done_ , offensively. Feel free to prove me wrong or help me learn more!! ;)
@NapolemonBonNaKarte
@NapolemonBonNaKarte 6 лет назад
Reman taken out of context: "The far left represents a crushing defeat"
@iOnlySignIn
@iOnlySignIn 6 лет назад
RU-vid: Demonetization/Removal Incoming.
@ambrosiogiovanni6952
@ambrosiogiovanni6952 6 лет назад
Well...He isn't wrong :p
@Sam-oz8pn
@Sam-oz8pn 6 лет назад
"For fun, obliterating Protestants is an interesting challenge..."
@fatalERROR77777
@fatalERROR77777 5 лет назад
...or that the Red Army is the strongest
@MaNU7908
@MaNU7908 4 года назад
Man, I was getting crushed in combat in my firsts games even having a lot more troops and ideas that my oponent. Then I saw this video and I realised I was 4 tech levels behind in combat. Turns out that spending militaru points to delay revolts and getting ideas done is a waste of points
@gia257
@gia257 4 года назад
you only realized that after the video hmm
@Razorcarl
@Razorcarl 3 года назад
4 levels?
@MisterSpinalzo
@MisterSpinalzo 3 года назад
that's why I almost never take military ideas early on
@srash8854
@srash8854 3 года назад
The difference between you are able to have cannon first or not is huge
@hospod163
@hospod163 6 лет назад
Best paradox games channel
@erneizhyde2660
@erneizhyde2660 6 лет назад
A tangent on this topic, at 8:42 you can see that Mil Tech 6 vs 5 gives an overwhelming advantage. This my friends, is what make Qing runs possible entirely by yourself. Add in other Horde bonuses and you will see that Ming troops basically melt before you with 2000-3000 damage each day. This is often not apparent for newer players or those who haven't tried hordes before whose normal reaction would be "how the hell is that even possible". I know I did, until I tried it at last. It was a pleasant experience.
@andriyfadyeyenko4907
@andriyfadyeyenko4907 6 лет назад
Just a couple of corrections. First, it's actually better to fight Ming at tech 4 vs 3 than 6 vs 5 because 1) Ming gets new troops at 5 and hordes do not, which partially offsets the advantage, and 2) Reman's chart only included the casualties and not the morale damage (which tech 4 gives and tech 6 does not), which is very helpful for stackwipes. Second, Ming has easier time reaching tech 6 than tech 4 (due to having more time to catch up), so your opportunity window at tech 6 will be smaller.
@erneizhyde2660
@erneizhyde2660 6 лет назад
Andriy Fadyeyenko Well I kinda suspected that's the case but most player can't play fast enough to be able to reach 300 dev before Ming reach tech 4. Or do you not wait for that and just declare as soon as you form Manchu?
@andriyfadyeyenko4907
@andriyfadyeyenko4907 6 лет назад
declare war in 1450 (after forming Manchu and eating Korchin+Buryatia). You should have like 30k banners (or close to). Ming doesn't get tech 4 until about 1453, by which point you'll have smashed his army to bits.
@andriyfadyeyenko4907
@andriyfadyeyenko4907 6 лет назад
an alternative strategy is to eat Korea first to reach 300 dev, but then you'll lose your tech advantage, so imo it's better to attack Ming before Korea
@juncheok8579
@juncheok8579 Год назад
My 2nd campaign ever was Qing from jinzhou, I didn't know any of these, I just heard that horde cavalry strong and that carried me until I formed Qing
@Mrjmaxted0291
@Mrjmaxted0291 6 лет назад
I don't normally do this but I felt the need to stop and say that your videos are absolutely fantastic for streamlining the process for learning this game. You're helping a lot of new players to deepen their understanding of a game with mechanics that are fairly impenetrable for a casual audience, and for that I salute you. Keep up the brilliant work!
@UnclDeD
@UnclDeD 6 лет назад
well, actually, these videos are mustsee for 99% players. I'm playing a lot in MP and most players (even with 1k+ hours) don't know a thing about how combat actually works.
@red2theelectricboogaloo961
@red2theelectricboogaloo961 6 лет назад
quite a lot is known by siu-king
@chattw6885
@chattw6885 6 лет назад
No matter how many hours you have in Eu4, you can still learn something new every video
@brantcasavant
@brantcasavant 6 лет назад
Paradox needs to buy this man a bottle of whatever it is he drinks.
@TheMoustacheman68
@TheMoustacheman68 6 лет назад
I needed this in my life.. Will you do an Economy Academy as well?
@aleks4256
@aleks4256 6 лет назад
Gummihals I belive he has already, but don't quote me on that
@thepunisher4356
@thepunisher4356 6 лет назад
ALeKS He did one on trade, which granted is pretty difficult to learn and even harder to commit everything perfectly to memory.
@JoaoBenoSchreinerJunior
@JoaoBenoSchreinerJunior 6 лет назад
Florrynomics are best economics... :D
@t_y8274
@t_y8274 6 лет назад
João Beno Schreiner Junior it's quite funny that all the economy glitches are found by a dutch
@KrazieKanuk
@KrazieKanuk 4 года назад
That casualty bump at tech 6 0.0 Thats gotta make it the most important click in the entire game
@capt.jonesbrig3279
@capt.jonesbrig3279 6 лет назад
I am consistently impressed by the depth and detail in your videos, Reman. This is great content that helps break down these incredibly complex games!
@markwhitmore4547
@markwhitmore4547 6 лет назад
Wow! Kudos to you. This is like a masters seminar in the game. I am just so impressed and grateful that you share your expertise in such an eloquent and perspicacious manner!!!
@igncom1
@igncom1 6 лет назад
I don't even play eu4. Why do I feel compelled to watch these videos!
@mmmbrunommm3
@mmmbrunommm3 6 лет назад
You should. It looks hard (because it is) but with time you get used and the game is really really fun
@yannick4895
@yannick4895 6 лет назад
I would say it takes about 100-150 h to understand the basic game, but it is so much fun to play. Everygame is another expierience, you can play everytime another country or try the last one again in another way. AND there are a lot of hard achievments to get
@ragefacememeaholic5366
@ragefacememeaholic5366 6 лет назад
I have almost 2k hours into the game and I encourage everyone who likes strategy games to play eu4. Eu4 is unique to other strategy games (Unless its a paradox game, but if you have played a paradox you should already want to play eu4). The only issue I have with Eu4 is the fact that its based off a board game(risk) and there is a lot of rng in the game that is really frustrating.
@yannick4895
@yannick4895 6 лет назад
yea... and the DLC politics, you basically just can buy dlcs in sales, otherwise you have to be rich
@mmmbrunommm3
@mmmbrunommm3 6 лет назад
Yeah, but that's what makes the game different in each playtrough. With time I learnt how to deal with RNG
@darthmortus5702
@darthmortus5702 6 лет назад
Yeah having a lot of morale can screw you. I once had massive morale and what happened was that one of my condottieri armies I wasn't paying attention to fought until there were only three of them left, yes they fought until there were three men left standing and didn't break. Well, they broke when those last 3 men died but they stood against an army that was 2-3 times their size and refused to retreat or wipe until the very last man, must have been one hell of a last stand.
@mememem
@mememem 6 лет назад
How to maximize troop quality: Step 1) Pick nation with Prussian culture Done!
@draconicepic4124
@draconicepic4124 6 лет назад
>:(
@DGWraithz
@DGWraithz 6 лет назад
culture shift to prussian as england then go Protestant, ez
@shadowguardian3612
@shadowguardian3612 3 года назад
Be a Poland Horde for cav.
@ozgurkoc7011
@ozgurkoc7011 4 года назад
I love how beautifully you explain everything. This video is not just informative but also inspired me to learn some math. Thanks :)
@julianduquette7790
@julianduquette7790 3 года назад
400 hours in and I still sucked at combat. Not anymore, thank you
@Thunder103093
@Thunder103093 Год назад
how, cause this video didn't help me & i have over 1600 hours
@lord6617
@lord6617 6 лет назад
I mean, I agree in principle on cavalry, but that is usually assuming a best case scenario for infantry based armies and the state of your manpower. Using cavalry is basically converting money into a morale bonus until most armies field full width cannons (which is way later than tech 16), and that morale bonus usually ends up equating to a manpower bonus. If you aren't keeping enough of a war chest around to afford cavalry, obviously you ditch them asap, but in that instance you are probably ditching your cav even before tech 16, so the point is moot.
@alexanders8341
@alexanders8341 6 лет назад
Thanks! Being a scientist myself, I love you scientific approach!
@mmmbrunommm3
@mmmbrunommm3 6 лет назад
I didn't know that Shock generals were better for early game. There's always something new to learn in EU4. I love your channel man
@methshin1
@methshin1 6 лет назад
As a new player (120 hours), these videos have been super helpful. Looking forward to future in depth videos, specifically, mercs.
@qweasdy1666
@qweasdy1666 6 лет назад
Could you do some testing to see what the impact of morale is like in 'messier' fights? Logically the messier a fight is (multiple army stacks joining a fight at different times) the more important morale would be, especially in the early game, as units would rout at different times leaving the remaining units outnumbered. This kind of messy fight is pretty common especially when you have allies in the war
@Winnetou17
@Winnetou17 6 лет назад
Excellent idea/request!
@gia257
@gia257 4 года назад
send 1 unit per day in, maximizes power, although its a pain to do everytime
@Bonanzalol
@Bonanzalol 6 лет назад
Watching Reman's Paradox is like an advanced form of meditation
@flimpeenflarmpoon1353
@flimpeenflarmpoon1353 6 лет назад
Yes mate I've been binging these videos.
@S.A.-1337
@S.A.-1337 5 лет назад
Amazing information in these series!! Thank you!
@warspite1995
@warspite1995 6 лет назад
Love these vidoes Thnak you so much for making them - they are facinating.
@SoldierGeneral64
@SoldierGeneral64 3 года назад
These videos have been most helpful thanks.
@brothir
@brothir 6 лет назад
This is outright fantastic. Well done.
@Jeremy0459
@Jeremy0459 6 лет назад
Wow, going up to tech six gives you a massive boost. Going to have to start planning my wars around when I tech up to that level.
@drachenfels6782
@drachenfels6782 6 лет назад
As always @Reman model video. In depth, a lot of effort, to the point. +1 * 1000
@connoratkinson9034
@connoratkinson9034 6 лет назад
You came out of nowhere but you still make the best eu4 content on youtube
@Stormskip
@Stormskip 6 лет назад
I just picked this game up last month and have had to do a lot of learning to succeed. I hope at some point in this series you talk about how to win wars against more numerous enemies as currently all I can manage is to start as a large nation and go quantity ideas in order to win battles with a sheer numbers advantage.
@marxel4444
@marxel4444 7 месяцев назад
You know after 1700 hours in the game i still find tutorials to teach me stuff and give me new ideas to not be as bad as before! Many thanks =D
@bonnyjam
@bonnyjam 6 лет назад
I stop playing eu4 for a couple days or so, think to myself ah that'll be me for a while then i guess *Reman brings out video* LETSSSSSSSSSS PLAY EU4
@OMFGLAZURZ
@OMFGLAZURZ 6 лет назад
Great video, been wanting these from you for a long time! You should be a professor.
@erikgust2
@erikgust2 6 лет назад
Great vid as always! Have you considered making a milan/austia-esque guide for more countries? Those are my favorites and seeing you do one for England, Sweden or Prussia would be really great!
@leftovermakeover2597
@leftovermakeover2597 6 лет назад
Wow! Super useful video! Thanks man!
@user-bu9ck8up8v
@user-bu9ck8up8v 2 года назад
This series is so great. It makes me like studing in the EU4 university.
@whoaitstiger
@whoaitstiger 6 лет назад
Yellow is one of my favourite underdog nations these days. Their lack of technology lends them a real charm.
@melfice999
@melfice999 6 лет назад
at 11:00 . Perhaps it is just me, but as long as my economy allows it, Personally sticking with just a single piece of Artillery is less efficient than going to full on 3 or 4. The reason being that while Cannons at this point on the game are not as good as in late game, however the extra firepower from the backrow can help immensely. Not to mention it helps your Manpower to last longer as an extra +2 to your sieges can speed them up so you take less losses from attrition which can be quite a drain if you are a smaller nation or in general less manpower to play with.
@ragefacememeaholic5366
@ragefacememeaholic5366 6 лет назад
I personally always try to get 10 cannons in each of my stacks as quickly as possible. They make sieges so fast and they save you much manpower. My Army composition stays 10/4/10 until the next fort level and I just keep the minimum number of cannons in my stacks the get the max bonus(Always keeping my inf at the same number). I never get rid of cav because they just do so much damage; one benefit that cav have that Reman never mentioned is that cav hit more units with their damage. They are never "bad". But/ you don't want to flood your composition with them late game.
@lequinow
@lequinow 6 лет назад
The thing is, having the extra siege bonus for only one cannon is actually quite a bargain. You rarely find yourself in a situation where your finances let you comfortably field three more cannons for the additional siege bonus and yet not being able to spare two more, and two more, and two more for the full +5 on lvl 2 forts. At this stage of the game though, the real downer is the supply limit. If the overall terrain can only support 20 or so units, a 16/4 force will usually be more efficient than a 12/4/4 one since most of the damage occurs during the shock phase.
@ragefacememeaholic5366
@ragefacememeaholic5366 6 лет назад
If your finances don't allow you to maintain more than 1 cannon I have no idea what country your playing but its poor as fuck.
@melfice999
@melfice999 6 лет назад
Rageface memeaholic - I guess you only play larger nations in the Europe? in ROTW, or heck as an OPM or other low development, small size nation it can be quite hard to afford your force limit for example.
@ragefacememeaholic5366
@ragefacememeaholic5366 6 лет назад
Even small nations can afford more than 1 cannon
@viktory8263
@viktory8263 6 лет назад
Please pitch two equal armies against each other, one having 10% morale bonus while other having 5% more discipline.
@adhdlama2403
@adhdlama2403 5 лет назад
You saved my Theodoro run, thank you you miserable genius
@jjohansen86
@jjohansen86 6 лет назад
I usually see the way you talk about morale bonuses (it only makes a difference if you cross one of the three thresholds) as half the story. It's true that it only truly matters relative to those three thresholds, but crossing one of them matters a LOT. An early stack wipe can sometimes make the whole difference in winning or losing a war. I mean, especially in early wars it could easily be over half of either your or your opponent's manpower, massive war exhaustion, a ton of money, and free reign for the victor to siege the loser for quite a while. Similarly, winning or losing a battle can easily mean a year of not having to siege down a fort (either because you had to restart the siege or unsiege it after your opponent won the siege), and if your morale is so much worse than your opponent's that this is the key reason you lost the siege in the first place, history will probably repeat itself. So, yes, morale bonuses only matter in certain cases, but those cases are so important that they're worth some pretty major consideration.
@UnclDeD
@UnclDeD 6 лет назад
Hello Reman, another good guide here! But I think you lack some important info here: 1) About what affects battles. Prestige moves your morale from -10% to +10% (which is a lot). Army traditions can give you +25% morale. 2) About how to compare morale, discipline, combat ability and +fire/shock attack/defence modifiers. Usually I compare them as 5% discipline = 20% combat ability = 10% morale, but I think you will be interested in running proper tests. It is very important to know to be able to make right decisions in game. 3) No words about unit pips? =\
@andriyfadyeyenko4907
@andriyfadyeyenko4907 6 лет назад
2.5% combat ability is absolute garbage compared to 5% discipline. 5% discipline is close to 10% combat ability across all troops.
@Winnetou17
@Winnetou17 6 лет назад
Reman talked about unit pips in the first episode of this series.
@UnclDeD
@UnclDeD 6 лет назад
Sry misspelled, ofc you right. i'm gonna correct my comment now.
@UnclDeD
@UnclDeD 6 лет назад
He only told the basics. But there is more to be said when talking about 'Advanced Combat'.
@andriyfadyeyenko4907
@andriyfadyeyenko4907 6 лет назад
20% infantry combat ability is about the the same as 5% discipline or 10% morale, but 20% combat ability across the board is definitely stronger.
@minhuctrinh1059
@minhuctrinh1059 2 года назад
Amazing, thanks.
@JacobStroem99
@JacobStroem99 6 лет назад
Reman! I love your idea of the War Academy, how about a Naval Acadamy? I feel like Naval battles and Admirals is so confusing, and I haven't really found a single tutorial/video on it! Big ups for what you doing here man like I knew all of these things from previous videos/other channels, but not at all to what extent they are important or how they interact with each other.
@lukasschmidt26100
@lukasschmidt26100 5 лет назад
Most important thing in naval battles is using right ships and Admiral maneuver
@alvarlindstrom2188
@alvarlindstrom2188 5 лет назад
The most important thing in naval battles is not doing them unless invading the British isles.
@lukasschmidt26100
@lukasschmidt26100 5 лет назад
@@alvarlindstrom2188 you need ships for many countries (Ottoman, Japan, Vijay, Portugal, italy, denmark, everyone in nord-africa ....)
@Alienator35
@Alienator35 6 лет назад
amazing video
@Thoradim
@Thoradim 6 лет назад
i think you need to do one on attack/defense pips and attack/defense sides of the battles. Also how important it is to know which unit types you are fighting under what conditions. Some battles outcome can be completely changed by who attacks who.
@Elbuarto
@Elbuarto 6 лет назад
Great series you started. Will you also cover naval combat? I understand land combat fairly well, but naval combat is completely beyond me.
@TheMelnTeam
@TheMelnTeam 6 лет назад
Morale is king in SP, there are ways to consistently engineer stack wipes when you want them if it's good :). Assaults are more consistent too.
@ArchsageCanas
@ArchsageCanas 6 лет назад
This is a great guide and helps not only new players to the game about the mechanics. My question however is at what cavalry advantage people should consider to keep them in their army? Playing as Poland/Lithuania or any horde give crazy boni in infantry cavalry ratio and an immense additional combat ability. With the fire phase being the first, it appears to be odd using cavalry but nations like Poland can really make the difference in battle during the shock phase in the late game.
@karenarmstrong8141
@karenarmstrong8141 6 лет назад
can you make a video about retreating and what provences a army will retreat to
@7yditchfits
@7yditchfits 6 лет назад
Regarding early-game fire generals, it would be nice to see a mathematical breakdown of the "first kill" advantage. Even though your fire modifiers are low, getting more kills in the fire phase means that your enemy has fewer troops in the shock phase to hit you back. It didn't seem like your math took that into account, though of course a 6 shock will still beat a 6 fire early on.
@zachfox9140
@zachfox9140 6 лет назад
I'm really looking forward to your analysis of military ideas, when do you think that episode will be out?
@JK03011997
@JK03011997 6 лет назад
Hey Reman, if you had a patreon, I sure would pay on a per video basis to give you a little better incentive to keep the videos coming :)
@madijeis4320
@madijeis4320 6 лет назад
And here I am, waiting for the day when Reman is going to diss our pretty stacks with cavalry
@UnclDeD
@UnclDeD 6 лет назад
Also, Reman, your '1 tech advantage' table is kinda wrong. 13 and 16 techs are VERY important in the game, and newbies who will watch your table will think these techs are garbage just because you fought with 16/4 armies (zero cannons). You should have made additional mini-table for 10-13-16 techs comparing armies with and without cannons.
@wayward4442
@wayward4442 6 лет назад
He could have but i think the point was to get a quick easy guide out so people could get a decent understanding of combat
@svenlittlecross
@svenlittlecross 6 лет назад
to be fair he said it in the video, i think newbies would skip the table rather than narration
@aerohydra3849
@aerohydra3849 4 года назад
I think it was purely based on passive bonuses from tech (Tactics, Morale, Pips, etc.,) and not from the addition of new units like arty.
@electrostatic1
@electrostatic1 6 лет назад
Wow, that tech 6 over tech 5
@thepurplepanda4
@thepurplepanda4 6 лет назад
electrostatic1 also keep in mind what the tech actually gives.
@TwentyItaliansLS
@TwentyItaliansLS 5 лет назад
Maybe if I would have watched all of your instructional videos, I would have had better EU4 playthroughs! Thanks Reman
@SebHaarfagre
@SebHaarfagre 6 лет назад
Around 7 minutes in you mention how important techs are. I agree. But you're pretty adamant and don't mention exceptions! For instance, if I recall correctly, tech 17 or so gives you + supply limit and cavalry flanking range. That's practically *NO* difference _at all_ if your opponent aren't fielding cav, and even then, it's probably quite neligible. It's just an example I could remember, but I just wanted to bring that up. Thanks for some great videos!
@SebHaarfagre
@SebHaarfagre 6 лет назад
8:40 ….. never mind xD However…. I did mention cav flanking range.. ;) Some of these tests.. hm.. well never mind me, it doesn't matter.
@SuperLusername
@SuperLusername 6 лет назад
Hey man, I just found your channel and noticed you have no playlists like HOI4, EU4...so could you make them? As far as I concluded your channel is mostly about educating on paradox games so playlists would help a lot
@lukasschmidt26100
@lukasschmidt26100 5 лет назад
I've been reading the euiv Combat Wiki: the Moral damage is not defined by your max Moral, its defined by the attackers max moral ---> If your moral your is bigger then enemy one, he will be much faster below 50% where he deals less damage
@NuclearGalactus
@NuclearGalactus 4 года назад
These videos are so fucking well made
@Freelancer604
@Freelancer604 4 года назад
wow thanks, for this
@jakekushner5001
@jakekushner5001 6 лет назад
great video, but its important to note that the first military techs are some of the most important to the early game
@firstcenturion7539
@firstcenturion7539 6 лет назад
How does that conflict with naval combat, would it be worth it to focus on diplo power over military power with maritime nations like venice? Hope to see naval combat academy soon. Love this channel!
@terrytripp3528
@terrytripp3528 6 лет назад
Thank you papa.
@lcb8333
@lcb8333 3 года назад
these videos are my go to now that I've lost my glasses and can't efficiently read the wiki
@tobynelson2729
@tobynelson2729 6 лет назад
Have you considered looking into bicycle divisions and torpedo cruisers in HOI IV cornflakes for an upcoming video?
@Th3Pina
@Th3Pina 6 лет назад
What I often do is accumulate as many points as I can, instead of rushing tech. This way, if I am attacked, I can easily tech up to my neighbours tech with some nice discounts (time + ideas), or even tech it further, and so his planned advantage goes to waste, and if I'm not, I can up my ideas while always keeping enough points saved to tech up to my neighbours tech eventually. This means I get all the nice tech cost reductions from having ideas, I have the ideas themselves, I don't pay the rushed price, and I do not tend to lag behind if I don't fuck up. I only play multiplayer, though, and I have had moments where I have massively fucked up by developing or getting an idea when I shouldn't have, leaving my neighbour with almost three more military technologies than I did. Those are complete absurd and risky bets, buuuut, it has gone fine for me so far. Also, many thanks for all these tutorials. 2k hours and still, you always teach me some new things.
@draconicepic4124
@draconicepic4124 6 лет назад
I would say it is generally okay to be one tech behind and waiting for discounts, but any more would be suicide, especially in competitive multiplayer. Small nations also have the problem that they can't hide their troops till they get morale if the tech has a unit type upgrade.
@Drainege
@Drainege 6 лет назад
Another way to do it is calculate how much MP you would get by the time you lose the ahead of time tech bonus (when you upgrade you get 140% or so penalty so if you get 400 MP in 5 years you could get the next idea and then start saving for the next tech and you'll never fall behind in either.
@afivey
@afivey 5 лет назад
Re: 6:00 I''m a ~12 H playtime player here and my answer was 'pushing the pay your troops slider to the right'. I look forward to forgetting I ever made such mistakes. 'WHY AREN'T YOU MOVING??? YOU USELES- oh wait. Oh. Oh crap. My bad guys.'
@gius8068
@gius8068 6 лет назад
Hello Reman, thanks for the informative video! I wanted to ask, when having to chose between different type units (for example, halberd vs late medieval), how should I choose the best unit type? I know there's a spreadsheet online but I'm curious to know it in dept.
@jam8539
@jam8539 6 лет назад
as a rich nation when you get artillary i have to say, you should rush 1 or 2 10 stacks of canons just for the sieges, if i have 100 force limit at that point (a good run or big nation) i have 20 canons by themselves sieging forts, with the rest of my army protecting them or attacking the enemy
@tylersjoberg4936
@tylersjoberg4936 6 лет назад
Are you going to upload any more videos? they are very entertaining and have helped me alot in eu4 :)
@charlesjohnson9434
@charlesjohnson9434 6 лет назад
Clarification on one bit of math. For the +% land fire/shock damage dealt/received, is that just another multiplier to base casualty rate or is it somehow interacting directly with the unit fire/shock technology multiplier?
@georgreichel
@georgreichel 6 лет назад
Paradox finally hire that guy!
@181uuu
@181uuu 4 года назад
Big Army Smash!
@seanfrance6518
@seanfrance6518 6 лет назад
If morale damage is just casualties * max morale, how do unit morale pips factor in?
@kongen54321
@kongen54321 6 лет назад
Good video, but I would say the tech vs idea thing was very misleading. You only talked about the first levels where tech give massive bonuses. At later stages ideas can be better than tech
@TheGlenofKrokot
@TheGlenofKrokot 6 лет назад
MOAR
@uniquelyqualified3676
@uniquelyqualified3676 4 года назад
Is there a guide for nations modifiers for morale? I notice European countries have elan? Which gives 15% more. I'm not sure if its only available as eu nations. I wish there's a video on all modifiers
@igorshmakov8634
@igorshmakov8634 6 лет назад
Well, I found professionalism thing pretty fun for role-playing, such as Prussia with 100 professionalism, 90+ army traditions and... 0 recruits(at least in early-midgame). IMHO, especially after Reman's breakdown, I find professionalism to problematic to have, not even talking about maintaining it.
@Bsliggs
@Bsliggs 6 лет назад
When are you starting the EU4 scholarly journal for scientists to publish experiments? IM IN
@Bsliggs
@Bsliggs 6 лет назад
+1 for the single value cannon btw
@desen6486
@desen6486 6 лет назад
Reman, good overall analysis. However Professionalism is certainly not ignorable or weak! Mercs lower professionalism by a very small amount. 100 mercs only translate into -15% professionalism. For example if you would have 100% professionalism by Age of Absolutism, having 85% is still amazing. In one of my blobbing games I had over 200 mercs by 1650 with 100% absolutism. The key is simply not to dump points in development or lots of military ideas, roll generals constantly and as a bonus you can go do something awesome when your 30th one happens to be a 6/6.
@RoverStorm
@RoverStorm 6 лет назад
"Point was not to give Prussia magic button for manpower". Uh...did they miss Prussia's government giving +3 to leader mil? They're the ONLY country for which that magic button still exists. 250 Mil for 2 years of manpower isn't too bad if you're sitting on loads of mil mana. Anyways, you might still use professionalism if your country is seriously suffering for cash and cant afford mercs.
@sethyboy0
@sethyboy0 6 лет назад
That's exactly why they nerfed it. If it can still work now, imagine how stupid it would be at half price.
@kokofisher
@kokofisher 6 лет назад
This would mean 125 for Prussia prior to the nerf
@mctobi2921
@mctobi2921 5 лет назад
Pls reman can u do a deep analysis on naval combat/units of eu4?
@midgard7645
@midgard7645 6 лет назад
Thanks for the info I usually waste mil points on ideas only with being 2 techs behind lol
@FullMatalJacket
@FullMatalJacket 6 лет назад
Apologies in advance for spelling errors.Dear Reman, at 8:00 in this video, you list improvements army units recieve as a consequence of increased military tech. These percentages are high indeed! However, at the start of the game (1444), your tactics increase from 0.25 to 0.5 (tech 4). Thats double! Or, a 100% increase. No idea group gives you 100% more military tactics. Late in the game, the 0.25 increase you get from tech 30, will have a much lower corresponding persentage increase. So my question is: Do you still think spending 1800 MIL on tech is much stronger than spending 1800 MIL on ideas, in a similar way, around that stage of the game? I really enjoy your EUIV videos, I hope you never run out of interesting topics to help me improve my game!Regards,Jeremy
@mbos14
@mbos14 6 лет назад
they might make army proffesionalism worth it a bit more if the allow your backup manpower pool to also be trained. to a certain % of your total profesionalism.
@Robi2009
@Robi2009 6 лет назад
16:27 - I want that advisor ASAP!
@Winnetou17
@Winnetou17 6 лет назад
Well, do you have 58.0 ducats ? I heard bitcoins work too
@Robi2009
@Robi2009 6 лет назад
Winnetou17 No, just embraced Institution. Damn :/
@chrisleong5190
@chrisleong5190 6 лет назад
Can you do a guide for Krakow to form PLC in vanilla Vicky 2?
@elmahdi95
@elmahdi95 4 года назад
We need a trade academy and diplomacy academy ASAP
@Zandonus
@Zandonus 6 лет назад
8:45~ goes now into my internal head estimates and decision making for when you're behind in mil tech AND you haven't embraced the institution. It gonna hurt monarch pointwise, but advancing a mil idea over a mil tech because of a tech cost modifier isn't gonna be worth it most of the time. maybe if you're finishing off quality at tech 17 with a massive malus to tech cost, which you shouldn't have in the first place at that stage of the game.
@monkany3948
@monkany3948 4 года назад
Now, with the mercenaries being changed in the Emperor DLC/Austria update, would you say that drilling armies would be worth it?
@manafish8732
@manafish8732 6 лет назад
this is the good shit
@Nyxn1995
@Nyxn1995 6 лет назад
I just recently started a Poland campaign and I was wondering, is Poland's 33% cavalry combat ability a strong enough bonus to make them worth keeping around or should I still ditch them for cannons?
@andriyfadyeyenko4907
@andriyfadyeyenko4907 6 лет назад
The eastern nations (Poland, Hungary, and Lithuania) have good enough cavalry that they're a better option than infantry as long as you don't run into insufficient support, but they're just about the only ones.
@olegpankratov7373
@olegpankratov7373 6 лет назад
Hi Reman can u make videos about new patch?Also you should chek Nepal imo its asian Prussia(same like caddo in America)
@nothda2211
@nothda2211 6 лет назад
Will you be doing a war academy video on naval combat?
@sandayyyy
@sandayyyy 6 лет назад
Can you make an updated 3 Mountains tutorial?
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