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Euclideon SOLIDSCAN - Capture Reality 

Euclideon
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SOLIDSCAN converts a laser scan into a solid, photo-realistic representation of the real world. Instead of naively ‘interpolating’ data points, our algorithm uses a new 3D technique to produce solid point cloud data without holes. This is not meshing or photogrammetry - instead, we use 3D objects with volume called “Atoms”.
Learn more at www.euclideon.com.

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16 окт 2024

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Комментарии : 26   
@bobtruck1594
@bobtruck1594 Год назад
Man... i remember being blown away by these videos! Seems like Ue5 just knocked it out of th park.
@cholasimmons
@cholasimmons 6 месяцев назад
UE's technology is far from what Euclideon is capable of
@nightfox6738
@nightfox6738 3 года назад
So your "atom" system drastically improves computation of geometry. I assume you somehow index the atoms to access the atom you need at the projection from a particular pixel to avoid iterating through all of the atoms in each model right? How would collision detection work? Do you have an algorithm to just check where a ray "would" intersect the model using some sort of indexing? Or do you use octrees? On a similar note how would lighting / shadows / reflection / GI or even PBR work? Seems very promising but definitely some things to work on to be able to work the new representation of your geometry into a full graphics pipeline.
@nightfox6738
@nightfox6738 2 года назад
@Carl Petersson That tells me nothing. Unless you're trying to tell me they're gonna require a quantum computer to run this, classical computers can't calculate superpositions virtual or otherwise. They have to iterate and iterations take cycles. The number of iterations can be reduced by acceleration structures but even order log n gets out of control when you've got millions of polygons in the original artist/captured model
@AmstradExin
@AmstradExin 2 года назад
@@nightfox6738 It was all fake and no tech demo was ever released. UE5 made it all irrelevant anyways.
@rothauspils123
@rothauspils123 Год назад
@@AmstradExin How is it fake? Point clouds have existed for decades. Euclideon just made some fast indexing algorithm.
@jryde421
@jryde421 Год назад
Once they can efficiently give the voxels the same properties as each element then will have an incredible...it the only way it gonna be used for total simulation
@GoatOfTheWoods
@GoatOfTheWoods 4 месяца назад
@@rothauspils123 which never worked. I remember downloading this scene and it was a mess, not real looking , and worked with 4fps. Good thing we have UE5
@deadturret4049
@deadturret4049 2 года назад
This stuff was certainly neat back you guys first started dropping these videos, but I gotta ask; is this tech really any better than existing photogrammetry techniques?
@jryde421
@jryde421 2 года назад
Yes because you can scan your environment and manipulate from there or scan your own unique assest if the physic system is on point then yes this would be waaay better.
@deadturret4049
@deadturret4049 2 года назад
@@jryde421 That's literally just photogrammetry still. Euclidean is basically just using voxels for theirs though, which would be horribly ineffecient and pointless.
@jryde421
@jryde421 2 года назад
@@deadturret4049 you obviously follow the popular opinion because you don't even know what this is......photogrammetry is where you take a bunch of photos from different angles.....THIS is point cloud scanning with voxels and its much faster then the photogrammatry and they already made it efficient...nobody likes change and you're a follower. This makes realistic graphics by scanning it...which opens up more time for working on the storyline and physics systems..without being pushed to it limits Euclidean out performanced Unreal Engine 5 in graphics and efficiency...you can point cloud scan in UE5 also but it's still short cutter....both look good but voxels opens up opportunities that a pixel just can't do efficiency due to it being a flat triangle.
@deadturret4049
@deadturret4049 2 года назад
@@jryde421 Ill just be over here with my literal degree in video game development and computer graphics. The art team doesn't work on the physics or story. No additional time is saved literally anywhere. Also the point cloud rendering stuff is really only practical for demos. UE5 also has real time LOD that allows you to dynamically adjust the resolution without needing separate premade LOD meshes while retaining a format that is actually usable by artists.
@pterois5914
@pterois5914 5 лет назад
Can you animate stuff like fire ? Or can you just display static stuff ?
@EuclideonUnlimited3D
@EuclideonUnlimited3D 5 лет назад
@Jonas - no, our core Client software is used to visualise Point Cloud data, eg LIDAR, Photogrammetry, Bathymetry etc. You'll notice we do simple animations of public transport live feeds but we haven't developed any additional animations yet. However, there is nothing stopping someone adding animation to our Client as the project is available Open Source @ github.com/Euclideon/vaultclient - it would be interesting to see what features the public wants to contribute.
@grigoriyefimovichrasputin7897
@grigoriyefimovichrasputin7897 4 года назад
@mjkalasky indeed
@Richdadful
@Richdadful 3 года назад
It looks like a 3d photograph. Its statics. I think if this doesnt tax hardware than can have great benefits But we will need to make complete system of physics and destructive environment to work with this.
@NodSivad
@NodSivad Год назад
did they hide all their scam videos claiming unlimited graphics without polygons.
@EVF_Productions
@EVF_Productions 4 года назад
So are you guys working on making a game with this graphics ?
@EuclideonUnlimited3D
@EuclideonUnlimited3D 4 года назад
Over to you guys for making the games... :) we will continue to develop the massive Point Cloud rendering features and integrate it into platforms such as Unity and then we will support Developers who have the need for such techniques. You can grab all of our sample code open source at www.euclideon.com/sdk-samples/
@questioneverythingalways820
@questioneverythingalways820 3 года назад
@@EuclideonUnlimited3D we need to have a chat - not with your staff, how can I contact you directly? In person can be accommodated, I’m in Melbourne but can travel (restrictions allowing)
@EuclideonUnlimited3D
@EuclideonUnlimited3D 3 года назад
@@questioneverythingalways820 This is Euclideon speaking. Let's chat?
@questioneverythingalways820
@questioneverythingalways820 3 года назад
@@EuclideonUnlimited3D awesome! question due to conflict of interest - have you submitted anything for the AI/VR request for proposals via the defence innovation hub?
@EuclideonUnlimited3D
@EuclideonUnlimited3D 3 года назад
Hi @@questioneverythingalways820 Please send an email to info@euclideon.com for further information.
@radhamfitch
@radhamfitch 3 года назад
Euclideon has released an SDK to integrate their Unlimited Detail engine into other software. I've created a Developers Group on Facebook for those interested to integrate it into Blender, Godot, Linux GUI, etc. This will help more content be available for Holoverse etc. applications: facebook.com/groups/1373205116387153/
@cholasimmons
@cholasimmons 6 месяцев назад
Minecraft Pro Max
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