Watched your vids, made an Alpha, did the very first missions, then busted the abyss. Followed the guides, lost ships. Then more ships. Tranquil my butt. Kept grinding. Have to admit, to slow and bought a few small injectors. So I cheated... mesh.... Hurried the tech two gun beams. Stopped cheating. Ground to tier one abyss. Lost ships , dammit. Ground some more. Slicer next. Then Succubus. Finally rubs hands together, lurking the Gila. Your info is great. Am I gonna go for the Gila? What Would HateLless do??? Do you have to ask?
One thing that has ALWAYS bothered me about EVE is how there is all this meticulous detail in something as minute as a ship's capacitor, but to this very day CCP still insists on using incorrect units of measurement. Joules themselves are already a representation of power over the course of time, so there is technically no such thing as "joules/sec", the unit itself already represents that. It's like saying "power a second per second" or "ATM machine". So for example, instead of seeing "-13.3GJ/s" you would simply see "-13.3GJ", this is a more technically accurate representation of the measurement. I know this is super analytical but it has _always_ bothered me, probably because I'm a dork.
my questionbs dont have anything to do with this vid but i would love to se you do an guide on blitzing most off the lvl 5 missions with ditales on what to kill and so on and allso what to skip :)
I'd like a ship with 16 high slots, 16 mid slots and 16 low slots Would also like infinite capacitor and grid Bastion mode, cloaky and no time delays for anything 9000m3 cargo would be nice also oh and 25 heavy drones while were at it - thx
short answer yes it is stacking penalized long answer to find out more about stacking penalizations you can reference this and possible in the future a video i make on it wiki.eveuniversity.org/Stacking_penalties
TL;DR Capacitor peak regeneration occurs between 20-30% of capacitor capacity. If your active tank is not cap stable and relies on being pulsed to sustain incoming damage, you will likely be able to pulse it more frequently while the capacitor is within that peak regeneration rate window, which means in theory, you can tank more damage in that peak regeneration window. However, if the incoming damage simply becomes too great and it forces you to run your active tank for more cycles, it may push your capacitor regen beyond the peak value and rapidly destabilize it, to the point that it takes significantly longer to recover before you can start tanking again. Basically, don't consider an active tank "broken" or "unstable" if it can reliably tank a reasonable amount of incoming damage while operating it within the peak regeneration window. Most of the time, if you have at least two minutes of capacitor time before it is fully drained, that generally means you will have plenty of wiggle room in the peak regen range to keep your tank up (unless you get neuted). If you only have 30 seconds before it drains, even peak regeneration won't keep the capacitor stable for long enough to get in another cycle with your active tank. At that point, one pulse of your tank may be all it takes to throw the capacitor deep into a lengthy recharge rate just to have enough juice to run your tank again. Try watching some PvP videos of people flying with capacitor boosters. The general consensus most people might arrive to with these modules is, you just keep them juiced up and running constantly, chewing through cap charges until the enemy isn't shooting at you anymore. That isn't how you are meant to use them, cap boost charges are finite. You can only carry so many of them. You are supposed to use them when they will be the most effective to your capacitor, and by extension, your tank. They are meant to be an "oh shit" button for when your cap drops below that peak regeneration rate. You give your capacitor a quick surge of juice and you are back to peak regen, and running your tank again. You will most likely see PvP ships fit with cap boosters doing this very frequently where you see them teetering on the edge of 25% capacitor and using a booster when it drops below that, because it is a more efficient use of the module.