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Eventlab Tutorial - Your Ultimate Guide to Eventlab | Starter Pack 

VuKKuu TV
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In today's video we will be covering the most important aspects of Eventlab from getting started, knowing where to build, how to manipulate the in-game mechanics, spawning live environments and much more!
02:20 - How to create an EventLab and/or Blueprint Race
06:23 - Section Review (how to create an eventlab w/ text)
07:11 - How to edit an Eventlab, Blueprint or Custom Race
09:12 - Section Review (how to edit an eventlab w/ text)
10:00 - Budget differences between Mexico, Eventlab Island, and FH5 DLC's
11:35 - Section Review (budget differences w/ text)
12:25 - Which props should you use? Which props should you avoid?
18:13 - Section Review (prop percentages, prop pro tips, and duplication secrets w/ text)
19:15 - Explanation of budget mechanics and how to cheat it
22:30 - How prefabs impact your budget and how to maximize their usage
24:15 - Section Review (budget tips & tricks & prefabs tips w/ text)
25:09 - How to use precision tools and editing in your Eventlab
27:30 - How to put people, crowds, and animals in your Eventlab Races!
29:15 - Section Review (precision tools & settings plus live environments w/ text)
30:15 - Social Media links and Information
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‪@Twitch‬ / vukkuu
‪@discord‬ vukkuu
‪@xbox‬ GT: VuKKuu
‪@reddit‬ / theraregardener
‪@RU-vid‬ / vukkuu

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5 окт 2024

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Комментарии : 12   
@thefilthyhoney
@thefilthyhoney 10 месяцев назад
Hey VuKKuu, nice work mate. Here's an extra little tip for precision editing, something I do all the time. When placing props, always place them when you are at the start/finish line. So, if you are already in the builder elsewhere on your map and you haven't drawn a route yet, exit the builder and it will take you to the start/finish line. Then enter the builder from there and place props from there. Then if you use step rotation (don't touch that right stick!) to rotate your props, they should all line up with each other. No more gradually moving the right stick to try and get that wall to line up flat with another prop! I hope that makes sense!
@vukkuu
@vukkuu 10 месяцев назад
Great tip Filthy! And fantastic builds as of late. You’ve stepped it up and brought some amazing content to the community! Ill try to replicate what you’ve shared and add it to a future tutorial. I want to dive deeper into these subjects but probably stick to one subject per video to keep the time down. Going through just these few topics took almost 30mins.
@PincheSquidly
@PincheSquidly 5 месяцев назад
You the 🐐. Played tons of your maps in FH5. Thanks for this super valuable info!
@hannhaslide
@hannhaslide 10 месяцев назад
This is proper good. Nice to have a definitive place with ALL the good information. One thing that you could a video on is TRACK FLOW. Because the amount of tracks I play that are really pretty but are awful to drive. Some sort of guide to the would be great!
@vukkuu
@vukkuu 10 месяцев назад
That is an excellent suggestion! Track flow and event rulesets might have to be the next topics in the tutorial.
@durowow
@durowow 10 месяцев назад
This is great. Might actually try this finally if not just for the Accolades. it always seemed too confusing to mess with
@vukkuu
@vukkuu 10 месяцев назад
Make sure to follow and subscribe as I’m working on a rules guide for EventLab. It can be super tricky so I want to make sure it’s easy to understand for everyone!
@Subie156
@Subie156 10 месяцев назад
Awesome video bro!
@vukkuu
@vukkuu 10 месяцев назад
Thank you Subie-another one is in the works. This time describing the rulesets and how they work.
@azeddineimekraz146
@azeddineimekraz146 9 месяцев назад
Hi, Ty for chance for winning fast x car pack ❤
@angelotavares8053
@angelotavares8053 4 месяца назад
hey man! i just got into event lab building and id really appreciate advice on keeping the track perfectly flat. for some reason my track circuit always ends up at some angle over long distances. i assume its due to very slight imperfections in pieces placement?
@GamerDaSkater
@GamerDaSkater 9 месяцев назад
What is that Japan map called and can you turn them into prefabs I want to make Japan drift maps :)
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