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EVERY Crew Skill Explained in World of Tanks Console - Crew Skill Guide 

Eclipse - World Of Tanks
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4 сен 2024

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Комментарии : 115   
@razvanduminica10
@razvanduminica10 Год назад
I don't understand why they reduced the number of skills to 9,it's not enought. I don't say 15 but 12 at least should be fine. Nice video! Thx
@backwoodsbully9841
@backwoodsbully9841 Год назад
I've been playing for 1 year and the most skills I have are 7 on A couple. 5-6 skills on 20 or so.
@Ottny
@Ottny Год назад
@@backwoodsbully9841 lol, you know you can use crews for various tanks? I have like 6 9er crews and it’s all I ever need
@backwoodsbully9841
@backwoodsbully9841 Год назад
@@Ottny I know that. I'm not going to screw around changing crews all the time! I rarely play the same tank 2 times in A row. I have no problem building up commanders.
@Ottny
@Ottny Год назад
@@backwoodsbully9841 I know it can be annoying, especially because this menu after all these years is still bad IMO. At one point you’ll arrive at 9 skills but the last one needs 1.5 mio experience, this will take you forever.
@Elevate420
@Elevate420 9 месяцев назад
Yeah it was fucked up , a lot of us grinded out that and it took forever
@kenwood7656
@kenwood7656 Год назад
I miss having more than 9 skills 😥
@Uncommon5en5e
@Uncommon5en5e Год назад
Thanks for the always great content. Supply conservation is great especially if you use a smoke screen or a hull patch kit. Iron mace is good if you take most of your shots at 500-800m and have AP/APCR/APFSDS, which lose pen rapidly over distance. Clutch braking and off-road driving are great for heavies and TDs that don't want to get surrounded and 'circle of deathd' by lighter vehicles. Also, the camo perks and the camo net seem to have a much greater effect on Tank Destroyers
@cloraformsgood5340
@cloraformsgood5340 Год назад
I use supply conservation often. It's also good on autoloaders as we get the food back faster. This improves loading times and dpm a lot .
@LynxStarAuto
@LynxStarAuto Год назад
Iron mace doesn't work as advertised, and it's really only effective with APCR shells. So if you are using a tank that runs APCR it might be a skill to get after investing in the more valuable ones. Keep in mind that skill was tank specific. It came standard as a unique skill with the Bogatyr KV-220-2 premium tank. Most of the Russian commanders benefitted from the skill because the Russian tank line had the worst penalty to pen at distance. However, this was probably 8-9 years ago. Lots of changes since then.
@CallForGrandPappy
@CallForGrandPappy Год назад
These videos are always beyond helpful, grinding tier6/7 for the soviet and Chinese tech trees has been fun since I just buy whatever tank I like the look of.
@danielross1033
@danielross1033 Год назад
I put deadeye on most my tanks just to give me that extra kick it’s great when you stop someone in the advance when you send their engine up in smoke and maybe give me an extra chance to send their turret sky high
@FaZe-StyL
@FaZe-StyL Год назад
🤣 turret goes to heaven
@andrewwang8204
@andrewwang8204 Год назад
Great video. Except one thing, supply conservation is not pointless. Far from it. It reduces the wait time of food and repair kit reuse to 48 seconds instead of 60, and fuel to 24 instead of 30. This meant that you will be able to get caught out without repair kit for way less time (it's not 15% less time as you usually don't get double tracked all that often. In experience It is more like I would say 50 percent of times as often you are going to get retracked until you go back in action again. Try and count the amount of times where you are tracked and repair kit is not ready. Times where the number is above 12 seconds versus below. I haven't kept count but I feel like it's way higher than you might think), have better accuracy and aim time from you popping your food (really helps with tank with slow aim time), faster reloads too. On lights, the faster replenishment of fuel meant you can go faster for longer (that is useful on the FV101, which requires fuel to keep its speed uphill). It have saved me in many many games where your ammo rack or tracks were taken out and this skill saved me more than I want to admit because I am more reckless of a player. I have seen many people saying it's a useless skill, but for me, it is always my 7th skill or 8th skill of choice when I am building a all-rounder crew.
@MM-qz1gp
@MM-qz1gp Год назад
Good point. I have never thought about it this way. You are right that getting food faster is very helpful. I am going to put it to my arty crew, since I dont know what to put there as a last perk
@lukassofka2000
@lukassofka2000 Год назад
Agree, using on long reload tanks, eg tvp or fv4005...
@andrewwang8204
@andrewwang8204 Год назад
@@MM-qz1gp Um thank you, but please don't use arty.
@johnryan6658
@johnryan6658 Год назад
@@MM-qz1gp only cowards play artillery.
@MM-qz1gp
@MM-qz1gp Год назад
@@andrewwang8204 I dont play arty very often:) When I play tank, I obviously hate arty. But I believe it is an important balancing factor in the game
@MM-qz1gp
@MM-qz1gp Год назад
Hi Eclipse, thanks for the video. I agree on most perks with you. IMHO some of the useless perks should be improved. E.g. if they have buffed Last stand and Adrenaline rush to function under 50% of HP, then I would consider using it
@banzi403
@banzi403 Год назад
I've recently started to seriously consider using them. I push for the stunts and spots until i get too banged up. Then i play smart and become dangerous.
@LynxStarAuto
@LynxStarAuto Год назад
Those two perks imo are better suited for light tanks who are usually priority targets for the enemy team. Also some tank destroyers benefit from it as well because some TD lines have to get further up in the battle to be more effective. Like the British AT line for example.
@alexanderthegreat4952
@alexanderthegreat4952 Год назад
Great review. It feels that this review was more toward WW2 mode. Would be good to see how these skills would compare in CW too.
@ghettostreamlabs5724
@ghettostreamlabs5724 Год назад
I miss "Swimming Lessons"... and the other 18 perks you could have on a commander
@donaldeller2279
@donaldeller2279 Год назад
25
@dominiccampbell1989
@dominiccampbell1989 Год назад
Thank you for the video. Being an average to below average player I need all the help I can get.
@Reaperzz22
@Reaperzz22 11 месяцев назад
What would you use for td
@eriveragt
@eriveragt Год назад
Thanks for the video. I just started playing on PS4. Super helpful.
@russellhallett
@russellhallett Год назад
Interesting to see how someone sets up there perks good guide for new players only one issue I have is sixth Sense is the worst perk in my opinion I know some of my friends prefer it but it seems useless compared to other perks you could have
@LynxStarAuto
@LynxStarAuto Год назад
This is a very polarizing perk, you either swear by it, or dismiss it. I'm in the camp that I swear by it. Unless you play artillery, 6th is an extremely useful skill because it lets you know you are spotted by an enemy before they announce it on the map. There is a slight delay between the spotter, and the reveal on the map to the rest of the team. 6th sense lets you know a spotter has you in their sights before the team is alerted. Seasoned players can take advantage of this to scurry away before the enemy team is alerted to your position. For novice players it's equally useful because it teaches detection sensitivity. The biggest mistake novice players make is they think if they can't see an enemy, an enemy can't see them. 6th lets you know hey someone can see you, even if you can't.
@billyrayvalentine309
@billyrayvalentine309 Год назад
Thanks, Eclipse. I watched this again as I am agonizing over my 9th skill for a LT/MED build. Still undecided….
@JD-kg3mx
@JD-kg3mx Месяц назад
Crew skills that require a maxed-out set should tell everyone that it's a stacked game, it really doesn't matter in a manipulated game (by WG). I've been in numerous games with seasoned players that lose miserably with 9, 10 skills per as well as players with 3 to 4 skills that mop the floor. This is a manipulated game that does not necessarily need skills beyond common sense or high levels of understanding strategy. It's an imperfect game crippled by buffed and nurfs that keeps hemorrhaging players almost every month.
@semperf1dude
@semperf1dude Год назад
What's really interesting is that like described here, most of the perks are useless, would be great if WOT either gave improved percentages for these OR gave good useable perks
@steven482
@steven482 Год назад
Hello WW2 player. Never dead eye on a dread, deadeye on rapid fire, caputured KV1, chirch3, cent2. turret rotation is ESSENSIAL on a CW bulldog. As is preventive maintinance (107s). Safe stowage and supply conservation are also important in CW. Anybody without Controlled impact on a CW Bulldog is playing it wrong, the ru251, agilla, cromwel also very useful. Grind a line in CW, stop being a holdout. Retitle vid as WW2 perks.
@racergsxr1
@racergsxr1 Год назад
People have been calling for sixth sense to be made a standard mechanic by default and not requiring a perk slot but WGCB keeps making excuses like how PC doesn't have SS for a free perk for all commanders, but now that WoTPC is in fact enabling SS by default, are we going to see that change implemented on WoT Console? I really hope so.
@kpopbob8461
@kpopbob8461 11 месяцев назад
Rapid aim I think is helpful for tanks with a turret that turns slower then the hill rotating like an e50m
@sheralitogaev
@sheralitogaev Год назад
Thank you! I agree to with the perks you pick. But some tanks do need fire prevention like the light French tanks then others
@thunderdan33
@thunderdan33 Год назад
Thank you for all the information. I´m using the DeadEye Perk on my Autoloaders...and the turrets are flying like birds or engines burning like hell...
@billyrayvalentine309
@billyrayvalentine309 Год назад
Give me back my Snake Bite perk!
@FaZe-StyL
@FaZe-StyL Год назад
What did that do?
@rosscoslo8587
@rosscoslo8587 Год назад
I use quick learner when I train my Halloween tanks. Add crew booster n you fly by the first 4 skills, 6th, Born Leader, rapid loader.
@rafchez1970
@rafchez1970 Год назад
I think it’s unfair how I had two crews that had almost all the perks and then they punished me for playing their game since beta/day 1 and reset it to only 9! I can understand make it fair for newer players but screw the OGs and all the grinding we have done. Seems a little messed up and I was pissed when that update happened
@LynxStarAuto
@LynxStarAuto Год назад
Yeah, that was around the time I left and took a break. Then I came back. Well that, and when they basically almost banned arty from matchmaking. I remember being stuck in cue for minutes at a time
@korbendallas5318
@korbendallas5318 Год назад
Thanks, very useful overview!
@PurpleRhino1388
@PurpleRhino1388 Год назад
A very informative video. Thank you! Is there any reason why you play with classified drivers? Are they more beneficial or just a preference?
@cold-warfool7512
@cold-warfool7512 10 месяцев назад
Ok now that we have free sixth sense on all tank. What about if I have it as a skill perk?
@oldbloke204
@oldbloke204 Год назад
Ram skill on tanks that are fast imo. How many games do you get where the game decides that you either can't hit anything or nothing penetrates so slamming into someone at least gets you some damage. Great in Cold War on fast heavies to take down the lights that plague some games.
@j01150126
@j01150126 Год назад
Yes, this is exactly why I have the direct impact skill on my Object 260 with speed and ramming I have done 1000 damage on a ram going down hill! I also have this on my arties because many tanks will ram my arty haha and surprise they get wrecked! Also I have it on some of my light armored tank destroyers that enemies tend to ram into. Old Bloke you are absolutely 💯 correct, ram skill is one skill that wargaming has not nerfed using an algorithm. So a huge difference between this version and year 1 and 2 is those years ALL shots that were a red reticle did damage. Now the RNG can win or lose a game and that widely recognized by the Xbox gaming community, hence the very low game rating. A first person shooter doesn't "bounce" a shot. A tank firing a premiums round with a red reticle should never bounce a shot.
@oldbloke204
@oldbloke204 Год назад
@@j01150126 Yep. Doesn't matter how many times you bounce, and I've had games in a top tier heavy tank, firing premium and with a top crew bounce every shot even on lights, but slam into someone and damage is done. I think that these stupid games are getting worse tbh, if that's possible. might be time to find something else to play.
@josezuniga71
@josezuniga71 Год назад
Thank you! I agree to with the perks you pick. But some tanks do need fire prevention like the light French tanks then others 🤔
@godkiller1996
@godkiller1996 Год назад
What whould you say are the tre best skills for a tankdestroyer?
@joeblog8728
@joeblog8728 Год назад
Hi all can you get wot to bring back 10 gold skill swap out as they would make more out of it as 90 old is a rip off i just want make 1 or 2 change at a time its 60 gold to swap nations its the one main change that all should ask for change reinstated asap .ta for vid E
@classicb34st71
@classicb34st71 Год назад
Whats the 9perks u would run with the tortoise?
@lukadzidic8211
@lukadzidic8211 Год назад
Deadeye works better with high rate of fire guns rather than high alpha. More shots = more chances.
@shibbym8981
@shibbym8981 Год назад
Supply conservation helps me use the enhanced rations more often, decreasing the reload time more often therefore increasing dpm. Both fast firing tanks and the ones with a long reload benefit from it. I actually have it on almost al my tanks since I use enhanced rations in every single one. I dont understand why WG dont get rid of some of the pointless ones, rollover recovery and trick driving are never used. They know this to from there data they must see that the % of use is so low....
@stephengallagher2209
@stephengallagher2209 Год назад
Could you explain what crew skills last stand boosts by 25 percent? Presumably it does camo and spotting, and aiming but not reloading? As adrenaline rush does the loading.
@korbendallas5318
@korbendallas5318 Год назад
11:20 Hard disagree on the Rollover Recovery, the most useless perk I've ever seen surely is the swimming thing from pre-6.0. 😂
@VendingAparati
@VendingAparati 7 месяцев назад
Epic video ,tx.
@mikehawk3472
@mikehawk3472 Год назад
Its wild that this last update literally deleted artillery vehicles from the game.
@j01150126
@j01150126 Год назад
Trick driving I use on my Vanguard, it seems to really help with preventing damage when I lose control over hills, did Wargaming change its effects?
@j01150126
@j01150126 Год назад
The Manticore doesn't turn well when going fast, would clutch breaking help it turn better?
@oneway707
@oneway707 Год назад
Deadeye good for arty?
@howitzer2839
@howitzer2839 Год назад
Does steady aim improve on move dispersion?
@MikeLaMike
@MikeLaMike Год назад
What’s good for American TDs in terms of crew skills? Obviously six sense, born leader are a must.
@EcliipseHD
@EcliipseHD Год назад
Id recommend track mechanic, steady aim, if its E4 line then snapshot, as far as others, camouflage expertise and muffled shot, then whatever you fancy tbh
@MikeLaMike
@MikeLaMike Год назад
Many thanks mate!
@bren2385
@bren2385 Год назад
CONTROLLED IMPACT A VERY USEFUL SKILL BECAUSE IN 1 TO1 .. IF YOU HAVE 7 SECOND RELOAD AND CAUSE RAM DAMGE INBETWEEN.. IN WOT YOUR SECONDARY WEAPON ITS DRIVING INTO THEM 👍👍
@pumkineater69__
@pumkineater69__ Год назад
Hey guys does anyone have a good crew set up recommendation for the grille 15 i only have 7/9 skills
@m_m_m_beer8917
@m_m_m_beer8917 Год назад
Post 6.0 I have had to equip almost all of my tanks with ammo rack protection. And one of the very first crew skills I must train is also ammo rack protection. Actually whereas before 6.0 I could afford to choose some of the more offensive style crew skills, now Wargaming ensures that I must take crew skills that are purely to help my tank's operational abilities just to try to keep my tank in the fight a little bit longer. Even with 'all in' protection equipment and crew skills Wargaming F#cks me over all the time with constantly broken and re-broken parts and/or crewmembers in almost every match.
@johnlant1730
@johnlant1730 Год назад
I find I have better games without sixth sense. It makes me paranoid about being spotted when I only really need to worry about being targeted. I can concentrate better without it.
@batolaklija6784
@batolaklija6784 Год назад
I got one shoot with atgms. In my m60. 220 HP. In one shot is that posible.??????
@j01150126
@j01150126 Год назад
Why does Steady Aim say shells only? Does this perk only work with tanks and not arties?
@EcliipseHD
@EcliipseHD Год назад
I believe it means it doesn't work with missiles in cold war game mode
@markpillans5670
@markpillans5670 Год назад
Great videi👍👍
@corey8134
@corey8134 Год назад
Arty recommendations?
@EcliipseHD
@EcliipseHD Год назад
Rapid loading, born leader, all the accuracy perks etc
@banzi403
@banzi403 Год назад
On the bat tank i'm running rapid aim, helpful in all the dog fights I get in to. I don't have any aim perks, only use auto aim and find they don't make a difference. Agree with you about clutch breaking, too many spin outs using it. I've got roll over recovery, saved my arse many times, even scored a kill. Off road i've got. Stunt driving 😎a super cool build to yolo off cliffs😎yup got that, most important one. Don't have any camo perks or 6th sense, i'm trying to be spotted. I got the recharger, damn that can get expensive spanking that gas button. Controlled impact i have. I like to use the the pit move on enemy lights.
@cindy68780
@cindy68780 Год назад
we should be able to have 15 perks
@04F350LOVER
@04F350LOVER 10 месяцев назад
Thank you. Very helpful.Hope to see you on console-ZOMBIEKING79
@cloraformsgood5340
@cloraformsgood5340 Год назад
The crew skills are too strong. Added to the aim assist and the autoaim buffs added in 6.0 the skills are able to totally change the performance of tanks. Some skills actually are the tanks as without them they're not good at all 16 skills at half the values that they are currently would be better in my opinion.
@niagra898
@niagra898 Год назад
Ehh..why does the order in which the perks go in matter ?
@EcliipseHD
@EcliipseHD Год назад
If you don't already have a 9 skill crew. So most important to least etc
@niagra898
@niagra898 Год назад
@@EcliipseHD 👍
@bobert964
@bobert964 Год назад
Lol I only use firefighting in my panzer 5/4 crew.
@BoneTomahawk03
@BoneTomahawk03 Год назад
Great info, thanks! BoneTomahawk0311
@Fubeman
@Fubeman Год назад
While I agree with most of your recommendations, I really, really have to differ with you on the Supply Conservation perk. If you are using premium consumables and repair kits and get tracked a few times in a single battle, having that bit of faster recharge has made a huge difference in many of my games.
@matthewcutler_tx
@matthewcutler_tx 9 месяцев назад
I agree, I was gonna comment exactly the same. 15% quicker means 51secs intead of 60 to get your consumables ready again, makes a big difference. With that said, it's skill 8 or 9 and only sometimes
@kris308100
@kris308100 Год назад
There are NO PERKS in this game anymore!. They went when WG introduced update 6.0. If you played the game before you would know the difference between skills and perks. They are all classed as skills now. You STILL cannot get that right can you?. And you give people the idea that you know about this game.
@EcliipseHD
@EcliipseHD Год назад
Bro I'm sorry I got the name wrong, apparently it means so much to you also means I have no idea about the game aswell. Typical 48%er logic
@rorixdragonblade8480
@rorixdragonblade8480 Год назад
fursr darnedit
@johnryan6658
@johnryan6658 Год назад
I don't think Sixth Sense is necessary when you have the targeted warning and your brain. Especially, now that they put back the targeted warning when artillery is aiming at you. Noobs should take it when learning the game, but experienced players shouldn't need it. The first six skills I put in order on every tank are: Born Leader Camouflage Expertise Rapid Loading Track Mechanic Situational Awareness Steady Aim For the last three skills, I pick some combination of the remaining accuracy and camouflage skills. Keep in mind that I only play lights, mediums, destroyers, and never heavies or cowards.
@anthonyallencabrera
@anthonyallencabrera Год назад
No way you're not using 6th sense. The warning indicator only represents when a gun is locked onto you, it doesn't show that you're spotted until the players gun is at you, so arty for example can hover to the side of your tank while reloading then aim at you as it's loaded.. that means you would get a few seconds warning before being stuck without even knowing you're visible..
@johnryan6658
@johnryan6658 Год назад
@@anthonyallencabrera never. That's what you have a brain for. An experienced player knows when they've likely been spotted. Sixth Sense is just a crutch. Training wheels, if you will. Let me ask you this. How often do you get spotted, and no one points their gun at you? It's extremely rare.
@anthonyallencabrera
@anthonyallencabrera Год назад
@@johnryan6658 it has to do with other things like 1v1 situation end game you're behind a structure the guy you're playing against is on the otherside of the structure but outside the 50m proximity spot range that every tank has, if you drive towards one direction with sixth sense after once it goes off you change direction and hit the opponent from behind, you could never make this play from your setup in a light simply because you would have no warning because his gun can't lock you due to the structure. This is one small play in many that make sixth sense a must have.
@johnryan6658
@johnryan6658 Год назад
@@anthonyallencabrera if it goes off, it means you're spotted. In which case, he can tell if you change direction.
@anthonyallencabrera
@anthonyallencabrera Год назад
@@johnryan6658 I don't think you understand my last comment if someone auto locks you or points thier gun at you, but an object is obstructing your view your tank will not receive a warning that its visible on the map even though it is.. sixth sense is the most important skill and its not even close. It should be the first selected commander perk.
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