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Every Deck is a 7  

The Trinket Mage
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1 май 2024

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Комментарии : 266   
@oasisgaming7005
@oasisgaming7005 15 дней назад
Every sliver player ive ever played against gets infuriated whenever i attack them over everyone at the table like im just gonna sit there and let them stack slivers until they are unstoppable.
@thetrinketmage
@thetrinketmage 15 дней назад
Yea get them!
@TiltedSquare
@TiltedSquare 15 дней назад
Took out the Niv Mizzet player when he had 40 life with an Aetherflux and people were asking me why I did. Sir, that is a combo deck. That player also admitted he had an infinite combo next turn. People need to less salty about losing. If I sit across the table from a commander I'm familiar with and I know it's game style is oppressive or wins out of nowhere, I'll be going after it. Only exception I'll make is if they're like "Hey, this isn't THAT deck." Then I'll give them the benefit of the doubt. Sorry, Brago player, I don't want to sit here for 3 hours watching you play solitaire while you're holding the entire table captive.
@Thoughtmage100
@Thoughtmage100 15 дней назад
​@TiltedSquare When my friends play a pod by borrowing any 3 of my numerous decks I make it a point to tell everyone in the pod the playstyle of each deck and whether or not combos exist within. That way all my friends are aware of the threats so they can attempt to prepare for them. That being said when I play at the LGS that conversation doesn't really happen because nobody else is willing to give away their secrets.
@loganusher591
@loganusher591 15 дней назад
I play Slivers every now and again and it's fun to play up the "I'm just a little bean with 2 little guys" but that is absolutely a ruse and I should not be believed. Hit me while you have the chance, before every one of these is an indestructible flyer with death touch and a whole bunch of other nonsense! Even the Pre-con sliver deck, unaltered, punches well above it's weight class if the mana base doesn't absolutely screw you
@drunkcapybara7004
@drunkcapybara7004 14 дней назад
Started playing commander a bit over a year ago and turned my 60 card 5 color sliver jank pile with a terrible mana base into a commander deck and despite the still super budget mana base (more than half my lands enter tapped and the rest are mostly basics) it performs surprisingly well and my friends hate it because of that, so yeah i'll remember to take the punches without complaint when i'm playing this one.
@Jwhiz24
@Jwhiz24 15 дней назад
budget cEDH is definitely an oxymoron, but most casual decks aren't cheap either. Proxies should be socially accepted in casual settings as much as they are in cEDH.
@jacobjensen7704
@jacobjensen7704 15 дней назад
Budget cEDH is most definitely not an oxymoron. cEDH is more of a social contract or a mindset than anything. You can build at deck with $100 that is way too strong or mean to hang at casual tables and that has the sole goal of winning.
@hellNo116
@hellNo116 15 дней назад
i disagree with the first statement. budget cedh is a very interesting thing to do as a deckbuilding exercise. i have a around 100 euros niv mizzet deck that has won against actual full fledge cedh decks. it is possible to do so in specific strategies and it is fun thing to try to do. for context half of the budget of the deck is dockside which i happened to have because i had bought the precon it came in. for the second part i am fully on board with proxying everything, but if you want to improve in deck building especially when you are starting out i would argue against it. yeah ofc if even buying sleeves and printing the deck is any issue don't listen to this. if your budget is 13 euros on sleeves and like 3 euros in proxied cards proxy everything, but if you want to learn to play and you have like 5 or 10 euros every 2 weeks or once a month to put in the game you are going to learn a lot by valuing your budget. (if you simply don't want to give money to wizard is also a valid reason, this advice apply only if you are willing to pay for the game which you don't have to) so a social thing i am full on board for proxies. I am against them the same way I am against using assisting software when you are new to something. they are usually too powerful and the amount of options will overwhelm you. ofc if you only care for netdecking and you don't want to build stuff my advice is pointless and no one should be forced to engage with deckbuilding if it is not their cup of tea. i know from myself that a lot of times i enjoy playing others peoples decks and try to navigate their thought process on how those decks work. there are many ways to engage with magic and commander so yeah there is that.
@randomstuff1019
@randomstuff1019 15 дней назад
I mean I have a Pauper CEDH deck. Not quite the same as it's generally a turn 5 kill, but it is CEDH....for Pauper. Great fun. Turn 4 looks pathetic with like 5 1/1s then swing for 270 trample/first strike
@Nr4747
@Nr4747 15 дней назад
No, they shouldn't. Budget is a great limiting factor and actually breeds creativity. If people actually have to play some cards like Filter Out or Spectral Deluge instead of running Cyclonic Rift in every deck, that actually keeps the game more diverse and fun. Same for Mana Crypt, Ancient Tomb, Jeweled Lotus and the most powerful tutors. And yes, power level discussions can help mitigate the arms race that proxies can cause, but only to an extent. I personally also hate how difficult to read a table full of proxies can be since it's hard enough to keep track of everything in a 4-player-game when every Magic card is an actual card.
@fartface8918
@fartface8918 15 дней назад
​@@Nr4747that's a reason to just proxy and run filter out, like set your budget at 100 then proxy
@Snipfragueur
@Snipfragueur 15 дней назад
Everything being a 7/10 goes even further than magic. 7/10 is considered an average grade, 7/10 is an acceptable approximation of an overwhelming majority, the 70/30 rule, usw...
@isaabd1334
@isaabd1334 15 дней назад
I always ask "how fast is your deck" and that is so much better then asking for power level
@ameliaward7429
@ameliaward7429 15 дней назад
This is just the epic "What is Casual?" thread from the MTG message boards in the early 2000's before they killed the forum. Went on for hundreds of pages. Result: People who want to complain will complain, no matter what.
@thetrinketmage
@thetrinketmage 15 дней назад
I wish I read more of those back in the day
@ameliaward7429
@ameliaward7429 9 дней назад
@@thetrinketmage It got pretty ugly and personal. I was part of 'Team Play What You Want in 1v1 Casual' even though I primarily played janky combo decks that killed with things like Vizzerdrix and Jinxed Choker. Nothing ever really got resolved in those threads. In MODO 1v1 Casual people would autoscoop to Counterspell or Stone Rain and Grim Lavamancer would draw a shower of insults and endless accusations of noobery. Wasn't all that great tbh, I cashed out in 05 and bought real cards.
@Alice_Haukea
@Alice_Haukea 15 дней назад
This is a God-Tier video my dude. Thank you. My local shop has a lot of issues with power level. Well, I feel like I'm the only one who thinks this. My shop isn't even a sanctioned store, we are as casual as casual gets. Perhaps not pre-con casual, but only slightly better than that. A common problem across the majority of the decks in this store is that they lack proper interaction pieces. Easy fix, but if they aren't asking for help, I'm out of line to just blindly suggest it. There is one player at the store however who is VERY good at the game. He's been playing for years and has thousands of games under his belt. One of his main decks is Kennrith the Ruined King. That 5 color utility commander. He plays the deck as a tribal legendary theme. All the creatures with only a couple exceptions, are legendary for a creative toolbox style build. His deck is very slow in the first few turns, but if left alone, becomes nearly impossible to break as layers of overlapping synergy fall into place. And usually it comes out of nowhere. Other players new to the store that drop by will call the deck cEDH level, but he insists that it's not because it's far too slow to be cEDH. I'm not skilled enough at the game to say either way. But what i can say is that any pod he's in usually results in his win. Most of the time. I could be wrong and off base here, but I'd argue his win rate is north of 60%. Your video made me realize that part of the problem- a lot of the problem is with the rest of us. Most of us are too unskilled at the game to play proactively. We do things reactively which puts us behind his plays at every turn. He gets annoyed if we do stuff to him early game when he's not a threat yet, but I think we need to simply stop feeling bad and just do it anyways. Then again, under normal circumstances, that probably wouldn't be ideal threat assessment. I don't know. He's also expressed recent complaints about feeling the need to water down his own decks just because we can't keep up. We don't believe that his decks aren't an 8. Yet we still play with him anyways. My main deck currently is Slimefoot and Squee. I'm playing the deck as a mid range creature control and burn damage deck. Butcher of Malikar and similar type effects are in the deck. Decent into Avernus and similar effects too. Archfiend of Despair ETC. I'm constantly debating if Dockside should be in the deck or not. As a reanimator deck, I obviously run sac outlets. But with Dockside it means I have many temptations to go infinite mana. Commander is the first game where fun is weighted higher than winning. So balancing my own expectations with literal power level is hard for me. I'm not sure where to rank my deck. Left unchecked, it can establish powerful situations sure. But that is true for literally all decks. Unlike that Kennrith deck however, my deck isn't nearly as resilient.
@verzen
@verzen 15 дней назад
I have a massacre girl known killer deck. 13 aoe board wipes and I give others creatures to kill. I got warned at my local LGS about playing that deck because it's extremely oppressive. I have some fast mana (jeweled and chrome and mox diamond) but the deck isn't consistently a win. It's a creature control deck which benefits off killing opponents creatures. Someone was playing Omnath in that same pod and dealt me 57 damage in the end during round and I still won. I had Vein Ripper and another similar effect on the field and I board wiped. And I got warned about playing that deck... like really?
@varsoonhks3211
@varsoonhks3211 15 дней назад
"Why are you attacking me, I haven't even done anything?" Well, [KENRITH PLAYER], it's because it's nearly impossible to do anyone once you have done something. Dude has to reconcile that he's a good player and brews good decks. It's not about 'watering down' what he's playing with, it's about bringing something to the table that fits the same restrictions that other players didn't realize they're putting on themselves. Or, you know, just having a conversation and helping those players build their decks up to better interact with and secure wins from him.
@katesperinck1401
@katesperinck1401 15 дней назад
In my experience with edh the people that have the most skill and experience in competitive games are the ones that usually have the most restraint, because the only thing that really matters is the play experience. His argument demonstrates his own weakness as a player, he should have the foresight to understand that a deck can easily feel like a 10 power level if it's being played in a format that doesn't actually punish slow early games. It's super easy to make incredibly oppressive decks that thrive in a setting that doesn't have a meta of other powerful decks with checks and balances.
@victorperezurbano9504
@victorperezurbano9504 15 дней назад
That Kenrith player is an absolute dirtbag if he knows that people complain about his deck being too powerful and also makes you feel bad about attacking him. That's too much. Also, I just built a Slimefoot and squee deck and I feel it's super resilient and I am loving it. Mine is combo oriented but without dockside or many tutors in order to keep it in check. And I would completely understand if you attack me before I find all the peaces of my combos, in fact I encourage you to do so, s&s is a great blocker!
@jackcois6077
@jackcois6077 15 дней назад
The deck is nowhere near CEDH at all he is correct in that regard. If he complains about early aggression just say "you are the best here and as such you are the threat.'. Another option is to start running effects that mess with his deck Invasion of Fiora and cursed totem are examples. What he is doing is exploitable so exploit it. If he is a good player he will adapt and then you can get an interesting shifting meta where different styles of decks are better or worse each week. SO MORE PLAYERS GET TO HAVE MEANINGFUL AND FUN GAMES. If he doesn't then you no longer have to deal with an oppressive meta where one deck is at the top. TDLR: Adjust your deck to specifically beat his it allows more people to have more fun as the way decks are played at your LGS isn't stagnant and festering.
@jaysawade2627
@jaysawade2627 15 дней назад
I try to explain my decks using a three axis system, with budget being the hidden fourth axis. It's just generally acceptable to measure a deck by its explosiveness, its resilience, and its consistency before all else. A deck that can turn a corner on a given turn and risk dominating is strong, a deck that can do that with greater and greater consistency is stronger, etc. My pet deck over the past 6-7 years is Five-Rare Zada. If you are new and don't know what it does, I get to explain that it can be explosive and fairly reliably, but can be shut down with even a couple of kill spells. Usually gets the point across better than a number system that hopes everyone has the same understanding.
@51gunner
@51gunner 15 дней назад
I like where you're going with this. There's a guy who plays a Light-Paws deck at my LGS. The deck's very consistent - every aura is effectively a tutor for another aura, and from practice the deck's pilot knows what auras can grab what other powerhouse auras. Its goal is to make a 21+ power/toughness Light-Paws with vigilance and protection from creatures and redundant Totem Armor, at which point it just removes players from the game. It's also pretty quick - when each Aura is searching for and putting another Aura into play it's quickly very dangerous and not something you want to just swing into. It does fall flat on resilience. If you can respond with instant-speed removal to an aura about to ETB you can waste the spell, prevent a tutor, and undo a ton of the deck's progress. Remove the commander once or twice and the deck just falls flat. (It's funny - Light-Paws is still in Standard and sees ZERO play, partially for this reason: instant-speed removal blows it out)
@hellNo116
@hellNo116 15 дней назад
@@51gunner i'd add that having your opponents knowing the points of interaction is very important. for instance i made a fairly junky (as junky this deck can be) tivit deck with the curve mostly at 4 5 and 6 with 5 or so cards even higher on the curve. i managed to have an explosive turn and then the table managed to revome my engines, but most importantly they removed my mana accelerants and the deck was toasted. it sounds rude but it is a valid option that many in the casual tables ignore. attacking someones mana rocks is a very good idea actually.
@51gunner
@51gunner 15 дней назад
@@hellNo116 I agree! The more your opponents know about what you're trying to do and when exactly you're at your most dangerous, the less surprising your deck is. If your opponents know when you're actually a threat they might not spend time hitting you before you're actually dangerous too. I'm building a Kellan, Inquisitive Prodigy deck right now and I'm pretty sure I'll point his 'free' attack-triggered removal at a lot of mana rocks though. It CAN point at the clue he made for himself, but I can pay 2 to get the card out of that anyway. People's Sol Rings and signets - those are brutal to lose early if the opponent is relying on them for fixing or ramp.
@oxpolitik
@oxpolitik 15 дней назад
I think there are three kinds of Commander players. Those that both deck build AND play to have fun. Those that deck build for fun but play to win. Those that both deck build AND play to win. Understanding that dynamic has become really important for me lately.
@justabasicsquid9410
@justabasicsquid9410 15 дней назад
my favorite decks were made because i saw something and thought "oh this sounds fun" and with my true fav deck its just every fun phyrexian i like in a deck
@Parodox306
@Parodox306 14 дней назад
Ah, but you see, there's a fourth type you've not considered: people who deck build for fun but DON'T play! It's me, I need more edh friends.
@cass8163
@cass8163 13 дней назад
there is a fourth: deck build to win, play to have fun. I absolutely LOVE optimizing my decks. Tinkering, upgrading, making it the best version of itself it can be. On the other hand, I don't care much about winning. Sure it's nice, and it happens, but since so much of the joy for me is making cool interactions between cards happen, it turns out there's a lot of joy in watching someone else's deck pop off and do cool things. So long as I'm taking relevant game actions and my deck is doing something, I'm happy win or lose.
@Prince_Smugarina
@Prince_Smugarina 12 дней назад
There is also the toxic player. The person who deck build and play to ruin any enjoyment you can have while winning.
@JakeTheJay
@JakeTheJay 14 дней назад
This is definitely a video I need to share whenever I find a playgroup that starts to complain about combos. Magic has many axis's to it. Some games win through deck out(very rarely) some win through wide board states, some just use a big guy to punch you for game, and some use burn damage. All are valid but many casual edh players just seem allergic to anything that makes them lose. In my experience, casual players care more about winning than even CEDH players do, and it's a constant struggle for someone like me who likes playing control or combo decks
@thewheelsman29
@thewheelsman29 15 дней назад
I always think it's fair that people are attacking my planeswalkers in my superfriends deck right up until the one or 2 other people have a very threatening board state. Don't ask me to help take care of the guy with 40 creatures on board, you have killed everything I have that could have helped. People tend to see planeswalkers and lose all sense of threat assessment and that's awful.
@thetrinketmage
@thetrinketmage 15 дней назад
I agree, there are points where I shouldn’t just run down the walker player. Threat assessment is more advanced than what this video shows
@gianlucacagliari4327
@gianlucacagliari4327 15 дней назад
I advocate for ranking decks based on four criteria: Speed, consistency, resilience and interaction. Because at the end of the day, that's what "powerful" really means in deck terms. Now, how you go about measuring each is the difficult part, I could suggest a method, but in the end any power level scale only works if we all agree on a standardized way of measuring anyway
@MageSkeleton
@MageSkeleton 15 дней назад
Competitive EDH is both an amazing way to play commander, and also a joke. The number of times i've lost the game because of a play that was "plausible deniability" seemingly targeting me without looking like they're targeting me when everyone seems to be on the same level of threat is uncanny. for as much as i'd like to do MTG commander videos, i need to set myself to learn Olive or the base microsoft video maker. And i need to just use the text to speech cause my mic picks up everything somehow when recording.
@thetrinketmage
@thetrinketmage 15 дней назад
Go for it! I use shotcut it’s open source and works well enough. As for audio turn the gain down and record while under a blanket or buy some acoustic foam
@MageSkeleton
@MageSkeleton 15 дней назад
@@thetrinketmage i just realized, why don't people just play "Brawl commander? Brawl decks but in a "pod of four?" And thank you for the advice!
@thetrinketmage
@thetrinketmage 14 дней назад
@@MageSkeleton I think the problem with brawl is it’s a rotating format. We see less and less people play those
@soprettymuchthatsthewayitis
@soprettymuchthatsthewayitis 15 дней назад
I find it crazy how people would ever rate precons at a 5 and cedh at 9/10, precons are extremely weak and having half the scale being taken up by such a small samplesize of deck is crazy to me. My group developed a 12 point scale with precons being 1-2 and cedh being 11 (decks that are weaker than precons are a 0), of course it's not perfect and it's usually only used to contexctuize what sort of upgrades/downgrades to add, but it's much less top loaded.
@tempestandacomputer6951
@tempestandacomputer6951 15 дней назад
This is a good point. Hardly anyone would ever play something deliberately weaker than a precon, so it is dumb for precons to be the midpoint.
@GruntpocalypseGaming
@GruntpocalypseGaming 15 дней назад
some precons are cracked and some are so useless i dont know why they even get released, and then you have cedh that get clapped
@Nr4747
@Nr4747 15 дней назад
I personally rank my decks on a powerlevel from 1-10 where precons are between a 3 and a 6 (yes, the early precons that were essentially 2 halves of 2 different decks and precons like the one with Hakbal are actually that far apart), most Commander decks are between a 5 and an 8, but 9 and 10 are still casual Commander decks, not CEDH (although 10 could technically be both). I find it crazy that The Command Zone would just casually throw a different format into the mix of their otherwise casual Commander power scale and everybody else just kind of goes along with it. It would be like rating Standard decks on a 1-10 powerscale, but wait: 9 and 10 are actually Modern decks. And no, the "it's the same card pool" and "CEDH is a gradient"-arguments don't actually fly. Yes, technically, you could show up to a Modern tournament with your last weeks draft chaff, but that's not what anybody actually plays in the format. Similarly, you could show up to your friends' casual Commander night, where folks are trying to get a few cool dinos of a Gishath trigger with your CEDH deck that tries to get a Thoracle or Breach combo off on turns 1-3 (so about 4-5 turns before Gishath even gets cast), but - again - that's not what anybody actually plays in the "casual Commander"-format. A lot of the most powerful combos and combo enablers are pretty much "shadow-banned" in casual Commander due to the social contract, meaning that they're only technically part of the available card pool, same for the most powerful stax pieces (your Gishath-playing friend isn't going to be much happier about your Blind Obedience + Stasis lock than they would be about your turn 2 Breach combo win). And yes, at the highest levels of casual Commander, there would - theoretically - be a gradient between some very high-powered casual Commander decks and CEDH decks due to budget constraints, but CEDH is full of proxies (another reason why I absolutely despise that format, but that aside) so that argument doesn't work, either.
@micahheller6212
@micahheller6212 15 дней назад
precons are a 3-4 that scale would not work at my shop because a lot of people bring purposfully gimped decks for fun, chair tribal, that kinda thing. 1 is a deck that you literally went into the stores trash box and grabbed every common/uncommon in color or gimp yourself, 3 is a low level precon, 4 is a mid level precon, and a 5 is a top tier precon. the way we explain it to people is that above a 5 its what turn you want to optimally win on, turn 1-6 on an average hand (NOTE, AN AVERAGE HAND, NOT AN OPTIMAL HAND) without being interacted with is a 10 or 9 (based on how well they handle interaction) 8 and 7 win between games 6 and 10, any deck that just wants to build a board and not particularly win, but cannot just make the game go infinitely long is a 7 or 6 depending on interaction resistance. the important part is that we use this scale only with people who know the shop, if a new person comes in we ask about when it wins and what it uses, then classify it. fortunately we have had enough strong pillow fort and superfriends decks and because of our particular rating system we know, players=/=planeswalkers and walkers should basically always be hit, and while killing someone is frowned upon at powers 6ish and below on our system anywhere higher then that we are aggressive AF
@Nr4747
@Nr4747 15 дней назад
@@micahheller6212 Well, there is room for purposefully gimped decks and meme decks in my scale at the 1-2 level. Precons vary extremely widely in powerlevel. The Hakbal precon is strong enough to completely destroy a lot of more casual, hand-built decks with ease while the oldest precons were literally 2 different deck-halves shuffled together. Still stronger than last week's draft chaff (power level 1) and "silly hat tribal" (power level 2), but that's about it. Which turn a deck would win is an interesting concept for a power scale, but it doesn't take variance into account and, imho, doesn't take the biggest factor into account that matters in actual casual Commander games: Resilience. You could build a very glass-cannon-y Krenko deck that theoretically wins very early without any interaction, but if that decks completely folds to the first boardwipe, I'd argue it's still not stronger than a very well-built Muldrotha deck, even though that Muldrotha deck might only every grind out a very slow turn 10-12 win, even when not interrupted.
@gaddocknz2476
@gaddocknz2476 15 дней назад
Whole heartedly resonate with this. I am currently battling for my spot in my playgroup because of this exact thing. I play Timmy/midrange/combo/aggro decks mostly and am often told my decks are too powerful because I like lethality. I’ve chopped cards and removed infinites to satisfy some memebers but it’s still not good enough. The way they like to play is jank convoluted commit every thing to the board with small incremental non combat damage using combat as a finisher. Their decks although budget and janky are very well made, often running a coherent suite of interaction in order to hold parity before they assemble their pieces. My decks are tuned to threaten around turn 6-8. I like decks that offer ways to get through and around a boggy board. Other restrictions placed on the group are one of effects like insurrection and rise of the dark realms and akromas will to mention a few. All the restrictions are in pursuit to acjieve a more balanced gaming experience however I have challenged that voicing that I believe the restriction yield the opposite. Got any advice anyone?
@Ent229
@Ent229 15 дней назад
It sounds like they want to play a slower game with high interaction. I suggest you match them. Try a Timmy/midranged that commits jank to the board and then use combat as a finisher. Maybe tune your deck to have a board by 6-8 that gradually builds but threatens around turn 10-12?
@thetrinketmage
@thetrinketmage 15 дней назад
How do you find yourself actually winning at the end of games?
@jackcois6077
@jackcois6077 15 дней назад
Play in a different play group. The kind of game they enjoy and the kind of game you enjoy are different. Cut your losses and actually have fun with likeminded players rather than trying to sell apples to people that only want bananas.
@gaddocknz2476
@gaddocknz2476 9 дней назад
@@thetrinketmage what I have choosen to do is build with the ability to generate more non combat damage. Some decks this is incremental and some decks it’s chunks. The reason I have done this is because the board state tends to become really boggy. There is alot of variables that are the catalyst for this. One player has very strong decks and tends to have an overwhelming advantage but plays passively. Another is that other players sandbag cards in hand and possibly run too little interaction. If I win I normally win via the value I’ve generated in the side and maybe finish with combat. The biggest fundamental disconnect is that I present the conversation to the group to have decks that vary across the power levels but one person refuses to play even precon or above levels. His adjustment to the others is to run much more interaction that he uses to take out the threat he deems to be “unbalanced for the table” rather than game state.
@Ent229
@Ent229 15 дней назад
One thing to consider RE power is those "god hands" and how often they disrupt a game. Usually those are strong because you drew Sol Ring or some other card that is much stronger than the average card in your deck. That game your deck will play much stronger than everyone expected from the pregame conversation. I think it is worthwhile for us to reduce the chance of these disruptions. I have removed Sol Ring from all of my decks because none of them runs any other fast mana. Similarly, in a deck I am building, I removed Wild Growth since it cost 1 and all my other ramp (Gifts of Paradise) cost 3.
@thetrinketmage
@thetrinketmage 15 дней назад
I’ve honestly thought about doing that. Like I never want to be arch enemy in my slow control decks so I don’t want to pop off too much
@Ent229
@Ent229 15 дней назад
​@@thetrinketmage It is part of a broader lesson I took from D&D. In both D&D and Commander, stronger =/= better experience. So at some point we get our decks to a desired power level, but that doesn't stop us tuning our decks. At that point we are tuning the deck so it becomes better at being the deck we wanted to play (doing the thing, and the enjoyment of the other players) while staying at the designed power level.
@knickknackpadillac5991
@knickknackpadillac5991 14 дней назад
Happy to see another non Sol Ring player! In my experience, it does one of two things, paints a target on someone's head or pushes them so far forward that the they bury the table by turn 4. I'd rather run another card with more synergy/flavor. Sol Ring is so boring to me.
@JeffandBCProductions
@JeffandBCProductions 15 дней назад
Great video! I love that Magic has so many of these dedicated “tutor” (no pun intended) channels to help the new/middling MTG players understand EDH. Myself included, ofc. Just subscribed. I hope you and all the other tutor channels rise in popularity! You deserve it. Respectfully, the mono-white “I play EDH on hard mode” player.
@SeriosSkies92
@SeriosSkies92 7 дней назад
"Maybe you drew a bad hand" *reliquary tower appears* oh that sick burn.
@nicklarson405
@nicklarson405 15 дней назад
Love this. Very concise and clear. Plus it’s easy to understand and use. I think people can get really deep into the weeds trying to make power levels complex. They don’t need to be
@studmcmillionaire8807
@studmcmillionaire8807 15 дней назад
Glad to see the idea of a simplified four tiers of power gain get more popularity. I also just literally give my decklists' link to people I play with so they can judge it for themselves. I knew one guy who used power level ambiguities and not talking about what his deck actually did to pubstomp (Narset MLD/stax), given that commander isn't a sanctioned competitive format, we just don't invite him back lol
@Raoul_LeVrai
@Raoul_LeVrai 15 дней назад
I'm more of a casual player, and I usually search for player that have a power level 6 deck, but essentially for the mindset rather than the deck level itself. In this power level people tend to have deck that rely less on powerfull stables and more on weird synergetic stuff. I have the impression of meeting more different and singular strategies, decks that are less likely to be a pile of good stuff and powerfull staples. The problem is usually why the deck isn't very powerful. It's usually a problem if it's because it's not consistent, with games where the deck is too powerful and games where the deck is too weak, it's generally not very healthy or fun for anyone. People who accept that their deck isn't powerful are generally more chill and less competitive, which results in more pleasant interaction in general. There are also far fewer strategies that slow the game down considerably, as they are unsuitable for low-level tables.
@Ox7moron
@Ox7moron 15 дней назад
OXYMORON MENTIONED RAAAH
@gabrielotero5694
@gabrielotero5694 9 дней назад
I once played a Sauron reanimator deck on a table where a guy had a full-proxied mmonogreen deck with a mana crypt. I won because nobody on the table thought I was a threat until I pulled off a janky Worldgorger Dragon combo. I think I can relate to everything on this video lol
@user-rk9kd9yd5k
@user-rk9kd9yd5k 15 дней назад
Great video, I play a good bit of mid-power, high-power, and CEDH. This is very similar to how I like to rank my decks' power levels.
@thedrawingquill2059
@thedrawingquill2059 15 дней назад
i put my deck into one of the power calculator and got a two. one of the reason was i only had one stax card. the stax card in question was a creature that returns target creature the opponent controls to their hand. my deck has seven other cards that return target percent to their controllers hands, several of which can return multiple and one returns the permanent to the top of the controllers library. these weren’t counted though because they don’t solely target my opponent despite being much stronger stax. i still think my deck is mid, a 5 at best, it can pop off hard but can also drag out a game for a long time if things don’t go as planned, but it’s definitely not a two. these calculators just aren’t physically able to see how an actual strategy may play out and never will with how many different cards and kinds of interactions there are
@kleverkitsune4363
@kleverkitsune4363 15 дней назад
I'm a huge Capenna fan, and most of my decks are themed around characters I've roleplayed as so your example of the Arabian Nights theme deck speaks to me. Currently working on a "Steal everything that isn't tied down" deck with Evelyn, the Covetous, and a lot of Red cloning/Blue & artifact flicker.
@TheHawkhead1HunterK
@TheHawkhead1HunterK 15 дней назад
So, my personal scale for determining a commander deck's power has been pretty useful & consistent in determining the power of my own decks and my friends' decks - it's a hypothetical thought experiment posed in the form of the following question: "Assume you have a perfect starting hand for this deck, your opponents have no interaction to stop you, and you are trying to win as soon as possible. On what turn does your deck consistently present a win? (Lethal damage, infinite combo, poison, locks, etc.)" How the player answers the question determines approximately how powerful their deck is with objective information (turns required to win), and quantifies it on an inverse scale: the lower the number, the faster and more powerful the deck. Generally, in my experience, turns 0-4 is cEDH, 5-7 is high power, 8-10 is low power, and anything that is 11 or more turns required to win is casual. Player Experience can also sway the effective power of the deck. A newer player might not be able to answer the question because they A) haven't played/tested the deck enough to see it in a wining position, or B) simply don't have a win condition other than to reduce life to 0 with combat damage. Both of these possibilities would limit the effective power of the deck as a result. Conversely, a player that has much experience might be able to take the same deck and have a path to a win condition in mind while they play, effectively boosting the deck's power simply through recognizing advantages and minimizing risks.
@FranciscoJG
@FranciscoJG 14 дней назад
Won't that underestimate control decks?
@toastyloafers91
@toastyloafers91 14 дней назад
Had a really enlightening experience the other day. I jumped into a pod of all mono-red decks. Me and two other players were playing jank, but the other player had Krenko. I was able to pop off with an extra cobat spell and took out the Krenko player as fast as i could. I felt kinda guilty about it, but the guy just smiled and said "oh you guys were so dead next turn." Just evaluate threats and play to win.
@rfcmm
@rfcmm 14 дней назад
So glad I saw the video you did with Salubrious Snail
@WarmasterSidious
@WarmasterSidious 15 дней назад
Your videos are awesome, keep it up!
@thetrinketmage
@thetrinketmage 15 дней назад
Thanks!
@Gusta_Gustav
@Gusta_Gustav 12 дней назад
I particularly run land board wipes in my super forneds deck because that is extremely beneficial once i get the prismatic bridge out
@thetrinketmage
@thetrinketmage 12 дней назад
I feel like if you have the set up to win the land destruction is alright to me
@SporePunch
@SporePunch День назад
Your bit about the Mox Diamond into Goblin Tunneler reminded me of the time I cracked a Jeweled Lotus to get out Neera Wild Mage faster in a meme deck with no win cons. I got told this was too powerful. When I said early on this was a deck purely about memes with no win cons just designed to make the table a silly time. I said it wasn't powerful, it was just stupid but faster.
@germsage6726
@germsage6726 15 дней назад
Was discussing with some of my friends on this (but more of a who-to-kill first). We came to an agreement on whether a deck can correctly represent threats on the board before going off and lead time for people to interact with the problem. A deck that is able to hides threats on the board and the inability for the card to be interacted with (e.g. cast trigger vs ETB trigger); usually a combo player, is a lot higher up in power level vs a powerful deck that have to place information on the table before going off. Essentially a player that needs 1 turn cycle to go off is a lot less of a threat vs a turbo player who can say I have the card to ramp (aka dockside) + a win condition, I go off NOW and if nobody can stop the interaction now, the game is almost over.
@bobjohnson113
@bobjohnson113 13 дней назад
Got my mono G omnath that has no fast mana, the main 3 tutors, no real protection aside from ascetisim called a "CEDH Cancer" when they let me just keep funneling mana into omnath until I was able to genesis wave for 34 and win with concordant and craterhoof. Commander is wild sometimes
@deejayf69
@deejayf69 12 дней назад
I've been in rut for the last couple of months when it comes to power level, and tuning and refining my deck. I'd say I'm still somewhat inexperienced since I've only played EDH for about 3 years now. My main issue is that I don't know what's acceptable anymore or what I should do to create an experience that's good for everyone. I often end up losing with my favorite deck and it just sucks the enjoyment out of playing the game sometimes. Maybe my issue is that I try to appease everyone. I'm in a play group and that has two completely different types of players. Some are enjoying a highly interactive game of Magic and the other plays inconsistent, explosive and somewhat low interaction Commander. It's difficult to find a balance when I can play against Atraxa or Voja, or custom card monolith Commanders with high interaction.
@akaniichan
@akaniichan 14 дней назад
When I play Mr House deck and my pod is Voja and that one voltron commander with 3 mana and trample vigilance that can cast aura from grave
@Lazydino59
@Lazydino59 13 дней назад
I usually like to determine power levels by “what are you doing by turn 6?” If turn 6 you can goldfish a win or are endgame, high power. If by 6 you have an engine and are on the way to a win, medium. If by 6 you are still setting up, probably low. Obviously need to adjust for control or aggro heavy strategies and there are always corner cases but most decks tend to conform to this system. I also use 1-10 and it does work well as long as you’re being real about your average power level
@hellNo116
@hellNo116 15 дней назад
my 30 something euro abdel adrian deck is probably the most consistent easy to pilot deck i own. it is 100 card piles that every single card other than the 10 or so pieces of interaction are a part of a combo value engine. it costs 15 times less than my ghave deck which i am slowly building tinkering and upgrading since i started playing in 2017. in general you can do explosive stuff in this game if you build decks with efficiency and not fun in mind. any mono green creature storm player can tell you that. you can't use budget. you can't use rarity you can't even use edhrec popularity score for individual cards to score a deck.
@otterfire4712
@otterfire4712 15 дней назад
I'm of the practice to use an XY axis with X being your experience with the deck/cards and Y being the optimization of the deck. Some example of this application would be some decks I play. Rielle the Everwise is one of my most played commanders and I've put a fair bit of time into building her up to be quite solid, there are fetch lands, Dockside Extortionist, and a couple more expensive discard spells (Firestorm being the most expensive of them). It's still not optimized, but it's edging towards a competitive level. Tetzin Gnome Champion is a commander I have a bit of experience with as an artifact enjoyer, but the number of power cards is notably smaller and kind of just slapped on. The last deck is Niv-Mizzet Guildpact. I got this budget list from a video (SurisMTG) and I don't have much experince with 5 color, but Gates have gotten a fair amount of consistency buffs to help them out.
@Yacopsev
@Yacopsev 15 дней назад
I need 2 basic commander decks, i wanted teach my wife how to play(and i lost all my cards), you think precons are bad for that?
@f2p_felix
@f2p_felix 15 дней назад
My main problem with combo is how difficult a lot of the big name ones, like the Thoracle you mentioned, can be to interact with, even with a robust removal package. Things that can basically only be stopped with Counterspells, which not every color or deck has access to. Heliod/Walking Ballista is another example. Only other options that come to mind for that one are exile Enchantment removal (which too is nichely distributed), or specifically Chaos Warp (on Heliod) or Krosan Grip (on Ballista). Course, I’m not getting worked up over incidental 5-card Rube Goldberg machines here. But I personally find that banning combos leads to both more interesting gameplay AND more interesting deckbuilding in casual settings. Restrictions breeding creativity and all that. Heck, I’ve specifically taken OUT incidental combo pieces like an Aggravated Assault in a deck that has a Selvala, Heart of the Wilds, and I’ve never found myself missing it. Also, Commander damage still exists as a safety valve against lifegain decks. That and other alternate win conditions, even when not built in as the end point of an infinite.
@dreddbolt
@dreddbolt 15 дней назад
My Nekusar grixis wheels has Underworld Breach, Orcish Bowmasters, Bloodchief Ascension, Bloodletter of Aclazotz, and Kess (Dissident Mage). It has gone through changes, but it's probably safe to say the deck is still one heck of a powerhouse. My Dargo//Breeches monoR pirates got Ragavan, Dockside, and Jeska's Will for the 98 not too long ago, so I feel like it went from being a janky kitchen table pile, to a pretty okay brew. My Skanos Dragonheart//Acolyte of Bahamut monoG dragons still fold to boardwipe tribal, but there has been occasions where I was able to get a janky synergy of doubling an Earthquake Dragon's already massive power with Choose Your Weapon in one game I won, and there was another janky synergy in a game I lost, where my Skanos hit for 14 points of commander damage, and I was able to get almost 14 basic lands off of a Traverse the Outlands, but I didn't have enough basics left in my library. The landfall triggers would have been pretty sweet, had I any payoffs to capitalize on it. On another note, I'm not always the best pilot of my own decks, and some of my decks have the worst luck against removal and board-sweeping, so it would be unwise to put a power level number on my decks. In addition, some decks are explosively powerful, but have little to almost no good recovery after getting interacted with.
@gabeempey1041
@gabeempey1041 12 дней назад
Honestly, I think what most people need to do rather than give a deck a sliding scale of what your decks power level is, is just say what your deck is aiming to do. For me most of the time when I get "upset" at magic is when I realize too late what a deck is aiming to do. I think everyone has played against someone whose deck we underestimated or against someone who had one of those one hit wonder decks, in both instances part of what lead to that decks ability to win was the fact that no one understood or fully grasped the strength of the deck or understood how it wanted to win. I think once players understand that the deck they are playing against is a combo deck which needs specific pieces on the board to work, or that if you prevent the other players from casting their commander or having it stick their game plan falls apart these games become much more interesting and less salt inducing because you understand what you need to do to win. I think addtiionally, knowing this stuff is important because of the color balance in the game. If you are a mono black player and someone is playing an enchantment pillow fort deck and you didn't know that game is gonna be miserable because back has no enchantment removal outside like 2ish cards. Knowing that thier is a enchantment pillow fort deck at the table lets you know that you should maybe focus your early game efforst on hitting that player OR that you should work with the other people at the table to take that player down,
@oneofthosebeebles
@oneofthosebeebles 15 дней назад
Hey there, I personally advise players to prioritize assessing the preferred gameplay experience over the power level of decks. The goal of a pregame talk is not to completely balance the game or to agree on what power level belongs to each deck, but to align on what kind of game we want to play this time. Arrive at a shared set of expectations about the game first, and then select the decks that best match that experience. How far people want to go to win and how far they are willing to keep others from winning have been 2 questions that have proven to work well when approaching pregame talks with this strategy. Also, fun to see you used one of my older guides in the video (the right one at around 1m20). Note that this one already addressed several of the concerns you brought up. I agree though that using numbers in a pregame talk is not a good idea. I ended up removing them all together in later versions. Anyway, nice video. It’s an accessible way to think about it and a good strategy to get into a similar enough ballpark quickly.
@thetrinketmage
@thetrinketmage 15 дней назад
Oh you made the infographic?!?! I think it’s good which is why I used it as an example. But I think more simplicity is better!
@oneofthosebeebles
@oneofthosebeebles 15 дней назад
@@thetrinketmage I did! Glad to hear you liked it. I actually ended up making several ones, each with a different complexity and intended use (I also made one similar to yours with only 4 categories and no numbers). If you go the the link that’s included at the bottom of the picture you can read all about it.
@Prince_Smugarina
@Prince_Smugarina 12 дней назад
In the end, I have my own grade scale. Casual: 'Non-Meta Tribals, like Cats' and decks centered around being more chaotic or annoying for the hell of it. If you lose to it, you'll feel embarrassed but refreshed by such jank pulling it off. No one complains about its existence. Cereal: They're looking to win, but fun is still on the menu. Interaction exists, and a wtf combo has a high chance of appearing, but nobody is gonna feel to salty about losing to it. May be politely asked to play something a bit less oppressive. Toxic: Everyone groans at the mere mention of the commander. The person across from you has a noticeable eye-twitch. Playing solitaire on each of their turns and nobody is smiling. Nobody has an answer, in their hand nor deck to deal with the bs being dropped before turn 3. Someone will be hospitalized if that deck is brought to the table again.
@crashka5860
@crashka5860 15 дней назад
i play a filthy muldrotha control deck that abuses permanaent based interaction like the seals and hesitation. i have lab man and jayce but only as insurance, over maybe 25 games ive won 3 times with them and sometimes the threat of them wins the game. but im not trying to mill myself out, just control the board until everyone else runs out of gas. so no consultation or such, just lots of slow and steady mill like crawling sensation, nyxweaver and perpetual timepiece.
@purpl3nurgle
@purpl3nurgle 15 дней назад
I still like using a scale involving numbers with 9-10 being cEDH, 1-3 being anything from a pile of cards to a theme 4-6 being precon and low budget decks and 6-8 being mid to high power casual decks. And it should be based on in how many turns can the deck threaten or consistently stop a win
@earthbowser1493
@earthbowser1493 15 дней назад
In regards to fast mana, it's also good to take into account the commander's mana value. Sure, i have fast mana in the deck, but my commander costs 7, and I'd like to play them more than once a game.
@thetrinketmage
@thetrinketmage 15 дней назад
That’s a good point
@jakeclarke8688
@jakeclarke8688 13 дней назад
as a fellow metalhead can we get a decklist of your mate's metal deck? I'd be interested to see what cards he put in it.
@alfred8936
@alfred8936 15 дней назад
The "retaliation only" mindset is why I've often felt like I'm on crazy pills whenever I focus down one person at a time in our commander group; everyone wants to abdicate responsibility for reducing everyone's life total to zero, despite being the main way you win the game lol Meanwhile I'm over here like Schwarzenegger going "I'M OVER HERE. DO IT. KILL ME." as I present consistent pressure the whole time whenever I have an opening It's extra funny too when someone gets knocked out, and they suddenly go into full-on "boxing coach" mode to try and help people kill you while they watch the game play out lmao
@Dynme
@Dynme 15 дней назад
How is "retaliation only" even supposed to work? If no one defects and attacks first, aren't you just handing the game to combo players?
@temporaltomato3021
@temporaltomato3021 15 дней назад
I love that you said this; I have the exact same experience in my group. I enjoy playing decks that seek to draw blood early and consistently, largely because of the tendency of others to build decks which just try to stack as many triggered abilities as possible until they become gods. My Ziatora the Incinerator fling deck is apparently "too high-power", but when my opponents have creatures which could attack in the early turns, they instead don't while holding out for some dream board state they want to assemble.
@alfred8936
@alfred8936 14 дней назад
@@Dynme That's the point: it doesn't work lol. Most of the people in my group play with precons, so there aren't any combo finishers. People just have to learn to not feel bad about attacking
@knightinugami1293
@knightinugami1293 14 дней назад
11:00 I had something similar experience happen that resulted slight salt in a 4 player game pod next to me which is also my friend. Player 1(P1) play enchantment control deck, and Player 2(P2) (recently new to mtg) play rush down rat toxic deck. I didnt really know the board state, but basically P2 swing 2 rat on P1 early on result 2 poison counter, and then next turn, P2 going to declare swing another 5 on P1 again , which resulted slight heated questioning. i just want to share my thought from this is that most casual commander (i could be wrong) , do not like the idea of losing too early/being targeted heavily out of 3 opponent. i knew that because i played mothman deck and played mesmeric orb on turn 2 and die by turn 5-6.💀 But back to the rush down toxic vs enchantment deck situation, if im playing my 1 shot voltron/counter deck , depending on situation probably either the control deck or biggest board, because late game I know wont able to win against them, and yet some of my circle hated being targeted , has to make it seem like must have a solid reason, even tho the most solid reason is their deck being strong and being acknowledged and thus targeting them. And also in that situation, enchantment control deck worst match up is straight up rush down deck similar to fighting game. people didnt realize their deck is weak against certain play style and yet they furious when it happen. Imagine yourself playing against a mirrim deck on 1v1, can you imagine wining against them?(usually they kinda auto win after mirrim out, and a couple of more creature)
@shaadysintime
@shaadysintime 14 дней назад
I totally agree with you. The only thing with combos I would mention is, that many new players don’t now what to remove, because they don’t know the combos (or pieces). Sure most player nowadays will recognize the well known (cEDH) combos, but the lesser known combos can be problematic for them. I built a Kenny Deck with as many combos / I win cards as possible. Newer players have no idea what to remove.
@thetrinketmage
@thetrinketmage 14 дней назад
True but that is something you can learn! Just over time you will learn more combos
@monomanamaniac
@monomanamaniac 15 дней назад
I have one deck that I don't have any restrictions on. It's Galea Kindler of Hope. Primarily it's a Voltron deck, but it has fast mana, tutors, combos, infinites and win conditions. It's just about fully optimized but it doesn't have any proxies or reserved list so it's just really high powered. Besides that I have a The locust God deck that is a 7, but it has infinites that are Goofy but effective. I also have a Simic deck that is designed to not break any rules... But it's got a ton of vegetables
@thetrinketmage
@thetrinketmage 15 дней назад
Vegetables as in ramp and draw?
@monomanamaniac
@monomanamaniac 15 дней назад
@@thetrinketmage yeah, my Simic deck is a really fun deck full of ramp, draw, and +1/+1 counters. It doesn't have any infinites, or poison, or a lot of interaction. It's one of my favorite decks to me around with and change around between inga and Esika, ezuri claw of progress, and aesi, tyrant of gyre straight... And quite a few more. The deck used to be chulane once upon a time, but everyone hates him lol.
@cluelessbread1520
@cluelessbread1520 15 дней назад
I like making power level 2 or 3 decks, theyre fun if i just play to have fun
@JulesTesla
@JulesTesla 15 дней назад
It hasn’t been until this video that I realized why so many on Spelltable were really confused when I was attacking on turn 3 with a Gallia “All Satyr” deck because no one has attacked anyone yet… but to be honest, Commander is a four player free for all and the game has to end at some point, so I’d rather leave the first attack to chance. Let the Lords of Chaos decide who shall be attacked first! 😂
@tylerrassi4148
@tylerrassi4148 14 дней назад
I'd really like to see you make a video on what you consider to be magic at it's best. To me, I consider mid range decks with no infinites to be peak magic experience for everyone involved.
@27777BigRedBarn
@27777BigRedBarn 15 дней назад
I have a laminated card for each of my decks and I use a points system to help Force a Conversation about the decks at the table. I’m curious what others think. This is obviously not a perfect system and I am working to better refine it. Fast Mana 0,1,2,3 Combos 0,1,2,3 Free Interaction 0,1,2,3 Tutors: 0,1,2,3 Synergy Level 0,1,2,3,4 Turn to Go Brrr 0,1,2,3,4 Total Points: 20 Fast Mana (Includes some Ramp that puts you permanently ahead of curve including Dockside/ 0 None: No Sol Ring/Basic Land Ramp/2 Mana Rocks 1 Sol Ring/Basic Land Ramp and 2 Mana Rocks 2 2 or More Fast Mana or Aggressive Ramp as well as Sol Ring/2 Mana Rocks 3 All the Fast Mana/Rocks/Ramp Combos 0 None 1 Janky Multiple Card Combos/Unintentional Combos providing advantage only. 2 Multiple 3+ Card Combos to go Infinite 3 2 Card Combos Tutoring to Acquire/Combo Deck/Main Win Cons are Combos Tutors 0 None 1 One or Two 2 A Few (Synergistic Tutors) 3 A Bunch (Best Tutors/Most Efficient) Free Interaction 0 None 1 1-2 2 2-4 3 4 or more Synergy Level 0 None Just Rando Cards 1 Minor Synergy 2 More Synergy than Not +.5 for Good Stuff Cards 3 Very Synergistic +.5 for Good Stuff Cards 4 As Synergistic/Refined As Possible Around a Powerful Theme/Ability +.5 for Good Stuff Cards Turn to Go Brrrr (Assuming Average Opening Hand) 0 Just Doesn’t Go Brrrr 1 Turn 9-11 2 Turn 7-9 3 Turn 5-7 4 Turn 3-5 This point system doesn’t take into account the power level of certain Mechanics such as cascade and or the inherent power of any specific commander. Yuriko or Korvold are just on a higher level than say my Faldorn and that’s ok. I also think that more players should track turns their decks pop off so they have some realistic idea of when this can happen assuming a lack of meaningful interaction. Another thing I’ve incorporated lately is a discussion regarding the amount of interaction needed to keep my decks in check. If you aren’t playing ways to remove some of my pieces my deck is going to feel and perform much stronger. This is a generality that I think some players overlook or don’t give enough credence to. I’m curious how others feel about my “system” for discussing decks. @thetrinketmage ??
@floppydisk4500
@floppydisk4500 8 дней назад
I own a three. I intentionally built it to be a three. It is a mono blue enchantment based, Calliope beloved of the sea combat deck, to teach new players how to play. It's simple. Keeps me from overpowering the table allows me to have a very threatening creature still. Has a cheap enough Commander that I can get it back out if it dies enough times without it being annoying. And I can run lots of interesting effects that allow me to teach a new player about lots of the various ways that magics able to change the rules of the game on the fly. It is a three but that doesn't mean it doesn't want to win still. There are no combos. Just fun ways to stack your cards and a few interesting counter spells.
@Tanuki_Tales
@Tanuki_Tales 12 дней назад
You should watch the Command Zone's deck power level podcast video. They go over pretty thoroughly what makes each deck fall into the 1-10 scale.
@boomer794
@boomer794 15 дней назад
do you think that you could make a short or a video explaiing that infiite combo in your gruul deck?
@thetrinketmage
@thetrinketmage 15 дней назад
I made a video about the deck. Just swap amulet for spelunking ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hHl12ZXwG_Q.htmlsi=y-knmAS2H1A0eh9Q
@boomer794
@boomer794 15 дней назад
@@thetrinketmage ty!
@Sunborne187
@Sunborne187 15 дней назад
The Command Sphere Podcast had a great way to classify decks: as either sizzle or steak.
@joelanderson5285
@joelanderson5285 15 дней назад
I have described my decks as 9 and 10s. I have also encountered a 1 a Vorthos build built around "egypt" art cards. It just played a couple irrelevant cards a game and then lost.
@salmondelicious
@salmondelicious 15 дней назад
thanks dunkey
@thetrinketmage
@thetrinketmage 15 дней назад
Check me out on big mode or whatever
@Aech428
@Aech428 14 дней назад
Nice video, but why are there 100 different versions of Ragnar decks on your Moxfield page?
@thetrinketmage
@thetrinketmage 14 дней назад
I think it’s 100 of the same. I was just testing some stuff about how edhrec works. I made a video about it basically if you have a bunch of identical decks it does not pollute the data
@brendans1983
@brendans1983 14 дней назад
I'll play Scalding Tarn, crack it, pay the 1 and go grab Volcanic Island. I'll cast Mox Diamond, pitching City Of Traitors. Tap the Volcanic for a red and the Mox for red, cast Goblin Tunneler. Pass turn 😂👍
@thetrinketmage
@thetrinketmage 14 дней назад
Basically
@brendans1983
@brendans1983 14 дней назад
@@thetrinketmage I'd be holding up my Force Of Will, there's no way I'm letting you Goblin Grenade on turn 2.
@GridRivers
@GridRivers 15 дней назад
can't believe I'm an hour late in viewing this 😢. all the love for this mage
@ryutsukishiba2943
@ryutsukishiba2943 10 дней назад
I have to separate power from consistency. Win rate is born from the games where decks do work well, so if the deck does nothing in 50% of games, that does not necessarily make it a low power deck. It's just poorly built. I think the biggest difference between a 7 and an 8 is how the decks are built. If your gameplan is to completely control the board or tutor out a combo as fast as possible, then you're probably running an 8. If you have infinite combos but aren't necessarily running 2-3 card combos or a bunch of tutors to pull them out as quickly as possible, that is more of a 7. What sets apart an 8 from a 9 is the inclusion of certain powerful cards, mostly CEDH staple cards, or extremely oppressive cards or effects that increase the efficiency that you are able to do things, and what sets a 10 apart from a 9 is the ability to actually compete against the competitive meta. 1-2: Decks not designed to win. 3-5: Precon Level - Poor Land base, some decent synergy on the higher end, but generally lack efficiency. Custom built decks can be at or below this level too. 6: Upgraded Precon - Imperfect but improved mana base. No fast mana, reliable strategy, but takes a bit longer to get there. 7: Average Commander Deck: Improved Mana base, no fast mana, maybe a few tutors or combos, but nothing insane. 8: Upper end of casual: Optimized mana base, limited fast mana, may use tutors and combos, but shouldn't be winning before turn 5 or be packed with CEDH staples. 9: "Degenerate EDH": When a non CEDH deck is built full of CEDH staples with extreme synergy and efficiency but lacks the speed and efficiency to play at a competitive level. Or a weak/out of meta CEDH Deck with a poor win rate in competitive. 10: CEDH: I would put any meta CEDH deck at this level.
@seanwechsler6783
@seanwechsler6783 14 дней назад
In my playgroup, if a single player starts a game with a Soul Ring, they have a good 75% chance of winning the game. As a playgroup, we all notice this and are debating on banning Soul Ring, Mana Crypt, and Lotus Peddle from our table. Just the cards that come out on turn 1 and instantly give a player too much advantage early game. I guess all of our decks “suck” because when we all fight/interact with the player that takes off with soul ring, they still come out on top being able to cast more/better spells back with soul ring on their board.
@51gunner
@51gunner 15 дней назад
It seems like people who put "precon" down at the bottom of the power scale may not have revised opinions upwards for a while. If I understand correctly, some of the first commander precons were very dubious - weird spell choices, little synergy, and none of the tools one would now consider to be staples. Newer precons might not ship with tons of expensive staples, but at least they now come with coherent themes and tools to interact with the board. It doesn't really matter if a wrath is getting cast by the expensive deck or the precon, the board's getting cleared either way. They could probably stand to improve mana somewhat, but their commander probably does something useful and the 99 supports it. The Caesar precon from Fallout, for example, seems to be a pretty reliable engine from the times I've sat across the table from it.
@Ent229
@Ent229 15 дней назад
I bought Riku (original precons), Ghired, Strixhaven(Simic and Izzet), and Tyranids(Universe beyond precons). The decks have improved, and there are always notable outliers. However I would still put the majority of precons in a "5" and the outliers in a "6". Lately it is mostly the interaction suite that limits precons and their offense is limited (except for the outliers). The benchmark of "precons are a 5" originated around the Ghired precon age, not the Riku precon age. Design has not changed that much since then. The Riku precon (half the interaction it should have, negligible draw, jank threats) would be a "4" or even a "3".
@lichtheimer
@lichtheimer 15 дней назад
Given that the most recent set of precons from Outlaws of Thunder Junction has 2 decks that are quite high power (The Izzet R/U and the Desert deck) and the other 2 are less so but good enough as a starting point. I always look at precons as "it's a nice start but you need to adapt it to your style more".
@thetrinketmage
@thetrinketmage 15 дней назад
Is the desert one good? It looks very weak to me
@lichtheimer
@lichtheimer 14 дней назад
@@thetrinketmage It's often rated higher than the other two based mostly on consistency from what I've seen of people's opnions/reviews.
@carbide4458
@carbide4458 14 дней назад
Whether its Magic the Gathering or every movie on IMDB, all of humanity unites to rate everything a 7 outta 10
@verzen
@verzen 15 дней назад
I got warned at my LGS for playing my decks. As far as I know I'm the only one being warned..
@thetrinketmage
@thetrinketmage 15 дней назад
Got a list to share?
@Xehnas
@Xehnas 13 дней назад
Even as a superfriends player I agree it is right to attack them when able. I will say however, if you were the one focused on doing that even with other threats at the table and not leaving any blockers up to still deal with me, its perfectly valid for me in the next game to use all my creature removal predominately on you. I like to refer to this as weaponized bad threat assessment. I will absolutely focus on the problem player at the table, so long as everyone else did the same when I wasn't the problem.
@Devynwithawhy
@Devynwithawhy 15 дней назад
I've always been a fan of the question: did you build your deck to win or to play your favorite cards?
@semi-decent1844
@semi-decent1844 14 дней назад
What ive been doing recently is just telling people my game plan for the deck. Like hey this deck is a combo deck if I go uninterrupted I very well could win on turn 6 or hey this deck is a creature based control deck so I will have some stax and control elements but I won't end the game super early
@Dragonmaster600
@Dragonmaster600 6 дней назад
Deck rating sites are a good idea, but they can fail pretty spectacularly. Gave my Edric deck a 5/10 back when it was only a hair slower then my Godo cEDH deck. Reasons? No fast mana (fair), not enough rares (?), Not enough card draw. (WTF)
@thekamikazebagel3321
@thekamikazebagel3321 15 дней назад
I forgo power scale for my decks. My decks may have strong cards, but the way I play magic makes my decks weaker.
@jaycue7641
@jaycue7641 15 дней назад
We had a guy we enjoy playing with, but he kept playing his Chaos Warhammer deck and we ended up banning him from playing it again. It just has way too many boards wipes. Ordinarily, I agree and I tell people to play the decks they like. But, my blood pressure had gotten too high.
@deadlypandaghost
@deadlypandaghost 15 дней назад
Fast mana is a pretty big factor when it comes to power. The occassional sol ring is fine but being able to consistently hit it changes things. Along with anyone running 2 card infinites with plentiful tutors. Those are part of what makes a cedh deck good so why deny they make a deck more powerful even before getting all the way to cedh?
@stevy9lives
@stevy9lives 13 дней назад
Personally, I look a power level in terms of accessibility and staple-iness, like if you have mana crypt, it doesn't mean your deck is good, but it does put it up a level. This is with the exception of CEDH where its about playing a solved game
@TheLuckySpades
@TheLuckySpades 15 дней назад
Man that thing about "why are you attacking? I've done nothing" stuff is relatable 4th game of a day of commander and I'm throwing a few small creatures towards the player who has won 2 of the earlier games with a combo deck (he was playing a new one we hadn't seen by now) and had no blockers compared to the other players, and he ended up scooping He said it was because we were targeting him, but to be generous to him he also left soon after because of a migrane starting, so might have been that He is a great guy and playing against his decks with my own combo deck is rewarding, but has a tendancy to make combo decks that are far more resilient than he realizes so he has developped a reputation
@oscarjacobo9404
@oscarjacobo9404 15 дней назад
For me specifically any1 who uses tutors, infinite combos, any kind of fast mana (like mana vault or crypt) and land destruction would be an 8+ . I just rather ask if they have any of those 4 things I mentioned and if we are trying to win or we are trying to do our deck thing instead of power level. Usually that works for me at my LGS.
@jonothanthrace1530
@jonothanthrace1530 15 дней назад
I've learned that any time somebody asks what power level the other players' decks are, I'm not going to have any fun in the ensuing game.
@earthbowser1493
@earthbowser1493 15 дней назад
Isn't that a pretty normal pre-game question?
@jonothanthrace1530
@jonothanthrace1530 14 дней назад
@@earthbowser1493 Not where I'm from at least.
@jeremiahchamberlain4179
@jeremiahchamberlain4179 15 дней назад
Much easier to just discuss with people what their decks are trying to do instead of putting numbers on it. Combos are not an issue it has to do with how many cards are in the combo, just like you said. Tutors are a big difference in power level. If a deck has a bunch of tutors and goes right for combo pieces against a table full of other decks that only have land ramp tutors that is prob a deck to powerful for the table.
@Evaders99
@Evaders99 10 дней назад
Ask: how fast does the deck win? And how consistent is it?
@leax1337
@leax1337 15 дней назад
I always put precons at a scale from 3-6 because some are really good but then i ask my self what the hell classifies as a 1 or a 2
@thetrinketmage
@thetrinketmage 15 дней назад
Right, like is a 1 just a pile of basics? Who’s deck is that
@Pandaman64
@Pandaman64 15 дней назад
1 or 2 I would guess are most commander decks made before 2011, when it was still EDH and decks were literally just piles of cards you thought were kinda neat. Like, the first precons made by wizards when they recognized the format? Those are 4 at most. Pretty very bad.
@cakelegend6582
@cakelegend6582 6 дней назад
11:26 I always start attacking as soon as possible but that probably because I play super aggressive decks
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 15 дней назад
Here is my deck that has the widest range as far as rating by other players. Apparently it is somewhere between a 1 and an 8. For a better look, it is 'Eldrazi and Friends' on Moxfield. There is way too much going on in this deck for the average player to see everything it can do just from a deck list. 1 Zhulodok, Void Gorger - (commander) 1 Abstruse Archaic 1 Akroma's Memorial 1 All Is Dust 1 Arch of Orazca 1 Artisan of Kozilek 1 Bane of Bala Ged 1 Basalt Monolith 1 Basilisk Collar 1 Bonders' Enclave 1 Breaker of Armies 1 Cavern of Souls 1 Chimil, the Inner Sun 1 Command Beacon 1 Commander's Plate 1 Conduit of Ruin 1 Crystal Vein 1 Dark Depths 1 Darksteel Forge 1 Darksteel Monolith 1 Desolation Twin 1 Doubling Cube 1 Dread Statuary 1 Eldrazi Conscription 1 Eldrazi Temple 1 Emrakul, the Promised End 1 Endbringer 1 Everflowing Chalice 1 Eye of Ugin 1 Flayer of Loyalties 1 Forsaken Monument 1 Foundry Inspector 1 Ghost Quarter 1 Gruesome Slaughter 1 Helm of the Host 1 Herald's Horn 1 Horizon Stone 1 Illusionist's Bracers 1 Inventors' Fair 1 It That Betrays 1 Jhoira's Familiar 1 Kaldra Compleat 1 Kozilek, Butcher of Truth 1 Kozilek, the Great Distortion 1 Lithoform Engine 1 Mage-Ring Network 1 Manascape Refractor 1 Manifold Key 1 Mind Stone 1 Mirage Mirror 1 Mirrorpool 1 Mithril Coat 1 Mox Opal 1 Mystic Forge 1 Palladium Myr 1 Pathrazer of Ulamog 1 Plague Myr 1 Planar Bridge 1 Planar Portal 1 Prismatic Lens 1 Radiant Fountain 1 Reliquary Tower 1 Rings of Brighthearth 1 Rise of the Eldrazi 1 Roaming Throne 1 Rogue's Passage 1 Ruins of Oran-Rief 1 Sanctum of Ugin 1 Sea Gate Wreckage 1 Shrine of the Forsaken Gods 1 Sol Ring 1 Spawnsire of Ulamog 1 Staff of Domination 1 Staff of Nin 1 Strionic Resonator 1 Strip Mine 1 Temple of the False God 1 The Immortal Sun 1 The Mycosynth Gardens 1 Thespian's Stage 1 Thornbite Staff 1 Thought Vessel 1 Thran Dynamo 1 Tomb of the Spirit Dragon 1 Ugin, the Ineffable 1 Ulamog, the Ceaseless Hunger 1 Ulamog, the Infinite Gyre 1 Ulamog's Crusher 1 Urza's Incubator 1 Urza's Mine 1 Urza's Power Plant 1 Urza's Tower 1 Vesuva 1 Void Winnower 1 Walking Ballista 1 War Room 4 Wastes
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 15 дней назад
Here is my dragon deck that people say is trash because it has no removal but it has a good enough win rate that I enjoy playing it and as far as value goes it is about a $2000 deck. 1 The Ur-Dragon - (commander) 1 Amulet of Vigor 1 Ancient Brass Dragon 1 Ancient Bronze Dragon 1 Ancient Copper Dragon 1 Ancient Gold Dragon 1 Ancient Silver Dragon 1 Anointed Procession 1 Astral Dragon 1 Blood Crypt 1 Breeding Pool 1 Cascading Cataracts 1 Cavern of Souls 1 Cavern-Hoard Dragon 1 Chimil, the Inner Sun 1 Chromatic Lantern 1 Chromatic Orrery 1 Command Beacon 1 Command Tower 1 Crucible of the Spirit Dragon 1 Decanter of Endless Water 1 Defense of the Heart 1 Demonic Tutor 1 Doubling Cube 1 Doubling Season 1 Dragon Tempest 1 Dragonborn Champion 1 Dragonlord Dromoka 1 Drakuseth, Maw of Flames 1 Eerie Ultimatum 1 Eladamri's Call 1 Extravagant Replication 1 Fiery Emancipation 1 Ganax, Astral Hunter 1 Godless Shrine 1 Goldspan Dragon 1 Gratuitous Violence 1 Hallowed Fountain 1 Haven of the Spirit Dragon 1 Helm of the Host 1 Indatha Triome 1 Jetmir's Garden 1 Ketria Triome 1 Klauth, Unrivaled Ancient 1 Lathliss, Dragon Queen 1 Lozhan, Dragons' Legacy 1 Lurking Predators 1 Majestic Genesis 1 Miirym, Sentinel Wyrm 1 Mirrorpool 1 Mondrak, Glory Dominus 1 Mox Amber 1 Mox Opal 1 Nicol Bolas, Dragon-God 1 Old Gnawbone 1 Omniscience 1 One with the Multiverse 1 Overgrown Tomb 1 Panharmonicon 1 Parallel Lives 1 Path of Ancestry 1 Plaza of Heroes 1 Prismatic Omen 1 Raffine's Tower 1 Ramos, Dragon Engine 1 Raugrin Triome 1 Reflections of Littjara 1 Reliquary Tower 1 Rhystic Study 1 Roaming Throne 1 Sacred Foundry 1 Sarkhan Unbroken 1 Savai Triome 1 Scalelord Reckoner 1 Secluded Courtyard 1 Sivitri, Dragon Master 1 Smothering Tithe 1 Sol Ring 1 Spara's Headquarters 1 Spelunking 1 Steam Vents 1 Stomping Ground 1 Temple Garden 1 Terror of the Peaks 1 The Mycosynth Gardens 1 The Prismatic Bridge 1 Thought Vessel 1 Tiamat 1 Two-Headed Hellkite 1 Unclaimed Territory 1 Urza's Incubator 1 Utvara Hellkite 1 Vampiric Tutor 1 Vesuva 1 Warstorm Surge 1 Watery Grave 1 Worldly Tutor 1 Xander's Lounge 1 Zagoth Triome 1 Ziatora's Proving Ground
@thetrinketmage
@thetrinketmage 15 дней назад
Can you just send the moxfield link? It’s hard to understand from just a list
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 15 дней назад
@@thetrinketmage RU-vid used to not allow people to post links. I havent tried in a long time, I just assumed it was still in effect. I will try in the post after this one and if you cant see it you know it didn't work.
@Saphire_Throated_Carpenter_Ant
@Saphire_Throated_Carpenter_Ant 15 дней назад
@@thetrinketmage So on my end it looks like if you post a link it gets auto-deleted/hidden. If you can see it LMK. Otherwise anybody interested has to go look them up. I don't really expect anybody to I just threw it out there just in case lol. One deck is called 'Eldrazi and Friends', the other one is called 'DRAGON!'. My moxfield name is Shiitake.
@thetrinketmage
@thetrinketmage 14 дней назад
@@Saphire_Throated_Carpenter_Ant oh really? I have this video set to “no comment moderation” that’s interesting. Overall I think your decks look fine tbh I’d say mid power is fair for them
@bluedrakonx
@bluedrakonx 14 дней назад
I thought i was the only one who thinks this way. Also I dont go to stores to play Commander because i get kind of anxiety thinking people dont want to play with me or start hating on me for playing very optimized Decks with a lot of interaction while also playing Commander for several years now.
@christopherealy8025
@christopherealy8025 8 дней назад
Combos come in power levels, too, but there is actually a huge problem with game ending combos in commander. As soon as you have access to a combo that is 3 cards or less, your deck shoots up in power level. Imagine, you play a deck that has 99 lands, and ghave guru of spores. You likely aren't going to win many games, if any. Now replace 2 of those cards with Mike and trike combo. Now your odds of winning have absolutely exploded, not even counting the synergy between mikeaus and ghave. Soon, the deck stops being a ghave deck, and starts being a mikeaus combo deck, that runs ghave as the commander for extra value/combo potential. Why add anything else to the deck except cards that let you combo faster? Why add more counter synergies, when you could add tutors? Why add big beatstick win conditions when you could run interaction? Why run fun jank, when raw card draw gets you there faster? Infinite combos in edh encourage a parasitic style of deck building that ends in uncreative deck lists and boring, glass cannon gameplay. Did I get the combo or not? How do I get to my combo from here? That is what edh becomes. Infinite combos, even bad 5 or more card combos, create terrible gameplay as well, where one player just ends the ge without really interacting with their opponents in any way, unless the combo involves interaction, which often is less "I won the game" and more "I have prevented my opponents from playing the game from now on," which is less fun to play against, honestly. Stop running combos. It isn't worth the downside of making games less fun for just about everyone involved.
@yoyepo91
@yoyepo91 14 дней назад
Saying that combos in general being banned is dumb is subjective. The difficulty of said combo might be irrelevant at some tables. Some players might want to just play “honest magic” Lifegain decks- still plenty of ways to kill them without infinites You then bring up cards and combos that would likely also be banned at that particular table. The players are likely stopping combos altogether just to ensure nobody brings uninteractive combo decks. That’s fine, just adjust and bring a commander that works. Ban sol ring. Ban fast mana in general It shouldn’t have to do with win rate. Its why and how they won. If your deck can win on turn 3, its a strong deck or janky and doesn’t belong in casual. Alot of the issues with figuring out the strength of decks in casual commander come from op cards not being banned in commander even when they are banned in legacy. If a certain power per mana was figured out and tons of cedh cards banned, alot of these issues would go away
@nightmarebananaful
@nightmarebananaful 15 дней назад
I appreciate what you are trying to say to people who may be frustrated about games they felt were completely out of their control. 100%, talk to the table. But you are not really helping the bigger issue if a lot of your advice is just "Get better at x". Commander until recently wasn't a competitive game, so it does not have the benefit of the rest of MTGs 60 card formats where there is an agreed upon end goal you and the opponent is gunning for. You don't have to rule 0 in standard because because you came with the express intent of killing your opponent faster than they kill you. It is not a social game that some people like to just play and have a memorable time with. If your objective is to beat the table, you may just be playing a completely different game than the people across from you. It is important to make sure everyone is on the same page when it comes to that. Some people don't want to arms race with you, they just want to play some of their favorite creatures and turn them sideways. And that is a perfectly valid way to play. Just as valid as playing to win. So more important than power level in a game is your intentions going into it. Angle shooting with your intentions in a social format is usually just called being an asshole.
@ScorpioneOrzion
@ScorpioneOrzion 15 дней назад
My deck has a 100% winrate... Also I only play against decks that do nothing. Decks like 99 wastes + kenrith as commander or so
@camerenlongley5544
@camerenlongley5544 10 дней назад
My personal rule is No more tutors. I used to run highly tuned cedh decks until they weren’t particularly fun anymore. Felt the consistency tutor’s offer kind of defeats the spirit of the singleton format and prefer to have more high variation games instead. But i dont enforce those rules on my playgroups. Just i rule I build decks with. I just wish more people followed it instead of fishing for the best cards in their deck every game.
@GreatWhiteElf
@GreatWhiteElf 15 дней назад
I personally think precons are above a 5. And I think of the 1 - 10 scale in more logarithmic terms. So the difference between a 4 and 5 is pretty minor. But the difference between a 8 and 9 is very significant
@Miguel-nh2rs
@Miguel-nh2rs 9 дней назад
Everything is a 7 - Well, people aim for PL 7 because 7 is the most common power level. It's logical for people to build a deck for the PL they are most likely to find, especially if they only have 3-4 decks and not 30. I have decks build to compete in pods at PL 5, 6 and PL 8 as well, but they almost never see play because finding a PL 5, 6 or 8 pod is rare outside established playgroups of experienced players.
@Badassest
@Badassest 15 дней назад
Power is based on experience with threat evaluation and deck building skill. The problem is most people will look at you as tho you are the asshole when the truth is you see the threat. It's considered picking on a player in the eyes of the inexperienced. I play casual because I want to interact with everyone at the table. That is the very definition of casual. But there is always- and I mean Always that one player who doesn't want that kind of interaction and the decks they build are designed to stop interaction. In my opinion this is not casual. So the question is not about power level at all. It's a question of interaction and experience. This is the proper question to ask when you sit at a table: Are you here to interact and if so do you have experience with magic? Most players just want to play. I get that. But there are some who will lie just to play. Since no one wants to splay out their deck for pregame critique that is the major problem. No one is allowed sideboards in edh and no one wants to reveal the cruelest parts of their strategies. All of this has made me build with no stategy. No synergy. Just interaction. But this is a logical conclusion to everyone being so secretive and moreso- unable to communicate I can bet that this comment will be ignored. Nobody really wants to change anything. I have a deck for that. Power level 3. 50% interaction. All it does is vaporize commanders and combo pieces. The first game of any session I'll let it all play out. But the next game I will be gunning for the abuser. The social contract doesn't exist.
@grip7777
@grip7777 14 дней назад
Yeah and power isn't the only problem. There is the problem with certain kinds of decks in casual EDH that just gain incremental advantage over time that isn't always linear. Commanders like that can be called higher power because when you dont interact with them they are too good. Removing RG Omnath, Atraxa, Feather, Muldrotha etc isnt always correct but people should probably not let you have them for long. This sometimes creates a problem where the deck does have one of these commanders and the deckbuild kind of sucks and just does things with the commander with no redundancy built in. That player will feel high power at low interactivity tables and lackluster at a high interactive table. This means that a deck is a "7" on average but will be in a wierd spot for anything.
@AutumnReel4444
@AutumnReel4444 14 дней назад
Power 1: bout as good as a precon or weaker. Power 2: almost all decks. Power 3: tuned and high powered, but not cedh. Tier cedh: cedh. EDIT: Oh, hey, do we have the same ideas about the tiers? Aight cool, checks out
@TiltedSquare
@TiltedSquare 15 дней назад
Love this video. The 1-10 scale is too arbiturary to assign it to random decks. Being a 100 card deck is only way too inconsistent to properly grade. I like the jank, casual, and cedh tier much better.
@mfsoab
@mfsoab 14 дней назад
In my experience it is even a rare occasion to have a random pod of casual players who all actually know how the game (and the cards in their decks) really work, so expecting that everyone can correctly determine the own decks power level is simply delusional... even if there was a clear scale. Not to shame, or to say I am better than anyone, most players are just not thaaaat deeply invested in MTG. Simple as that. I also believe that the personality and intentions of the players matter way more, than what's in the decks. Personally I always try to describe my way of playing, the basic functionality of the current deck and also point out any typically saltier cards like tutors, craterhoofs, rhytic studies and so on in a few short sentences, rather than using a power level number. Something like: Hi. I'm playing mono green midrange/stompy. Ramping and running you guys over with big stuff and trample. I play to have fun, not neccesarily to win, but my deck contains a Craterhoof, Triumph of the Hordes and a Gaeas Cradle that I am willing to play as a forrest, if anyone has a problem with it.
@thetrinketmage
@thetrinketmage 14 дней назад
I love the intent but I hate when players do this to me. I feel like it ruins the surprise of learning what they are doing. I think figuring out a theme is really fun! Granted I am a very invested player so my opinion is biased that way
@mfsoab
@mfsoab 14 дней назад
@@thetrinketmage Yeah I see what you mean and I too really enjoy that part of the game. I always try to keep it as vague as possible, but especially things like Triumph of the Hordes, the Hoof and so on are such drama magnets, that I rather just point them out up front instead of ruinig someones evening with them and in response mine, cause somebody made a scene... Don't need that in my happy fun times 🙃 There are still enough surprises left in all my decks, even if I give one or two things away.
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