I think that nøkk needs a rework. Just make her able to dodge traps and proximity sensors. There is no point in trying to play sneaky if a simple think like a proxy can give your position away
IQ needs a rework -Her ability but it is with warden's glasses (can't block flashes, can only see gadgets) -Maybe emps for secondary gadget??? -Smg or super shotty for secondary -12 Bikini Skins
In Osa's anime trailer, IQ is test-firing an EMP gun. After it successfully downs a flying drone, Osa chimes in with, and I quote: "Did I mention it comes wrist-mounted?" I'm just waiting for Ubi to make good on that tease, especially with the BP cam buff from a while back putting an "EMP gun" mechanic in the game. Expanding her pistol choice would also be nice, if they can't make it work with her primaries. Impact EMPS as a secondary gadget would be a perfect bandaid fix until then.
You know sometimes we don’t give Ubisoft credit or credit is due. I think those changes to Iana and Warden are really good. For 70+ operators in a competitive game like this I think everything is pretty, balanced, considering, and the fact that they are always tweaking It is pretty cool. Hopefully they don’t mess anything up
I think the gun play makes it easier to keep the game balanced, no one gun is the best to run like in other shooters like Call of duty, it gives reasons to run every op, even after gadget is used
making warden more tanky with no tradeoffs isnt a good thing lol you already are a 1 speed when you ads, and thats the part ppl are picking him for. he literally got buffed XD
I like the idea of essentially just moving the Blackbeard Shield and at most giving him a narrow gap around his head to give him a slight advantage. I also think giving Azami less barriers, making them degrade after some time or giving them a health bar, similar but not equal to hatches would be nice. I think those are good ideas to work with and could make her much more balanced. The Solis change of simply not letting her use the ability during prep makes a lot of sense too. I love the recruit idea, bring him to every playlist, give him the ability to pick two out of every secondary gadget. Or move them around a bit, because emp + hard breach would be pretty cool and still not op. Also they should let us allow to put skins, uniforms etc on him, that would be fun.
With black beard I always wanted to rework him in a way that fits his Operator name more by giving him a under barrel launcher that can make head sized holes in reinforcements like a cannon blowing holes in the enemy ship. maybe he could have the side shields on his gun that way he can hold multiple angle either through windows or wall.
Just imagine if they add the recruits in the new season lore and make them completely playable as an operator like you describe in the video, i guess that would be indeed unique
A video like this by over the whole span of the game would be interesting. It would also help people coming back to the game for past years. If you’re willing to do the research, I feel it would be fun.
As an azami main i know she is op but i wouldnt like the fact that it would only last for a certain amount of time. I like the healtbar more then. But only with the dmr imo. So they have to change something in their tactic/loadout to deal with her. Otherwise its just another useless opp if everyone can counter her
@N008ST3R I hate when ppl call azami and solis op, they're good yes, but not on the same level as ela or lion on release. Azami isn't hard to counter Solis is just a diet iq, and no one's calling iq op even tho she's just a better solis
I don't understand why ppl think Azami is OP. Mostly it comes from the pixel angles that u can make with her but there is no way you can get rid of that, her changing the map to her advantage is the whole point. Regarding his point of a utilit dump that is perfectly fine by me, the regen means u can't spam it and give u options for the whole round, making the game fun. If u want to balance Azami then make other operators stronger not Azami weaker. Making her weaker is just making the game less fun as Ubisoft does all the time, it's lazy. Kali's sniper being able to destroy a kiba with a normal round or 2 would work well for example, so could the dmrs, people also forget how fragile those kibas are, a fuze detonating anywhere in the same room gets them. (so the biggest counter is Fuze not Flores like he claimed)
@Lukman52 imo, that'd make her gadget borderline useless. It's not exactly hard to counter her gadget since literally everyone on attack can, making em not even permanent is just gonna ruin her It'd be like having a Mira window open by itself after 30 seconds, cus it's to good at holding down an area. It'd just ruin her
@@astolfo4346 Yeah but a Mira only has 2 gadgets, that have to be placed and can't be thrown, Azami has at least 5 or so, and it can be about a minute for the timer.
@Lukman52 azami's gadget is incredibly easy to deal with Gonne6 Melee Grenades Ash charge Zofia impact Kali lance Fuze charge Beaching chare from above Flores drone Rams gadget Teammates explosives (Prob more that im forgetting) Making em not last forever will just make em useless or at the very least, extremely terrible
I think making recruits guns rotational would be fun and keep things refreshing on top of all the other suggestions. So the rotated guns would be one of every type and it just allows for more varied gameplay with recruit
Tbh that Blackbeard change would be a really good change, would make him less annoying for some ppl to fight against- and I think if it protected his sides and even torso more it’d be good. Still not super good for like high elo/comp but great for low elo
Comments on Kiba (beginning 5:25) As a fresh noob to R6 (not to gaming tho lol), I've followed your advice (ran with Sledge and Kappie first), and have moved on to Azami and Hibana as my next mains. I think that a lower number of available Kiba would be super-harsh; degradation over time seems rough as well. I think that easier destruction of 'em might be better... with small-arms fire inconsequential (maybe 25-45 rounds from distance), but heavy-arms/shotguns be a 9-4 shot to clear Kiba. This value should be lower based on range with these arms: It would totally make sense for a strong shottie to clear a Kiba 1-shot at point-blank range for example, no? On the flip-side of it, if it were degradation-over-time, they should be absolutely bullet-proof (as well as granting buffs/protection to explosive/splash damage & flash/candela-protection) until they expire. Maybe even grant defenders appropriate immunity from attacker gadgets/abilities (Lion, Dokkies, Jackal, Cav, &c.) in radius until expiration, should the balancing go that way.
Solis is simply broken, and there's a simple fix as well, reduce her distance and length of the gadget. She can see beyond two floor's worth of distance and thats an absolutely insane distance to be able to gather info both one sidedly and totally safe. She can also keep her gadget up over half the round because of how long and how quickly the charge works. Its quite absurd.
Me and a buddy have been talking about Blackbeard for a long time and eventually came up with an idea that preserves the name rifle shield, by making it an inverse, an unbreakable deployed shield that covers from the chest down and mounts under the rifle barrel instead, slowing his movement speed to like Monty, can't sprint and can't use secondaries or side gadgets, training people to prioritize headshots even more by exposing his head and shoulders, obviously it doesn't need to be see through anymore
for recruit they could make a new operator who has either the same or similar loadout, and also allowing the switch of attachments and gun skins, as well as taking any two of the secondary gadgets depending on which side they are playing on and also only one person can play them at a time however also keeping recruit in quick match but still limiting attachments and secondary gadget choices
Make Azami's Kiba barriers degrade with time, with a thin smoke animation coming out of it. As it were chemically instable.The degradation should be the same as an melee punch every 10 seconds. With this addition, adding one more kiba would be a good thing.
I enjoy blackbeard's rifle shield, if they rework him, im sure they can do something to maintain the general function of it, while buffing it. maybe some sort of timer before the glass shatters once it's hit by the bullet?
The issue with the blackbeard rework is that you'd be combining the worst elements of shields where when you have any average Mount of latency youll just get tons of "how was that a headshot? I wasnt even staring at him!" Where you get headshot through the shield as bltz back when his headgear was valid for a headshot.
Alot of characters at this point need solid shake ups, to loadouts and gadgets alike. Blackbeard - Remove current ability entirely it will never properly fit in the siege landscape. Hes a Navy Seal, turn him into a squad medic. First full healer on attack, similar to Doc but mechanically works differently. Heals to full but has to be next to the operator to play an animation of sort so there is a risk/reward. - AR, its the worst in the game right? bump its damage up to 56. Two shot 2 armours up to a certain range. Azami - Lower gadget count down by 1, makes four total could even take this down to three but honestly buff attack options isntead. - Remove timer for the gadget, give her all of them at once. Allows attack to drone and retrieving info on the gadget placement and prepare properly. Solis - Decrease the time and distance a little bit, honestly kinda stumped on this one cause I dont know what you can really do to her though restricting her prepphase use is interesting. - Swap P90 to a lower status SMG, its not that its GOOD but it has too much ammo for her playstyle. Edit: honestly just leave it I cant think of anything else. - Remove SMG11 for P10C so the shotgun can stay relevant.
tbh alot of this, besides black beard and recruit(no operator status), would make me kinda want to play less. one of the main reasons why i stopped was the excessive nerfs and changes, some done only to appease the .1% of players/youtubers.
Recruit being a one pick operator wouldn't work due to internal coding for the operator. If a player has no operators or happens to load into a match right as it starts, they default to Recruit. Since the game launched, the way the recruit class was programed was to be unlocked for everyone so that no player couldn't play the game, and old code keeps you defaulting to him if the right variables are met.
creating my own recruit and playing with them in ranked would be cool af, I mean there would need to be some things to balanced but the idea of it is interesting
I had an idea for a Blackbeard rework that saw him ditching the shield entirely for a rook armor-esque container of high penetration rounds that he can set down at the beginning of the round that gives the entire attacking team 2 or so magazines of ammunition that has increased soft penetration capabilities at longer ranges that could actually destroy furniture with enough punishment. You’d be able to swap between ammo types at will with a button toggle and it would reload your gun on the spot like the CAR from Apex Legends. I also figured Ubi could revert some of the nerfs on the MK17 given they were implemented in service of balancing around the shield.
What if blackbear became the rook of the attackers? It removes the debuffs from the shield but everyone can equip 1 shield that only holds 1 shot. Only blackbear as an agent could replace his one while the rest could not.
Honestly current recruit would probably be op in ranked. And we need two different versions of recruit cause you still need an op that can be chosen multiple times if you don't have anything else unlocked, so they would need some sort of competitive only version of him, like "officer" or something. I think the ideas for solis and azami are great. Having dmrs break kiba barriers like hatches would retain the fun aspect of azami, nerf her and buff dmrs. Having solis unable to use her gadget in prep, would retain the reason why you should pick solis but remove the "I can't do anything about this" aspect on attackers.
I personally hate how similar she is to IQ, yeah sure there are a few ops that have similar gadgets to each other, but Solis’ gadget just seems like a pure upgrade. (I also share this opinion on Warden/Glaz but at least they have two completely separate play styles)
@mowermen1762 idk if you care about this sort of thing, but the lore says that the gadget was made for IQ, but she left for Nighthaven before she could get her hands on it, so they gave Spec-Io to Solis instead.
I think a cool idea for recruit's loadout is that you have a flag patch for him, and each flag can have a unique loadout. Like American you get a black variant of the M4 or R4C, MP5, and the FBI Shotgun, and then the five seven or 1911 Tacops. British is the L85A2, SAS Shotgun, the MP5K, and the P226, P229, or the SMG11. German is 416-C, M870, MP7 might be too strong but you get the point. Inculde the ability for a riot shield with any class, especially with the shield rework you would have an incredibly new operator. It keeps him balanced in the way that you are still limited in kit, you can't combine the best primary and best secondary, but you have that freedom of choice. Recruits biggest strength is that he has two gadets, and I think adding this class system would help to define that recruit is varied in his loadout, not necessarily in his gadet or character.
I like what you mentioned with recruit. It would make recruit an actual viable option in games. Rather than a decently restricted play style with the current recruit, having a customizable loadout with a potential 2 primary gadgets will bring more options to games. Maybe like the original recruit, not allow sights and attachments on the guns but rather use recruit as a utility operator option. I think if recruit had attachments and options to a multitude of weapons, it would be kinda pointless to bring certain operators. In other words a lot of people would just use recruit for the weapons rather than utility. Also I could see hard breachers to become less optimal if recruit gets attachments and more accessibility to more weapons. If recruits have impact emp's and hard breaching device, it would make the hard breachers potentially less viable. It is an interesting change but it will need some balancing so the already existing operators don't become less viable.
I think a fun blackbeard rework would be to give him a shield he can throw on the ground and mount his gun on, reducing recoil and damage to his body from the front side, though he won't be able to move.
Remember OSA cinematic which showcasing a portable emp gun, I think that should be added to IQ gadget but only with 3 charges. As for Blackbeard, I feel like able to use a shield and a rifle might not be acceptable to the community anymore. Rather than sticking to rifle shield concept, they might as well take another path similar to Tachanka rework. As for Azami barrier, they can implement the calibration destruction to it with SMG being lowest to Kali sniper one shot. Forcing attacker to waste bullet will also be interesting, because in late game they might be force to use their secondary.
I think a few changes need to be made in general: * Headshots should deal double damage and kill if that is higher than the remaining health, or down operators instead of killing them if they had more health than that on 3 armor operators. * They should also slow down all operators. * Remove the zoom when using a magnification sight outside of the sight picture itself, that makes long range scopes less OP as snap adjustments are harder but still viable for long range firefights. Also an option to replace any non-realistic skin you see with default gear, a "realism" filter would be really nice. Basically less fortnight, more tactical.
Maybe they could remove the aspect of the shield with BB and instead lean into that support aspect of him. I’d say change his gadget to an auto turret to deal with roamers and defenders pushing an angle. So if won’t be too over powered its counters are grenades, Solis, Tub, and shooting the battery on the back of the turret. But Solis can only see it with her goggles when it goes off. BB would get 3 turrets that can be thrown on the floor, wall, or ceiling. The turrets can start off doing small 2hp per hit but after a few seconds the damage increases to 15. It’ll be similar to Maestro cams but smaller and compact without the need for BB to hop on them manually.
I love that Blackbeard rework I just feel as though the ballistic metal is a bad idea and should be ballistic glass so that Blackbeard can see opponents on his sides
Your Recruit rework idea sounds really good and almost perfect in theory. This might not be the most well recieved, but Ubi could have a season where the new op is a reworked Recruit (for attack and defense ofc), along with all the standard new season jazz
Personally I play a lot of Blackbeard myself and I am one of those players, despite a lot of backlash from other players, who actually like playing him. The mechanic to basically stop a headshot in a close gunfight is huge and I think in some cases underrated but I feel not a lot of people know how to position themselves with him or how to swing and clear with him. Frags definitely are a plus to his kit now but my main loadout (for reference) is his DMR with 2x scope and frags and I feel that kit can slap people in the right hands. Some times I will run the AR but I feel like the DMR is just better with the current build on him. We all know he needs a major rework but why not go the route of the tachanka rework and introduce another attacker based fire gadget similar to Capitao's firebolts? Maybe the idea of an incendiary drone or grenade to keep him more in a semi flex/support hybrid role?
i thought i had for recruit was giving newer players an edge on droning. These would be yokai shaped but works as a normal drone, with the caveat being the drone is bulletproof and slightly quieter. Of course, melee and explosives do fine. I have memories of way back as a newcomer and a smurf would snipe my drone before I could process site. Bulletproof drone might be annoying in a competitve environment, but the drone should be easier to spot, so no hiding this one in a plant.
Has anyone considered that azami is one of the few ops that is both powerful and balanced? The simple fact is, if any of the changes listed were to come into effect, people would complain about azami being nerfed too much. "Make her have 3" ok then she has way less of her intended flexibility and if she misses a kiba barrier its significantly more impactful "Make them degrade" then theres no point in even using them because you deploy a gadget that doesnt actively stop a push that goes away in 15 seconds leaving you unexpectedly exposed to gunfire. And on top of that you'd remove her impacts which would basically make her useless on top of things. I think what needs to be considered isnt her gadget but her loadout. She has an amazing smg, the D50 and impacts or barbed wire. Just altering her gadgets and giving her a worse smg is all thats needed in my opinion.
I think blackbeard could probably get a buff to his shield health BUT make it receive recoil from shots. So if you're shooting and the enemy is shooting the shield, you pretty much get double recoil.
i think solice should keep her gadget in prep, but limit the use to like 3 to 5 seconds, not allowing to turn it off, then when it runs out, like a 10 second recharge, then reverts back to current solice when prep is over. i totally agree on recruit but if you have no op to pick since you are new, what's going to take his place? but i like the idea of where in ranked its an actual op and customization would be cool, then have the game not let you play ranked if you have under 6 ops. i agree on azami, its what needs to be done, limit to 3 and it breaks down after like half a mag of lions mag (translate damage yourself), but it should stay permanently through the round. i think blackbeard should have the shield not cover his face, but like half of his arms and chest, breaking after 3 hits or so from something like the mpx (again, translate damage yourself)
What if different recruits had different and new utility? One could be chosen each season and given a slight upgrade to that utility or more quantity and having that operator (picked over the others) graduating to an official operator.
Making black beard better is actually an easy task. Turn him into a 3-speed, make his shields less or unaffected by explosives, and change the facts about the shield slightly. You could increase the health to somewhere closer to 25. Maybe tightening the size of the shield would work too Explanation: 3-speed allows him to be played aggressively while also making body shotting him more of an option/opportunity when you can't aim well. Things like impact nades and Kapkan traps immediately annihilate Black beard shields, and it practically destroys half of his gadget (or all of it) in an unrecoverable way. Increasing the health very slightly allows him to still block shot once the majority of the time, but in the rare occasion where a very low damage, but high fire rate weapon is being used, he can tank one extra bullet since hes already at a disadvantage. Tightening the size of the shield does three things: changes engagements scenarios, reduces BB's survivability, rewards good target acquisition. Tightening the shield makes two people engaging BB like 300% more threatening since he can get headshot from a wider angle. And it also allows BB the advantage when clearing corners or pushing, assuming he has good target acquisition and can recognize an enemy quickly. Not all of these need to be used but i definitely think they're valid considerations.
I dont think Azami needs a nerf, but attackers need more utility clear. I think with the grenade nerf giving a 3rd grenade would work. Maybe give ash her 1 more breach round, 1 more impact for Zofia, and 1 more for gonne6. Maybe allow glaz's and kali's dmrs be able to destroy them. 3 shots for glaz, and 1 for kalis rifle. If we go down this route, then id say remove the melee smash mechanic from Maestro. (Maybe Mira). With that said, maybe add another op that can deal with the extra attacker utility in some way. Just some ideas.
I dont play other ops mentioned in this video but about Blackbeard i really wouldnt mind if they abandoned that rifle shield idea completely. I think he needs something else that would have synergy with other operators. Maybe not even a gadget but an ability like Cav's interrorgation or something else entirely.
Blackbeard should have Osa's shields, but I see why it's a new operator. I think he should somehow hint at a pirate theme like a cutlass, or stealing (plundering) something or even a Canon idk Azami only needs the size of the barriers reduced to be balanced Agree with Solis being broken in the prep phase
Blackbeard: get rid of movement debuff and let there be a decision between the two types of shields Solis: make her gadget fully depleted at the start phase or maybe add a drone ability to hide from electronics and cameras kinda like vigil Azami I feel is in a fine spot but I understand her use in higher ranks and recruit I agree with you
I think they should change recruits guns every month or so, whenever they rotate gadgets or change them out. It would force people to adapt to new guns, learn new recoil patterns etc etc etc
Blackbeard: do away with the face shield BS completely, make his new ability a shield like Fuze's that can be placed on the ground like a deployable shield, allowing for a little bit of cover. Having this as his ability will allow him to be the only Siege character that can run both a shield and a primary. I would give him Capitao's pistol as a new secondary option as not everyone will want to run a shield/deagle combo. This makes sense to me giving they are implementing a shields rework and already talked about having new shield ops, and this kind of keeps him in the shielded category. Azami: Agreed with timed barriers. Make them deteriorate after X amount of time, meaning they can't be used for site setup, they can only be used in situations where you need temporary cover to move or gain a tactical advantage. That would justify her high number of kibas. That being said, I would remove the aspect of her gadget where they slowly accumulate through the round like Lesion's gu mines. Might as well have them all available, and give players the choice when and how they want to use them. This change would be an indirect buff to Castle who got power creeped by Azami. Solis: Agreed with removing prep phase access to her gadget. There's nothing inherently wrong with her having the ability to hunt down drones, but you said it best when you said droning is literally what the prep phase is for. Allowing this kind of character into Siege is like what Blitz was originally going to be, where he could spawn instantly into the match and run in while defenders were busy reinforcing. Doesn't make any sense at all. Once prep phase is over, 95% of the time you're off your drone, so she doesn't get to just find them for free. Recruit: Definitely have some light customization for him, and add an elite skin. I would increase the amount of loudout options for him, but not turn him to operator status. Players just starting out have nothing but recruit, and you don't want them to be locked off of every option. I think the original recruit change was very anti-fun. Anti-fun to the highest level. Give him more weapon variation of every weapon type while allowing recruit players to choose their own attachments instead of being forced to run specific ones. On attack let him have the option of F2/M4/PARA, SPAS-12/M590, M249, M21 and Shield, and secondary selection could be P226/SMG11/Super Shorty. On defense, give him Vector/MP5/UMP, Spas-12/M590, and TCSG 12. Same Secondaries. Although for defender, I'd make sure only the UMP got 1.5, everything else just a 1x.
So basically for Solis you think that she shouldn't be able to do anything in the prep-phase? But then twitch can do stuff in the prep-phase, seems little one sided, I think it's good to have an op on each team that can do something within the prep-phase. Yeah your whole point and she can hunt down drones, that's kinda the point, it makes it harder and makes teams have to work together more to find and push a safe spot.
Twitch isn't doing anything in the prep phase and he never said she should. He said they took away her drone during prep because people where starting with her, destroing utility and then swapped off in the last few seconds to a different OP.
When you were talking about solis and how she impacted how drones were not able to be pre placed. You could do the same thing with mute or mozzie. Have one jammer and go around the common pre place drone spots or shoot a pest at it (this is my thinking of it. I don’t play ranked because all I hear about siege is from the ranked point of view and never casual players)
I hope they add concussion bolts for capitao that work the same as ying, 2 bolts max. or explosive bolts that explode when they come to a stop and have a 3 second detonation.
An idea for helping azami, make it where certain bullet caliders can break her barrier after say ten-15 shots. Guns like lmgs, decals, dmrs (high calibers). Make them work similar to a normal door barricade but it need a hard hitting gun to break it.
I don’t think Solis needs any big changes, just one very simple adjustment: she can only see the location of a drone ONLY while it’s being used by someone on the other team.
Rework idea, Blackbeard shields should be like rook armour meaning you can give one to all your teammates at the start of the round this will make him a good support pick giving everyone a slight edge against 1 shot head shot
Just bringing Recruit to ranked would be enough. I miss the old days of spamming nades and flashes (even if I can’t relive all the old magic ie M870 on attack or 5.7 with a shield) and removing him didn’t make that much sense since he wasn’t exactly game changing
As for recruit being locked to only secondary gadgets and having multiple playable would be fine. His secondary gadgets are either unique or worse than a dedicated operator gadget impact emps +hb charge are still way eaiser for a bandit or kaid to trick as you have to swap gadgets instead of standing preped like thermite and thatcher combo could. Would only happen if there was no defense next to the wall. And then you still have 2 other gadgets to make use of as he'd just be a worse maverick thatcher hybrid with no secondary gadget after opening wall.
The best rework for Blackbeard would be to just give him a corner-shot camera for his gun. That way it still leans into Blackbeard's identity, allowing him to peek doorways and windows without risking a headshot but would also give him a handicap via being temporary immovable during his gadget usage.
2:47 the thing about Blackbeard is that denying just one shot is often not enough considering the high rate of fire smgs against him will be able to counter him. Dunno what the current shield hp is atm.
basically nothing. It might block a stray pellet from a shotgun and stay intact, but sometimes You'll very much not be getting shot in the head and it will break regardless.
As an Azami main who uses her gadget for fun little forts, i disagree with defrading. It wouldn't nerf her in the way she needs nerfing, only affecting my style of play, which isn't problematic
with blackbread they need to remove his speed debuff and then they should make his scar just a bit more damaging becuase right now it shoot just as fast as a DMR if you have a good trigger finger buffing his scar to 65dmg and having normal 2 speed with sheild on might not fix him but make him feel way better to play across all ranks
Blackbeard should just get rook on attack, kevlar armor to soak up traps and give him passive taped mags for his horrible mag capacity, every two reloads take a bit longer but having a worse roni on attack would make him a fun gunner
A RU-vidr by the name of zMin created a Blackbeard rework that I think would work. It completely scraps the idea of a rifle shield and instead makes him an intel op. His gadget would be a flyable drone that, unlike Echo who is limited to hovering above the ground or stuck to a ceiling, can maneuver anywhere in the map. This would also complement his operator name with his drone being his "parrot." Maybe the drone could be set up and release a noise if a defender walked by.
i think the recruit idea should be limited to every weapon but once picked you cant take that anymore or maybe 2 so you cant shield rush anymore like the old times
Recruit got removed from ranked cuz he is too good. Like u said need someone to get wall or hatches by themselves bring hard breach and emps he just fulfilled two operator picks. Want to play piano on chalet, put default shield and play with his m870 and smg 11 with a c4 to watch bathroom and the shotgun will one shot anyone that pushes in. Want to burn a jäger ads then throw two nades after u use the flashes, play recruit. Also in ranked 1.0 when recruit was in ranked u could play any country as recruit and use the guns from that country so he pretty much had all the guns in the game and two secondary gadgets still plus a riot shield. And you could have FiVE OF THEM. However I do like the customization you talked about that would be pretty cool. See recruit black ice that’d be awesome.
I just love how siege is: make a character that you need to counter. Then let's change it so anyone can counter it. Like why make every character so easily counterable. Is the whole Idea of the game not to need to plan to overcome obstacles and different gadgets. They make all these cool gadgets and mechanics then nerf them to the point where 90% of the player base doesn't even use cameras or gadgets that require planning and literally just play siege like a slower cod. I miss when siege actually had tactical realism.
For Azami, maybe make her Kiba’s be damagable and breakable by bullets. Not too breakable to where no utility would ever need to be used, but where if they ran out or it just came down to it, you could just light it up for a few seconds
For Azami you could have the kibas lower in durability the longer they are up like 20 seconds after the kiba can be like 2 shot with bullets something like that
my opinions: azami should stay unchanged cuz she has many counters (gonne 6, kali's special ability, flores drones, nades, fuze, ash's breaching round, and probably some more that i missed) solis should have her ability taken away during the prep phase nokk needs to be buffed, she must be undetectable by proxy sensors, kapkan traps, thorn traps and anything based on the information that the player is there (not including things like wamai's mag net, volcan canisters, frost mats, ect. that activate based on a gadget or the barricade breaking or a mechanical detection) recruit should get to have every weapon class in the game but all of them must be middle of the road, he shouldn't ever be someone uses in ranked or serious gameplay black beard needs a buff because only amazing players are able to play him correctly, and even then other ops would still be better
Stop nerfing characters please! This is why I stopped playing the game 3 years ago and only came back recently. I would hate to see those massive changes to azami and Solis, and I don't even play them for the most part. Gadgets are what makes the characters unique and that's why we have the "tdm" meta at the moment because for the most part the guns are what is appealing for the character and the gadget comes second. Back when warden got released nobody played him because he was an extremely situational pick that was really only useful if you knew the attacking team was rush planting with Ying and glaz. But now you see him in almost every game cause he has a 1.5 on the mpx. That is warden, that is his character to most of the community now.
Great vid, as for black beard I would want him to get a bigger mag bc 21 rounds for an ar like that is wimpy but also a interesting feature for him would be something like a mirror, allowing him to get some quick intel without sacrificing his shield
Yes make recruit an operator. Allow customisation and allow them to be in ranked. You can make it so that they could have male and female recruit and then easy customisation you make 2 versions so male and female models for each skin but they are part of a CTU. You could then have it where you have a male recruit suited up as part of the SAS busting in with Sledge and Thatcher or a female recruit kitted up in a BOPA uniform roaming with Caveira. There you have some simple customisation that matches with most of the different CTUs you could also have a skin for Nighthaven but also some casual that maybe links with some unaffiliated parties such as Flores or Fenrir.