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I know you have bills to pay but damn it must be some college debt or drinking problem if you take Raid's money. love the vid though keep up the good work!
Wait...So Yogg-Saron gave the mortal races the ability to shag. Does... Does this mean Yogg-Saron is indirectly responsible for goldshire? Truly, he is evil incarnate.
@saintysandy where exactly do you see anyone saying anything bad about the ad? Platinum normally does a fantastic job of making them at least a little funny, and then people make jokes about it. Perhaps you should calm the hell down a little
To be fair just like their inspiration the old gods are not inherently evil, they are tools for the void, which is a force of nature, hunger, negative and individualistic, but not evil per say, the old gods made some good things in the world, their chaotic magic made the Earthen, Mechagnomes and Vrykul more free from their programing, they gave free will together with flesh, in an ironic twisted way
Well, not really. The titans created souls and gave them to all their creations. You could still destroy the titans machines and their souls would go to the shadowlands, like any other. Yogg just cursed them with flesh, and muddled their purpose, causing them to go about their own desires instead of the titans, ultimately buying the old gods time and influence to spread their corruption.
nzoth is the prime example of why bfa was so close to greatness every time he showed up was great. his personal whispers to the player were so well executed, and nyalotha was really exciting. but the poor bastard was in the one patch wonder expansion. execution was there, but not enough time was given. im hoping we get the old gods back for round 2. they really are the heart of world of warcraft.
They should have go with "You fail to save azeroth." and then Shadowland could have been something else, no zobald, no sigils, Sylvanas ok, but no Anduin as fake lich king. I could have been a quest about not knowing we died and trying to be the heros of Azeroth in another world, trying to get the favors of the deaths gods to be able to go back into Azeroth before N'zoth kill us and this time we save our reality and we won the fight.
The coolest part of C'thun was realizing that his influence was in the barrens, thousand needles, feralas, tanaris, and un'goro. Literally all of southern Kalmindor was being infected by him and almost none of the npcs knew what it was.
@@Lorkanthalyeah, twighlight hammer presence goes as far north as Darkshore and Blackfathom Deeps and across to the silithid hives in Southern Barrens. C'thun was very subtley foreshadowed across a few other zones as well.
@@infernojones1758it starts slowly - with the smaller bugs there, and there is a historian in Orgrimmar who informa you it could mean something worse is coming.
Not having N'Zoth be an entire zone is such a missed opportunity. The idea itself sells. Would have been far better than what was delivered. And yeah, Horrific Visions were pretty meh. Awesome video! That intro was sweet!
Why would that have made anything better? he still end up dying the same way anyway. There is lore about him ingame sense way before BFA even came out. Thats enouth backstory for him. N´zoth had a better ingame screen time than freaking c´thun and shit,
Imagine if we had queen azshara as endboss and nzoth as endboss of the other xpac instead of shadowlands. Considering xpac theme would be nzoth we would have corruption but properly cooked version maybe as xpac feature.
C’thun may not have as much lore compared to the other old gods, but damn… he has the best voice out of all of them. Quiet but certain with that whispering warble, like he wants to talk to you but thinks if he’s too loud you will just explode.
Flee, Screaming! My Awakening brings a new age, pray to your gods that your pleas may go unanswered, hen your mind and body lie broken, you will know only one master. Look up and weep tears of joy as you call my name well met -Cthun
I actually like G'huun's voice because it sounds like he is in agony and pain because he is an artificially created Old God. His entire existence is painful so having his voice come out in pained whispers (Like an old man gasping for air.) was a neat little detail. Plus, his quotes are pretty badass, "My whispers will liquefy your mind."
N'zoth deserved so much better than just a one patch raid. Dude is like a great mastermind that caused the cataclysm, azshara with the naga, and more only to be a raid loot pinata. Hoping he returns someday so that we can finally have the true black empire expansion we really wanted to see.
In fairness he got more than 1 patch. He was controlling Deathwing. He was running the show in Nazjatar & in Stormsong Valley. I agree, it would have been cooler if Ny'alotha were like Argus -- a whole final patch zone instead of just a raid. But I also think the criticism of Ny'alotha has been a little unfair & comes from the playerbase being cranky at the time it came out. Ny'alotha was a good raid & for my money is still the coolest looking raid we've ever had by a decent margin.
I don't know how this relates to the retcon related to the Shadowlands lore, but I remember that previously the metal from which the Lich King's armor was made was Saronite, so at that time one could say that he was some kind of god of death there because the Lich King's powers were in a way enhanced by his blood.
Ngl I don’t rly blame Ragnaros for being so pissed now, if all I had to entertain me for countless years was a shitty mobile rpg with the dude from Fortnite id be pretty mad too
@@kapitan19969838 Raid is just another boring gatcha game with way too many ingame stores. There's nothing that would make this game "awesome", not even in the slightest.
lol yeah, confusing naming convention... The warlock minions are actually called voidwalkers, but the armored variants are called "voidlords" (because armor I guess). Literally just a space separating a pesky minion from an unfathomable godly entity.
@@sheenanightfire3103 Voidlord: "My success is guaranteed through eons of planning and viewing all possibilities." (Being summoned) Voidlord: "(Sigh) Another day‚ another chance at getting mounts. I just hope it finally drops..."
I love C'thun and the Silithids so much in classic wow. Even as a low level player questing in The Barrens, you see the influence of those bugs with quests wondering what in god's name these weird bugs are. Those quests continue all the way through Kalimdor as your character continues south and culminates in Tanaris/Un'goro when everyone realizes "oh fuck, theres bugs in them hills." All this to say, "a good bug is a dead bug."
Well their goal is to corrupt life to their purpose and make them their tools to destroy everything. And since making them mortal made them easier to corrupt but also susceptible to illness and death, giving them an ability to reproduce seems vital
Hearing all this makes me wish they never went to the shadowlands and kept death ambiguous. Maybe just Denathrius in a sort of limbo plane because death has to mean something and it's erosion always kills the stakes in every medium. Those stakes seem so palpable when it comes to old gods, legion and everything but shadowlands.
I am gonna have to disagree with you, there are actually plenty of settings/franchises that get very detailed about the afterlife/what happens when you die that I feel people never acknowledge. For instance, Planescape is a very popular DnD setting/sourcebook that deals heavily with the Outer Planes and it's one of the more popular and beloved DnD settings. For Shadowlands the problem is that most of the lore about the afterlife contradicts, retcons, or otherwise undermines all the previously established information we had on the afterlife, and doesn't put in the effort to make the new stuff compelling or consistent.
@@chugiakjrtheplaywwright6461 I agree with your example of Planescape. Loved Torment and its detailed idea of death and especially the dustmens true death concept. Yet I still believe that every appropriate setting (as in not PeppaPig or a Comedy or such) is worse off having any description of death that trivialises it's apparent real world implications no matter how well it is constructed. I recently played through the orc heritage armor questline where you talk to known deceased orc heroes as if they just exist somewhere else without any implication of an altered existence, mellowing Saurfangs death to no end. The setting of Wow especially is ingrained with aspects of horoism, overcoming adversary and the heroes journey in such a way that lowering the stakes through a mellowing of death goes against its very dna. Of course settings like DnD with their petitioners or other settings where souls are effectively energy as in "they different state of existence to their prior conciousness that doing whatever they're doing in the afterlive" are infinitely better descriptions. WoW sadly went descriptive and in doing so went anthithetical. In all such cases it's a detriment imho.
They just needed to match the world/level design and dialogue with the lore basically telling us we're only exploring a tiny part of the overall Shadowlands rather than the whole thing. There's so much that makes it look like what we saw was it when there's also a lot of little tidbits of lore outright saying there's millions of potential afterlives rather than just the four among other stuff, but if they'd made it overt we're only going into the areas with the biggest problems, gave a few hints of some of the unseen areas (eg. Chasing someone and quickly dash through another afterlife we don't actually explore, dialogue descriptions of some of them, etc) then it'd have kept the bulk of the mystery while still allowing an afterlife EP. Obviously there's other flaws with stuff like Zovaal but exploring the afterlife by itself wasn't the problem with SL.
i love yoggs, nzoths and cthuns voice but i like cthuns lines the best mostly because they actually feel like whispers while the others are just straight up yelling in comparison
Nah... N'Zoth is in the knife. DF showed us, he knew the whole time. The Black Blade magically disappeared from Wrathion at the worst moment, as it always does. The next time it pops back up, it will have a new resident.
I agree. N'zoth, being the cleverest of the Old Gods, is maneuvering itself to better claim the ultimate prize later on. Hoping we see him again in Midnight
I remember Ahn'Kahet "They do not die, because they do not live. They are outside the cycle" I've always considered until recently a defeated Old God was doomed to come back. A bane we have to face, time and time again, until ultimately we fail. Even with countless victories, a single defeat would be our end It would have been cool
@@DahnsHeartI mean i highly believe they still cannot die tho, Yshaarj's death DID fuck up the world enough with all the Well of Eternity, the titanic bleeding and stuff, killing something such as Yog Saron or Cthun would keep such a scar in Azeroth the planet (and consequently the titan) would die
The problem plaguing wow Gods with powers spanning life and death, time and space, reality and imagination, is that any random 5 nobodies out of Durotar can kill them in less 15 minutes.
N'Zoth being an entire Zone? HOLY FUCKING GOD, that would've been so, SO epic. I still really liked Horrific Visions, but damn, him being an entire Zone.. damn Blizz, why.
I really hopoe Xalatath isn't going to end up being an old god. Every power4ful void creature doesn't have to be an old god. She should be something else, something different that still works for the same or similar forces. I think she's so much more interesting as a different entity.
I think it's much more interesting if she's a minor void entity who had to work and scheme for her power. I agree that she doesn't have to be an old god.
I have a feeling she is bigger then a old god , more like servant of a void lord or something. Finishing what old gods couldnt and preparing the planet for dark titan awakening or void invasion or something.
@@HawkknightXC88 i assume we going space at some point and titans coming back. At best we killing her either as endboss of first xpac or probably 1 of the patches 2nd xpac
Hi hello I am one of the local nerds who thinks N'zoth isn't dead! I think he is *greatly* reduced and that his shell is very much dead mind you. Xal'atath's dagger held her own essence for a long time and is known for abandoning its owner. So, Wrathion is holding the dagger, he stabs N'zoth, a portion of his essence is absorbed into the dagger as a failsafe, and it vanishes from Wrathion's hand suddenly. It would honestly be weirder to me if that isn't what happened since the deal with Xal'atath included the dagger and N'zoth having a purpose for it that otherwise is never expanded on. It trades hands so many times afterward I'm convinced it was intentional. As for how past-N'zoth can give us prophecies for things beyond his death yeah the void sees the future very different. They see every future and have to try and make contingencies while not knowing which timeline they are actually in. The thing is that he sees us, we are alive, we might as well in our current state at that point be an anchor to tell him EXACTLY which timeline he is in. Given the things we fight a lot of those timelines are likely ones where we die so process of elimination is pretty great here.
i remember the old gods... "pre-nerf" due to "expansion of the lore" where the mere presence scared the Titans and the whole pantheon was needed to just kill 1 and a titan would also die with it and thats why sargeras went to war with life... anyway
Warcraft really would've benefited from keeping and expanding on the old, simpler lore rather than a thousand rewrites making everything super-convoluted and somehow unexplained and perpetually vague at the same time.
I don't understand what you're saying. The old lore was "hey adventurer, let's kill one or two nasty gods there ! How ? We don't have time!" Then MoP came and finally made something interesting by saying the Old god there was already dead, and for good reasons, while still having even more repercussions than the others. Legion and Chronicles confirmed it to be a big things, even though they wanted us to forget how dumb Vanilla BC and WotLK have been made, with barely any fix in thoughts. And finally BC smartly expanded on it by creating a new concept, and finally getting rid of a last old god. N'zoth who has been teased and fought for years since Cataclysm, all that ending in a final compaign detailed how we could, for once, actually learn how to actually kill an old God. And thus, The weakest DTA ever got permanently killed by mortals (in a against-the-clock fight before he got all his powers back), after the most powerful one has been defeated by Aman'thul. C'Thun and Yogg are technically not dead, as Blizzard stated themselves. Whatever they currently say for the sake of the hype and nostalgia.
@@Aztonio Nah, you're talking about how the lore was presented in-game. I'm talking about the old lore as a whole. The Old Gods and the Titans, for example, were very different from the lore released with Legion and the Chronicle in 2016. I think an "alternate" Azeroth based on and expanded with the old lore, instead of completely changed, would be way more interesting.
@@mokarokas-1727 This is not even the first point I was responding to. Like Aman'thul simply one-shotted Y'shaarj like a bad plant. In what setting are you talking about then Warcraft 3 ? Old gods were barely alive. Then WoW, and so all the shit made for fellow simple adventurers killing cosmic menaces with swords and arrows. Boring as hell, before MoP, or even Cataclysm when at least, we never fought N'Zoth directly, and instead returned to the "simple" Old Ones like shown in Warcraft 3, which posed already some serious threat. And yes, what you're saying is basiclaly "I which Blizzard would expand on old lore instead of rewriting old lore... But Blizzard has always done both. And way more of the first than the second than people think/feel. Or in the reverse you're advocating for the more post-Chronicles which was indeed way more solid than what we had before (except MoP, of course) ? Then what's the matter ?
@@Aztonio Like I said, the biggest lore rewrites came in 2016 with the Chronicle. Up until that point Old Gods were stated to be considerably stronger than titans. Most of what the titans were said to do on Azeroth are now attributed to the Keepers they created. The first hint that this might change did, to be fair, come earlier with Sargeras letting himself be defeated by Aegwynn being changed to it only being an avatar created by a small sliver of his power. Consequently, Broxigar actually giving Sargeras himself a small wound is quite a ridiculous concept now that titans are changed to be planet-sized... =') So 2016 is a pretty sharp turning point, and pre-2016 includes most of WoW's lifespan. Once again, you're saying the lore was sparse because most of it was never explained (and sometimes never seen) in-game. You had to read books and comics to get the context. But putting the lackluster presentation of the old lore aside, I think the old lore itself was more interesting. I think the most simple way I can explain it to you is this: if the old lore was kept and presented in the same way we see the new lore in the game today, I think that story would be way better.
As a long time player, I think N'zoth was the single most wasted potential of the entire franchise. They could milk them tentacles for a whole expansion with all that foreshadowing and the power. It could be absolutely epic. But they killed him in a patch with a beam of friendship. He was THE enemy. The big guy behind Cataclysm. Twilight's Hammer. Naga. The schemer, the weakest yet smartest of his kind. And he died in a patch. Killed by a laser beam. It's just unforgivable, the writers behind this should be fired and their resume digested into a pile of shit worthy only of paperback pornography.
Bro the ad was genius, "while the elements were locked in their plains, the titans gave them a mobile phone, with a very cool game." That was a perfect segue. I was like, "A phone?" lol great job.
Honestly Blizzard could pull off the the weakest "Somehow the Old Gods have returned" excuse and many of us would be happy to fight these guys again in a new epic raid.
Just wanted to expand on the Outland Old God. It was implied in Warlords of Draenor that there was an Old God on the planet and that they spoke to Cho'Gall, the Pale Orcs and maybe even the Shadowmoon Clan. I think Cho'Gall even mentions a 'master' in his boss fight. This was, of course, scrapped. Like many things in that expansion.
I have been playing WoW since February 2005. This video conveyed the overall lore in a way I can understand which makes me appreciate the game a whole lot more. Excellent job. 👍🏻👍🏻
Yogg-Saron is the god of death, because his curse made the earthen/constructs mortal, as they were immortal in their original, non-organic forms. Hence, “the god of death”.
@@Aztonio Sure, but the intent was not to kill them off but to make them corruptible. Being a "god of death" certainly doesn't have the same ring to it with the knowledge that it's unintentional. lol
The old god in Outland was named John. He didin't really want to conquer anything (and he was kind of the runt of his litter), he just liked to sit in that pool of Mountain Dew. Fun fact, when they shot those purple lasers at him it actually created Mountain Dew Baja Blast.
Is there any mentions of the Void Lords other than them being the creators of the old gods? seems....strange that they would just do nothing for such a long time when their creations are having a hard time turning stuff to the void.
The Void Lords exist outside of reality, unable to physically manifest into the universe. This is why they created the Old Gods to corrupt a world-soul.
They cant really do anything atm. They need an old god to corrupt a titan egg like azeorth to create a being capable of ushering them in and consuming reality
I really enjoyed the recap! One thing that came to mind, though; the existence of a 5th Old God isn't really speculation anymore at this point, afaik it was somewhat confirmed with the in game books and whatnot.
Pretty sure the reason we went to Nazjatar was because Sylvanas made a deal with Aszhara to give her the knife, in return Aszhara destroys a large part of the alliance fleet and kills more people for Sylvanas' plans in SL. Makes a whole lot more sense than the horde trying to be good guys and defeating a threat that suddenly and randomly showed up into the exact place the allaince where chasing the horde to.
Blizzard should really take a note from FF14s book and fleshout that Old god in Outland and make it a big bad of a future expansion. Always love when developers give monsters and characters come backs that you paid little mind to in a previous adventure
I very much doubt it was an Old God. It had a similar appearance to C'thun (at least the part/manifestation of him we saw) but was smaller, and some arrakoa tried to summon it TO Outland from somewhere else. I don't think you can just summon Old Gods, but it may very well be some powerful minion of an Old God from another planet. We do have proof they exist out there.
Well they kinda did with Xalatath, aka. Knifu. She started as a shadow priest weapon in legion. Then in BFA she had a one quest where she got out of dagger...and behold TWW
The lore states the old gods can never die because they are so deeply rooted into the world... idk if theyre supposed to be "Defeated". and the "random old god in outland" is cthuns body. its under his eye, he pops out his body in classic.
Titans, after creating G'huun: "...Well that didn't go as planned. AT ALL." ...Watch there be some some god we have missed. Yog-Saron corrupted Galakrond? ...Huh. Not sure why I did not consider that option before when pondering what could been cause of his madness. DId not think solution was as simple as "Saronite". ...So if there is an Old God in Outland... Does that mean it also exists in Draenor?
A couple of details. Trolls fought off the qirajii empires splitting them in two (at least how it was initially). As mentioned the old gods could not be killed - according to titans - without damaging azeroth (right?), but we seem to kill them just fine - also y´shaarj was split up - so I speculate it is more a matter of them rearranging themself, similar to demons, after the body is destroyed. So we will get more powerful versions of them in the future. Xalatath is obviously some void thingy copying the one ring with how it acted as a dagger.
Yogg Saron was my favorite personally. The saronite plot and the way his story is unveiled through in game quests is incredible. Top that off with an awesome raid and incredible voice acting and it’s just perfect.
what i really wished for from the last raid of bfa was that we failed to stop nzoth and the whole next expansion was us dealing with it like each raid would be a different old god he has released as we battle across the whole of azeroth trying to fight the cruption
Its crazy to think that we didn't even fight yshaarj in MoP, only the faded embers of its soul left behind by aman'thul (who clearly didnt do a good job cleaning up afterwards)
The Nya'lotha raid as well as horrific visions were absolutely awesome in my opinion, the visions might look "meh" because they really are just instanced solo-ish content of what might happen which is kind of lame lorewise, but I always thought of it as N'zoth tormenting the player personally with exactly what was going to happen if he wasn't stopped, and when you do go into the visions, literally nothing and no one was spared from being twisted and corrupted, Alleria kills her family, the toy salesman and vendors of stormwind are all insane manic cultists, and all your enemies are just the people living in the city, all so completely insane and beyond hope that they're puppets on strings. Plus there was still infighting from characters like Valeera and Kelsey who somehow hadn't fallen yet, I remember the Valeera mission was about assassinating a corrupted Matthias Shaw, which hit hard since he was such a central character in BFA that was really likable. Of course, this would all be better if N'zoth showed up to the actual capitals and started doing shit instead of it just being a nightmare, but there's a lot of reasons why that wouldn't work as well and I see why they didn't do it, though I would've loved N'zoth corrupting some characters and us actually having to put them down and mourn their deaths, like how Broken Shore for Legion made us feel so overwhelmed when the demons just tore through the cast and killed Tyrion, Varian, and Vol'jin. It wasn't a perfect patch, but as someone who played actively through it and even heroic raided for the first time then, I really enjoyed it.
By far, C'thun is the most awesome to me, he's the only one who really comes off as a cold, calculating aggressor, rather than an outlandishly evil monstrous powerhouse.
The Old God in shadowland, the image you shown of it was the Maw of C'thun, it's literally the thing you find in Hearthstone in the card, C'thun, The Shattered that was a part of the Madness at the Darkmoon Faire expansion.
Hey Plat can we have some sort of hierachy list, because after shooting arrows and sending a bear to fight everything from old gods to demons to titans, i just dont know whats supposed to be scary anymore
If they were gonna ressurect any old god at all, it'd probably be Y'shaarj, since we've never actually fought him. We've only fought his essence. It'd be pretty cool to fight the Old God who was considered the most powerful.
I'd love to see like concepts of Old gods that we could have seen during Deathwing's cataclysm , like imagine fighting against the echo from that old corrupted titan killed by Sargeras and with its last breath summoning the deceased old gods into our world putting us into a rage against extinction
We fought a bunch in Cataclysm , and we got the Big big old gods now (we couldn't even properly kill until N'zoth but anyway). They are literally, has been, since Vanilla. Two years after Frozen Throne. :')