The conversation at the end make me want there to be a week where everyone plays a tribe where you don't play the color the tribe is primarily in. Humans without wite, zombies without black, merfolk without blue, dragons without red. Would be fun.
I usually don't like the themed weeks as much, but this and your idea are more fun than the usual stuff we get. The alphabet ones off the top of my head are the worst lmao.
I should get some kind of English credit for writing this, but here goes: Usually that leads to playing a lot of changelings to fill in the gaps for tribes predominately the color they’re in, and loses the identity of the tribe. A few tribes (mainly tribes without a strong singular color identity, such as humans) look okay with a color loss, but most don’t. Dragons outside of red, for example, is perfectly doable because they are really five color more than anything, but Merfolk on the other hand are mostly blue, with a green glaze and white sprinkles. There is almost no black and red Merfolk, so playing non-blue Merfolk is really hard. Losing the predominant color of the tribes usually also loses the main payoffs and synergies of playing the tribes, so it’s probably gonna be like not even playing that tribe in the first place. I’ve gotten to this theory after a lot of thinking, and lots of tribes probably won’t play well with this restriction. I’m thinking Goblins outside of red, Slivers taking a color or two away, Birds without white and/or blue (check it out, so many of them aren’t Azorius), non-Orzhov Clerics, Shamans minus green, Knights without white, Ninjas without either blue or black (losing even one is pretty bad though) are all decent enough options for the theme. I couldn’t find much else with a little bit of looking. I thought Druids were like Shamans and Wizards on how ubiquitous they were outside of their main color of green, but nope, only a few aren’t green. Most tribes are like that, so if you do want to do this research ahead of time is probably warranted. Some tribes are kinda weird too with their color identity, such as Samurai which have both good options for mono red and mono white, and only recently got commanders for both red and white, so I’m not sure if they even have a predominant color. Taking only one of the colors away doesn’t change the formula much, but there is only a handful of Samurai outside of Boros, so little that without changelings it isn’t even a tribal deck anymore. That’s why it seems to me like only a small portion of tribes would even be a good idea with the color restriction theme. Some don’t even have enough creatures in the first place to make a tribal deck (I refer to Richard’s Shark tribal deck he played a while ago).
@@Bongus_Bubogus You are right but there are only 4 players, which means jund birds (there's over 50), Temur knights (almost 60), greenless elves (a bit over 60) and blackless zombies (70) would actually work out. I think humans, dragons, slivers, are way too overpowered for this, ninjas without blue are just over 20, that's a no go, golgari goblins are only 36 (I don't include non-commander legal ones) so I don't like it either as they will force a lot of out-of-tribe support. Wizards are as busted as dragons slivers and humans featuring a 273 wizards pool without blue, however limiting them to white and green only makes it merely 82, which is acceptable at least (both black and red feature about 90 wizards each! alone!) So I think great suggestion - if limited to exactly the tribes and colors I mentioned or tribes with a similar pool.
@@Bongus_Bubogus yeah definitely. I feel like a restriction for something like this should be no changelings allowed. But seeing out of color synergies would be really interesting as the main issue with all tribal decks is they snowball so hard, and without your anthem creatures, or card draw payoffs you have to do different stuff
Another fun episode for sure, but a bit disappointing that Selesnya humans wasn't featured. Especially since it was what sparked the whole debate and in turn the theme for this week.
Selesnia humans are definitely viable, crims entire thing about board wipes seemed to ignore like, heroic intervention, teferi' s protection, akromas will, etc etc. Jaheira, Friend of the Forest stomps both Kylar and Katilda though IMO
Yeah I was initially excited by how quick the turn around was from the discussion to them actually testing it but then we didnt get the mardu versus selesnya showdown
My human tribal deck is Volo Itenerant Scholar // Haunted One. Each creature is at least two types, human and something unique. So when I cast a creature I name the offtype for Volo but when I tap Volo to draw, he gives my whole board undying and the attack buff.
I feel like phil could have played heroic intervention instead of bouncing his augur of autumn to fizzle the exile ability, and then he would have been able to tank more of that huge swing by seth
Favorite theme here, I have 5 different human decks. Alesha combo humans Trynn/Silvar with Winota secret commander, sacrificial humans that come with a friend Ghired human tokens (like actual human tokens, not random tokens) Kogla mono green humans And my favorite, Saskia legendary humans And I also have a Naya werewolves deck with Winota as secret commander, so that's kinda humans too
So... New Mishra + Liquimetal Torque. Can you transform a planeswalker into an artifact and copy it, and use the creature copy to activate loyalty abilities?? Is Mishra Super Friends a thing??
If you think bout how unhinged human warfare will just lead to ruin, the zombies and sand warriors being the remnants of lost civilizations is honestly pretty cool.
As a good german guy, I'll already spread my towel over the free deck-chair at the hotel-pool and leave again for breakfast. (Or in other words: FIRST!)
I feel like this was the case in some of the previous games but it makes sense to take him out first in this game. Some games it's because Phil doesn't have good defense and I think that's what happened in this one. It is still painful to watch but he was playing Chulane (already a prime target). And in that pivotal turn, I feel like he got too focused on his board wipe that he forgot to account for how much damage Jodah decks can do. The board was right there and he bounced his only blocker so he was the only one who was completely open. TBH, I might have fallen for the same trap if I was playing a value deck. But someone else here said Heroic Intervention might have been the better play that turn.
@@shinobu-39 yeah, I understand how scary chulane can be and not having defense makes you an easy target, but it really feels like he gets put down quick when he isn’t even a threat yet. The dude has to sit there for a couple hours watching the others play and make deals at times when he isn’t afforded the same opportunity. Threat assessment is good and should happen, but assessing someone as a future threat before anything has really happened is kind of shit. I’ve often seen the players discussing who’s a threat by turn two and assuming they’re going to die when nothing has really started, and it kind of feels strange. It’s like they let their fear of losing take over and end one player in this card game before they’ve even had a chance to play the game.
@@aintenoughroomforthetwoofus I would agree with this for the other controlly games but this week is Humans week so it's a surefire thing that there will be aggro. When you're an aggro player, you can't be nice and wait for the value player to start being a threat before taking action. It would be too late by then. I have to double check but I think Phil also had another board wipe in hand and a Heroic Intervention. He was just missing land drops. If he got those lands and started triggering Chulane, it would be hard for the Mardu player to recover their board if there's a value engine and a board wipe. Crim did the right thing by focusing on one player as a Mardu aggro deck. I'm a value player myself and nothing makes me happier than the aggro player spreading their attack because I know I can beat them later on. If we're talking bout the episode from 2-3 weeks ago, Phil shouldn't have been the target too early then but the defense thing is still a problem. Crim used to be like this too so I'm sure Phil will eventually adjust as well. Buuuuttt I love Phil and I kinda like watching him go ham on the value decks because I do like Glass Canons. The early death is just the risk that goes with that.
It made sense given he was running chulane. He should have bargained with the table to get a turn in exchange for dealing with Seth's board. As it stood, he gained nothing from that wrath with Crim phased out.
On the other hand, no-one proved him wrong by failing with them! I like Mardu humans for a legendary theme personally, but I'd be surprised if they beat GW humans more often than not.
It started in one of the first seasoned of Commander Clash, I think with Jen. Something went wrong and we didn't have a pic of her hand at the start of the game, but she was playing Infect so we filled it with Rot Wolves, and now it has sort of become a tradition when someone's hand or video isn't available for some reason.
I like to call Trynn and Silvar "Jon and Garfield" because Silvar is an orangish cat and keeps eating all the lasagnas (people) and the fact that Trynn keeps enabling this unhealthy habit
@@daleway5429 Speaking of not knowing how cards work, Chainer has to be in play before Ultimatum resolves, in order to grant haste, which again, leaves him a mana short.
On this week of "Punt or Bluff?" we come together For the Glory of Mankind. Will a rabid Rot Wolf ruin Phil's day or will Seth unify everyone in jubilant exaltation? Tune-in to find out!
when seth casted eerie ultimatum, i noticed he had a chainer in hand. if he had cast it beforehand, could he not have killed crim? chainer would have given his board haste.