As I scrolled though the comments, I see that ppl think that capital ratting is the evil itself, and delve (the goons) are killing the game. But just a friendly reminder, gsf can do it because they could build an empire down there and make the right allies. If you nerf the capital ratting in general, it's like punishing a child for learning for several years and succeeding on exams. Of course the mass use of supers aren't good, but they can do it. The issue is the botting, especially super botting (as far as i know there are okay bots for supers too) and the fact that isk isn't flowing out the game. The best two way to make it happen are: First is War. We need war. Not some kind of little nonsense HS war between two "no name corps", we need war between the big guys. Sadly it can't happen because the north isn't smart (?) enough and they are hitting each other instead of uniting and trying to do something aganist the gsf. Second option would be some kind of natural threat in the game, like triglavian fleets flying around and killing everything that they can. There is no natural threat in nullsec and ppl don't have to be really carefull when they have intel. There are no random drifter response ship like entities that can even kill a carrier. And there is another point, ppl should want to lose the ships in fight. At the moment there is no real reward doing pvp and for this reason nobody (just a few ppl) wants to risk losing anything.... If they fonsider these issues I think the problem will be... "Smaller"
Sleepers drop blue loot. You can transport that loot out to k-space and sell to npc buy orders. They pay out like regular rats but in a roundabout way.
Rewards for incursions are also a sizeable portion of ISK generating, especially considering the small amount of persons taking part in it.Also, sleepers don't have bounties per say but they drop items that can be sold to NPCs at a fixed price and with unlimited demand.
Love the drone footage and your pvp roaming of course. I used to attempt solo pvp roaming in a frigate and had a few kills but mainly deaths but have been hi-sec focused for ages. My mining alt was murdered at a low sec gate whilst afk on autopilot to an asteroid anomaly and fully deserved to die, i do however fancy undocking and getting revenge on the pilot who I can see hangs around the same couple of systems. The question is, will my typhoon take out their TII proteous assuming my pvp is very rusty lol? From zkill looks like it's a 500m+ fit typically used and my typhoon will be pretty basic with TII launchers and ammo.
No word of a lie, on Monday I finished training for the phoon. I went on your KB to see if you had a fit. Saw all the recent kills on it and was like “Man, I can’t wait for the new vid”
Hey another sick vid! Question: Does being in FW and thusly Militia Chat help you find shit to fight? Or do you pretty much just suit up and fly around?
Just my two cents, the biggest isk "generator" in Abyssals and Wormholes come from the same idea. Sleepers drop Blue loot, Abyssals drop an equivalent, both are sold on the market, but sold to NPC buy orders.
about that Isk generating Topic: I am Happy someone found the same thing like me. That the ISK itself are only come from NPCs because all other Things are Trades of ISK between players. But in the explanation in the video there is a thing wrong. Raising the amount of generated ISK by more people ratting or done more efficient like it was with titan boson ratting. You would just have an inflation of ISK. and as we know that let's the price rise instead of drop. The real isshue is just that less and less people invest real money in buying PLEX to Sell them in the Game or eventually the amount of players playing the game buying PLEX for ISK has raised. If we would have the effect on all items or at least the rare ones rasing likewise the PLEX then the issue would be in the ISK generating mechanic but that's not it. cause we do not have that inflation on the whole market. So in short we just have a) a reducing Selling PLEX for ISK or b) a raising request on Buying PLEX for ISK. Both would make the price rise because the amount of PLEX are just limited! That's it from my point of view.
Your theory on lowering price on items would actually have a reverse effect on prices. Consider isk as a competing currency to USD. As the price of Plex goes up, it marks the value of isk going down. It takes more isk to purchase an item with a set value of $20 USD. If you start introducing more isk into the market, it's value will start to decrease, and prices will rise. As players start to return to the game, isk that was sequestered in inactive wallets gets reintroduced to the market, driving prices up. Isk is generated readily, but to my knowledge, the only real isk sink is NPC purchases (skill books / LP store). CCP needs to remove more isk from the game if they want to lower prices. Less isk = lower availability = higher value = greater purchasing power = lower prices.
spicy sleip video when? i want to see what you come up with for one, its a fun ship with alot of possible fits, would even donate one to you to throw a fit onto
@@friendlytargets1522 Overall most isk is made by ratting for bounties. But comparing the amount that 3 players doing wh sites generate against what 3 people in supers can generate by ratting (3 because this is optimal for doing wormhole sites) There's a gigantic difference. Let's say that a super pilot ratting makes 150M a tick. This is a solid amount and most people make around that amount of ISK per tick. Times three that means that every hour 1.35B ISK enters the game essentially. In w-space with a special setup to do esclation combat sites, 3 players can make up to 4billion ISK in 1 hour. This is not taking in consideration that some holes have large amounts of drifters in them which can be farmed really quickly for insane amounts of ISK. If there would be endless drifter spawns a group of 3 people can easily rack up 15B per hour, This is however, very unrealistic.
may i recommend Shadow play for the HS thrasher stuff.... i use it when i forget to record during a fight... it will record the past 1-15mins of gameplay depending on how you set it up :)
11:50 the exact opposite, value of "work" (in this case killing npc's for bounties) would fall and prices would inflate. You can see that via plex and valuable item prices after bot bans and during major conflicts- less isk generation= lower prices. In general at least. Super hulls cost more because of the tritanium nerf, there's less mining, they are harder to produce (structures getting blown up) and they are needed for war.
You got it wrong dude. More ISK in the system wont cause ISK to be worth more, more ways to generate ISK will c ause an even harder inflation. When looking at the value of Items you need to consider supply and demand. Did the demand of PLEX rise? More free players? More multiboxers? Did the supply of PLEX shrink? Less players willing to buy ISK? RL $ getting a better conversion rate with something else? Also go one level deeper. Is there something free players could abuse to easily plex? Is there something like a "feedback loop" that would allow players with many omega accounts to plex even more? Is automated gameplay generating too much ISK? Relevant to both single accounts aswell as multiboxers, but obviously more impactful when done in large scale.
In what way? (I have never run one) is the isk from the bounties on the rats, or does concord give you isk for completing them? If you are talking about the LP, those items have to be sold for isk.
@@friendlytargets1522 Concord gives 31.5m isk per HQ site. it's about 150m isk per hour per character in a good fleet. The raw amount of isk it puts into the game is miniscule by comparison to rat bounties though.
@@friendlytargets1522 Wormhole sites also generate isk in a way, most of the isk in it comes from selling loot to NPC buy orders and as are overseers personal effects from known space combat sites. If you look at the chart in the economic report (webimg.ccpgamescdn.com/7lhcm73ukv5p/CHchCuYD4913zYMd60p0i/afd20d7af38cad76abfac5b7b87aecde/9a_sinksfaucets.png) it's still mostly rat bounties though.
Your ISK logic is backwards. Ratting in Delve is the single biggest ISK faucet in the game, it generates more ISKs then ship destruction and taxes (the two main ISK sinks). It probably outpaces the ISK that is in the wallet of players that stop playing. So there's a constant inflationary tendency for ISK. The PLEX are consummable. The purchase does not cause much ISK to disappear (beyond the tax rate / brokers fee). So you have these nullbears that heavily multibox and have a super based economy where rorqs convert asteroids to minerals that gets turned into supers that get sold to ratters. So everyone out there is just fucking swimming in ISK and they have 3, 5, 10+ accounts. No one wants a 150-200$/month bill for the game so they use their huge ISK stacks to buy the PLEX that comes into the game. My point is I think we've reached the end state where the supply of PLEX (from people using credit cards) is no longer in sufficient excess and so the PLEX are subject to shortages and/or in sufficiently small market availability to be within the reach of market manipulators to corner (i.e.: market cap probably below 10-50 trillion isks)
I stand corrected. Thank you for the constructive feed back :) I'm happy to see pilots adding well thought out replies when I get something wrong! Happy Hunting o7
Not sure about that, supers in nulsec are making 90-120 mil per tick, so its about 300 mil per hour, times how many supers are there doing same thing, now thats a lot of money printing machines generating enormous amounts of isk from nothing. Its like we all have money printing machines at home. Money will lose its worth and 1 burger would cost 100k $, but it wouldnt be problem since you can just print it. Although, people that dont have printing machines will be screwed.
@@XiskogenX that is not true. We are speaking about pure isk in wallet, not about Loyalty Points. Doing incursion you have 30 mil per 10 minutes, or something like that. Thats about 180 mil per hour per 1 account. So with 2 you have 360 mil per hour. Or get screenshot of wallet ticks if i am not right
that part about not shooting newguys first, bs... I can attest :-p Since the first few times you blapped me I made a point of yolo'ing into you for giggles.
Solo players are quite often comfortable and/or left to npc corps as per default. The lucky ones can manage solo corps imo. :) .. yes, we should have input with ccp.
yea... if you introduce more currency into a capitalist system, prices of the day become the floor, and inflation just goes up from there. (see united states min wage and its effects on the economy) so more isk in eve, would mean devaluing the currency, and lead to inflation.
It's kind of greasy to snipe on the undock. Being someone who seemingly values a good fight I find this kind of disappointing. Sure you can kill then and even should to teach them a lesson but I never thought of you as the type of person that would kill someone catching them off guard not at there best.