@@Pan_Z, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
I'm gonna get murdered for saying this, but Hilde was my favorite character in that game, she was so strong and had such an unique gameplay. Still glad she got nerfed in the later games tho
How so? She received a lot of buffs, is super safe, gains an amazing amount of soul gauge out of spear regalia combos. She is by far the strongest char of SC 6.
@@VladAngelOfDarkness , by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
Glad they removed that ivy heel stomp. Does SOOOOO much fucking guaranteed damage for being an okemi. Literally every crumple guarantees a throw worth of damage, which is just nuts.
@@YoshiCookie, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
@@YoshiCookie she is overpowered, not broken. An example of a broken character is akuma in Tekken 7 because he can break some frame rules as long as the player has great execution. Overpowered and broken are distinct things.
Whoever is playing has no idea how to use ivy in the slightest he didn't follow through he didn't do any of her twirl moves he didn't do any of her special grabs which are really easy to do I would perfect these two in my sleep
Ivy player ran away with that one. *phew* eff Hilde. Hilde should be banned in the first place. so eff her in the first place. Ivy wins by default for playing against a broken banned character. honestly don't understand why she wasn't banned in the first place. Yoda and Hile banned.
@VladAngelOfDarkness , by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.
WOW the evo crowd was total ASS back then. If you hate ring outs, then hate them entirely how tf you cheer when Ivy gets one? I guess this is why SC never went too far with evo. Too much butthurt. The hilde seemed solid to me, plus if you dont want ring outs, dont pick a stage that has them. It's fucking stupid to pick a ring out-able stage in a ring out-able tourney with ring out-able money--I mean real money on the line and just expect someone to be like "oh you good bro, I almost got the win but i wont ring you out."
It's not that they hate ringouts, Hilde was just the only character that could ring you out from midscreen on a single punish. Since SCIV had pretty low damage/health bar ratio, she could spend the entire match trying to set that up for huge payoff. They liked Ivy's ringout because Hilde is known for her ringouts, and Ivy getting the revenge ringout on her was hype. It was the equivalent of Hilde having a normal move that one shots you on most stages, and she was actually banned from subsequent tournaments and changed in SCV because of it. She was THE best character in the game.
yep it is not that ring outs were the problem the problem is that hilde herself was a dumb character that everyone hated since she could do a combo mid stage and ring you out basically meaning she had one touch of death on any stage with a pit that was fairly easy to land. despite combos being the longest of any in the series they actually did poor damage. damage was kind of low in sciv in general compared to something like sc2 so having a ring out combo was flat out insane. her and algol basically broke the competitive scene and was pretty much the two main reason that sciv competitive scene was not all that hot.
I've seen it done with Nightmare and Ivy before. You'd be surprised what some people can link together. I might also add that if you want to see a brutal match on SCIV, go online and watch a couple skilled Mitsurugis hack at it. Pretty intense if you ask me...
@@JezzY8ValentinE, by definition, a broken char is a char thas has 1 or more things that break the game's rules (an example of that would be using a standing guard and being able to block lows). Hilde doesn't have anything that breaks the game's rules. If you want to say she is super strong, then the terminology should be OP (overpowered) or super cheesy. When the developers decided to put Hilde in the game, the original idea was to make her a charge char that is unable to use the command she is holding which would make her very vunerable to throws. The problem is they only considered the Japanese player base which almost always plays using arcade sticks, so because of that, they decided it would be okay to let Hilde use her regular commands even if she is holding them. This can't be exploited well in an arcade stick, but it can be greatly exploited in a pad controller since everybody can easily map more than 1 button to be an extra A, and an extra B, and this way she can be always charging both while also having fuly access to her entire move set, and consequently, being able to break both grabs even when charging A and B. Besides of being exceptional in the RO department, she is also very good at depleting the foe's guard stamina since her charged attacks are so good on block (CA1 is just -2 OB, CA2 and CA3 are +3 OB), and A+B is +2 OB.