From the Evo2k5 DVDs. Top 8 match from the Evolution 2005 Marvel vs Capcom 2 national championships. Presented courtesy of and with the permission of Shoryuken. Check out shoryuken.com for more goodness and details on this year's Evo.
XD In that second game I was reminded how oppressive magneto was. He rushed cable down from one corner to the other. There was no escape, you were going to get hit.
I still can't tell if that's deliberate. Spiral has a couple tricky openers, and glitched tag can be tricky ... but following that up with jump fierce just doesn't make sense. :\
@@zachdms Yeah. I personally can't see it being on purpose. The fact that Duc followed it up with a jump back fierce seemed like he immediately went on a pattern defensive because he didn't know what to do next.
He fucked up when he played cyclops lol. Yipes one of the best. His mix ups and speed is still good based on his recent streams. Still want to see him vs Khaos
I love it! You have no idea how hard this is until you try it. It requires perfect spacing to execute correctly and safely. If it was easy, everyone would do it. Both games reward aggression to the point where there have been players who were basically frauds playing flowchart offense who have won tournaments against serious competition. Zoning is offense, but it's not like rushdown, because both games are geared towards rushdown. What that means is, both Duc and Chris rely upon great defense, because if either of them lose their point character early they're at a significant disadvantage.
Wtf lol. Chris G in Mvc3 in nothing to the execution required by Duc to pull this off and talk about Yipes! Who in Mvc3 is more scarier than Ifc Yipes MSP in Mvc2? Nobody homie.
traps in mvc2 were actually hard to do. At mid to high level mvc2 spiral usually just gets raped by everyone ...theres a reason there are only like 3-4 spirals that compete at this level.
@@augustgreig9420 I always shake my head at the "If it was so easy, everyone would be doing it." Like really you think anyone would dedicate that much time into developing a play style that shuts down the core of the game. No mix ups, no techs, no setups, no combos, no reads, no opportunity for variables. Most people compete to win yes, but if your whole game is to strip away all the elements that people play it for; are you really winning?