What's really funny about the lore of that company is that they handed the devs to make the port with a couple of photos and some footage. And sence at the time of porting they didn't have the rights at the moment the devs made the ENTIRE SOUNDTRACK IN THERE FUCKING GARAGE
The only time demons are ever nice to doomguy... One imp throws him a roll of toilet paper and he just grunts out "I'll just shoot you in the head next time" "sounds good thanks!"
Mighty Doom’s theme doesn’t get enough love and recognition. I’ve always likened it to a cool ass arcade cabinet, blasting its main theme loudly and proudly to let you know it’s a ton of fun
I remember, that the 3do version was the best in all of the ports of the original doom cause it was made with a real band, and the sound board of the 3do was good, but the port was trash cause it was too hard to make games in it, and the time to make the port was too short
3DO, Doom 3, 2016, and OG are my favorites. This was my first time hearing the 3DO and Doom 3 version....honestly kinda blown away by the Doom 3 version...it captures some music of the time.
It was made by a NIN drummer, Trent Reznor famously composing Quake music before him. Doom 3 came out when i was 12, right a time when i was already obsessed with all iterations of Doom and Doom II. The music would later be my gateway to NIN and Tool (the tracks Lateralus and Triad sound similar to it in a bit). I highly recommend playing it and the Resurrection Of Evil extension, a lot of aspects from that game were huge inspirations for 2016 and Eternal.
@@HappyAppart I actually made a playthrough of DOOM 3 after quite some time on 2016 around 2018-19, I prefer faster paced gameplay but it's far from being bad and you understand some of the choices made for the future games, I also kinda got into metal with video game soundtracks Thx for the return !
0:00 DOOM 8:00 Taco Bell Doom 🚽 🧻 9:37 Doomguy waiting in bathroom 🚽 11:13: Duckguy 🦆 12:54 Doom but playing it from the next room 14:37 Epic Doom / Doom the movie (the main character is played by Arnold Schwarzenegger) 😎 16:42 8bit Doom 🎮🕹 17:54 Pokemon Doom 19:29 rock Doom 21:15 Doom war 🪖 24:04 Bloody Doom 🩸🩸 25:15 Super EPIC DOOM ☠️☠️☠️
The issue with MIDI is that you also have to specify which MIDI Synthesizer was used to render the sound. Because MIDI file only contains instructions to play sound. In essence, a MIDI file just says on Channel 1, play these set of notes on Acoustic Guitar. How the acoustic guitar will sound depends completely on the synthesizer. That's why your sound card+synthesizer combo decided how your music sounded during the 90s But by the time CD and high capacity HDDs became a thing, games switched to proper audio samples and MIDI became restricted to composers only. That being said I'll add what synthesizers where used (AFAIK) 00:00 - Roland SC-55 01:37 - Microsoft GS Wavetable Synth (Windows built in MIDI Synth, this requires you to play the game on Windows, via DOSBox or Source Ports) 03:12 - Gravis Ultrasound with default patches (Gravis Ultrasound's MIDI Synth the GF1 chip was programmable so we could load our own wavetables) 04:48 - Gravis Ultrasound with Pro Patches Lite (One of the popular Custom Patch Set for Gravis Ultrasound) 06:25 - OPL2 (The Yamaha YM3812 chip was called the OPL2, lot of sound cards had it, popularly AdLib and Sound Blasters) 17:54 - Sounds like the game is using recordings from a Yamaha Synth in XG mode (Could be MU2000EX, I could be wrong, lot of Yamaha Synths in XG sound similar) 19:29 - DOOM II never had 'At DOOM's Gate' in it's soundtrack, but this just the exact same as 01:37 but played at 90% speed, did you get this from the launch version of Classic DOOM Unity Ports? Regarding 06:25 and 08:01, the YM3812(OPL2) and YM2612(Used in 32x) are highly programmable sound chips, so if you're a good programmer+composer you could produce very high quality sounds, disappointing how the 32x OST was a lazy conversion from the original MIDI with no tuning. A piece of Trivia on 14:36, the OST on DOOM 3DO port is a remaster done by Randy Scott, the CEO of Art Data Interactive. The port had horrible development cycle, the company promised too much when announced the port in Jan 1995, but did no actual work on it done till August 1995 where Rebecca Heineman given charge of "finishing" the port. She only had 2.5 months to single-handedly port DOOM to 3DO, and to make matters worse Randy used to put his nose in her work. So to keep him busy and out of her business, Heineman asked him to remaster the Soundtrack.
Indeed. MIDI itself is merely instructions on what pitches/notes to play. An acronym that stands for *_Musical Instrument Digital Interface_* - MIDI is literally just a method of connecting computers, musical instruments, and other audio devices, and sending "messages" between them. MIDI itself does not carry any actual audio or sound itself. The sound will come from the instruments/computers/synthesisers being connected by the MIDI.
I always thought that the issue with the sega 32x soundtrack might come from an overblown bass that turns the sound into "fart music" or just poor instrumental choices because i had heard other 32x games music and it actually sounds fine. So one day i could love for some gaming wizard to just fix the issue with the music in the Sega 32x version of the game.
I mean the 32x’s music is basically produced through the Genesis chip plus an additional chip that adds extra channels, since it was just an add-on to the console. And Genesis music can either sound amazing (Sonic 3, Timothy Follin’s work) or shockingly terrible (the Sonic Spinball options menu)
There's already a mod for the 32x version that does that, you can look up the soundtrack for doom 32x resurrection, then you'll hear how doom music Should have sounded on the genesis sound chip
Glad I'm not the only one who hears that when I listened to the doom 3 song. Its crazy, definitely took inspiration from tool when making that song lol. Can't put my finger on what song it reminds me of, but when I heard that I'm like "I recognize the riff somewhere" lol
yup, sounds like when the distorted guitars kick in in lateralus. Also, for all the talk of DOOM 2016 being based all on OG doom, it's nice that its version of at doom's gates takes quite a bit from the doom 3 version (with the similar atmospheric intro, then the bobby prince/ master of puppets melody building up and then the Doom3/lateralus riff to ends things hyper agressively).
My favorite is the SNES version, it has more body than the rest and feels more consistent, despite the great compression it has which makes it sound as if it were recorded in an empty room, followed by Doom RPG and 3DO They are the versions that have the best instrumentation.
Show them a wrathful vengence, your anger, your bloodied teeth Scour skin, splinter bones, rip their flesh and expose the color of their wretched souls.
The 3DO version sounds like if they remade it with Doom 64's style, its cool! The original is still best, but god damn, 2016 and eternal's versions rule!
the original e1m1 is just "DOOM" and while a lot of versions slap too, the original is just this visceral sound that throws you into the game, you just know that shit is about to get real
25:45 And now, my brothers, let's pray Let's pray for his watch For they don't fear man, not his armies They fear the mark of the beast Such an incredible dialog, it really sets the whole game, you're a literal god, and that feels good
You know I hear everybody always go on about how the 32X version sounds like the fart band version of the song but I never hear anybody bring up how it’s even worse with the Jaguar version.
Man, the opl2 version slays all the others! Tho i grew up with that one, so i may be biased. Jesus christ the 32x version tho! Sounds like heavy metal blue man group
Let's rate them all: DOS MIDI original Version: Solid 8.5 out of 10 DOS MIDI v2: Eh......lacking the OOOMPH but still okay, 7 out of 10 DOS GF1: Who dropped the speakers into the fish tank? 6 out of 10 DOS GF1: Great, the speakers are out of the fish tank but now they're damaged... 5.8 out of 10 DOS OPL 2: Rather weak, 4 out of 10 Sega 32X OPN2: Started okay, but then that permanent bumping effect rather destroys it, 3 out of 10 Sega 32X OPN2 unused: Not too shabby, but the totally unfitting drumroll made me think my phone is ringing, 5 out of 10 Atari Jaguar: Please. Don't. Set. A. Full. Stop. After. Each. Note. 4 out of 10 SNES: I GREW UP WITH THIS! And the depth of the SNES Soundchip is still amazing! 9 out of 10! 3DO: HOLY SHIAT! 20 out of 10! Without competition. If that track would compete in the Olympics, a rank above Gold Medal would have to be invented for it! GBA: Regarding with what they had to work with here it's pretty impressive. 8.5 out of 10 RPG: Not too bad for a mobile game. 7 out of 10. DOOM II: Different, but just as good as the original version. The Hyatts giving off some extra cool vibe. 8.9 out of 10. DOOM III: The ultimate musical leadup to an absolute gamical letdown. 6 out of 10. DOOM 2016: Iconic. Would not have worked without the groundwork all the other versions lied down. Still, iconic. 10 out of 10! DOOM Eternal: Le-Gen-Da-Ry. 12 out of 10. Mighty Doom: Cool tune, but hardly recognizable as "At Doom's Gate", too distorted from the original. 4 out of 10.
I need an extended version of 3:13-4:49 Sadly, it's nowhere to be found on RU-vid, and the reason why u like it more is because I played a lot of doom on ps3 (doom 3 bfg edition)
I'd like to listen to a new version of At Doom's Gate, but the main guitar gets tweaked to add that sound from Credo's theme in Monster Hunter World. (Monster Hunter World did a collab with Devil May Cry which had different music playing depending on which weapon you were using. If you used the Lance, you would get Credo's theme, and the sound of the electric guitar changed on the first time the song loops.)
OK i thought I heard this song a million times......I own this game on a dozen systems.....but WHAT! The 3DO version....it's like Judas Priest Touch of Evil!!!! killer! slow as DEATH! **** get PUNCHED in the FACE **** and then the chibbity bibbity gAmEb0y aDv4nc3 with the SYNCOPATION that is how you KNOW they are LAYING IT DOWN absolute fkin groove. 4 imps on the FLOOR. Thanks.
There is some misunderstanding about what MIDI is. A lot of those versions are MIDI, but the differences lies in the instruments packs used to emulate the track. That's whay, for instance, speaking about "midi dos version" is a non sens : you'll have different instruments (and so different output) based of the sound board you use (Sound Blasters were the most popular, but differences between the SB, SB16, SBPro, SBPro2, etc...), and also based on the type of output you select in the setup menu before starting the game. (General midi, SB, Adlib, Gravis...)
@@chepchanskiy я имел ввиду это: в Doom: Eternal есть главная тема в меню. Она крутая, но самый кайф приходится только на начало и половину. Это бесит, хочется, чтоб как в альбоме к D16 были треки по 6-8 минут с хорошим таким содержанием, а не эмбиентом длинной в сотню лет.
@@-.MICHAEL.- зная историю конфликта Мика Гордона связанного с одним весьма токсичным менеджером из ID Software, даже не удивительно, что саунд Eternal может не дотягивать до уровня 2016, ведь весь рабочий процесс был превращён (как бы иронично это не звучало) в doom, где нужно работать 14 часов в день, дабы дотягивать до адских dead-line'ов
i still dont know what the hell mighty doom was, i played it and tragically mighty doom was my first doom experience and i couldn't understand what i was playing. its also where i found out about daisy, sad but still i had some fun, one day ill get a genuine playthrough