Doom 2 footage was just someone stuck in a room trying to get out. No quake 1 in sight. Quake 3 is running on the “vertex” lighting preset not the far better looking “lightmap” setting. I had to press stop after that.
@@doomstuff1 well it was, but it ended up being called quake engine, and quake II engine being called ID tech 2, but technically both are versions of id tech 2
The Id Tech 5 was really something for its day. Rage had the most amazing graphics I had yet seen. The only downside (other than the ugly texture pop in) was that character models tended to look like wax sculptures, which gave them an unintentionally cartoony look
@@yeungscs Yeah I was just thinking about how Unreal Engine 3 games have aged rather poorly, especially considering how cutting edge that engine was at the time for graphics.
A absolutely love Rage. The megatexture was used exactly for that what other methods were not able to deliver: photorealistic enviroments through correct shadowing and light. Yes, I know, it was not real time, but thousend times better as anything you could see. Now we have ray tracing to help to achieve the same effects in real time with path tracing. How mucht years since then? I had really appreciated if more developers had used this technology even if the games would be a bit more static.
Both the pop-in and model LOD were a hardware issue. Runs absolutely fine on modern hardware, but would still run great with a HDD and a 1080 Ti. Makes me wonder if many of the harshest critics of Rage were also the ones running the game on sub-optimal rigs.
@@bchristian85 Doesn't help too that Epic Games was one of the few companies who could competently use it (and even then, Gears of War 1, the launch title for the engine, did not age well). A lot of third party companies using Unreal Tech 3 were not particularly getting the most out of it, or were terrible at using it (companies like Square Enix come to mind).
@@vineetvu1676 I don't believe they bothered calling their engine anything before Quake 2. However most rational people would classify the Quake engine as "idTech 1" and the Doom engine as..... the Doom engine. (maybe the Wolf engine or Catacomb3D engine)
@@agamefan4481 Yes, even Vanguard is still on idTech 3. They have lied multiple times about replacing it but actually they just did an upgrade. I can yank assets, animations, physics, etc out of any COD game and put into any of the other COD games that have mod tools. If there is a big age gap there might be some small tweaks needed but it's definately not a new engine.
Hexen was built on the Doom II engine with a few extras: Hub-based structuring (repeated in Quake 2), the usage of scripts (ACS), horizontal wall sector movement, view panning (up/down), and rotating sectors. It also allowed maps to call CD audio tracks, which the CD version used exclusively.
Resident evil outbreak used a modified version of Id tech 3. And every call of duty game from the first one to black ops 4 had used the Id tech 3 as well (modified versions)
@@Joshua_N-A Pretty sure all are still ultimately based on id Tech 3, but they continued updating to keep it modern. How much of the unique code is retained, is hard to say, they already did quite a lot with it in COD 1. I think every game Valve ever released is still based on id Tech 2.
Also, The original Quake Engine made by Id got Permission for someone to use. The people who used the Engine Modified it to be stunning. The people who modified it turned it into the Greatest game in 1998, Half-Life.
@@enverpasha3941 Doom's engine wasn't an "Id Tech" version, nor was Wolfenstien 3D/Spear Of Destiny before it. It's just the Doom engine (Or in Wolf3D's case, the Wolfenstein engine). Id Tech 1 was Quake 1's engine, Id Tech 2, was Quake 2's, 3 was Quake 3's, 4 was Doom 3 and Quake 4, 5 was Rage, 6 was Doom 2016, Wolfenstein The New Order, Wolfenstein The New Colossus, and Wolfenstein Youngblood, and 7 is Doom Eternal This only covers main Id releases and not anything like the Enemy Territory games Notable forks include Valve using Id Tech 1 (and parts of Id Tech 2) as the base for Half Life 1's GoldSrc Engine (It's successor, Source, still has Id Tech 1 code, however Source 2 does not), and Infinity Ward using Id Tech 3 as the basis for the IW Engine that powered All Call of Duty games (aside from Call Of Duty 3, which used Treyarch's own game engine) from Call Of Duty 2 through to Modern Warfare 2019 which saw a majority engine rewrite (although still having some Id Tech DNA lingering to this day).
Wat?? Noo, man, Build was competitor engine, developed by Ken Silverman, had nothing to do with I'd Software or Carmack, Build Engine was famous for Duke Nuken 3D and Blood. Also, Quake 1 is not ID Tech 1, it's formally Quake Engine, Quake 2 Engine is fork of Quake 1 Engine and became know as ID Tech 2, which was licensed for multiple games. Quake Engine was the first full 3D engine from ID Software, but it was still Software only and was programmable with it's own purpose made language, QuakeC. Carmack said in interviews if he could change it he would not have created a new language specific for the engine and in fact he fixed that in Quake 2. Quake 2 ditched QuakeC language in favor of compile platform specific languages. Quake 2 Engine was then named ID Tech 2 Engine and was licensed for a lots of games, id tech 2 was the first id's engine to support gpu hardware acceleration. Although id tech 2 is based on Quake Engine, it's is sufficiently different to be considered another Engine and it was in fact released as two separate engines when id software made both engines open source.
There is no such thing as ID Tech 1, it's Doom Engine, but the community considers doom engine to be id Tech 1. The sucessor or Doom Engine was Quake Engine, and the sucessor of Quake Engine is ID Tech 2 (Quake 2 Engine). Doom Engine (AKA ID Tech 1), Quake Engine and ID Tech 2 are three distinct engines with different capabilities, all three have been made opensource and you can check for yourself their are pretty different, although Quake Engine and ID Tech 2 have a lot in common, they are incompatible.
There are missing games here, like Quake 1 and other Quake 1-styled games using the early id Tech 2 (note that both Quake and Quake 2 use id Tech 2, but the second game uses OpenGL as the graphical API instead of, I assume, DirectX). There is also an interesting mistake: Doom 3: BFG Edition is actually using id Tech 5 with features from id Tech 4 (like Doom script, mirrors, and GUI surfaces) but with some experimental id Tech 6 features as well (as the same engine was being used for the cancelled Doom 4 later that same year).
I also noticed that Doom PSX and Doom 64 were both also missing from the id Tech 1 engine releases, and while Doom PSX did indeed seem like a redesigned Doom 1 and 2 with more unsettling ambience, music, many redesigned levels, and perhaps even a handful of altogether new levels, Doom 64 was an original game that takes place after Doom 2.
Warfork ( 6:41 ) the child of warsow is also id Tech 2?... I find it sad they modified id Tech 2 to behave like id Tech 3. HUD is placed similiar to Q3, sounds are similiar to Q3, and also movement is similiar to Q3. even weapons are similiar to Q3. they could have gotten it way easier. Also, Quake itself is missing (I think others mentioned that already)
Warfork is Warsow fork that uses Qfusion, an id tech 2 modification. id tech 3 was opensourced in 2005, Warsow development started a few years before it in 2002-2003, when only id tech 2 was opensourced. HUD system is different to Q3, movement is closer CPMA, which is a mix of QW/Q2 movement. Qfusion has is own netcode different to Q2 and Q3. Also rendering scheme was extended in compare with Q3 with different solutions including GLSL shaders, skeletal animation, normal mapping and etc.
Where are Quake and The Evil Within 2? Also first Half Life was running on goldsource which was essentially id tech 2. Goldsource is essentialy Quake engine. Also where are Dishonored 2, Dishonored Death of the Outsider and Deathloop? Also all Call of Duty game games run on modified versions of IdnTech 3.
Huh its available on the internet a long time ago except id tech 5 6 7 you know they're propietary obly exclusive only within bethesda subsidiaries up to this point
I guess if you want to get technical its a fork of id tech 1. A enhanced id tech 1. But there are so many forked versions of id tech 1-4 since they got made open source
@Felipe Gomes semantic nonsense. it can run various other games besides doom, and people have made entirely new iwads for GZDoom. I bet only a small percentage of GZDoom's code is actually from the official source.
@@atsz. gz doom is a source port, if it was an entirely different game engine they'd be able to make entirely different games with it, which they can't
Guys i was shock for no reason that call of duty 1 is made with id tech 3 how why can Activision make and use their own game engine like how wtf i was shock
Wanna be shocked more? Every COD since has also used idtech 3 just with yearly improvements. They have made multiple claims to have replaced it, but it's BS, we can rip Vanguard assets out and put them in WaW if we want, it's still idTech 3.
man this video is so wrong in the subtitles. Hedon is on GZDoom which is far more expanded than ID Tech 1 then Kingpin is only on PC and so on. What a bad video. WHY count wolfenstein twice when you already included PS2, Xbox, PC, Linux and Mac? So there is RTC Wolfenstein, RTC Wolfenstein Tides of War and RTC Wolfenstein Operation Resurrection. 007 Everything or Nothing runs on a custom engine for GBA. DO YOUR F ING WORK. Doom 3 is ONLY on xbox and PC. Doom 3 BFG is on PC (removed on steam??? recently), PS3, 360, PS4, Xb one, Xb series and PS5. How does someone mess up Doom 3 and Doom 3 BFG listings. Secondly a person who cares would know Bethesda blushes when talking about Doom 3 and BFG so they actually started to just call it Doom 3 on Switch to hide the truth. Doom 3 BFG added 10 times more ammo and health. Only a few people point out it is a brokenly easy game.