Man, I love the killstreak customization for Advanced Warfare. You got the cluster, you got extra mini-missiles and you get boost missile. They make it cost more but for a cheap killstreak in the list, it's damn busted.
@@toohda ah yes Systemhack gonna disable everything and everyone that doesnt have the hard wired perk Disable equipment Disable exo And disable scorestreaks
Modern Warfare: Just one missile with boost. Black Ops: Cluster missile Ghosts and Cold War: Three missiles Advanced Warfare: *ALL OF THE ABOVE, AND EVEN MORE*
I always laugh at clowns who use their missiles to kill two people instead of downing my vtols. I mean, they don't even seem to care about vtols at all like most of the players. I just don't get the thinking process of these drones. "Oh yeah, I'm getting repeatedly killed by a killstreak that can be shot down with 70 bullets in 10 seconds but I will keep getting killed by it instead". Imagine not having a separate build for shooting down vtols and helicopters. Also another info - trophy systems shoot down cruise missiles
Advanced warfare streaks were great. They made them unique while at the same time keeping the same. You could increase the cost of the streak to give them unique properties like you could take off the sentry turret's gun and carry it as a death machine or make the UAV an orbital Vsat.
2:13 the modern warfare one was so fucking good the cruise missile droping a smaller missile for the player to control makes absolutely no sense but it still works by sheer rule of cool
I love that vanguards actually has some historical context being that it is the German Fritz X the first guided bomb, goggle it if you don’t believe me
Vanguard felt like it came out of nowhere while WW2 and Cold war had it actually launch/dropped from a plane. The small animation helped quite a bit into making it feel worth it. For MW2, the screen feels way too blurred and unfocus for me to actually be able to guide the dam thing. They really dropped the ball there
The ones from the reboot of modern warfare and modern warfare to annoy the living hell out of me for some reason. I think it’s because it’s an overly complex form of delivery. I also find it very interesting that in vanguard, they decided to use the fritz X bomb. However, it’s missing one very crucial part. And that is the fact that it doesn’t have the smoke flares attached to the rear. The real fritz X bomb had three smoke, flares attached to the rear of it, so the bombardier could see it and thus guide it to its target. Because remember , this was a radio controlled freefall bomb
@@achillelegrand1680 Yes. The Fritz X bomb (The blue one) was a German built radio controlled free-fall bomb designed to hit ships. The black and white one is an “AZON” Bomb. Which was the allied version of the Fritz X. Though unlike the Fritz the AZON was a tail attachment that used the regular warhead of a traditional bomb. (Think of it as a proto-JDAM.) though the AZON could only be steered in azimuth. In the MW reboot games the “Cruise Missile” is actually a AGM-154 Joint Standoff Weapon (JSOW) this is a long range GPS guided glide bomb which in the game erroneously breaks open and releases what looks like an oversized Hellfire on Javelin missile. Which is not the case.
This is truly a The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error. moment
Love how in vanguard they used the fritzX as it was the first guided missile but anybody gonna talk how in cold war its launched of what seems to be a mig23/27?
They should make it so that when you call in a predator/cruise missile and a UAV is on the field, the missile becomes a Hellfire missile dropped by the drone
I always had bad luck with these missiles its like no matter how hard i hid from them they always killed me or even if there was a group of 4 people i would still be the only one that got killed
there is a secret animation fo codm while using pred missile toggle off the skip animation after that when you use pred again u will see a addition animation
WW2's and IW's are the most slickest and smoothest animations! But MW2 2009 done it the first time and classier. ♥ WTF is going on with Hellstorm though? Too much OP!