There's a lot more room for this type of content in the FGC creator scene. Hearing the back and forth was fascinating. Christ T mentioned a few things I have issues with, and it's motivating to hear that top players have similar issues! Understanding the thought process and reasoning between both players was enlightening. I would love to see more of this, but have some suggestions. - Show some more footage. A lot of the time the video was just zoomed into the corner, but Gustavo was showing off examples. That could be improved. - Maybe have some structure, so at the start of the video say these are the 3 or 4 topics we are going to cover. - Maybe have some pre-recorded match footage to show. E.g. the examples of the way Noah played when talking about committing to a button on shimmy, etc. - Maybe add one or two more people into the mix? But overall, this is much better than the standard "orgasm face + clickbait title with ranked matches" that you see in pretty much 99% of FGC videos.
Another button suggestion Instead of using pinky. Would be to move the button mapping over 1 and opening up the buttons closer to the stick/directional controls. Then you can shift left and use the more dexterous fingers for the utility buttons. Cheers. Loved the video!
Fellow Marisa player. THANK YOU! I have been contemplating setting up a parry button since the game came out… this video puts it in stone for me. I’m doing it.
Great video. I also like how Chris T is a beast at the game but he's always talking to everyone about what to work on and poking other players' brains. Really insightful. I also enjoyed his coaching sesh with F champ.
that was a very good video. i really love it. see ppl reflecting something benefits those who werent that deep into it before, or, have no one to talk to in that way
Perfect parry being strong in the corner is actually why I no longer really meaty in the corner. I prefer to play neutral in the corner, whiff punishing and reacting, or pressuring outside of meaties. Waaaaaaay more consistent and less volatile. Or, the alternative is bait the parry and throw. Shimmy to bait parry, throw tech, wake up buttons, reversal.
I don't know if it's the type of content that will make a lot of views, but as someone deeply involved in the game and who follows the pro scene, this is exactly what I want : deep reflections between pro players, discussing their approach, their experience against other pro players etc. They key factor here is having an actual conversation with several point of view, not just someone exposing his thoughs.
SF6 is great because of the options on defense. In previous game, if you had the oki, it was FREE , you would go autopilot. I'm happy it's no longer like that. However, parry should have more recovery on whiff to stop the wish parry in neutral.
Great discussion. Adaptation is the solution, complaining is the problem. These are something NA top gamers are missing, most would rather bitch than find solutions. The game is what it is, and we dont get a say in how the current state is, nor how season 2 will be. Lol sounded like Chris T was laying in bed and couldn't sleep until he discussed SF6.
I actually don't mind that the attacker has to 2nd guess their pressure, I was annoyed how SFV's pressure was so automatic and flowcharty and there was little incentive to manually stagger your timing when you had offense
Good to hear from you guys again after I saw you guys on capcom fighters SETS a month ago. I wonder if thats what encouraged you guys to keep the convo going and make this video?
Chris T is kinda cute when he is in "I'm trying so hard to find a way to improve at this game" mode. He is so fucking good and makes himself sound like the underdog who hasn't figured out the game yet while the opponent did. Bro you're a menace! It's a great mindset but it is also funny.
I have a new layout and parry is by my thumb. I'm low masters, I will grab perfect parries just throwing it out I'm sure Chris t can learn some timings very quickly
Feels like the math idea Chris is missing is the idea of randomizing his actions similar to in poker. There is no "right" answer for any situation, the mathematically correct way to construct your strategy is by assigning a probability to each possible option you have and then actually randomizing your actions. For example, instead of taking the throw in some spots 100% of the time, you might go for the tech 5% of the time. People are extremely bad at randomizing their own actions, but someone like Mena knows how to do it and thats what makes him so hard to guess correctly against.
I really like this style of content. My only gripe is the music in the background. Maybe offsetting the chill conversation with classic fighting game music
playing manon whats really frustrating is that like, if u catch them shimmying with crouching light kick, u get fucking nothing out of it. Also how would u even use DR as a neutral tool with manon outside of rare circumstances, that shit is slow af. How do u deal with Fireball DR, if u cant even punish it unless u pp.
He means that he binds the 2 spare buttons on the right in his arcade stick to the drive impact and parry macros, and then just hits those with his pinkie finger when he needs to. So that he doesn't accidentally mess up the parry and get counter hit instead