I see potential against structures, for example the rival places a inferno tower in the middle, you can place a evo musk behind of your king tower to destroy it and the rival won't do anything
this will make 2.6 hog cycle extremlly strong. but with out a buff this evo is junk. hard to balance it Perhaps make it deal splash damage and keep it 2 cycles.
I think now that they have a first 3 shots mechanic in the game, they will make the evolved minions next and they will be similar to the beta minions or super minion's ability from clash of clans, where for the first 7 or so attacks they will have increased range and damage
@@Navman_ idk, the leak kinda looks like some sort of big snowball rolling like a log so it could be a snowball evo but because it has the same interaction as a log, I think people assume it’s the log
They could make her 3 shots able to go through more than 1 unit maybe?or it could recharge the shots over time because after she uses them, she’s a basic musketeer
My idea for a 3 musketeer evo (since it would be extremely lame even by Supercell standards to just make it 3 regular evo musketeers) is that each one is a different specialist. You have the sniper one, a shorter range but more rapid fire one, and one with either piercing or bouncing bullets.
@@rainbow_vader i got another crazy idea, what if they make the evo extremely strong, but 3 cycle, so you can only play the evo once a game, and the three of them could have shields or smth like royal guard to make them resist their biggest counter, which is big spells like rocket or lightning
How about "The Alamo" evolution? A bit outlandish but hear me out. It starts as a defensive building, basically the musketeers are in a defensive position behind the sandbags shooting at whatever gets near. Since it's a building, hog riders and giants will target it. when destroyed, it spawns three regular musketeers.
This is going to be crazy when they make three musketeers infinite range. Literally delete any push/troops from anywhere. and if played behind the king tower, they cannot be affected by lightning
three musketeers are not gonna get an evo ever probably, because they want the evolutions to feel unique and they wouldnt just make an evolution that is 3 of a previous one.
I see its main use being to snipe buildings, allowing win conditions to break through or snipe troops for an xbow or mortar connection. Will probably have a strong synergy with hog as well.
It is actually a below average evolution It might even need a buff, for example, making it 1 cycle or increasing maximum sniper bullets from 3 to 5 , or just a damage buff for sniper bullets
@@okok-ms5oo yes but your forgot that she is nerf in her sniper stage as her firing speed (hit speed) is 1.5 instead of her original 1.0 seconds. So nope she is nerf and also she bugs when she doesn’t know if she needs to attack and her sniper mod or normal mod (she stutters) go see 7:42.
I feel like it should have some sort of loading bar, like the champions ability. 3 shots and then a normal musketeer means that it's gonna be pretty niche
I honestly like this mechanic. As I said on OJ's video, it adds a nice level of depth to the game. It would be nice if it were 1 cycle, cuz then you could use it as a counter to other 1 cycle evos. But given that you only really find Musketeers in cycle decks higher up on ladder, it doesn't really matter
Her being 1 cicle might be what she needs to be decent or good, the snipe have potencial for quick buildings take outs for ballon decks and such, but 2 cicles weakens her so much
They should allow it to snipe the tower if it gets within a certain range (maybe like slightly less than princess range) before it can lock onto towers. Might be op though
i feel like you should use her evo more as a spell than a troop, its kinda weird but i dont think it will be below average once people learn how to use it
Multi cycle evolutions are so frustrating and useless. If you use an expensive deck, you won’t even get a single evolved musketeer out before the end of the match… It’s like SuperCell is just in love with the idea of spam decks and cycle decks.
evo musk is definetly balanced. it wont be good in hog decks since it isn't meant to be defensive, its more of an offensive support troop that kills tanks or buildings. still surprising how we get this but no evo 3 musks.
Idc if nobody cares but I actually had this exact vision maybe a month ago that it would have been nice for the musketeer to have an evo with a sniper ability and it came true. It's just so satisfying to see witness it and my inner self is celebrating.
So Evo Musketeer ability works only in the first 2 seconds of it being placed down? I'm very disappointed even tho I hate 2.6 Hog deck. It's useless in my opinion.
Surprisingly, doesnt look too overpowered, I like this idea. Its unique, unlike some others like the pekka, its cool, and doesnt look too overpowered. Im a fan of
This is what evos should be. Evos shouldn’t be able to single-handedly win a game. As a player that just came back after 1.5 years I have no evolutions and so many times I outplay them but lose because they have a broken evo
Honestly I like this evo, seems very balanced (maybe even weak?? But people thought goblinestein would be balanced so idk) and feels right for clash royale