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How can you call yourself a Silent Hill fan and still make one of the dumbest arguments in Silent Hill fandom? I'm referring to the " Pyramid Head only makes sense in SH2 " argument. Obviously someone is forgetting SH3. In that game it is pointed out that not everyone who goes to Silent Hill gets monsters based on their sins or trauma. The town itself chooses what monsters you may face. That's why one of the overlooked creatures from SH2 was a return and more prominent creature in SH3. So you're argument is invalid.
Wonderful video! As noted by the previous reply, the audio cuts out around 47:19, right as you're about to explain what happens in the conclusion of Silent Hill Shattered Memories, made the follow up discussion a little disjointed, especially since I was listening more than watching.
RIP SBFP. I’ll always remember them. It isn’t that great when their content separately, as themselves, wasn’t as good or memorable than when they were as a group.
28:00 my favorite part about the whole God of War Ragnarok 'hint system' is that it was only included due to DarkSydePhil, since during a GDC the developers showed an example of a player that struggled with a puzzle in the 2018 God of War which was a clip of DSP
Bruh shattered memories was so bad that the video had to mute itself 💀 I consider all these games like alternative realities to the mainline silent hill games
And Maria/Mary sound like they have a vibrator left on full power 24/7, the original actress was great at switching between sweet sickly Mary to tempting Maria while still keeping the same voice just changing the tone. The new voice acting? May as well just be the exact same person which misses the point
That's a nostalgia blinded opinion, obviously. I've been listening to the new voice acting and the only ones whom I have problems with were Maria (sorta) and Eddie. Baker had truly great moments here and there. Like, the way he read his lines to Maria at the prison were of a genuinely scared and confused person. His particular "No...I'd never..." line at the Angela's "boss" scene also sent chills down my spine. While, I'd say, in the original va James's "That's why I did it, honey!" line killed the moment for me with how fake it sounded. Also Angela sounded like a drunk middle-aged woman and I disliked it as well. Even though I had no problems with the original va, I can see the negatives. Why people decide to be less objective, I have no idea. The "new" voice acting isn't bad, like at all. It's just not the same.
@@smart.but.stupid Nostalgia blinded, hm? Ok. We'll look at it objectively: "That's why I did it honey!" "how fake it sounded" ...Because it was fake. You removed it from its context. He is literally supposed to sound fake in that moment. He didn't know if he believed himself, he is putting up a persona(James is supposed to be all about struggling with persona and fantasy) and then says something different a moment later. The full quote is: "That's why I did it honey! I just couldn't watch you suffer... No, that's not true.... *voice becomes shakey*... the truth is... I hated you. I wanted you out of the way. I wanted my life back". A statement which is also not entirely true, but there is truth in. If you think it sounded fake, that means that the actor did his job and an attempt to correct that is an error of judgement. Do you remember the scene at all? "No I'd never" Baker actually messes up this line by changing its tone. James is meant to be defensive to a prickly degree. OG James says it with the sense that he's offended Angela said that. Remember that this is suppose to be the same James that reacts with anger everytime someone suggests he is wrong or did something wrong. He snaps at Laura for contradicting his timeline and he insists "I'M NOT LIKE YOU" when Angela suggests they are similar. As if, how dare she suggest he have some buried issue he refuses to address. Troy says it generically(if decently) sad because he lacks direction. Why is he downbeat suddenly in this scene? Doesn't he have a persona to aggressively preserve for himself? Angela does sound like a drunk woman. In fact, the cinematography of the game WANTS you to notice how weird she speaks. Notice how when she says "LoOSsT??", we get a close up on her face. That's the director showing us that her manner of speech and cadence are wrong and alien. We see, fully rendered in CG how far and unnaturally she contorted her face to say that and the cinematography tells us that this is significant. That's why the scene is actually more awkward when the monotone new voice says lost more calmly while Angela's facial expressions and body language remain exaggerated. It doesn't fit anymore and it starts coming off like a Godzilla dub. "Maria(sorta)". Maria(absolutely). She delivers the worst performance in Silent Hill history. Not only is she monotone and Illfit pitchwise, sounding way too old for James, she lacks all of the range the original actress had. New Mary/Maria no longer distinguishes her performance between the two personalities. She barely distinguishes between moods. She also suffers from what a lot of bad performances trying to sound professional suffer from: inappropriate breathiness. At times where she needs to be dramatic, she is so unable to emote that she relies on exaggerated breaths between lines. She uses this to mess up the most emotional line in the game: "James, you made me happy", killing the emotional climax of the ending. OG Mary/Maria gave the best performance whereas the new one gave the worst. She's not just some character who's lines can be messed up like that and still expect the story to work as well. Her performance is the one that is supposed to ground the story to a human level. I'm suppose to feel things when she says stuff. Shouldn't I feel angry when Maria emotionally manipulates me or shouts at me? Should I feel an uncanny disturbance when Maria uses Mary's memorys in the cell(she's REAL bad in this scene)? Should I feel the full weight of the tragedy when Maria reads the letter? With the new voice, that is all a no. When you actually look at it objectively, the new voices are miles worse. That's not to say the old ones are perfect, but the new ones are a hatchet job that don't fit the game or mood. The old voices are worth improving upon, but the examples you gave were just not problems and in fact, you removed them from the contexts that justified why they were the way they were. Meaning, you were criticizing the wrong stuff through the wrong lense. All of this is ignoring the horrible reverb and awful mixing unique to HD collection. From the lesser performances to the awful mixing, it may be one of the more embarrassing "professional" voice jobs of its caliber. I cannot believe they got a good actor like Troy Baker and then gave him no direction and had him come out with one of his worse performances. Such weird casting too. "We need Troy Baker to put on a deep, breathy voice to play... the infamously meek James Sunderland". Like, what? A real issue old voices had was that they could sometimes slur their words("you said your wife was dead, vrriight?") or lack intensity(James). The issue is that HD voices not only lacked intensity, they lacked range the originals had, making the originals still preferable. Nostalgia is completely aside. The new voices are outright inferior in possibly every way. Just because something is old and flawed, that doesn't make the new thing inherently better at all. They have to actually try. They thought they could just hire professional voice actors and sleepwalk the whole thing the whole thing and get something better. Whoops. There's still hope for the remake, though. Voices in that sounded fine in the trailer thus far, if different in its own way.
@@eddie142 even though it had to sound fake, it doesn't mean it had to sound like from a cheap soap-opera or smth. In the new dub it also did sound "fake" in that sense, as in James reassuring Mary (and himself) he did this in an altruistic attempt, but it doesn't at least make me cringe. And what about the next part? "The truth is...I hated you!" sounds just as bad in the OG dub, you don't really feel anything in his voice besides that they actor is desperately Trying to sound convincing.
I’m surprised you didn’t mention the secret ending for Silent Hill downpour it doesn’t change much but really shows at the very least the love the developers had for the series over Konami
@@FourEyesFive well considering it was a secret ending that was absolutely unnecessary to be made i can't really see how it would be ill intended, to me it was a pretty cute gesture
I still can't get over how in Shattered Memories for the Wii, the snow particles cast real time shadows from your flashlight. That's some high-tech, next-gen, ray tracing beater stuff. On the Wii.
SM is incredibly well programmed but the shadows aren't using ray tracing. I think the particle effect is being duplicated, perspective corrected and made transparent. If you look carefully the shadows in SM have a weird depth to them. My favorite programming trick is the use of high res textures when you zoom in
You don't need raytracing for that. Just copy the particle layer black with transparency and distort it. Thje wii is very low res so any abnormality from that is gonnabe very hard to see. Also "real time shadows" already were a thing in Doom 3 on the XBOX. Its a last gen thing by the time of the wii.
@@eightcoins4401 I'm not saying it's using "ray tracing" i'm saying it's more impressive to me that that. I know real time shadows is a pretty standard thing even before DOOM 3 (Silent Hill 2 had them in 2001). But how many games have you seen, even today, that do this effect with PARTICLES? You see the environments and 3D models doing that and sometimes the foliage and rarely the grass. But never the particles. It's the only game i ever saw doing that. And it's on the Wii.
I'm not sure the devs can even be blamed for downpour. Konami was ordering them making changes they didn't want and that's got to suck. Can't say what it would be if they would have gotten to make what they wanted.
@@Hiihtopipa my hope is that Konami is a different company, now, than 10 years ago. By the end of the Silent Hill run, last time around, Konami seemed to be more interested in mobile gaming and pachinko than anything else. However, I think Capcom and Square-Enix's revival as well as the rise of FromSoft may have some people with Konami aware of just how much power they are wielding in their IP's. It would also explain the sudden release of Suikoden 1 and 2 in remaster which kind of came out of nowhere. I also wouldn't be surprised if Castlevania's success as a show may have triggered some stirring at the company, too. It's all only speculation, for now, but I am optimistically skeptic after RE's Revival. That series was only in marginally better state before RE7 and RE2 Remake. Operation Raccoon City and Umbrella Corps were not that long ago.
This is how I discovered Rhythm Heaven Fever and Ghost Squad, such addicting games. I played this game on PCSX2 with HD texture pack though because I couldn't play it on my Wii at the time.
Guessing this is actually a team effort with one "face" like most YT channels these days. Nothing wrong with that but it's kinda become kayfabe to pretend one dude randomly makes shit that happens to be good.
To this day, I still remember fondly Shattered Memories. It was truly shocking playing it as a kid on a PSP, but the story, atmosphere and main mechanic are worth the experience. Thanks for making this analysis. It's important to give proper criticism and praise when it's due.
I absolutely loved Shattered Memories, so it pleases me to see this video calling it the best of the Western Silent Hill games. I've played it through... four, maybe give times (on the Wii), and it's only a matter of time before I play it again.
Shattered Memories was such a fun and unique experience for me as a kid. It was interesting watching my enemies change around me according to my choices, and having no choice but to run from them. The story was also really interesting. If anyone is interested in giving it a shot, and has the equipment to do so, I'd highly recommend you do.
I feel like people forget that most of Higurashi was just girls putting on edgy scary faces and laughing maniacally while covered in blood, and that Umineko really goes off the rails. I love Ryukishi's work but let's not act like he's created some deep and subtle psychological horror, he's made a bunch of campy over the top melodrama. GOOD campy and over the top melodrama, but still. He's a good idea if you wanna have a good story for the game, but I dunno about FITTING. Also don't forget it's being developed by Neobards.
@@ElectricBarrierhave you actually played the games or just watched the anime because if the second then I gotta say you’re wrong because that shit cuts a lot
Ryukishi07 is merely competent at writing psychological horror mystery. Calling any of his work "AMAZING" is going too far. But even then, he's has yet to prove if he could write a competent story to a Silent Hill game. No one has done it since Silent Hill 3.
Woot woot, was literally scrolling the wall thinking "man I wish there was more boulder punch to watch" as I've been binge watching the silent Hill reviews
I will say I genuinely have a lot of faith in No Code to make a good Silent Hill. Stories Untold was a great experience and the Devs even have some of their roots in Alien Isolation. I think they'll do a good job. I'm not a fan of Bloober all too much but I think they'll do alright on the remake. It probably won't be amazing but I think it'll be a pretty decent remake
Yeah, I’m really confident No Code can deliver. Stories Untold was great, and Observation is legitimately one of my favorite games I’ve discovered over the past couple years or so. It’s criminally overlooked. The moment I heard they were doing a Silent Hill game, I was instantly sold.
Bloober make what a stupid person thinks smart games are like. They are shallow games with ugly themes and do edgy shocking things for the sake of being edgy & shocking. They do not understand psychological horror, and their remake of SH2 is gonna suck shit.
Homecoming could have worked. There was a dark tone to the suburbs that was unique but it dropped the ball in so many areas. Alex being the reason for Josh's death and the cult kidnapping everyone around him TWICE and leaving him alone was incredulous.
Keep in mind the development of HomeComing went into disarray when The Collective originally helmed the production…but got into a merger with other companies.
Genuinely could not care less about that SH2 remake - even the little snippets they've shown off so far have convinced me thoroughly that Bloober absolutely does not have what it takes to recapture even a bit of the reserved, subtle and nuanced atmosphere that defined the original. Not to mention that the cinematography in the cutscenes so far screams of modern overdramatization - gotta make everything as loud and overt and as black-and-white as possible or the numbnuts that we assume make up our audience might not get it, right? Seriously though, why Bloober? Practically nobody in the survival horror community likes what those guys do. Baffling choice, but that's Konami for you. As for the other projects... I mean, there's nothing to actually go off of as yet. I suppose the trypophobia-inducing imagery in that trailer for f made my skin crawl, so maybe that one could be something? Honestly reminded me more of Siren than SH so far, but who knows.
@Chandler Burse Sorry in advance for the wall of text - me am no good at being succinct: I think the problem with discussing the quality of most walking sims is down to the fact that you really can't break that subgenre down very well in game design terms - their strengths and weaknesses are really more similiar to those of movies than videogames and most people that participate in such discussions get hung up on the gameplay aspects. Layers of Fear in my mind was a visually amazing game that pretended to have something deep to say when in reality it was a jumpscare-fest with a simple, straightforward story and pretty iffy pacing. Not terrible, but also not good. For the record, I am definitely not a fan of walking sims myself, but using that descriptor as a blanket explanation for what makes a game bad is just plain lazy. The issue with them making the next SH is that they have exactly zero experience making a game like SH. Nothing they have ever done was built on any of the design complexities that make a survival horror game - one of the most intricate genres in all of gaming. You wouldn't hire, say, a chef to fix your heater, right? They might well be capable of doing the job, but nothing about their qualifications says that they're the recommended go-to. Add to that the fact that good SH games in particular were about subtlety and substance and they've made mostly jumpscare games with pretentious storytelling and yeah... maybe hire a different chef to fix that heater, at least. Now that I think about it, this situation is pretty similiar to how horror is treated in most forms of media - horror is used as a blanket term to descibe dozens upon dozens of _extremely_ disparate experiences. Hostel is nothing like Rosemary's Baby, is nothing like Get Out, is nothing like It Follows, is nothing like The Exorcist etc.
The thing that Team Silent nailed so well was that early 00s Japanese vibe, no other Silent Hill game will ever feel the same. Even if Team Silent got brought back together by some miracle it still wouldn't be the same as it was.
Origins was the first SH i played, wanted to keep chronological like everything i play. It's a solid game, Travis is an interesting protagonist(if only they focused on him more), the puzzles are some of the best in horror games and the soundtrack is great, Hole in the Sky and Shot Down in Flames are iconic to the series. If it wasn't for the long-ass maps, easy as hell combat and the plot not knowing what it is, it would've been a great SH game. Shattered Memories i beat it in one sitting by how interested i was in the story, besides SH2 is the best plot in the series. The atmosphere is incredible, not pressing any button to read something and actually reading yourself till this day isn't something you find normally. The psychological part could've worked better on modern days, but it was interesting at least at the time. Also the soundtrack sticks with you a lot, the cover of Always On My Mind, the main theme Acceptence, the intro song When You're Gone and the ending song Hell Frozen Rain just makes the game iconic. Homecoming i tried to like. The first minutes i was playing and enjoying the atmosphere, but when i did a weak-weak-strong combo on a nurse i stopped and laughed for 10 fucking minutes. At least the game is good looking (sometimes) and the bosses are fun to fight, but the combat is shit, the story tries but it's shit and the PC port is unacceptable. At least Alex's Theme, This Sacred Line and One More Soul to the Call are great songs as always. Downpour is underrated as fuck. Though it's unfinished (a common Konami thing), at the state post-patch, it's really enjoyable. Murphy has a interesting background, the idea of choices could've been good if it wasn't a illusion and the puzzles compared to Homecoming are god tier. Also it took mechanics from past western SH games, like the puzzles and improvised weapons from Origins, the exploration and chases from SM, and (kinda of) the combat from Homecoming and the use of tools for advancing. The soundtrack was decent, though without Akira Yamaoka it had decent OST. But the only one it comes to mind is Silent Hill by Korn, the intro theme.
No, they did not. They did a crap job. Shattered Memories should've been called "Shittered Memories", because the only memory I have of that game is of PURE SHIT😂
@@shinbakihanma2749 you have got to chill out dude, ALL of your comments are about how absolutely garbage you think these games are. Opinions differing from your own about video games are so innocuous yet you act like these games have personally murdered your entire family.
I really liked Downpour for what it does. After Homecoming and hearing the awful dev process for Downpour, I really applaud them for what they were able to accomplish. You say a lot of the bad and good that I agree with, but I really like Murphy as a character. He's banal and doesn't really stand out that much, and it really shows in his design and the way he interacts with things. He's very resourceful in a sense that he knows how to tinker with electronics and can scavenge the environment for tools and weapons. I also like how insecure he gets. I think out of SH 1 - 3, only 3 has a protagonist whose personality really shows. You're not sure what to make of James, but you can say that Heather's a rebellious teen with an attitude. Murphy comes across that way for me. Downpour was far from perfect, it's launch was truly awful. I think it deserves it's mediocre status but there's really something about downpour that I like for me. I do wish they used the prison/criminal element more though. Even silent 2 used James' depression in it's gameplay in both story beats and interactables.
The reason shattered memories was able to have so much variable scenarios is because of the magic of the wii. Essentially last gen games were able to be published as triple A games. Dev costs were probably clearly lower to be able to create all of these scenarios. Something possible with old school games but impossible with modern triple A development where a hair particle takes as much compute power as a whole character in old tech. Remember when ff7 had optional characters with their own set of animations and side story? You think a modern ff game would waste time render and programming a 2 whole characters with the possibility that a lot of players will never even see them?
For the record, Team Silent did have early development on Silent Hill 5 before it was scrapped early, and to make it all the more agonizing, it was supposed to be in the same vein as Silent Hill 2.
Sorry for my late comment, but I would have enjoyed that, for sure. I think the whole fanbase is *still* wanting another SH game that: "A seemingly-generic protagonist is mysteriously called to Silent Hill, and must discover the truth while avoiding/confronting 'monsters' that are living metaphors for the protagonist's traumas. Big jaw-dropping twist at the end" I feel like 2 is the only one to actually do this. Shattered Memories tried, but isn't technically an example, depending on your interpretation. I hope we get to enjoy that kind of "dark adventure" once more before the End.
"We still have the original." No we don't. For almost any of them. They're hard to come by. I saw a ps2 copy of SH3 for sale for $200 at my local comic con a few weeks ago.
Yeah but the PC versions are really easy to get working well, can even make them wide screen. The first one you can very easily emulate. So yeah we kinda do still have them.
@@eightcoins4401 RU-vid deleted my comment so I'll be more coy this time: I'm not talking about buying second hand copies of the PC versions, there are other methods. For one, 4 is on GOG and the others can be acquired digitally through other means. If you're talking pounds you're probably talking about PAL copies, which yeah probably do go for less, but NTSC copies for for about 200 or more for EACH of the 4 Team Silent games on PS1/2. Without a modded or PAL console someone in the americas can't play those. Luckily, there are alternatives there, too.
Tom Hewlet did nothing wrong. He tried his best and the only reason the western Silent Hill games resemble the originals even remotely is probably due to him. He didn't have as much control as people think he did and he's DEFINITELY not responsible for them being bad.
For some reason gamers really love to blame devs and directors who are actually passionate about their work instead of the out of touch corporate higher ups demanding that said people polish turds.
Simple truth is team silent is no more. That doesn't mean we'll never get a great silent hill game again. But it won't be the same. We'll never quite go back to that same foggy town
Thank you so much for using the Matt and Pat clip, and referencing them. They still mean so much to me, and every time I see someone use that clip, it makes me so happy. This was a fantastic video!
love seeing their fans in the wild. they were such a huge part of my life sometimes i forget some people don’t see a game and think of them like we do lol
It sounds like the Tod Howard situation: people cant meme a corporate committee of ceos who make the real, financial decisions but they can meme the face man presented inaccurately as the lone genius auteur in a garage
I'm glad they cancelled the Kojima Silent Hill after seeing how Death Stranding turned out. I also hate modelling game characters after real actors. Death Stranding had no characters. It just had Hollywoods actors doing cameos.
Tomm "did" attempt to rewrite the entire script of the game. Mary herself confirmed this at a panel, that "he had it all ready, but Konami wouldn't let him do it". This was presumably to cut costs from reanimating the FOV sequences with new lip-syncing and such. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2-J88aDDg70.html If you've played the HD collection side-by-side with the original versions, some lines have been changed in ways that affect how you view the characters. Heather - who never really swore - gets given curse words just for the sake of it, as one example. The man thought the original voice acting was "shit," and that his recastings made the Born of a Wish scenario "playable". He even thought the monster designs in SH2 were terrible and that Pyramid Head left no real impact on the story - indicating that if given the chance, he'd even have "fixed" the monster designs. Timestamped source: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TxYkNUyBhS4.html I get that some people feel bad on Tomm's behalf, but please, don't handwave away his awful influence on the modern games. He's definitely responsible for the way the SH:HD collection released, and I will never forgive that.
You're right, he's definitely responsible for the dozens of bugs he listed, sent to the guys above him, and then found again unchanged after coming back from family leave. Gamerz™ love to find a single person to blame for the choices of corporations, letting the naked profit-seeking off the hook for the ways it ruins games. The Grate Debate's look back on the whole situation is far more realistic & nuanced than one guy - who was definitively an outsider in a VERY insular & stubborn corporate culture of Konami - purposefully ruined all your toys on purpose to piss you off. Get a fuckin grip, bud, and step into the real world for 2 seconds; recognize that being the face of a game's marketing does not imbue that individual with all power. Especially when that individual has to answer to stodgy salarymen who don't view a game beyond a product.
The reason Konami outsourced Silent Hill is because the games were selling terribly. If a game studio (like Team Silent) isn't delivering, there's pressure to bring in someone else who will hopefully turn the series in around. Silent Hill 2 bombed in Japan. Silent Hill 3 flopped in Japan. Silent Hill 4 had no competition and bombed harder than previous titles. Because Silent Hill was a floundering series, Konami wanted to make some money from it because it did find some success outside Japan, but they weren't inclined to spend a lot of money, so the contracts went to whichever studios were willing to endure their conditions -- conditions like "You have 9 months to make SH Origins."
@@mancubusvoid4503 In this case not really. Its a series with a cult following, but even for horror games its not really mainstream. It never got the level of sucess resident evil as an ip does, not even in the west. All of the original japanese team games got a certain amount of weirdness to them, which is never gonna have mainstream appeal.
10:07 "Off the top of my head, I can't really think of a game that really benefits from weapon durability." I can think of two very good examples: 1. It's integral to the economic balance of the Shadow Tower series. 2. In Way of the Samurai 3 (I can't speak for the other titles) if you stress a weapon too much it will permanently break a durability bar, of which you can have multiple. This is typically only a minor blow to meta-progression due to the upgrade system and the likelihood of there being better base weapons to work off of, but it still forces the player to consider their weapon when using it both offensively and defensively.
@@RedSpade37 Enjoy. It's a classic From Software action dungeon crawler RPG with a heavy horror atmosphere on PS1. There's also a second one on PS2 with a fan translation called Shadow Tower Abyss. It's iffy to get working on emulator just right, but classic FromSoft fans often hail it (and King's Field 4) as their best pre-Souls RPG.
I don't begrudge Shattered Memories existence, however, I do wish we had gotten Cold Heart instead. I'm surprised it didn't come up during the Shattered Memories section.
I'm glad I got to play it, even if it was much later after its initial release. I feel like this may have even enhanced my experience, as I may not have understood a lot of the subtext when I was younger. The final "psych eval" was spot on for me, but maybe it was just generic, haha.
I really liked Downpour. The enemy types were trash sadly but exploring Silent Hill in this game for the first time was really really good tbh. I had the feeling, that the game had more open world than the other titles. The atmosphere sometimes gave me chills. I remember one sidequest in a random basement where I almost shat myself.
Remaking 2 is so dumb. Maybe people may disagree and call it sacrilege but SH2 holds up. I played it last winter, 1st time since 2003 or so. Silent Hill on the other hand in an amazing game that the 32 bit 3D Polygonal Sony PlayStation 1 graphics just do not age well. SH should be the one remade. The other side which we ALL agree on, the original voice cast of SH2 is vastly superior. This is something else I remain cynical about, their new cast being inferior to 2001 SH2 cast.
@@eightcoins4401 it was *good* You're in a minority to think otherwise. Prior to that game, Metal Gear Solid was the only one that seemed to try. SH2 OG voice acting was certainly *good*
Really refreshing to hear someone talk to so postively about Origins whilst still deconstructing its fault. I really love Origins and feel like the developers understood what made Silent Hill work atleast for me haha
A lot of the plot criticisms about Origins are also vastly inflated. The pre renderer cutscenes at the end are jarring because they came from the original disastrous build but if you read the notes the plot makes sense
What kinda bothers me is that people talking about Origins alot of the time treat it like its supposed to be a main title. Even tho its an intentionally low budget spin off.
My favorite quote about Downpour was from Twin Perfect "Oh I know the button, R2 I think." "Ah no, R2 is for accidentally hucking your weapon into a ditch." 🤣
I highly recommend the Super Best Friends Play LPs of all of these western Silent Hill games. They perfectly demonstrate what complete disasters they are.
my greatest pet peeve with Homecoming is that the story had a lot of potential riding on it. the plot twist drops with the grace of a dry anvil, the character's are flatter than a 2x4, and the cult stuff bogs down the story. there were so many moments that could've worked if they developed the main characters in a way that makes us legitimately care about them while also toning down on the cult stuff. the awkwardness that we felt when Alex walks into town is enough to make us feel uneasy and i wish that sense of unease could be carried throughout the rest of the game. there's also the moment where he accidentally kills Joshua. it could've been an excellent plot twist that reveals the truly vile nature of our main protagonist, making us feel revolted with him. but there's not enough moments in the story where we get to actually understand Joshua and who he is as a character. he's flat and boring. a one dimensional child with a one dimensional relationship with his brother. there should've been more moments where we get to see the two of them interacting with each other. moments where we see them bonding with each other over very human things with the conflict caused by their parents finding a way to seep in divide the two. it'd have made their final moment together more impactful if we understood why they (and in turn the audience) should care about each other. it could've been one of the most interesting Silent Hill stories but sadly the writing team didn't find a way to make it work.
Except all those moments do exist in the game. What do you want? A few 50 minute long flashback cutscenes which interrupt the flow of the game? Or an overwhelming number of diary or journal entries to read for the back story. Stop bitching for bitchings sake. It was a decent story, the characters were mysterious and gray, the graphics still hold up, the music is great, the art design is amazing, the gameplay had some good ideas specially the ability to be able to dodge but it needed more polish. That's my only complaint for the game. The gameplay mechanics were alright but not polished enough.
@@titlasagna2172 I'm not asking for the game to become fucking BioShock. Calm the fuck down. Also, the game uses flashbacks anyways. No reason not to improve those scenes they show. It seems more like you're loving the game for the sake of it because you're adamantly ignoring all of its major shortcomings. Projecting much ain't ya?
@@frostsoul4199 no you can't you imbecile? You didn't objectively counter any of my arguments with any solid points. Instead got butthurt and misused the word projecting and embarrassed yourself. Take your pills and go to sleep kid.
Shattered Memories is a disjointed nonsense unrelated to the source material. Except for some character names and the title, it has absolutely no relation to any other Silent Hill game. It’s not a survival and not even a horror game. It just tries to capitalize on the success of the 1st game without having any clue why it was successful.
Bloober Team was literally worst case scenario, shit was doomed since the rumors of those morons were making a Silent Hill game, but now that it's revealed that it's gonna be a remake of 2, one of the best horror games ever, there is literally no hope left
Great video, you made me really interested in Silent Hill: Shattered Memories. I didn't know that any of the Western releases were good at all but now I wish I didn't get spoiled on the ending through this video, though I'm not blaming you of course, I didn't know I'd end up wanting to play one of these games myself, so I didn't care 😭
You definitely missed out by emulating Shattered Memories, I understand WHY you did because Silent Hill games cost the soul of your firstborn son on ebay, but I'm really glad I got lucky and was able to get a copy before I would have had to sell a testicle to afford it. Because the use of the speaker on the Wiimote is genius, it's used for your phone as well as for some of the more unsettling sound effects like ghostly voices or the screams of the monsters in the chase sequences. It intentionally utilizes the dogshit quality of the remote's speaker to enhance the creep factor. Now THAT’S an understanding of console hardware. Shattered Memories is my personal REAL Silent Hill 4, I fucking love it. Also it's weird revisiting Shattered Memories and hearing Kirk Thornton voicing Harry, after literal years of only hearing him as the voice of Shadow in Sonic BOOM and Sonic Forces. Makes me imagine an interpretation where Shadow's heroic story arc in Sonic Adventure 2 is revealed to be Maria's dying vision, when in reality he's a shortsighted edgy dick like how the modern Sonic stories portray him.
In europe wii copies are ridicolously cheap still. Also homebrew got a solution for playing the games on og hardware without having to pay scalper prices. You can figure it otu i think.
Clocktower has always been an obscure IP outside of Japan and people who look at survival horror history. Every game released in the west sold terribly so is really expensive second hand nowadays. Clocktower 2 (no number in the west, psx) usually goes for 100€ish Clocktower 3 starts at 80€ Haunting Ground (spiritual sucessor so im counting it) usually goes for 120€ish
I was surprised when discussing dialogue of homecoming, there was no mention of the greasiest quote in the entire series. “How bout I slap you then kill you?” It’s been a while but I believe this is when you ask some trucker guy for a gun or something.
No Silent Hill media created post-SH4 is part of my own Silent Hill head canon. As much as I love Akira's work-my channel is testament to that-I don't even enjoy the music of the Western titles, at least not the songs with vocals, though I did do an instrumental cover of "You're Not Here". I'm dreading the Silent Hill 2 remake, especially if they futz with the music.
@@A_RU-vid_Commenter what about it? It's a playable teaser. Teasers are in no way representative of the final product, so we have no way of knowing if silent hills would have been good or not. pt is not about Silent Hill, it's to give us a general idea of how silent hills could be if it was a full game. But it is not part of the series
Downpour is the best one overall, not perfect or that great, but it hits a passing grade on most things Shattered Memories has the best story and just a really strong basis for their visuals (I love cold dark areas and the multiple small details in the world are great) Homecoming is shit all over
Also recommend grabbing the 07th-Mod Patch, it adds a bunch of things from the console releases and are mostly toggleable like Widescreen, Full Japanese VA, New Sprite Option with Lipsync, Drawn Backgrounds, a bunch of CG Art (CGs are the fullscreen images that show for certain events), and an ADV Textbox (Textbox at the bottom, shows the name of the speaker) The vanilla Steam version doesn't have any of that, it's 4:3, no VA, backgrounds are photos that have gone through a bunch of filters, no CGs (outside of one that was added for ch6), and NVL Textbox only (Textbox fills the whole screen and doesn't show the name of the speaker)
I really liked Downpour. It didn't try to fit film's fans like Homecoming did. Instead of giving us Pyramidhead once again, Vavra decided to introduce a new character who was kinda similar when it comes to his purpose in the story. Also the world was much more grim, more depressing and it was very Silent Hill-like. Murphy wasn't a very deep character but still had more charisma than Alex or Henry from SH4. The story was decent and side quests were fun. I don't understand the hate it received.
For me it was the monster designs. They weren't scary or unique in any way whatsoever. They were just humans with various things added to their faces and that was it. That and the Korn song. What a stupid choice.
I work with the a tech artist at Vatra Games i asked a lot of questions about this project. And he told me a lot of info about this. Most game devs here in Czech republic are recycled from studio to studio. For example most of us worked in 2 or 3 common studios. He told me the team had different plans for this title and they where forced to change some elements because of some western leadership. He also said that he really like working in this project cause he is a massive horror fun even tho it didnt turn as they expected.
I oddly did not mind Homecoming and Shattered memories.. But I really disliked Downpour.. Origins was.. Well.. not that great but not the worst in the series.. But that is just my opinion.. The worst one I played is not a single one mentioned.. But a arcade/mobile style game that I am not sure if it was released outside of Japan or not. ( I never bothered looking that up.. I played it once and thrown it into storage somewhere. I am not sure if I still have the game anymore.. and I am fine if its no longer there. ) I remember being hyped for "Silent Hills" but feeling devastated when Konami decided to backstab Kojima. I think he would have made one damn good Silent Hill game that would have revived the series. Sort of like how RE7 helped revive at the time a dying series. ( I give it a lot of credit there, but for me I disliked RE7. I really disliked the lack of enemy variety. ) Oh and.. When you mentioned weapon durability and not knowing a game that benefited with that type of mechanic.. I feel the Dead Rising series benefited from it. If it did not have that no one would really be trying out different weapons as much as people did. They would just grab and hold one or two of their fav weapons and use the rest of their inventory for books/healing... and overall would have made the games too easy. I do agree though that Silent Hill did not use that mechanic very well at all in the ones that used it.
Silent Hill is a dead, their tomb sealed with blood and buried in a shroud of mist, marked with a plaque commemorating its passing in 2003. However, death need not carry such a traumatizing connotation, for in death comes closure. The series hit its stride with the third entry, capping off the franchise with an ending that, while not perfect, gave solace to what came before it. Had it ended there, Silent Hill might have rested in peace, as all things should. Unfortunately, it is the folly of man to ignore warning signs and disturb the dead for their own sake. They broke the seal and unleashed Silent Hill as a vengeful spirit, invoking a curse on those that dared disturbed it. What I mean is that every title after three decided that Silent Hill was a _name only,_ not a place to be respected, not a story that had been told, it was now a logo, a brand. Seeing SH plastered on the game box, you, the customer, are lead to believe your favorite story had returned. But, when you saw the hollow corpse shambling towards you, you recoiled from the sight. Game after game would only pay lip service to its predecessor while failing to evoke what made Silent Hill beyond the times. The name Silent Hill must be put to rest. That story is finished. The longer Konami drags that tortured soul around, the more damage they will incur and the curse will continue to spread, tainting any game unfortunate enough to have the logo branded on its skin. They suffer more because of it, never allowed to move beyond the shadow of their ancestor. Break the curse. Put it to bed. Let it go. Only then will the cycle of sadness cease and the future can belong to the next generation. The descendents of the franchise, those inspired by its feats, can learn from the triumphs, avoid the mistakes, and make a name for themselves as they evolve beyond the past.
I agree about the new GOW : I just try to play the game as intended, exploring and such, and the game always telling me : «Why do you play the game as intended?! WTF is he looting everything?! COME ON ALREADY!» STFU...
I know the vast majority think Homecoming is the worst SH but imo Shattered Memories is. Why? Because is not a SH game. It has nothing to do with SH, calling it a reimagining is a flimsy excuse because just taking the names of characters and some locations doesn't make it a "reimagining" . SH is psychological horror, not horror about psychology. Also the game is so damn boring, there's no combat and only one monster chasing you in the frozen world, that makes the regular world very dull because you know nothing will threaten you, the "puzzles" make the baby puzzles from Homecoming look MIT level in comparation. The story is one of the few things holding this game from being down right awful and it's yet another attempt to copy SH2. As a standalone tittle is semi decent game. As a SH game is a complete joke.
You realise it can actually work as a Silent Hill game if you count it as a sequel to the bad ending where Harry died in the car crash and Cheryl is nowhere to be seen in the car, right? That's basically what the idea was 🤷♀️
Yeah. Honestly, I can't wait for the Silent Hill 2 Remake to come out, and I hope they won't mess it up. Just for fun, I made a video to share my thoughts on what the remake should have to be great: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LtGmuJ4r04I.html
I like homecoming, I don't care what anyone else says I thought that game was creepy as hell. It definitely has some big flaws and plot wise it's pretty derivative. There were some interesting parts of it, I liked that it actually took you outside of Silent Hill. But overall it's just trying to do the same themes as Silent Hill 2 but worse However, I liked the pacing, I liked a lot of the enemy design, and I really liked the art style. Granted it's basically just copying the movie, however I think the best thing about the damn movie is it's art style so it was cool to actually play a game kind of centered in that version of Silent Hill I think it also had some absolutely terrifying boss design Combat was kind of hit or miss, I don't find the game to be ridiculously easy because of it like some people say, maybe I just suck at it But it can definitely be a little broken at times and the whole excuse of having Alex be ex-military to explain his combat skills just ends up totally not working anyway For me though I find it one of the most enjoyable and creepy horror games I've ever played It doesn't come close to stacking up to silent Hill 2 or 3 in my opinion but I wasn't disappointed with it when I bought it Downpour on the other hand I feel like has a couple of really interesting ideas, mostly about how it lets you freely explore the town and has literal side quests But everything else about it I feel like it does way worse. Particularly disappointing overall is the generic and boring enemy design in that game These are the only two Western developed ones that I played though.
My first experience with the series was my friend being stuck on what he thought was the final boss of Origins (and immediately beating both it and the *actual* final boss lol). I only really got to play the rest of the games in the series years later after most of them were out, meaning I came to them without many expectations. They're not perfect, but there's quite a lot to like about the western Silent Hill games that aren't Book of Memories.
I can't lie, I laughed at the way you pronounced "Ryukishi" and "Higurashi" lmao. Personally, I am insanely excited for SHf because Ryukishi is the greatest writer I've ever come across. Higurashi is amazing (my profile picture is from a character there) but Umineko is even better and genuinely the greatest artistic achievement of humanity in my humble opinion. He is more than a great fit for a Silent Hill series as he is a master of suspense, despite his visual novels not being horror in the traditional "scary" type of sense.
At the end there, you said ,,No matter what happens, we will always have the original" about the SH 2 Remake. I disagree. I mean, objectively speaking, sure. But the original is not available on any modern hardware. The only actual way to experience the original without emulation is to get an overprized oldschool console and an overprized copy of the game. Yes, one could just emulate the fanmade enhanced edition. But let's be real here: Nobody is actually going to do that except fans of SH 2 who dislike the remake. Most people would just choose the ,,not illegal" & easy option. Other than that little nitpick, I have nothing to disagree with here.👍
You're wrong on overpriced old console. You find working used ps2s for 20-40$. Silent Hill 2 also is not the worst for ps2 games price wise, though 60$ for an old game used is alot. Just for context in the same genre (survival horror) on the same console, some other games start 100$ used in *"acceptable"* (crap condition but it still reads in your console) condition. You can also get the old hardware with illegal options. The ps2 is literally the second easiest console to mod right after the wii/wii u.
I for one am stoked about SH2 remake and the SHf thing looks awesome but I’m just a RE fan that likes SH games I’ve noticed silent hill fans hate RE games as well as every silent hill game except for 2 lol idk I just feel SH has a toxic fan base
That last part about every sh game that is not 2 is very true. By the way, do you have any tips to not get rekt in the RPD in resident evil 2 original.
Being a huge Silent Hill fan from the beginning and having Silent Hill tattoos, I have to say the 1st 4 are unmatched, the 1st game for me despite its graphics is definitely the most creepy and oppressive feeling, the environments and the unhinged music make it a once in a lifetime experience, the 2nd game added emotion into the fold, the immense depressed feeling and the feeling of massive guilt, each character carried this immense guilt, I don't have much to say about 3, it's like a mix of 1 and 2, 4 for me refreshed the series, the game felt very dark and evil and the story was an absolute mindfuck, Walter was interesting as an unhinged psychotic character, I loved 4, as for the western games, I wouldn't count any of them as a failure, shattered memories was interesting and something different, I feel Origins tried to hard to emulate and follow the first game, I like some of the monster designs like the giant roadkill taunting Travis as he is a trucker and that harness ghost thing, this game feels like a chore to get through though, Homecoming was alright, good monster design but I felt it was riding too much on the movies coat tails, the story was interesting and the bosses were great, Downpour I feel is better than Homecoming, the monsters weren't that great, I liked the side quests, the chase sections not so much, I feel it could've been the best western Silent Hill title if they had more time with it, the Monocle man being left out as a boss sucks, anyway great video man👍 I thoroughly enjoyed it
I think how badly the graphics aged actually helps SH1. Even 2 doesnt feel as atmospheric and uncanny. Though it imo also has the best fog in the whole series. I get its literally just the fov unrendering things but it feels more like thick fog than the "real fog effect" they added to the games after it.
The fight against scarlet is probably the only thing I really liked, remembered and appreciated post SH3 (wasn’t a fan of SH4) because she actually felt like something from the original 3.
The appeal of Japanese fiction that is set in the west is the fantasy take on such a familiar location for us. The perfect example is those hangers the Japanese use to dry clothes because they don't have dryers, you'll find some in the baker estate and that's a clear sign that the design is a fantasy take on a western setting. When you let western studios do these games, you lose that and it comes off as cheap
While I do agree with you I will just say clotheslines are not abnormal in the west. I've lived in multiple locations with them. Especially in the country.
@@meetstoopid hmmm. Don't think you know what I mean. Those hangers with the clips on them. You see them a lot in Asia. Watch super bunnyhops review of re7
@@alanlee67 everything i can find googling "japanese hang drying" 1:1 look like the appliances we also use for it in europe. This might give you an existantial crisis, but we got dryers in Europe but most of us still use clothes drying racks like those. No matter what, you inevitably at one point are gonna end up with clothes that you can't put in the dryer. Hang drying is also a good way to prevent your socks or underwear shrinking, compared to just throwing it into the dryer. Absolute worst though is any clothes you can't put into the washing machine since theyd unravel. I got skirts like that but still put them in he washing machine at one point. Quickly learnt why the label told you to handwash them.
i remember my friends dad having and early copy of silent hill 1 from japan when we were kids... the enemies were much different on release. in the version we had the little penguins creatures were actually kind of like zombie toddlers with knifes. it was really strange but i see why it got taken out.