That interaction with Tan Gi Da and mechanical summons that you show at the end is just insane. You can make Exitor attack potentialy 7 times for each tangi turn on conqueror mode, wow
the spiked thing is just a mechadendrite. The chord claw is the clawed hand he has. I've built the sicarian ruststalkers kit and the weapon options are either the transonic blades or the transonic razors with chord claws. The units other than the princeps don't have the mechadendrite so even by deduction you can tell the chord claw is the clawed hand. This isn't to say I think you made a mistake though. I think snowprint might have misinterpreted which bit is what. I'm just an ad mech nerd that wanted to clarify what I noticed
@@Nobody-zl3kk to me it resembles the cognition mechadendrite more. I was considering mentioning the Mechanicus game in my initial comment but figured it might get too long winded if I did
@@lupuslunarem3235 Yes, however, it deals damage so it should be the Infestus one... Also the Infestus and Cognition ones look a bit alike in their first tier, do they not? (Talking from memory)
@@Nobody-zl3kk it could be interpreted as the chord claw doing the actual damage and the mechadendrite identifying the vulnerable points on the target of the attack
He was actually Teased in the 'Hobby Hub' section in the 'Tooltip Error' Article on Dec 24. When I did some digging I found out he was a 'Skitarii RustStalker' it was only until I read the title of this video did I realize I was saying it wrong. 😄
Idea for a guild raid team, exitor, tan gi'da, eldryon, actus and bellator or aleph null to get the boss stuck Tan gi'da summons 3 skitarii, exitor uses his ability, tan gi'da uses conqueror imperative and shoots, all skitarii shoot, actus heals tan gi'da, shoots and the skitarii shoot again. Theorically, this would trigger 8 times exitor's passive with the extra damage from the ability
Great explanation. Seems insane for pvp. Does his passive only work before be attacks? Or can he move in, use his active and then everybody else attacks?
The chatacter looks wonderful, my only complaint is that they made a silly mistake: the chordclaw is not the spiked tail shown in the ability's picture, it's the clawed third hand... 😅
Interesting synergy will be with Aethana, Ragnar, Actus and Tan Gida. Actus+Tangi is obvious, to maximize number of mechanical attacks, but as Ruststalk might crit with bonus attacks, activating Ragnar and Aethanas presence will boost up his crit chance by 53% and dmg output by crazy amount. His infiltration can shut off Re’vas so Tan’Gida migt come closer, which is nice for PvP but I see here definitely good base for some raid teams for sure!
I looked at this character for the first time and immediately knew he was going to be really good for guild raids. A summon army didn't cross my mind, but oh my gosh that looks amazing. I wonder how well this character will do in combination with a summon army and the necron warden, Makhotep, who gives summons an extra attack?
Exitor gives me anxiety 🤣 Snowprint have depicted a Mechadendrite as his Chordclaw, which as the name suggests is literally his CLAW, and you kept calling him a RustWALKER instead of Ruststalker. As always, love your content though!
This character looks really great, and the synergy is appealing, BUT..... I have to wonder why they restricted his passive to mechanical units. His passive is basically a variation of the eldryon buff that doesn't scale per hit, but it requires the buffer to stand directly next to the enemy instead of getting to stand back 2 squares away like eldy does. So, it requires more risk than eldy and it ALSO only helps a small specific set of characters? I think they should have had it work with everyone to balance out the extra risk his positioning requires. Sounds fun, but the buy-in of having to build a whole team around it is so restrictive.
I can see him doing batsh*t damage. Tan gida attacks => n summons attack => ruststalker hits 2n+1 times => actus heals tan => same cycle repeats I do have a question about thutmose. Due to his passive, Thutmose deals damage when moving into melee range with an enemy. Does this proc an attack from rho?
Really neat look at the new abilities, looks like this guy will be a massive upgrade to boss teams, thanks. On Thutmose using his active ability, it looked more like the lightning was hitting everyone except Typhus. The only character Exitor-Rho would have been able to hit from his spot (Bellator) died that round, so he had no option to use his passive attack. I had to pause and rewind multiple times to see it for sure, though, since the damage numbers pop up off-center from the characters. You can see it in the on-hit animation.
Very impressive! I had already noticed that it could be very interesting but this exceeds my expectations! Thank you Nandi for the quality of your videos, as always!
What if you hit Exitor with Aun'Shi's active - would that have him hit anything two more times for that turn? Ie. for every time a mechanical unit hits and adjacent unit to exitor, it would hit them 2 time with the passive energy attack and 4 times with the active direct attack?
I'm nit picking, but rustalkers are supposed to be very strong against armored opponents with their transonic blades. I was hoping the character's attacks would deal direct damage like pestillian, or at least piercing.