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EXPEDITION GEFORCE 20 years special - HOLIDAY PARK[4K 60FPS] 

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Expedition GeForce - Holiday Park - mounted onrides of rows 1, 7 and 14 with g-force data
Note: This measurement was performed with a ASTM conform accelerometer. Train loadings differ between each measurement, thus a direct comparison may be inaccurate. For any questions concerning our measurements, feel free to contact us.
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Location: Holiday Park, Hassloch, Rhineland-Palatinate, Germany
Opening: 18.06.2001
Manufacturer: Intamin Amusement Rides Int. Corp. Est.
Length: 1220 m / 4003 ft
Height: 53 m / 174 ft
Vmax: 120 km/h / 75 mph
Timestamps:
0:00 Station - front row
0:10 Lift - front row
0:42 Layout - front row
1:33 Final Brakerun - front row
1:40 Station - row 7
1:47 Lift - row 7
2:16 Layout - row 7
3:08 Final Brakerun - row 7
3:15 Station - last row
3:22 Lift - last row
3:51 Layout - last row
4:41 Final Brakerun - last row
5:27 Overview Graph - front row
5:37 Overview Graph - row 7
5:47 Overview Graph - last row
5:59 Endcard
© 2021 CoasterStats - Any illegal reproduction of this content will result in immediate legal action. All data is acquired with professional equipment and in cooperation with Holiday Park GmbH. Imitation is not recommended.

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25 июл 2024

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Комментарии : 51   
@KingRCT3
@KingRCT3 3 года назад
Wow! Front, middle and back row forces, THANK YO SO MUCH!
@CoasterStats
@CoasterStats 3 года назад
You're welcome :-)
@natiezclement4400
@natiezclement4400 3 года назад
Amazing ! Thanks a lot ! That really put Konda (and some other rides) stats into perspective ! As well as the percived difference depending the restrains/seats. What surprise me the most is the range of Gs this ride goes, all airtime are -0.75g+ and they are always surounded by strong 3.5 - 4g valleys.
@iweiss1752
@iweiss1752 3 года назад
Very excited for this one! It's the only coaster you've done measurements on that I have actually rode, so I will finally know how strong the felt forces were
@christianschweda2530
@christianschweda2530 3 года назад
You do amazing work, thanks for your dedication and love for detail!
@lewisfinkiv3744
@lewisfinkiv3744 2 года назад
what an amazing video thank you!
@Filipolis
@Filipolis 3 года назад
Looking forward to see how it compares against Kondaa! :D
@CoasterStats
@CoasterStats 3 года назад
What result do you expect? :) ~Benedikt
@coasterwaffle9623
@coasterwaffle9623 3 года назад
@@CoasterStats I think that the drop and first airtime hill will be very similar, even though I would love it if Expedition GeForce's drop was even stronger
@beatsundreime
@beatsundreime 3 года назад
@@coasterwaffle9623 expedition geforces drop is better. more abrupt and aggressive.
@coasterwaffle9623
@coasterwaffle9623 3 года назад
@@beatsundreime just looking at the numbers, it looks like Kondaa's is stronger than Expedition's
@beatsundreime
@beatsundreime 3 года назад
@@coasterwaffle9623 maybe it is force- wise. but keep in mind that these measurements aren’t completely perfect. the reason why EGF‘s drop is more violent is because the transition in the twist is shorter and therefore more abrupt, while kondaa‘s twist hits a little later and is more stretched out.
@turnfan98
@turnfan98 3 года назад
Amazing compilation of different rows! Thank you so much. I honestly expected the forces to be stronger tho, was the ride fully warmed up? I had half a dozen rides on an average summer day (fully loaded trains) and the airtime (especially the 2nd camelback hill) had some of the strongest ejector I have ever experienced. The 'Extreme thrill rides' show also documented the ride and measured its geforces, they claimed Geforce's first and second hills had about -1,5gs, even rounded up that would've at least been -1,25/1,3g: much stronger than the -0,9g shown from you data. The hills are crazy sustained and amazing but I really expected it to have stronger airtime than rides like Kondaa.
@CoasterStats
@CoasterStats 3 года назад
Do you have a link to that documentation? I'd like to check on that one. There are many reasons for variation. ~Benedikt
@turnfan98
@turnfan98 3 года назад
@@CoasterStats the episode of the show is not on available online without a subscription, the show, however, is called insane coasterwars: world domination.
@CoasterStats
@CoasterStats 3 года назад
​@@turnfan98 okay, I've checked out the part of the measurement. My bet is: they used another kind of filtering, than we do. No filtering or higher frequencies on low pass filters result in higher values. The measurement would be less smooth and contain more vibration, than slow accelerations. But I'll look further into detail, if possible. ~Benedikt
@turnfan98
@turnfan98 3 года назад
@@CoasterStats Thank you for your research and your detailed reply! Greatly appreciated Benedikt!
@Soonjai
@Soonjai 3 года назад
Let´s see if the 4.5g and -1.1g from the german Wiki page are true.
@CoasterStats
@CoasterStats 3 года назад
Let‘s see :) ~Benedikt
@thegamingfanboy8171
@thegamingfanboy8171 3 года назад
It'd be cool on DC rivals, I know that on the non inverting loop it hits -1.5 g's
@beatsundreime
@beatsundreime 3 года назад
When were these measurements made? morning or afternoon?
@CoasterStats
@CoasterStats 3 года назад
About 5pm, so quite close to park closure. We've got the timestamp in the lower right corner for the exact times ;-) ~Kevin
@beatsundreime
@beatsundreime 3 года назад
@@CoasterStats thanks, totally overlooked that. would also be very interesting to know how long exactly the strongest forces were held. It’s quite difficult to see from the 90 secs perspective.
@CoasterStats
@CoasterStats 3 года назад
@@beatsundreime when possible, we‘ll be working on more detailed evaluations on the acceleration data. But that‘s a LOT of work and will take some time :) ~Benedikt
@iweiss1752
@iweiss1752 3 года назад
The stats really don't do the ride justice! The airtime is some of the best in the world, you should really ride this beast
@CoasterStats
@CoasterStats 3 года назад
Statistics are statistics. Feeling is another topic :) ~Benedikt
@iweiss1752
@iweiss1752 3 года назад
@@CoasterStats Yeah, wasn't trying to downgrade your work, it's amazing!
@upsidedown_
@upsidedown_ 3 года назад
Wow kondaa wrecks this thing
@CoasterStats
@CoasterStats 3 года назад
Kondaa actually feels less intense, due to the sharper transitions on Expedition GeForce. In addition, the old Intamin lap bars also make the airtime feel more intense. ~Kevin
@CoasterCrafter662
@CoasterCrafter662 3 года назад
I thought Geforce's second hill was known to features a -1,8G airtime... I can understand a small difference (like -1,5), but here it's twice as small as expected ! How's that possible ?
@CoasterStats
@CoasterStats 3 года назад
Depends on your source. Our measuremens were not performed with fully loaded trains. But I can‘t imagine, this would create such a drastic difference. But the used sensor is calibrated and functions according to the most recent standards. ~Benedikt
@CoasterCrafter662
@CoasterCrafter662 3 года назад
@@CoasterStats Well it's strange because my only source was wikipedia's french page about EGF (and I thought there was a consensus about this data), but it would seem that they modified that in 2020. Before they were comparing EGF's airtime (-1,8G) to Skyrush (-2G). Now it only says that EGF has a -2.1G airtime... But the german page says that EGF reaches -1,1G (which seems closer to your data). What the heck is going on X)
@CoasterStats
@CoasterStats 3 года назад
@@CoasterCrafter662 -2.1 g is definitely not correct. Thats for sure. :)
@iweiss1752
@iweiss1752 3 года назад
@@CoasterCrafter662 -2.1G probably isn't even allowed. Trust me when I say this airtime feels way stronger than -1, it's some of the worlds best
@CoasterCrafter662
@CoasterCrafter662 3 года назад
​@@iweiss1752 I don't think 2G is forbidden. Skyrush is known for having a -2G airtime hill... but it might be a myth, just like EGF's -1.8G hill X) I agree though, EGF definitely feels way stronger than -1G ! This ride is nuts.
@AnotherSwissYoutubeUser
@AnotherSwissYoutubeUser 3 года назад
Expedition Geforce has trim Brakes now, shit
@CoasterStats
@CoasterStats 3 года назад
We‘ve been there, before they got installed :) ~Benedikt
@Soonjai
@Soonjai 3 года назад
It had the Trim Parks since forever, I can´t remember it riding without them being on the ride. And remember: If the trim brake doesn´t engage it only means that the train is slightly slower than intended to begin with.
@AnotherSwissYoutubeUser
@AnotherSwissYoutubeUser 3 года назад
@@Soonjai they were not there last year, I rode it and have a POV from 2020 where they simply don't exist.
@CoasterStats
@CoasterStats 3 года назад
There are trim brakes near the end. But they added „new“ trim brakes. This means the last row can be used on hot summer days. Especially the first drop is legendary for a last row ride. ~Benedikt
@lukehassemer
@lukehassemer 3 года назад
@@CoasterStats I mean the one trim brake on the second bunny hop has already been there, when I went in 2020 for example. Really always felt it engaging in the last rows. But I think in the middle ones they have added some?
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