0:29 The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't. In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
21:25 Destructible Times is one of the best things about Tib Dawn, shame it couldn't be remastered but I guess Frank Klepacki couldn't get the band back together. Also, Frank was in the band that made this song, he was the drummer and that's why this song was in Tiberian Dawn.
19:20 That, Kip, is a Mammoth Tank. Specifically a First Tiberium War era Mammoth Tank but a Mammoth Tank all the same. It's got a bit of everything, Anti-Air missiles, twin cannons, machineguns, you can fight almost anything in one and come out fine.
What do you think your own chances on starting an Arma unit is? Kip's Pips? Kazuna's Kahunas? Or maybe a numbered designation like the Cadian XXth, Rimmy's crew? Or like SovietWomble belongs to Clan ZF?
As a lover of old RTS games, I do really miss the little unit sounds. Total Annihilation was my favourite, closely followed by Red Alert 2. Also, TARGET DESTROYED!
Pretty sure that one of the configurations for an M1 can include an M2 as the coax instead of a M240. Heard it done in Iraq (maybe Afghan, can't remember exactly) as a response to snipers, since the main gun would result in too much collateral. Also, when are you going to jump on Arma 3 to enjoy the wonders that are Arma Physics and Arma AI?
People who describe RTS games by using Starcraft are not real RTS players. People who describe RTS games by using Command & Conquer are real RTS players.
14:09 Wanna say based off the infliction that's probably from Company of Heroes 2 and would be a US infantry unit, 14:35 probably another CoH or CoH2 line, 15:15 that's a Siege Tank line, 15:31 don't know where that one is from, 15:33 based off the inflection I am tempted to say this specific "firing" is from a Halo Wars unit from probably the UNSC side, it's been a while since I've played Halo Wars though, 15:38 Siege Tank again, 16:05 probably a Starcraft Marine, 17:19 Not listing a unit quote here but consider having Garrus voicelines for that exact purpose, 18:16 last one I'll list for tonight but I am pretty sure that is a Scorpion voiceline from Halo Wars.
@@spheecrab1634 _I knew it._ I know my RTS units, well a good number of them. Even if I haven't played some of the games said units are from in a while.
I would recommend to check out Karmakut (another arma 3 youtuber) and his KOG unit doing operations. They are a more milsim heavy group and the scale and organisation within their ops are mindblowing sometimes.
I am actually really suprised you don’t have a gaming channel I’d love to see you play just about anything and I don’t see a channel link for another channel.
I actually upload VODs and some episodic stuff over to Kizuna Kip TV! It used to be pinned to my RU-vid home page, but RU-vid redacted that feature a while back and it's hidden again. I think I'll just have to go back through all 700 videos and add the channel links to the description. That might solve that issue.
As someone who has worked with Arma 3 code for a while, I can proudly confirm it is haunted and works off occasionally sacrificed players to stabilize itself.
16:35 That red warning label is there for a good reason that's a door for the ammo storage. It's open and close automatically it do that to minimize the chance of ammo detonation when hit during combat
11:46 This is another death sound in the early Command and Conquer games, specifically infantry in Tiberian Sun, the one at 10:06 is another but that one is shared between Tib Dawn and Red Alert.
5:18 I miss FMVs and cheesy acting, Kip you know we need more like this... Also, Kip, this is footage from the Remastered Collection which is Tib Dawn and Red Alert and its expansions, get it if you want more FMVs and some great music.
4:05 if you think that’s a lot, oh boy I can’t wait for you to learn about “The Great De-sync Wave” I get chills just remembering And heinous amounts of laughter
Loved the video @Kip Reacts! Can't wait for the next video man! You see similar Destruction Physics in War Thunder, whenever you run into or move through a building, it'll fall down and then the Rubble will just phase into the Ground as it despawns. Also, it's only when you kill a Vehicle and not a Building that you'll get the *TARGET DESTROYED* prompt LMAO!