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Explaining Pyra & Mythra's Massive Hitboxes (Smash Ultimate) 

Rekzius
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Once again it's time to look at another DLC character, or two for that matter. Becasue today we are taking a look at Pyra and Mythra's hitboxes. With double the characters it also means double the hitboxes, so I hope you enjoy todays a little longer than usual hitbox analysis video.
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11 мар 2021

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Комментарии : 534   
@cranesalvation8391
@cranesalvation8391 3 года назад
Should’ve named it “Pretty massive” to represent both Pyra and Mythra lol
@y4xiopelor0lis1s
@y4xiopelor0lis1s 3 года назад
Yes he should’ve
@mzisaperson7925
@mzisaperson7925 3 года назад
Or privileged and massive
@Dynashu
@Dynashu 3 года назад
Or passive and massive
@sheassea9320
@sheassea9320 3 года назад
Hitboxes aren’t the only thing
@mr.sheeppeehs4204
@mr.sheeppeehs4204 3 года назад
Yes
@robinrai4973
@robinrai4973 3 года назад
Marth's spike: A small dot that lasts a single frame. Pyra: *THE WHOLE FUCKEN GIANT SWORD*
@Fentnihilator
@Fentnihilator 3 года назад
Ah that’s why I can’t spike with mythra which sucks because pyra has the worst recovery in the game
@applemoose9675
@applemoose9675 3 года назад
@@Fentnihilator Pyra is nowhere near having the worst recovery in the game.
@impossiblehanley2732
@impossiblehanley2732 3 года назад
@@applemoose9675 pretty much she has. The horizontal distance is literally non-existant and the vertical is not so high. Ganon at least can prevent at certain degree edgeguarding and mac horizontal recovery is minuscule, but exists.
@MrFrisMich
@MrFrisMich 3 года назад
Ur fault for not playing dlc :shrug:
@Bladieblah
@Bladieblah 3 года назад
@@applemoose9675 She's definitely down there, Mythra's even worse. I think you would have a tough time naming 10 characters with worse recoveries than them. I'm not 100% sure about Mythra because photon edge to ledge might or might not be punishable with aerial spikes or other aerials. They can end up off stage on fairly early percent in a position where they have forced recoveries (only one clear recovery route) or situations with very few options. Any hit that sends far horizontally is an awful scenario for them. I agree Ganon's is worse because he lacks Pyra's air speed/floatiness, has a bigger hitbox and smaller vertical distance than her plus slower travel time and worse hitbox on his recovery. Mac's recovery is severely underrated because he has one of the best air speeds in the game, side B beats out practically everything and you can't challenge up B from above. Even Samsora has said Mac is not that easy to edgeguard. Pyra's and mythra's is worse imo
@gg_novastar8492
@gg_novastar8492 3 года назад
Lightning Buster ignores the weight class of characters and automatically sets any characters weight that’s getting hit by the move to 100. What I love about this is that in Xenoblade 2 Lightning Buster’s special ability is that it can ignore defense. I just love the little reference Sakurai made there
@ElecManEXE
@ElecManEXE 3 года назад
That... Explains why I've noticed it being so inconsistent, killing heavies insanely early (well, compared to anything else Mythra can do at least,) but then not doing as much as I'd expect to lightweights. Good to know.
@gg_novastar8492
@gg_novastar8492 3 года назад
@@ElecManEXE yup 👍
@fortidogi8620
@fortidogi8620 3 года назад
wow, neat!
@MercuryA2000
@MercuryA2000 3 года назад
Oh my God it does...
@GameMasterWLC
@GameMasterWLC 3 года назад
That's awesome!
@sodacan8185
@sodacan8185 3 года назад
Pyra and Mythra's hitboxes summarized: *skittles*
@THamm-xt8jm
@THamm-xt8jm 3 года назад
Taste the rainbow with a hint of fire and light
@KnightMinson
@KnightMinson 3 года назад
sees province revolt hotbox: Is that a snowman
@CEFG100
@CEFG100 3 года назад
Sephiroth would be so jealous. He only has grape and orange skittles, MythPy has the entire rainbow.
@NightFreeze9128
@NightFreeze9128 3 года назад
Mythra: Hey Sakurai, how many hitboxes are you gonna put on Lightning Buster? Sakurai: *yes.*
@kingdedede7335
@kingdedede7335 3 года назад
Yes
@kingdedede7335
@kingdedede7335 3 года назад
What about photon edge? Also sakurai: Y E S
@kwayke9
@kwayke9 3 года назад
The whole rainbow and then some
@anyapeanutlover
@anyapeanutlover 3 года назад
What about Flame Nova? And also Sakurai: *Y E S*, also make the hitboxes look like a sandwitch.
@iselreads2908
@iselreads2908 7 месяцев назад
Anyone else severely hate fighting these 2? I love my girls, but MAN they need to chill out
@TheJosiahTurner
@TheJosiahTurner 3 года назад
He doesn’t even sugarcoat it or alliterate it, they’re just “massive”
@outofthecoral
@outofthecoral 3 года назад
It's alliterative for Mythra
@wahoo812
@wahoo812 3 года назад
just like nintendo likes their lawsuits
@penguin2985
@penguin2985 3 года назад
@@waylonidris5163 no
@outofthecoral
@outofthecoral 3 года назад
@@waylonidris5163 You'd be right, nobody cares
@genzo454
@genzo454 3 года назад
@Easton Joaquin *shut*
@Edgeperor
@Edgeperor 3 года назад
The Lightning Buster hitboxes just look like somebody made the hitboxes accurate to the sword but somebody else thought they were too small for a dlc character and just slapped a massive hitbox on them
@SeriousStriker
@SeriousStriker 3 года назад
Aka the Smash 4 Cloud treatment.
@outofthecoral
@outofthecoral 3 года назад
Fun fact: it's possible for characters like Kirby, Snake, and Jigglypuff to crouch under the multihits of Flame Nova and for Snake, he can crawl away from the last hit
@noirlavender6409
@noirlavender6409 3 года назад
This move needs to be fixed, it doesn't break tought guy and the priority is awful, it klanks with jabs and get beaten by some tilts, it's nuts.
@ahmadkazan217
@ahmadkazan217 3 года назад
@@noirlavender6409 it's like bayo's smash attacks,it's supposed to be situationally used.
@andresmiltongutierrezorteg2764
@andresmiltongutierrezorteg2764 3 года назад
@@ahmadkazan217 at least flame nova kills and do much damage, but yea is weird that doesn't break thought guy
@NCozy
@NCozy 3 года назад
@@noirlavender6409 A lot of moves don't break Bowser tough guy tho. Just remember that when playing bowser's
@frlfrl2098
@frlfrl2098 3 года назад
Cozy A lot of weak moves that don't put the users in danger*, such as certain weak jabs or ranged moves. It doesn't make sense for a move with such vulnerability and power to be unable to break through tough guy.
@gigaphoton376
@gigaphoton376 3 года назад
Considering who got the adjective treatment, we can certainly say that Rekzius prefers Mythra, as a fighter of course.
@ElZamo92
@ElZamo92 3 года назад
I prefer Mythra as a waifu of course
@exaltedfalcheon1793
@exaltedfalcheon1793 3 года назад
I really don't wanna answer that
@Bladieblah
@Bladieblah 3 года назад
Pyra's range on everything is much better so massive hitboxes is more about Pyra
@exaltedfalcheon1793
@exaltedfalcheon1793 3 года назад
@@Bladieblah Apply more context because someone may get the wrong idea
@iiequinox8044
@iiequinox8044 3 года назад
Sakurai really wanted to make sure all the multihits they had hit, because they put *54* frames of hit stun on Pyra's blazing edge. Meanwhile, people still fall out of multihit moves like Ganon's Nair or Samus's Up Smash more than anything in the world.
@watersheep5535
@watersheep5535 2 года назад
The amount of times I literally was stuck for a full second before the other 50 hitboxes hit me from side b is insane.
@angeldude101
@angeldude101 3 года назад
Photon Edge is just insane with the disjointed _hurtbox,_ while Blazing End's visualization is just mesmerizing to me since it just looks like a flying sword that was thrown like a boomerang before spontaneously deciding to stop being a boomerang and start being PK Fire. I especially love how it slows down like it's about to stop before suddenly speeding up again for the last hit and then slowly collapsing. It just looks like the sword has a mind of its own, which you can argue that it kind of does.
@4xzx4
@4xzx4 3 года назад
Also, you can only reflect the "boomerang" part of it and not the "PK Fire" one.
@wolfie4560
@wolfie4560 3 года назад
the blazing end of your life
@daddysempaichan
@daddysempaichan 3 года назад
It really does look like it should be a boomerang, but it's not.
@Bladieblah
@Bladieblah 3 года назад
I don't think Photon Edge being disjointed is that bad. If you want to contest the move just shield it and you can punish with a smash or any combo starter. It does provide the benefit of beating more stuff out but that's it. You can also still trade with it with the right move and it loses to projectiles straight up
@WalkinStereotype
@WalkinStereotype 3 года назад
Pyra and Mythra hitboxes summarized: Ball Pit
@oneup117gaming4
@oneup117gaming4 3 года назад
funi
@RTDelete
@RTDelete 3 года назад
Take a shot every time Rekzius says: “It’s very DLC”
@dorianoryan7178
@dorianoryan7178 3 года назад
We both know the dlc characters always be better than the non-DLC👀
@SabreSmasher
@SabreSmasher 3 года назад
@@dorianoryan7178 except Banjo
@dorianoryan7178
@dorianoryan7178 3 года назад
@@SabreSmasher oop🤭
@mathunit1
@mathunit1 3 года назад
@@SabreSmasher The most non-DLC DLC Ultimate character ever. :P
@N12015
@N12015 3 года назад
@@mathunit1 Even more non-DLC than Piranha.
@glacierwolf2155
@glacierwolf2155 3 года назад
If there's quotes that embody these hitboxes, they're: "It's not even a hitbox. It's just a pack of Skittles" and "It's a snowman!"
@eukarya_
@eukarya_ 3 года назад
-Ok Sakurai we can have this small hotboxes that follow the sword or we can have this big ass hotboxes that cover shit ton of space Sakurai: Yes -Yes to what? Sakurai: *YES*
@wolfmann1999
@wolfmann1999 3 года назад
So are we going to get a Kirby Hitbox analysis after the last fighter of the fighter pass is released to show off every unique neutral B?
@grfrjiglstan
@grfrjiglstan 3 года назад
Man, everyone with a spinning nair has different frame data, don't they? Even when it's the same fighter, the hitboxes are different here!
@nichan008
@nichan008 3 года назад
They're not "hit boxes", they're "surprise collisions".
@RTDelete
@RTDelete 3 года назад
Mythra: PHOTON EDGE! Rekzius: **Stroke**
@RTDelete
@RTDelete 3 года назад
Or maybe that was neutral B
@N12015
@N12015 3 года назад
​@@RTDelete I find the flame nova particularly interesting. They know the autolink angle can fail sometimes and instead they use multiple angles to launch closer to Pyra but not too close. It makes sense if you consider she can move while doing the attack, making necessary more hitboxes than usual.
@RTDelete
@RTDelete 3 года назад
@@N12015 ALL OF THE HITBOXES
@N12015
@N12015 3 года назад
@@RTDelete With that order we wan identify which were done by a student in practice and which by a professional. Mythra's Neutral B was made by an student, as well as the F-airs and B-airs, while Pyra was made by someone with more experience, and the same goes for the tilts.
@MrFancyDragon
@MrFancyDragon 3 года назад
You missed the opportunity of having the title say “Powerful and Massive” instead of just massive. Also DAMN THOSE HITBOXES ARE BIG
@4xzx4
@4xzx4 3 года назад
My thoughts exactly.
@perhapsawhitemale8144
@perhapsawhitemale8144 3 года назад
*Just like their ti-*
@augydoggy999
@augydoggy999 3 года назад
the smash community: it's not all about edge guarding sakurai: let me show just wrong you are
@4orinrin
@4orinrin 3 года назад
"It doesn't hit behind her" *side b hits behind Mythra* So Sakurai, about what you said... Edit: neutral b but they both do anyways
@nuttellaguy6315
@nuttellaguy6315 3 года назад
*neutral b
@andricode
@andricode 3 года назад
@@nuttellaguy6315 Still hits behind tho
@frlfrl2098
@frlfrl2098 3 года назад
gabsr The second hitbox*
@andricode
@andricode 3 года назад
@@frlfrl2098 That sucks you into the rest
@frlfrl2098
@frlfrl2098 3 года назад
@@andricode Yes
@lyoukeefen7199
@lyoukeefen7199 3 года назад
I feel using default skin for hitbox visualisation would be better so it’s easier to tell them apart
@ThatGuyThomas
@ThatGuyThomas 3 года назад
they use alts so you can see the hitboxes clearly
@mjproject7072
@mjproject7072 3 года назад
Just differentiate them with their hair length
@fancyclown3593
@fancyclown3593 3 года назад
You can't notice pyra's bigger hitboxes? Yikes
@perhapsawhitemale8144
@perhapsawhitemale8144 3 года назад
@@fancyclown3593 hehe
@NOTIAREPANDA
@NOTIAREPANDA 2 года назад
I think we were at the mercy of whoever made the hit box visualization.
@WingedFish66
@WingedFish66 3 года назад
"She's beautiful, she's powerful, she's got huge... Hitboxes!"
@wahoo812
@wahoo812 3 года назад
and huge... absolutely massive... HORRIFYINGLY HIGH AMOUNTS OF COMBO POTENTIAL GOD HELP ME
@MildlyOCD
@MildlyOCD 3 года назад
I think the reason they add a giant hitbox over top a bunch of smaller ones is to cover for thinner characters. If a move even slightly goes into the Z-axis, a thin character like Joker or ZSS could just stagger their walk & not get hit. That's my only explanation for it.
@lordman5497
@lordman5497 3 года назад
11:46 "It's a projectile" Pythra mains: "I'm gonna pretend I didn't see that"
@ZEL1579
@ZEL1579 3 года назад
Bro that pyra neutral b hitbox looks like skittles
@Enriath
@Enriath 3 года назад
So many of these hitboxes look like the devs were a bit pushed for time, where they made some sword-accurate ones, tried them out, felt they were a bit too strict and added some larger boxes on top for testing, then Sakurai bursts into the room and takes all the code to the announcement event.
@azurewarrior2000
@azurewarrior2000 3 года назад
Did you know? Pyra and Mythra are great characters, but they are Prominence Revolting to fight against.
@ZimpleAzDat
@ZimpleAzDat 3 года назад
Good joke
@matthaisstupidus
@matthaisstupidus 3 года назад
I want to Thanos snap them into chroma dust
@HollowPurple-if2co
@HollowPurple-if2co 2 года назад
Can we Blazing end this
@FIamestalker
@FIamestalker 3 года назад
You probably shouldn't have used the skin where they look so similar, while I could follow along fine people less familiar with the characters might lose track at times which of the two they're looking at.
@Capris9x
@Capris9x 3 года назад
Super DLC Hitbox Bros.
@nicocchi
@nicocchi 3 года назад
PSA: Pyra doesn't live longer than Mythra, as Mythra's higher fall speed tends to negate knockback more than Pyra's higher weight does
@sonicphoenix7
@sonicphoenix7 2 года назад
in ultimate fall speed is automatically set to a value (i recall it was 1.8) while in hitstun
@HollowPurple-if2co
@HollowPurple-if2co 2 года назад
Pyra lives 4% longer than Mythra
@Fireelf
@Fireelf 3 года назад
15:02 that just looks like the kahoot menu
@doomsdaygaming9928
@doomsdaygaming9928 3 года назад
LMAO
@goldenhydreigon4727
@goldenhydreigon4727 3 года назад
Pyra and Mythra: *have massive hitboxes* Ivysaur: Ivy Ivysaur (Translation: My true successors.)
@SeriousStriker
@SeriousStriker 3 года назад
These are some Smash 4 Cloud hitboxes lmao.
@atcolombini
@atcolombini 3 года назад
The painful comment about Little Mac's air dodge really hurt.
@bumble5286
@bumble5286 3 года назад
Pyra and Mythra certainly have large "hitboxes"
@chiquilio
@chiquilio 3 года назад
It sometimes feels like Ganon doesn't have the hitbox interpolation on the forward smash
@grfrjiglstan
@grfrjiglstan 3 года назад
Those up-smash hitboxes are so satisfying, how they just slide into one another.
@InsanityReborn
@InsanityReborn 3 года назад
I feel like the landing hitbox is there to prevent nair loop shenanigans, honestly. See Palutena or even just Mewtwo for as to why.. kind of annoying.
@Falcobird01
@Falcobird01 3 года назад
12:43 I discovered this by accident, using these hitboxes can set you up for a nasty combo that even has KO potential.
@OscarDelgadilloAntar
@OscarDelgadilloAntar 3 года назад
I'd love to see Villager's hit boxes, I feel like I don't understand them sometimes!
@toxas3063
@toxas3063 3 года назад
i hope "Massive" in the title is a reference to Massive Melee Mythra in xb2 which unlocks her censored outfit
@plentyofpaper
@plentyofpaper 3 года назад
Thank you for the info on the photon edge hurtbox! That move is a mess. I'm really grateful to actually know ho it works, and why projectiles hit it the way they do.
@walmartforfree7002
@walmartforfree7002 3 года назад
It’s not just the hit boxes, you’re forgetting something else
@luckyc4t110
@luckyc4t110 3 года назад
If I were to take a guess as to why the Neutral Specials were like that, I would guess that they put hitboxes on the swords before realizing that it was too inconsistent, especially for a slow power move on a DLC character. So they solved the problem by putting much bigger and more consistent hitboxes there, but then just didn't delete the old hitboxes.
@Edgeperor
@Edgeperor 3 года назад
0:33 ok, we already thought it might be true, but now we know that Rekzius likes FE4
@pockylovingranger
@pockylovingranger 3 года назад
Homura/Hikari are SO broken it’s hysterical. With the minor exception of aerial recovery of course xD
@ASA-ux7cg
@ASA-ux7cg 3 года назад
Yeah I saw the hitboxes before this, and I was asking myself, *Ok which intern made these?*
@Sammy-tw6zv
@Sammy-tw6zv 3 года назад
Damn you took no time at all with this one! I really like playing them and Mythra is so much faster than I thought.
@ShadamAran
@ShadamAran 3 года назад
1. go to training mode as pyra 2. set camera to close up and speed to 1/4 3. face left 4. downsmash yw
@christopherr8441
@christopherr8441 3 года назад
This is the best and funniest hit box episode yet!
@m.m.2897
@m.m.2897 3 года назад
It’s not the only massive thing around here. Bazinga
@cjlite0210
@cjlite0210 3 года назад
6:53 Alright, let's give Marth a big sci fi sword, see how he handles
@Kunter2000
@Kunter2000 3 года назад
End the Phrase; Pyra and Mythra‘s massive...
@Palkia_Onslaught_Guy
@Palkia_Onslaught_Guy 3 года назад
“Sword”
@niksooxyz
@niksooxyz 3 года назад
I was waiting for this video just to see what photon edge looked like, and I am not disappointed
@ikatulo_yt
@ikatulo_yt 3 года назад
Man I love this series. More boss hitboxes in the future? 🤔
@edfreak9001
@edfreak9001 3 года назад
if you were still somehow unconvinced of DLC privilege
@georgecortes3416
@georgecortes3416 3 года назад
Why is it that when I hear of Pyra & Mythra's "massive hitboxes", I'm brought back to memories of how Smash Twitter went into chaos over 7.0.0 Zelda?
@tracerbullet85
@tracerbullet85 3 года назад
Great video!
@penguinmcswaggn2936
@penguinmcswaggn2936 3 года назад
One day "Ike's irritating hitboxes" one day
@sodaftpm185
@sodaftpm185 3 года назад
Nope, Ike is pretty much dead in the metagame at this point.
@itsjustsilver8172
@itsjustsilver8172 3 года назад
“Massive” Hehe
@XenobladeXSupremacy
@XenobladeXSupremacy 3 года назад
Hey now, Smash is for good boys and girls.
@Triggered_7
@Triggered_7 3 года назад
@Festive Boi That's probably a good thing
@Vera_Nova
@Vera_Nova 3 года назад
Mythra's "massive melee" hitboxes?
@perhapsawhitemale8144
@perhapsawhitemale8144 3 года назад
Should’ve been *’Pretty Massive’* And it represents both Pyra and Mythra
@seanvanderwood2257
@seanvanderwood2257 3 года назад
During my first day testing these two I got GRABBED out of mythra side B and I didn’t understand until now
@ceoofracism2893
@ceoofracism2893 3 года назад
They're sword hitboxes aren't the only big thing here As my love for Jesus is clearly bigger
@mmmpasta1400
@mmmpasta1400 3 года назад
HAHAHHAHHAHAHH FUNNI REDDIT MAN TAKE MY REDDIT GOLD
@angeldude101
@angeldude101 Год назад
I'm sorry, but you seem to be on the wrong video. Pyra and Mythra are the Holy Spirit, not Jesus! Jesus is their brother.
@Nova-qx2lm
@Nova-qx2lm 2 года назад
The first hit of lightning buster (first 2 when charged) is invincible
@emendortus224
@emendortus224 3 года назад
You can definatly see which hitboxes were made by the trainee and which by the long time programmer. neutral b is the one made by the trainee and up smash the programmer
@tuopi27
@tuopi27 3 года назад
you should do k rool next. his hitboxes are kinda jank
@Bloyster_Sauce
@Bloyster_Sauce 3 года назад
Is it me or are the janky characters the most fun?
@PrettyKoolCrocodile
@PrettyKoolCrocodile 3 года назад
Not really but it would be nice to see visuals, specifically on why Back Air and Forward Smash outright miss opponents at times.
@PrettyKoolCrocodile
@PrettyKoolCrocodile 3 года назад
@@Bloyster_Sauce No, they are so much fun. Trust me, I played King K. Rool for so long and enjoy dominating with him from optimal plays.
@tuopi27
@tuopi27 3 года назад
@@PrettyKoolCrocodile yeah, and somehow at other times they reach too far
@Bloyster_Sauce
@Bloyster_Sauce 3 года назад
@@PrettyKoolCrocodile hell yeah. And when you get a double hit on a gordo! Mmmm. Ooh or when you only hit the weak part of marths upsmash.
@nintygc
@nintygc 3 года назад
I just watched a video by Pjiggles and this man sounds almost exactly like him
@cullenhutchison6528
@cullenhutchison6528 3 года назад
*Pyra and Mythra's Preposterously Massive Hitboxes
@SmolOnion
@SmolOnion 3 года назад
Me watching this when didn't even have a Switch *INTERESTING*
@colinhay1666
@colinhay1666 3 года назад
When playable game assets are coded, generally speaking you want to maintain the hit/hurt boxes of all the assets, and character assets work best with rounded edges or overlapping circles. That way environmental/moving asset collision looks and functions smoothly. There's a lot that goes into making it work the way we see it, even outside of collision completely. So if an asset/animation has a sword, generally you want to include that sword, even if there are larger hitboxes that appear to make it redundant. Game engines don't make assumptions. They do strictly what you tell them to do. So it's almost always best to aire on the side of caution.
@giddyhorizon9593
@giddyhorizon9593 3 года назад
Yeah I think this games needs good balancing more than broken DLC characters for no good reasons. Nice video though!
@TheVizionary69
@TheVizionary69 3 года назад
i've been watching some of your videos for awhile, and i've been wondering, do the colored hit boxes have any significance?
@villentretenmerth11
@villentretenmerth11 3 года назад
The giant overlapping hitboxes look like: *Gamedev drawing true to look hitboxes* Manager: hey they're a dlc, these need to be bigger Gamedev: fuck it I'm not redrawing this shit
@Cutzerella03
@Cutzerella03 3 года назад
Could you look at Lucas' hitboxes next please? It would be great for others to see his hitboxes, maybe ness and mewtwo too
@zaiphu
@zaiphu 3 года назад
Would love to see a video explaining the making of these videos
@doorto6152
@doorto6152 3 года назад
Finally, some DLC fuckin hitboxes
@killerb255
@killerb255 3 года назад
They’d have to change the game’s rating if DLC fucks their hitboxes.
@starpower1884
@starpower1884 3 года назад
How much you wanna bet he's gonna say "dlc hitboxes" and "very dlc" or mention anything that he thinks only a dlc character would have atleast thrice in this video
@andresmiltongutierrezorteg2764
@andresmiltongutierrezorteg2764 3 года назад
The only things that annoys me is mythra's foresight, mostly because i use bayo and bothers me that in comparison with bat within its way better, if bayo wasn't so vulnerable after activating it i wouldn't be mad, probably the only down side of foresight is that leaves mythra more vulnerable against comand grabs
@sofakingstewpid
@sofakingstewpid 3 года назад
dude ur bayo.... don't be complaining about no foresight with that bs witchtime
@andresmiltongutierrezorteg2764
@andresmiltongutierrezorteg2764 3 года назад
@@sofakingstewpid if that was useful in ultimate i wouldn't be complaining
@sofakingstewpid
@sofakingstewpid 3 года назад
@@andresmiltongutierrezorteg2764 it is useful, uptilt any attack and just smash attack them.. 1 2 easy done it
@andresmiltongutierrezorteg2764
@andresmiltongutierrezorteg2764 3 года назад
@@sofakingstewpid then maybe I'd you having a bad time in di, since almost none tilt combo into a smash attack
@watersheep5535
@watersheep5535 2 года назад
@@sofakingstewpid lmao are you really complaning about bayo in ultimate. The character is like top mid tier at best.
@Sabagegah
@Sabagegah 3 года назад
“How many hitboxes should this move have?” “Yes.”
@stephan2053
@stephan2053 3 года назад
In addition to the crazy hitboxes, has anyone noticed a very short end lag for their neutral b’s? I swear the Mythra CPU throws out lightning buster, I shield my way through it, then go for the punish but she somehow has time to either evade it or hit me first.
@YayoMTL
@YayoMTL 3 года назад
I’d like to see you talk about one of the Links. If I had to choose one, it’d be Toon Link.
@gigantamaxvilian6450
@gigantamaxvilian6450 3 года назад
Very well phrased.
@odd435
@odd435 3 года назад
Pit mains are screaming looking at these multihits.
@tuseroni6085
@tuseroni6085 2 года назад
photon edge is great to counter with greninja's substitute, very dbz-esque fight. greninja is actually pretty good against both characters (that spinning sword attack is good for substitute, but my fav move against the spinning sword attack is kazuya's f+f+a, hard to pull off but oh so rewarding)
@robhillen8007
@robhillen8007 3 года назад
There it is, Flame nova's hitboxes Behind the jellybeans? It *is* the jellybeans
@JoelTheParrot
@JoelTheParrot 3 года назад
6:51 Well, the word "blade" IS in the name. 15:00 Huh. Well that would explain why I'm struggling, feeling like it's breaking full shields, but not being able to recreate it. Or I'm just coincidentially hitting weakened shields sometimes. Or my theory that I'm hitting with a front hitbox and then all of the back hitboxes is true? But the fully charged version does 7 strikes, ending in front, and it was always fully charged when i was breaking shields, so I dunno?
@Bobb11881
@Bobb11881 3 года назад
Hitboxes? Is that what we're calling them now?
@SJrad
@SJrad 3 года назад
Massive melee mythra, more like massive disjointed mythra! edit: although because they are technically the swords, you could consider it melee attacks after all.
@shanerotandi5956
@shanerotandi5956 3 года назад
They're so good
@ChunwunB
@ChunwunB 3 года назад
Can we possibly get it changed to Pretty Massive hit boxes the title card does match with the characters name
@vod7280
@vod7280 3 года назад
10:16 Thats what you're lookin for
@MaxWelton
@MaxWelton 2 года назад
Pyra’s nair and Fsmash actually hit twice, but they don’t work like Mythra’s.
@dredgenmoist1464
@dredgenmoist1464 3 года назад
Their massive..... Hitboxes. Yes, hitboxes
@jenbooob
@jenbooob 3 года назад
Missed the chance to call it Pyra and Mythra's Preposterously Massive Hitboxes
@kevinr.9733
@kevinr.9733 3 года назад
Oh, so _that's_ why she's called Massive Melee Mythra.
@xolotltolox7626
@xolotltolox7626 3 года назад
appearantly lightning buster ignores weight, meaning it KOs bowser at the same percent as it KOs Pichu
@SuperZeve
@SuperZeve 3 года назад
Now I've got something to test... Thank you.
@xolotltolox7626
@xolotltolox7626 3 года назад
@@SuperZeve my source is one guy from twitter so take it with a grain of salt
@inkara3771
@inkara3771 3 года назад
Bowser went to line 27 for me. Pichu went to line 25, but a swing missed pichu. :/ Adding about the amount of damage as the damage of the missed swing, Pichu goes to line 28.
@fool8304
@fool8304 3 года назад
Pyra & Mythra's Positively Massive Hitboxs
@michaelpeterson4066
@michaelpeterson4066 Год назад
Forgot to mention but with Pyra's neutral special can be shifted to one side or the other if DI properly
@domotron3598
@domotron3598 3 года назад
So what I've learned is that how well done the animation is is inversely related with my ability to comprehend anything about the hitboxes
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