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Exporting animated character from Blender to Unity - full tutorial 

Pierrick Picaut
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In this video I will show you the full process to properly export a character with multiple animation from blender to unity.
🤸‍♂️ Blender animation course 👉 www.p2design-academy.com/p/al...
00:00 : intro
00:37 : Preparing the character in Blender
02:44 : Preparing the rig for export
04:09 : exporting to FBX
07:22 : Importing character in Unity
10:03 : Setting the FBX in Unity
12:10 : FBX animation library
16:23 : Creating the animator
20:22 : Sequenced animation
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5 июл 2024

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Комментарии : 119   
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
🔥🔥 Find all my courses on my website : www.p2design-academy.com/
@VaderGuy9
@VaderGuy9 3 года назад
No joke, I was just tearing my hair out over animations not importing properly then this somehow ends up in my suggested just as it's uploaded. For once, the RU-vid algorithm pulls through.
@RaoulWB
@RaoulWB 3 года назад
That was just masterful. I've been using Unity for several years, but still learned something new here and there
@ronanati7611
@ronanati7611 3 года назад
Your rigging course taught me so much! Thank you for all the content!!!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
You are welcome ! Thanks for your support
@julianarnold7992
@julianarnold7992 3 года назад
This video and all of your content is pure gold. I started with your gumroad animation tutorial and I'm learning so much. Even after using Blender for 3 years. I can't thank you enough.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Thanks !
@janci00019
@janci00019 2 года назад
People, if you are looking for solution for diappearing animations in unity, like i was: It was just about, they was not visible in library! So i added them in inspector of object with + button. Seen many tuts, but this is serious masterclass level! So cleanly explained, and still so many informations! Giant Thank you! I am definitelly gonna follow your content.
@vicetbeki3734
@vicetbeki3734 Месяц назад
IT’S PERFECT , c’est impeccable, merci beaucoup, je cherchais depuis des semaines comment importer mon character dans Unity , ta video a répondu à mes attentes, Keep doing this AMAZING WORK
@gamerdude9687
@gamerdude9687 3 года назад
Never seen a tutorial in soo much depth about this topic, really helpful
@soirema
@soirema Год назад
You dear men is an angel. Thank you so much. Bought your course, the art of effective rigging. Its amazing! A little fast paced, but still worht every penny
@richardraney8109
@richardraney8109 3 года назад
I have learned so much from you thanks for all of your work I have purchased all of your tutorials! Can’t wait for the animation tutorial!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Thanks so much for your support. I’ ve almost finished the first chapter !
@parshantpanwar
@parshantpanwar 3 года назад
thanks for these awesome quality tuts, you are the best!!
@uni-mal4433
@uni-mal4433 3 года назад
Great tutorial! And your "The Art Of Rigging" Video is awesome too! I've learnt tons of skills and knowledge from it. Thanks.
@SajS56
@SajS56 2 года назад
RECOMMENDED TUTORIAL :) ! After seeing at least 10 tutorials that got me wrong. Finally someone gives me a right answer. Thank you!
@NameNumber2
@NameNumber2 3 года назад
This video was perfect! Exactly what i was looking for! Thank you so much!
@jmedeirosneto
@jmedeirosneto 3 года назад
The best video about blender to unity and the animation set up is a great plus!
@Nick-rq4gy
@Nick-rq4gy 3 года назад
Excellent, love it, need to watch this all the way.
@ivanberdichevsky5679
@ivanberdichevsky5679 2 года назад
Outstanding content. Bridging the gap between Blender and Unity in my brain much more, merci beaucoup mon frere!
@DeathxStrike18
@DeathxStrike18 3 года назад
Additive animation is what it state it adds an animation/blends two animations, it will allow you to set a start frame reference (blue arrow) in the animator you want the animation to begin transition from. Its mainly used for frames you want specificly transition for example walk->jog->run where you can have the change in animation transiition at optimal times such as when the foot is planeted, so say frame 13 of walk is where I would like my jog frame to start its movement from.
@Mogo-jan
@Mogo-jan 3 года назад
Thank you so much! I was having so much issues with my armature, simplify fixed all of them.
@chillinator
@chillinator 3 года назад
Great stuff, Pierrick - thanks for posting it - and your other content :)
@Mushele
@Mushele Год назад
Thank you mate, you saved my life by showing me the last option in exporting section :O
@ezequielbertero8100
@ezequielbertero8100 3 года назад
Thank you! Your video is awesome, it really helped me!
@arturkiper9307
@arturkiper9307 11 месяцев назад
Thank you man!! you are best!!!
@Galakyllz
@Galakyllz 10 месяцев назад
I really appreciate this video. Thank you.
@insertusername7342
@insertusername7342 3 года назад
Perfect, thank you!
@RakeshBhardwaj
@RakeshBhardwaj 3 года назад
That was the video, I search a lot of time but I can't find the solution, thanks man.
@Xyckno
@Xyckno 3 года назад
Instant Sub this is great content!
@yigitayyildizz
@yigitayyildizz 3 года назад
Great, thanks !!!
@mohammadrahmani8793
@mohammadrahmani8793 2 года назад
verrrrryyy useful
@andrianovinneti6349
@andrianovinneti6349 3 года назад
hello Thanks for your lessons. I had such a problem exporting to FBX in the settings I set as you have, but only part of the animation actions are exported. Bledner 2.92
@harshadjoshi3944
@harshadjoshi3944 3 года назад
Did not quite understand the Action Editor Part. Is there any other tutorial where you explain that part in detail?
@Kurabiye.Canavari
@Kurabiye.Canavari 3 года назад
In this way, can we transfer the blender and camera animation to other 3d programs?
@GERMZ-GAMING
@GERMZ-GAMING 3 года назад
Pro level!!
@EDJ1
@EDJ1 3 года назад
0:11 HE KNOWS DE WAY!! FOLLOW HIM!!!!
@firstname9928
@firstname9928 2 года назад
Youre awesome
@daniilpayusov5863
@daniilpayusov5863 3 года назад
Ty, dude
@Alkarok
@Alkarok 2 года назад
Can you do the same thing in 3ds max, several animations in the same fbx?
@jamiestieller
@jamiestieller 2 года назад
thx
@syedibrahim7894
@syedibrahim7894 3 года назад
Can you please explain what does root mode do?
@lucasbernhardt5783
@lucasbernhardt5783 Год назад
0:57 how do you manage to have different end frames for different actions?
@nikz000
@nikz000 3 месяца назад
What if I want to add more animations in the future?
@DracoTheBlack
@DracoTheBlack 2 года назад
Trying to make a character with a snake coiled around their neck that then moves down their arm and rests it's head in the hand, it's body staying coiled down the arm. I can accomplish this a few ways in blender at this point but curves to unity doesn't seem to work/play well. Is there any way to accomplish this?
@ally-icemucho7050
@ally-icemucho7050 Год назад
How can i add 2 animations to play at the same time. To start the same time for a character kicking a ball up and down??
@monicasloane4546
@monicasloane4546 8 месяцев назад
I am having an issue when I import my character into unity the animation does not work, the character is completely squashed, and the gizmos are not anywhere near the character. The original blend file has the character mesh and rig with all transformations applied. The origin point is at the centre of the world along with the character. This character has been referenced into a second blend file where the animation was done. However in the referenced blend file the character has not been animated in the centre of the world and the origin points of the mesh and rig are not at the base of the character. The origin points seem to be locked and I cannot move them. I believe moving the origin points post animation would mess up the animation anyway? So my question is how do I export this particular fbx? Is it not possible to export referenced characters with new animation? Will the animation need to be re-done with correct origin points and world position? Thank you!
@murrowboy
@murrowboy 3 года назад
Do you know what PC specs I should get for 3d animation? I wan to do some modeling in blender, but my PC is slow so I figure it's time to upgrade since it is pretty old. Does modeling and animation use more CPU, Memory, video card? I heard CPU is the best upgrade to have as modeling relies very heavily on CPU clock speed.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Yes, Modeling and animation use the CPU mainly while the graphic card will help for rendering It then depend on your budget
@Samsstuff10
@Samsstuff10 Год назад
when i use a complex FPS rig and export it to unity from blender, the hands dont match up with the gun, ive tried everything, I tried using constraints, i tried making my own rig instead of a pro rig, I made sure i baked the animation, i made sure i exported it to FBX, but the moment it goes from blender to unity, its like the IK is all messed up
@Ferenc-Racz
@Ferenc-Racz Год назад
Hi! I just thinking about blender and unity animations. So when you create a character you ca do the animations in blender and unity as well, although in unity you can program it and can add particle effects also to your game objects. My question is: What is the advantage and disadvantage regarding using blender or unity programmed animations? Which is the best / recommended? Thank you for the answer in advance.
@Ferenc-Racz
@Ferenc-Racz Год назад
BTW: Best creative sponsor video as I saw so far. :D
@AnikenSkiwalker
@AnikenSkiwalker 2 года назад
I want you to show how to export from character creator 3 to blender to Unreal engine please.
@Zandatsu336
@Zandatsu336 3 года назад
Love your content, do you have tutorial how to export into unreal engine 4 ?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
No, I don't use UE
@tjorloski1961
@tjorloski1961 2 года назад
Do you have to export all the animations at once with the FBX, or can you import some additional animations for the rig after its already in Unity?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 года назад
Yep, simply overwrite the FBX.
@renan9706
@renan9706 3 года назад
obrigado
@JonTopping
@JonTopping Год назад
When I'm importing into Unity it isn't bringing all the animations. It's bringing 4 out of 18 actions for some reason. Any idea what might cause that?
@Arjun-tw4qh
@Arjun-tw4qh Год назад
Bro i am useing blender 3.3 After rigging model i will convert to expect FBX fail After i will import again it,s will move same place Do not move any other place Plz help me bro
@sleepingsoundsstudio4670
@sleepingsoundsstudio4670 3 года назад
Why do i cant drag and drop my character to the Avater in the animator?
@0mercenario0
@0mercenario0 3 года назад
can you help me? I have 2 rigs (character & weapon) How can I animate 2 rigs and export to unity generic? I can animate 2 rigs easy in actions (idle for example) that's not the problem, I can export that to unity fine. BUT when I create the second animation I lost the first animation when I export to unity even creating a second action in blender. what is the proccess to animate multiple rigs in blender and export to unity?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
each prop need to have its own animator controler and avatar. You need to export the weapon asset, rig and animation as one FBX and the character as another. Then you can combine these different FBX under a master empty object for example. each FBX will have its own animator that you will have to trigger through code.
@arthurgentz2
@arthurgentz2 2 года назад
​@@PierrickPicaut_P2DESIGN Hi Pierrick, could you possibly make a separate tutorial explaining this please? Perhaps have a character swinging a sword around, then show us how you would export the character and the sword to unity and set them up in unity? How's that sound?
@mohamudhussin7188
@mohamudhussin7188 Год назад
Wow I find it , man you did it already haha 😂
@lulusehnihpi8901
@lulusehnihpi8901 Год назад
ive got a perfectly smooth animation in blender but it isnt when put into unity anyone know why that might be?
@Enpharla
@Enpharla 3 года назад
Is there no way to set the stretchable rig from the course to humanoid? usually it doesn't work if the bones are not in the right parenting hiearachy. But if i parent the deform bones correctly to each other, the squash and stretch effects won't work correctly in unity because the scaling of the bones will then be passed on to the children. I am not sure if you did, but since it might be important to some people to know that before they create the rig and the custom animations, it would be nice if there was a warning about that fact earlyier in the process :) But anyways I still learned a lot in your tutorial series, thanks for that
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Yes, makin a compatible rig is in my list but it will take a bit of time so it's hard for me to do this viddeo. But I did one video previously, explaining this.
@SeraphimEnjoyer
@SeraphimEnjoyer 3 года назад
I exported an animation of a my character walking with a gun, but when i viewed the file, the animation of the gun didn't follow the sway of the characters arms and was just sitting still while the character's animation was playing. Any thoughts on this exporting issue that might help me?
@0mercenario0
@0mercenario0 3 года назад
The animation is in another clip (in unity I suposse) Try to use The Animator Controller
@SeraphimEnjoyer
@SeraphimEnjoyer 3 года назад
@@0mercenario0 like in blender where you have different actions you can assign animations to?
@0mercenario0
@0mercenario0 3 года назад
@@SeraphimEnjoyer yes, in the animator controller you can work with layers, add me in discord maybe I can help you faster redhot#3354
@kumopult302
@kumopult302 3 года назад
While dragged into the unity scene, the parent node of armature will be scaled to 100, it may couse some trouble. To be specific, if I want to add a 1*1*1 boxcollider to a bone, I need to size the boxcollider as 0.01*0.01*0.01, it is hard to edit. Is there any way to solve this trouble?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Yes I know. I did a couple of test but never really dig that in. You will find export option regarding scale in blender and also option to edit the fbx in Unity. Honestly, the only waynis to test the different options ans see if you get something that works for you 😅
@raycharly9440
@raycharly9440 Год назад
​@@PierrickPicaut_P2DESIGNthis is a bit late but I found out that to fix the scale you just have to change the Scale options from All Local to FBX Units of Scale.
@murrowboy
@murrowboy 3 года назад
Pierrick, I just completed your rigging tutorial. Is there a universal standard for rigging humanoid characters? The simple rig you created in chapter 2 already can do anything I want from an humanoid. I think your rig gives better control than the one in rigify.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
There is not a rely a standard but the base structure. Spine, arms, legs etc.... wether you are using 2 bones for the arms or 4 bones, subdividing the arm and forearm for example. "Standard" is more studio based, depending on the developement of your engine. Rigify is great because it offers tons of control but that's also its weakness. too much controlers can be a mess to animate. That's why most studios create their own rig based on their needs. Keep your rigs as simple as possible based on what you need to animate
@murrowboy
@murrowboy 3 года назад
@@PierrickPicaut_P2DESIGN Thanks Pierrick, Great product. Do you plan on creating any tutorials for materials in the future? It is hard to find a comprehensive tutorial of creating textures and combing them with nodes.
@gameginger5529
@gameginger5529 3 года назад
my armature transform doesnt match the unity world space but mesh's match
@3d_nahla289
@3d_nahla289 2 года назад
how can you control animation with out code?? I use keyboard WSDA. and Space for jumping I like your tutorial , thanks
@mmm_mmm4935
@mmm_mmm4935 2 года назад
You can't
@tenaciousstudios03051
@tenaciousstudios03051 Год назад
With Visual scripting, you can kind of get away with that, but you have to have basic programming knowledge.
@3d_nahla289
@3d_nahla289 Год назад
@@tenaciousstudios03051 thank you
@RealformStudioXR
@RealformStudioXR 3 года назад
I have recently bought your course, wish me luck I am a maya guy rigger looking to expanse to blender
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
If you're used to rigging, you will quickly adapt
@RealformStudioXR
@RealformStudioXR 3 года назад
@@PierrickPicaut_P2DESIGN let the rumble begin!!!
@adriansyahr8778
@adriansyahr8778 3 года назад
Dear pierrick, thanks for the tutorial, but i have some problem, how to export to unity if my object have modifier like displace have texture coordinates to object and i choose to empty where my empty follow path to bezier circle. Please help. thank you
@adriansyahr8778
@adriansyahr8778 3 года назад
when i import to unity have some eror meesage like this "Can't calculate tangents, because mesh 'BezierCircle' doesn't contain normals."
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
You can't export modifiers to unity and you need to bake your animation. Unity doesn't work like blender. You can't use displament modifier or curve modifer and hope it will work in unity
@adriansyahr8778
@adriansyahr8778 3 года назад
Oh i see, what should i do with my animation for export to unity? Can you give another solution?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
@@adriansyahr8778 Just bake your motion path animation and export it
@adriansyahr8778
@adriansyahr8778 3 года назад
@@PierrickPicaut_P2DESIGN ok ill try thank you
@MatheusPereira-wc5iq
@MatheusPereira-wc5iq 3 года назад
should I push down all my animation or it's going to be exported just using the fake user? I didn't get this part.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
No need to push down
@MatheusPereira-wc5iq
@MatheusPereira-wc5iq 3 года назад
@@PierrickPicaut_P2DESIGN oh thanks man ^^
@thinhlenguyendong494
@thinhlenguyendong494 2 года назад
Love UUuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu.
@CarRG2022
@CarRG2022 3 года назад
Dear pierrick I would to create short cartoon film by my self. Easy and fast but I don't know how to do and software should I learn. Can you give instructions how to do. Should I learn Blender and art of effect tutorial is enough?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Well, creating short on your onw is not something easy and fast. You'll have to learn a lot of thing.
@lazyprogrammer3152
@lazyprogrammer3152 3 года назад
yes, learn blender, you can do all with it, i am currently working on a short film, all with blender
@CarRG2022
@CarRG2022 3 года назад
@@PierrickPicaut_P2DESIGN yes I think so but do you know how to learn with right way ?
@CarRG2022
@CarRG2022 3 года назад
@@lazyprogrammer3152 thank for your comments. Can I see your short film? Because I want to learn
@kaletziiii6668
@kaletziiii6668 3 года назад
Do you use rigify?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
Nope
@gonderage
@gonderage 3 года назад
that coordinate system chart makes me chuckle that minecraft is the only game in there. everything else is a 3D suite or an engine for games
@danielhadad4911
@danielhadad4911 3 года назад
Dear Pierrick, would you consider offering an additional discount for Latin American students, or for those from other underdeveloped countries? I hope I haven't upset you with this question, you're one of my personal heroes!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
There willl be big sales during black friday. Stay tuned
@dr.gadget9474
@dr.gadget9474 3 года назад
Friend, please tell me, I have a couple of questions. - Imagine a cube with 3 sides painted blue and one with an emission shader. When exporting fbx / obj to Unity, the blue color of three sides of the cube is transferred, but emission is not! 1. Is there a way to transfer this shader from the blender? 2. Is it possible in Unity to overlay material not on the entire object as a whole, but on one of its sides, as in blender in edit mode? I know that Unity also has a similar emission shader, so can I count on the fact that a person, having received a model with all materials except emission, will be able to apply it to the side of the cube right in Unity without any problems? 3. The same question applies to glass and transparency in general. They are not transferred, can they be imposed in Unity? And how difficult is it? P. S: I have models of robots, which I usually paint with defuse colors and apply emission in some places, in obj format together with mtl all colors are perfectly transferred to Unity, but those polygons that should glow do not glow. So I ask myself a question, otherwise I don't want to mess with PBR, I hope I can do without them, but this emission shader confuses me
@DanDanceMotion
@DanDanceMotion Год назад
5:09 export
@SuperMontana2008
@SuperMontana2008 3 года назад
can you do export to unreal?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 года назад
I don't use Unreal
@pleaserespond3984
@pleaserespond3984 2 года назад
One thing you didn't mention and that had me pulling my hair for hours - if you're using a humanoid avatar and wish to import an animation that acts on non-human bones, you have to go into the animation's properties, go under masking, select "create from this model" and then manually enable the bones that are animated and disable the humanoid rig. Otherwise if you have e.g. facial animations or you animate clothes, etc. those animations will be imported as a humanoid animation acting on Unity's Mecanim system, but obviously you're not animating humanoid bones, you're animating additional bones. I do not understand why Unity doesn't just do the obvious thing in that case, the animation is obviously not a humanoid animation, yet it insists on importing all of them as such. I cannot express how much I hate this piece of shit software.
@samuelwhidden9512
@samuelwhidden9512 Год назад
go into the animation's properties in unity or in blender?
@pleaserespond3984
@pleaserespond3984 Год назад
@@samuelwhidden9512 Unity. But since I wrote this I stopped animating in Blender and just make animations I want in Unity using Umotion.
@stanleejoe3364
@stanleejoe3364 3 года назад
Tu parles français ?, Parce que des vidéos en français me ferait extrêmement plaisir .
@ckgaming2428
@ckgaming2428 2 года назад
If it isnt broken, don't fix.
@yokanshree4621
@yokanshree4621 2 года назад
om gah why you gotta talk so long in the beginning
@mastervfx663
@mastervfx663 4 месяца назад
It is shit.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 4 месяца назад
You’re welcome 👌🏻
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