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Exporting AR & Game Ready Models Using glTF in Cinema 4D S22 

Cineversity
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27 окт 2024

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Комментарии : 21   
@iamdvus5340
@iamdvus5340 4 месяца назад
still helpful to this day - was having an issue getting glb to load properly using octane materials. as soon as I saw you were using the c4d standard, I swapped everything out and it worked like a charm, thank you in 2024!!
@SodaPopxx124
@SodaPopxx124 Год назад
Super helpful and informative video. And straight to the point! thank you !
@UML649
@UML649 3 года назад
Does C4D have nonlinear animation feature which allow us to export multi animation in a single gltf file? (seems now version's nla feature can not do this)
@JayBaggio
@JayBaggio Год назад
This is great thanks! 4:28 Even tho I select "textures" they do not appear on the gltf (and I mean in-built textures like brinks and tiles) Gradients on the colour channel also are not exported. do I need to select a particular setting for it to be exported correctly? How can I export Physical skies and added lights in order to keep the same look on my C4D scene?
@RossPhillipsAnimation
@RossPhillipsAnimation 3 года назад
very usefull, thank you!
@davidcowell6141
@davidcowell6141 2 года назад
I'm having very strange deformation behaviours when I export! The arms which look fine in C4D seems to have weight issues where the animation is all janky. I've looked everywhere but I cannot figure out what the issue is, I've even re rigged, re weighted the arms but the same issue still comes up. Any thoughts on this would be amazing as this is for a client and the deadline is getting tight! 😅 Thanks in advanced!
@leg8519
@leg8519 Год назад
I'm having similar issues-- joints flipping around and stuff. also doesn't want to animate at all in certain applications
@davidcowell6141
@davidcowell6141 Год назад
@@leg8519 I found a work around in the end. I had to download blender. Basically what I did was: -Bake down all my keyframes -export as an FBX -Bring into blender - change my keyframe tangents to "blocked/clamping" (this is necessary because you get weird eyeblinks and pops otherwise) -then export everything from blender as a GLB Hope this helps!
@ilnazk1261
@ilnazk1261 2 года назад
Is it possible to make the same with Redshift materials? I heard about baking or so
@tatoon9810
@tatoon9810 3 года назад
Done Cinema 4d support Its on inbuilt rigged system character to export as .gltf?
@Brandonbraun
@Brandonbraun 3 года назад
anyone have an issue with the animation being cut short? i have a 10 second rotation but the gltf previewers are only showing the first two seconds.
@seangoodsell1662
@seangoodsell1662 2 года назад
what is PSR keyframes?
@davidcowell6141
@davidcowell6141 2 года назад
postion, scale, rotation
@seangoodsell1662
@seangoodsell1662 2 года назад
@@davidcowell6141 I feel dumb!
@davidcowell6141
@davidcowell6141 2 года назад
@@seangoodsell1662 haha, don't sweat it man, I asked the same question not too long ago 😅
@motionislive5621
@motionislive5621 3 года назад
How to export multilple animations?
@Custominid
@Custominid Год назад
up
@Magic-Mark
@Magic-Mark 4 года назад
C4D dosent even have a gltf importer.
@Magic-Mark
@Magic-Mark 2 года назад
@@norbertnopper6811 C4D feels so retarded.
@Brandonbraun
@Brandonbraun 3 года назад
this is a BROKEN feature in S22. very hit or miss. use R23 if you want to do this correctly without issues. R24 has bugs too. terrible exporter god damn wasted like 5 hours of my life.
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