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Exporting the static asset from the 3DCoat to UE5 

Andrew Shpagin
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Super easy way to drop assets from the 3DCoat to UE5

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26 май 2022

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Комментарии : 11   
@AntonTenitsky
@AntonTenitsky 2 года назад
awesome!
@harrysanders818
@harrysanders818 Год назад
Suggestion: Maybe it could import directly with "Enable Nanite Support" checkbox enabled inside the Static Mesh editor of the Static Mesh :) ?
@TechButler
@TechButler 2 года назад
We need per-room lighting adjustments. One thing I've noticed is that lighting for sculpting or painting isn't adequate for rendering, but they're all universally adjusted, so I have to keep going back and forth in changes to see what I'm doing from one room to the next.
@harrysanders818
@harrysanders818 2 года назад
Thats amazing! Could we get ACES Tonemapping in the paint room viewport? Most people use ACES Tonemapping in Unreal, it is the default tonemapper. This would also streamline texturing and painting in 3D Coat to Unreal further. Currently we do not have the possibility to preview painting or textures properly for target renderers using ACES tonemapping, which includes Unreal, but a lot of people also use it in Unity and Marmoset. It woudl be great to have the option to enable ACES tonemapping for Viewport and Texture display inside the paint room.
@harrysanders818
@harrysanders818 2 года назад
After requesting it in the forums and providing details, ACES tonemapping was now officially implemented into 2022.33, and it looks amazing! Crazy fast and great work by the main developer. Now you can texture in 3D Coat and Textura with proper ACES tonemapping in the viewport! Making your results predictable for export to Unreal! Really fantastic
@petroapostoliuk3134
@petroapostoliuk3134 2 года назад
Це дйсно шикарний експорт!
@pavel__k6364
@pavel__k6364 2 года назад
Super!
@robrob2835
@robrob2835 2 года назад
Is this also available for UE 4.27?
@begbarros
@begbarros 3 месяца назад
and how to import an unreal static mesh into 3dcoat via gltf (without having to import all the related textures separately) ?
@begbarros
@begbarros 2 месяца назад
or through usd as well..
@kaciecollins6865
@kaciecollins6865 Год назад
is there anyway to contact you about problems with exporting ? i followed you video but my textures import to unreal engine but not the static mesh ? thank you
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