The reason: When GX came out, those of us already into gaming already expected shiny updated graphics (Woo-hoo!). However, those same long time gamers might remember the extreme jump from the SNES graphics to seeing your beloved series in 3D. Those who came in later might not understand perfectly, but to us old gamers? It was a wonder. To take a sprite with a silhouette driver and years later, be able to see it as a genuine character and 3D colorful model? Nothing could replace that memory.
So glad I got to live through their galaxy and live to talk bout it... xD but seriously I'm glad I played awesome games like this one and lots of other good titles from the same time! Before and after that is! True video gamers know what I'm talking about. I see technology only making better graphics yet they lost sense of what makes a truly beautiful game, story line and music. Pixels are just pixels, good story lines and music stay in our hearts forever. That's my philosophy on games.
Preference for one or the other depends on: A) Your video game history B) Your vision of what 'F-Zero' is and C) Your general preference in racing games. If you played the original, or were into games long before F-Zero X, chances are, today you have a better foundation with the N64 F Zero. If you like customization of a vehicle, prefer graphics over gameplay, or spend a fair amount of time trying to shave seconds off of a record, you probably prefer GX.
Why...why has such a game displayed low popularity compared to the lesser racers since its debut in '91? Because it's TOO EPIC FOR FIRST! This game is BEAST! The BEST racing series EVER!
F-zero have awesome musics! Big blue * - * N64 is capable to reproduce amazing musics even in cartridge pack, Taro Bando and Hajime wakai are the composers.
The N64, although inferior in graphics (of course), appealed to many because it followed more towards the original that gave the franchise it's face value in the first place. In other words, it holds merit because even till today, the people who play the N64 (emulator or not) version are likely the same people who can be seen watching videos of 8-bit ggames that they remember from their LVL 1 video game days. GX and N64 both have elements that the other lacks.
LOL, nice read, well, I was born in 1991, but I played the NES (Mostly the Mario series, Duck hunt and those games ) and SNES (DK country, Mario world, Mortal Kombtat, yeah, it was a though childhood) before the 64 or Platstation games came out, of course, I was like "HOLY SHIT!!!! Is this for real?!!" when I saw the games in 3D. I played F -Zero X before GX too, the thing is, I love them, both have their good points and flaws,although I think GX has more things to do, but good games overall!
There's my two cents on the subject. Both games are worthwhile, and both have a little something for a little o' everyone. Sorry for droning on, Luminescence. ^_^ Back to the original question- Big Blue X or GX? This is probably because of a personal complaint. >_> I prefer the X version, because it was Big Blue. It was before every guitar player and their mom decided to suddenly improvise and remix it more than DDR's 'MAX 300' songs. It wasn't a blatant showcase for riffs. It was Big Blue.
I'd actually have to agree with this. Sure, stage editors and outside-Nintendo character in brawl was a cool thing. However, as a diehard fan for the Smash series, I'd have to say that compared to the epic lulz I had from smash and Melee, Brawl was a step backwards in Smash gaming.
However- If you were new to the series, you had one issue- You didn't know why you should care. This is where the GX fanbase comes in. Old gamers didn't need a reason to cheer on their favorites, but for someone who was barely piloting the Golden Fox for the first time? They didn't know. But they did know that the graphics kicked ass. These people like GX better because it was noticeably story-driven, thus giving them a reason to actually care about the characters in the first place.
I think thats because it was too easy. I remember that melee took at least 20 hours to get all the characters (because of mewtwo)... But in brawl, you earn your first character after like 5 matches! They made it way to easy to earn characters and lands in brawl than in melee.
Okay, I'm a bit guilty of this too. I wouldn't say GX sucks. I like it, matter of fact. However, I still prefer N64. This is a debate that could go on for weeks, one which no one will ever be right, much less. So why would I bother replying? ^_^ Because I like seeing both sides. You've already listed the pros of GX, so I'll skip that- Though, from a musician's point of view, Mute City and Big Blue GX versions failed, With a Ph.
Sorry, I like this game too but, may I ask WHY do you think the GX version sucks? Let's see, GX has: -More characters -Story (although cheesy) -It's harder -F-Zero Machine editor -Kickass soundtrack (including the Mute City and BIg blue themes on guitar). -Endings for every character -It's longer -It looks elegant and has very nice graphics (some of the best on the GCN) Yeah, now I see why the GX version sucks....
Agree but gx features my favorite theme... The one from the stage lightning i think! go here to see which theme im talking about: /watch?v=-0O6tAGWPJE&