Thank god for that stack size formula. The amount of train stations I've had break on me because I assumed the stack size of something was 200 keeps me up at night.
17:08 oh my god, you can set requests for requester chests so that the amount requested scales inversely with crafting time! 😱 That way you won't have thousands of concrete in a requester chest for rocket silos but recipes which craft on 1s won't always be waiting because the bots are feeding it 2 iron gears per second! ❤❤❤
They added this years ago as part of being able to copy paste from an assembler to a requester box. It even scales with machine speed if you module/beacon it.
2 things: 18:15 oh my goodness its like wheres waldo but factorio but train wreck i love it 0:50 this feature show now and forever be known as etherealnet cable. if i ever open a cable company that will be the name
Huffing these videos as I avoid all the Space Age spoilers. Thank you so much for these, I'm going to hit the ground running on Monday haha. edit: oh my god i need these changes
Have to agree with this guy. I’m not really avoiding spoilers, but using machines and items I’m already familiar with helps out understanding this a lot.
Omg you are saving my life uploading like this dude. I keep opening RU-vid thinking I'll just watch a lil before release and you come and save me with a spoiler free video ❤❤
At 13:32 you select what was the green circuit as an ingredient of what was the copper wire, which might very well be the reason for the weird behavior that you identify as a bug. Wouldb e very curious if selecting these in the correct order (so the thing marked ingredient of is actually the ingredient) fixes the weirdness.
Amazing video as always, I would love to see some future tutorials of blueprint ideas, things working, etc That will help new players or those who doesn't know much on how to make good blueprints or even circuits!
13:23 - Not sure if people explained this, but I think I get the idea. While you have two buildings with two different recipes, that field where you declared 1 as Ingredient of 0. This means that while the two building use two parameters, they are the same. Or they use the same. For instance, if you have parameter 0 being the item, parameter 1 being quantity, and parameter 2 being used in a light to turn it on, if the light is to show the same item as parameter 0, u say parameter 2 uses parameter 0. That way you hide parameter 2 from the blueprint when building, as to avoid errors and quickens the process a bit.
Remember that the ingredient parameters at 17:00 need to cover ALL recipes. So my guess is that in 2.0 the most ingredients any recipe has is 6. In 1.1 the only recipes with 6 or more ingredients are the satellite and the spidertron with 6 and 8 respectively. The later had their recipe changed in 2.0 I believe. If you can use the ingredients of a recipe as the parameter for requests then one use case for those parameters is to set the request amounts in a requester chest. So say you set it to 5 times the item count of p0_i5 for ingredient 1. In the radar example it would then put a request of 25 gears into the requester chest. Effectively you can make a generic mall producer BP this way and all you need to set is the recipe. The game will figure out the rest.
Nilaus really didn't like the parametrization because it's too hard for non-programmers to understand. We're probably safe considering half the player base is software engineers though. I can't put into words how excited I am for this myself. Between this and interrupts, I'm going to nerd out so damn hard on Monday. And we're yet another step closer to Factorio being a perfectly viable way to teach someone programming lol
Can you take for example an iron station blueprint and change it to a copper station blueprint? Without needing to set the parametrer every time you place it.
@@pavlopanasiuk7297 Well, there are some things one can do -- upgrade planners, and snipping items manually or by type. But other than that, no, alas. But, one can always place the blueprint, tinker with the ghosts, and re-blueprint it. Cumbersome, but effective.
In a world full of meaningless cash grab AAA titles, there’s WUBE perfecting their game and making it better and better as times goes on. Thank you WUBE. You are awesome.
I still don't have any idea where the parameter is better than building 1 and copy-pasting with the recipe set but maybe for things like city blocks where you could be setting the train stop and recipe all at once?
@galdocstutorials in 1.1 you can have blueprints where gun turrets or chests request items (poor man's requester chest) when built, you need an external bleuprint editor to do this. What happens when you import and build these blueprints in 2.0?
Yes, you were always a way to deconstruct fish. And it's pretty useful too in the beginning even before bots. Because when you mark them for deconstruction, they stop moving making them much easier to grab.
@@galdocstutorials fff 392 has a good example that it outputs the first ingredient and than the second ingredient. "Parameter 1,2,3 are set to be ingredients of the parameter 0, so when this blueprint is being built, only the value of parameter 0 is asked for, and the remaining values are automatically filled out."
18:02 This really DOES get worse the longer you look at it. like what the fuck are those speed modules doing there why are there so many efficiency modules you need like, 2 unless you have other modules installed and care about poll or energy use, why is that light offcenter why is that belt turned WHY ARE THERE NO OUTPUTS ON THE TOPRIGHT ASSEMBLERS that beacon has no modules why is there a wooden chest half the undergrounds are facing the wrong way. theres a single module missing from the bottom right most assembler WHY DO YOU NEED SO MANY WOODEN POWER POLES (WHERE ARE YOU GETTING SO MUCH WOOD) the output only uses half the belt this is like if you asked a generative ai to make a lategame design for a power pole and it only had a cursory knowledge of factorio
tldr; great video though, thanks for the overview of parameterization. i remember reading through one of the FFFs but not really getting it, so this video helped alot! super hype for monday