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Factorio Space Age: Blueprint and Ghost Updates (Spoiler free!) 

Galdoc's Tutorials
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21 окт 2024

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Комментарии : 121   
@ONXshaman
@ONXshaman 5 дней назад
1 week has never felt this long
@LuminiteAim
@LuminiteAim 5 дней назад
REALL
@maande20
@maande20 5 дней назад
counting hours
@Gabrieell427
@Gabrieell427 5 дней назад
So true
@ГлебКузьмин-с6х
@ГлебКузьмин-с6х 4 дня назад
playing space exploration just to skip time for space age...
@thebuffseagull6370
@thebuffseagull6370 4 дня назад
FOR REAAAAAAAAAALLLLLLLLLL
@seanhunter111
@seanhunter111 5 дней назад
That parameterization where you set the request by a multiple of stack size is awesome.
@factorio3375
@factorio3375 4 дня назад
Thanks for the bug report of the extra 1 in the storage chest, I will look into it. Also thanks for the nice video!
@mikkelens
@mikkelens 4 дня назад
wild that this (for all intents and purposes, official) account isn't verified, and has that @
@IogaMaster
@IogaMaster 4 дня назад
Thank you for the wonderful game, I hope the new release becomes a success
@ComradeQuestions
@ComradeQuestions 5 дней назад
Thank god for that stack size formula. The amount of train stations I've had break on me because I assumed the stack size of something was 200 keeps me up at night.
@jeremylakeman
@jeremylakeman 5 дней назад
I worked around that by filling one stack in a box so I could do some math...
@DoubLL
@DoubLL 5 дней назад
17:08 oh my god, you can set requests for requester chests so that the amount requested scales inversely with crafting time! 😱 That way you won't have thousands of concrete in a requester chest for rocket silos but recipes which craft on 1s won't always be waiting because the bots are feeding it 2 iron gears per second! ❤❤❤
@chrishoppner150
@chrishoppner150 4 дня назад
They added this years ago as part of being able to copy paste from an assembler to a requester box. It even scales with machine speed if you module/beacon it.
@lakatosjuraj
@lakatosjuraj 5 дней назад
learning curve for factorio never been this steep
@galdocstutorials
@galdocstutorials 5 дней назад
@@lakatosjuraj you ain't kidding
@riffzifnab9254
@riffzifnab9254 5 дней назад
5:40 You should file feedback on force replace not putting underground segments on a pipe. Gotta get that feedback in while you can. (:
@edomeindertsma6669
@edomeindertsma6669 4 дня назад
For pumps you wouldn't want feedback if they are aligned with the pipe line.
@braydonfisher9273
@braydonfisher9273 5 дней назад
2 things: 18:15 oh my goodness its like wheres waldo but factorio but train wreck i love it 0:50 this feature show now and forever be known as etherealnet cable. if i ever open a cable company that will be the name
@keyofdoornarutorscat
@keyofdoornarutorscat 5 дней назад
Huffing these videos as I avoid all the Space Age spoilers. Thank you so much for these, I'm going to hit the ground running on Monday haha. edit: oh my god i need these changes
@MrAccount117
@MrAccount117 5 дней назад
Have to agree with this guy. I’m not really avoiding spoilers, but using machines and items I’m already familiar with helps out understanding this a lot.
@crazyjake229
@crazyjake229 5 дней назад
Omg you are saving my life uploading like this dude. I keep opening RU-vid thinking I'll just watch a lil before release and you come and save me with a spoiler free video ❤❤
@arclite2008
@arclite2008 3 дня назад
That video is legendary quality, thank you very much!
@TigerXGame
@TigerXGame 5 дней назад
Building smart train stations has never been so easy :o
@galdocstutorials
@galdocstutorials 5 дней назад
@@TigerXGame Yep! And the train updates have good options for this too
@MegaSheldor
@MegaSheldor 5 дней назад
At 13:32 you select what was the green circuit as an ingredient of what was the copper wire, which might very well be the reason for the weird behavior that you identify as a bug. Wouldb e very curious if selecting these in the correct order (so the thing marked ingredient of is actually the ingredient) fixes the weirdness.
@galdocstutorials
@galdocstutorials 5 дней назад
@@MegaSheldor Will tinker on stream today to find out :)
@ThePongles
@ThePongles 5 дней назад
Parameterization looks like it's gonna be great for a lazy bot mall blueprint.
@Josh-ed7ui
@Josh-ed7ui 5 дней назад
The autolandfill with blueprints is amazing
@prince11338
@prince11338 5 дней назад
quality video! thank you for beta testing 2.0 for the rest of us
@mk70060
@mk70060 5 дней назад
Great stuff! Thanks for making it spoiler free!
@galdocstutorials
@galdocstutorials 5 дней назад
Woah, thank *you*
@aggressivefox454
@aggressivefox454 4 дня назад
Probably the only youtuber out here with spoiler free content
@killo2222
@killo2222 5 дней назад
Thank you for sharing this! This is giving me plenty of ideas for my Space Age playthrough.
@theaureliasys6362
@theaureliasys6362 4 дня назад
2:22 obligatory "waterfills your house" joke.
@LeonardoRinaldiYautja
@LeonardoRinaldiYautja 4 дня назад
Amazing video as always, I would love to see some future tutorials of blueprint ideas, things working, etc That will help new players or those who doesn't know much on how to make good blueprints or even circuits!
@BinaryReader
@BinaryReader 5 дней назад
Parameterized Factories are basically Templates / Generics from programming languages, how cool is that?
@galdocstutorials
@galdocstutorials 5 дней назад
@@BinaryReader Good analogy!
@DanielShaw123
@DanielShaw123 4 дня назад
Thank you so much for this spoiler free content.
@9891904317589
@9891904317589 4 дня назад
13:23 - Not sure if people explained this, but I think I get the idea. While you have two buildings with two different recipes, that field where you declared 1 as Ingredient of 0. This means that while the two building use two parameters, they are the same. Or they use the same. For instance, if you have parameter 0 being the item, parameter 1 being quantity, and parameter 2 being used in a light to turn it on, if the light is to show the same item as parameter 0, u say parameter 2 uses parameter 0. That way you hide parameter 2 from the blueprint when building, as to avoid errors and quickens the process a bit.
@MikeJones-kh2be
@MikeJones-kh2be 5 дней назад
The landfill update is 👌🏼
@m0rjjj666
@m0rjjj666 5 дней назад
Remember the time when you had to save before precise landfill placement? 😂
@Cyber_Cheese
@Cyber_Cheese 5 дней назад
Loving someone making spoiler free content! Thank you!
@justbecoolul
@justbecoolul 5 дней назад
i love this dudes voice 🙏
@davidmadiar3928
@davidmadiar3928 4 дня назад
Factorio is slowly getting more functionality that Excel
@soggsthemage6679
@soggsthemage6679 5 дней назад
Remember that the ingredient parameters at 17:00 need to cover ALL recipes. So my guess is that in 2.0 the most ingredients any recipe has is 6. In 1.1 the only recipes with 6 or more ingredients are the satellite and the spidertron with 6 and 8 respectively. The later had their recipe changed in 2.0 I believe. If you can use the ingredients of a recipe as the parameter for requests then one use case for those parameters is to set the request amounts in a requester chest. So say you set it to 5 times the item count of p0_i5 for ingredient 1. In the radar example it would then put a request of 25 gears into the requester chest. Effectively you can make a generic mall producer BP this way and all you need to set is the recipe. The game will figure out the rest.
@galdocstutorials
@galdocstutorials 5 дней назад
@@soggsthemage6679 Hm. Maybe. ... with Galdoc’s Manufacturing, i had some recipes with a LOT of ingredients. Will tinker with it
@Tondadrd
@Tondadrd 5 дней назад
17:41 I see, the stack size of Ammo is 100 in 2.0, it was 200 before.
@galdocstutorials
@galdocstutorials 5 дней назад
@@Tondadrd Yeah. :(
@darrylelam256
@darrylelam256 4 дня назад
Loving the landfill bit. Currently using a mod for that and it's not the best.
@GordonWrigley
@GordonWrigley 5 дней назад
The "bug" I wonder if it's because you picked a recipe that has multiple ingredients
@galdocstutorials
@galdocstutorials 5 дней назад
@@GordonWrigley Could be -- need to tinker more with it.
@edomeindertsma6669
@edomeindertsma6669 4 дня назад
Maybe, but only one of the ingredients can be made in an assembler, so it should be fixable.
@paulsirduke8081
@paulsirduke8081 4 дня назад
good choice on the music!
@chrishoppner150
@chrishoppner150 4 дня назад
Nilaus really didn't like the parametrization because it's too hard for non-programmers to understand. We're probably safe considering half the player base is software engineers though. I can't put into words how excited I am for this myself. Between this and interrupts, I'm going to nerd out so damn hard on Monday. And we're yet another step closer to Factorio being a perfectly viable way to teach someone programming lol
@setazer
@setazer 5 дней назад
17:16 "It goes from being red" X 2
@galdocstutorials
@galdocstutorials 5 дней назад
Whoops, missed that edit, thx.
@setazer
@setazer 5 дней назад
@@galdocstutorials can't wait to be as tired from late night Factorio
@BKerlin
@BKerlin 2 дня назад
I believe the "1" you are seeing in the parameterization of blueprints may be the stack size on the inserter.
@Shrimplicit
@Shrimplicit 5 дней назад
Fantastic video! Thank you!
@DoubLL
@DoubLL 5 дней назад
8:00 Congratulations, you made me go back and check the earlier parts of the video 😂
@galdocstutorials
@galdocstutorials 5 дней назад
@@DoubLL the truth is [sometimes silly]
@guffels
@guffels 5 дней назад
if this is the only factorio content I can watch, I'll take it
@odw32
@odw32 4 дня назад
Construction bot can put your pants on What a time to be alive
@hellboy19991
@hellboy19991 4 дня назад
DAMN, that parameterization makes non-MAM botmalls supereasy
@BLACKLOTUS46
@BLACKLOTUS46 5 дней назад
Blueprint spider is the best thing
@dripthanos5595
@dripthanos5595 4 дня назад
We love 3 beacon small electric pole production with the assemblers on the edges having only 2 beacons
@M_1024
@M_1024 5 дней назад
Can you take for example an iron station blueprint and change it to a copper station blueprint? Without needing to set the parametrer every time you place it.
@galdocstutorials
@galdocstutorials 5 дней назад
You can, but you'll have to set the parameter each time unfortunately
@supperKingofworld
@supperKingofworld 12 часов назад
Spoiler free then opens up the equipment grid to something I have never seen.
@emilesteenkamp4809
@emilesteenkamp4809 5 дней назад
lol, awesome. working with curcuits would fry anyones brain.
@akjir
@akjir 3 дня назад
Creating a request section by a blueprint is such a great feature i never will use, because future-me can't remember it. 😭
@galdocstutorials
@galdocstutorials 3 дня назад
@@akjir That is a whole mood and I feel it too lol
@pavlopanasiuk7297
@pavlopanasiuk7297 5 дней назад
All the nice features indeed. But what about the direct modifications to the blueprint? Are they still impossible beside parameterization?
@galdocstutorials
@galdocstutorials 5 дней назад
@@pavlopanasiuk7297 Well, there are some things one can do -- upgrade planners, and snipping items manually or by type. But other than that, no, alas. But, one can always place the blueprint, tinker with the ghosts, and re-blueprint it. Cumbersome, but effective.
@emilesteenkamp4809
@emilesteenkamp4809 5 дней назад
few days to go....
@clebsgaming92
@clebsgaming92 4 дня назад
In a world full of meaningless cash grab AAA titles, there’s WUBE perfecting their game and making it better and better as times goes on. Thank you WUBE. You are awesome.
@galdocstutorials
@galdocstutorials 4 дня назад
This.
@ivansobol7334
@ivansobol7334 4 дня назад
thanks for spoiler free!
@hunterkillerai
@hunterkillerai 4 дня назад
Subscribed because of ethereal net cable. You are my exact kind of lame
@yasielfranchi
@yasielfranchi 4 дня назад
thank you
@guffels
@guffels 4 дня назад
I still don't have any idea where the parameter is better than building 1 and copy-pasting with the recipe set but maybe for things like city blocks where you could be setting the train stop and recipe all at once?
@galdocstutorials
@galdocstutorials 4 дня назад
The main use case, I think, was train stops that proccessed a single thing. But, I use it with setting up that chest example in my own base
@baskoning9896
@baskoning9896 5 дней назад
'ammo is not part of the blueprint...' Whhhhhhhyyyyyyy not! (bashes head against table)
@galdocstutorials
@galdocstutorials 5 дней назад
@@baskoning9896 i know, right? Alas. Maybe someday.
@edomeindertsma6669
@edomeindertsma6669 4 дня назад
@galdocstutorials in 1.1 you can have blueprints where gun turrets or chests request items (poor man's requester chest) when built, you need an external bleuprint editor to do this. What happens when you import and build these blueprints in 2.0?
@rogo7330
@rogo7330 3 дня назад
You can catch fish with inserters. And the funny part, I actually used it in automation of medic packs in Space Exploration. E N G I N E E R I NG
@macdjord
@macdjord День назад
So how do you add a variable if there isn't some convenient arbitrary 1 to repurpose? Say, if that were a steel chest instead of a storage chest?
@galdocstutorials
@galdocstutorials День назад
@@macdjord you basically have to add a dummy signal right now and use its count as the variable. Dunno if this will change; i hope it will
@GordonWrigley
@GordonWrigley 5 дней назад
Did you miss parameterizing icons in train station names?
@galdocstutorials
@galdocstutorials 5 дней назад
@@GordonWrigley I did; will cover it in the train vid. :)
@TheAgamemnon911
@TheAgamemnon911 5 дней назад
You were always able to deconstruct fish... ... right? Okay, maybe that was some mod I don't remember installing.
@TrueXiarno
@TrueXiarno 4 дня назад
Yes, you were always a way to deconstruct fish. And it's pretty useful too in the beginning even before bots. Because when you mark them for deconstruction, they stop moving making them much easier to grab.
@nsmith131
@nsmith131 4 дня назад
Are you considering any kind of (tutorialised or otherwise) playthrough? I'd watch for sure. You've got a good sense of humour.
@galdocstutorials
@galdocstutorials 4 дня назад
I maaaaaay, not quite sure yet. But thank you
@foobar9761
@foobar9761 4 дня назад
Upvote for good video! and "ethereal" :D I'm salivating for all that good stuff
@hellboy19991
@hellboy19991 4 дня назад
What happens if you landfill, walk onto it and then ctrl+Z? I can only assume it's not gonna decon things under entities?
@galdocstutorials
@galdocstutorials 4 дня назад
It doesn't remove it. :)
@ThePongles
@ThePongles 5 дней назад
Are you able to Parametrize the settings for combinators?
@galdocstutorials
@galdocstutorials 5 дней назад
@@ThePongles I will try on stream today :)
@ALANMILJAK
@ALANMILJAK 5 дней назад
One of those beacons doesnt have modules in it
@galdocstutorials
@galdocstutorials 5 дней назад
@@ALANMILJAK You found one
@seniorfiance
@seniorfiance 4 дня назад
Wube really wants all of the real life programmers to quit their job to become Factorio programmers . . .and I'm all for it.
@Systox25
@Systox25 4 дня назад
14:00 looks like it wants to set #1 to smelt iron but the assembler can’t smelt ore.
@galdocstutorials
@galdocstutorials 4 дня назад
That could be it
@Systox25
@Systox25 4 дня назад
@@galdocstutorials just set the #1 also to an constant combinator to see what it outputs
@Systox25
@Systox25 4 дня назад
@@galdocstutorials fff 392 has a good example that it outputs the first ingredient and than the second ingredient. "Parameter 1,2,3 are set to be ingredients of the parameter 0, so when this blueprint is being built, only the value of parameter 0 is asked for, and the remaining values are automatically filled out."
@herm1tt
@herm1tt 5 дней назад
That’s even better than python))
@peregudovoleg
@peregudovoleg 5 дней назад
Moar videos w/o spolers (like the whole series) pls kthx.
@patio11
@patio11 5 дней назад
1 like for “ethereal net cable.”
@Okta808
@Okta808 4 дня назад
3:42 how is this new?
@suthtech
@suthtech 4 дня назад
Now the real question for the broke among us is are these 2.0 features or Space Age features?
@edomeindertsma6669
@edomeindertsma6669 4 дня назад
In this video these are all base 2.0 features as far as I am aware.
@galdocstutorials
@galdocstutorials 4 дня назад
All these are 2.0 :)
@antheosenigma
@antheosenigma 3 дня назад
18:02 This really DOES get worse the longer you look at it. like what the fuck are those speed modules doing there why are there so many efficiency modules you need like, 2 unless you have other modules installed and care about poll or energy use, why is that light offcenter why is that belt turned WHY ARE THERE NO OUTPUTS ON THE TOPRIGHT ASSEMBLERS that beacon has no modules why is there a wooden chest half the undergrounds are facing the wrong way. theres a single module missing from the bottom right most assembler WHY DO YOU NEED SO MANY WOODEN POWER POLES (WHERE ARE YOU GETTING SO MUCH WOOD) the output only uses half the belt this is like if you asked a generative ai to make a lategame design for a power pole and it only had a cursory knowledge of factorio
@antheosenigma
@antheosenigma 3 дня назад
tldr; great video though, thanks for the overview of parameterization. i remember reading through one of the FFFs but not really getting it, so this video helped alot! super hype for monday
@galdocstutorials
@galdocstutorials 3 дня назад
@@antheosenigma if this were a cereal box with a puzzle on the back, you would have gotten everything (I think)
@yellowflag4803
@yellowflag4803 5 дней назад
Can we get a video on a breakdown of all the planets and how to work them, like how to mine, produce power and the such? I've been loving the content
@galdocstutorials
@galdocstutorials 5 дней назад
@@yellowflag4803 Yup, that is planned. :)
@yellowflag4803
@yellowflag4803 4 дня назад
@@galdocstutorials thats great to hear
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