2:07:39 This right here is a clever way of explaining why John can't run in the game because of the injury to his right knee as a kid, inhibiting his mobility skills a bit
But to see divine intervention, finally. For god to answer him when he is nearly broken was a nice touch. And protecting him in the last fight. I know he’ll be saved from some hits…I wonder how many.
@@TristanXei Maybe he is losing his sanity, thus losing the ability to think logicaly and slowly forgeting the God he believed. Maybe it is related with Original sin and why the idea about limbo was born, I'm not sure.
@@TristanXei The best I can put it is - fatigue and burnout. Think of it like a writer or artist. They have a passion to create beautiful works. But if they take on a task too great to handle or lose sight of why they even started, that passion fizzles out. The artist fatigues and burns out.
Yeah for instance the apartment has light problems,its structure is falling apart, has several leaks in the basement and of course its haunted and a portal to hell. Why do they even pay expenses for!!!!
it's probably the least painful death in the entire series, all the others involve a rather drawn out sequence before you die rather than just dying instantly
@@omegahaxors9-11 New Blood community does have a thing for goofy speedruns, I've noticed See: the "Touch grass" and "take a bath" speedruns of ultrakill
i think tiffany's boss fight is the most terrifying. she did all that willingly, likely by herself, just to prove herself worthy. even when gary forgot about her, she stayed, determined to finish what they started together. she is, in every sense of the word, completely fucking nuts. plus her boss music slaps.
@@sbraypaynt carve a hole in her face and put newborns through the hole to make a portal to hell, that's why there's a demon coming from what used to be her head
@@sbraypaynt performed the second death ritual- essentially, what happened to amy, but entirely self-inflicted. and actually successful, hence reaching THE BEYOND, her head exploding to make way for the demon, etc
I love how in the final confrontation with Gary he goes “I’ll let you in on a secret.” Then there’s a pause before he says in all caps “GARY DOES NOT LOVE YOU.” It’s not scary or anything, it’s just really funny and somehow endearing
Incredible art, incredible sound effects (including an incredible voice synthesizer), incredible music, and incredible rotoscoping. This game would have been a huge hit and highly influential in 1986.
Bruh if this came out during the Atari era, the government would of freaked out 1000 times worse than they did with mortal kombat. With that said this is a master piece.
I can agree with the first part of your comment but back in 1986 (the year I was born) no, this would have been restricted with an ADULTS ONLY rating and may have had a leather case and "behind the counter" and/or would have been just outright banned from many places. National news would have warned about its potential to "influence the youth", and PTA groups would have lost their minds.
@@LPetal86 I remember when Leisure Suit Larry came out in 1987. Everyone was talking about it. The game was an absolute blast to play! I have had only a few other times in my life when I laughed so hard. It definitely deserves to be remembered as one the most fun games of all time.
@@GregoryTheGr8ster Oh for sure, Sierra came out with a lot of great games back then. PC games seemed to escape many of the news freak-outs about games back then despite selling millions of copies, like Roberta Williams' famous _King's Quest_ series. Well, except the most puritanical groups might have said something about them and then when DOOM came out, that changed everything and suddenly video games caused school-related violence. Remember that? Good times. By any chance, did you ever try Sierra's _Softporn Adventure_ ? I heard it got popular amongst high schoolers around when it released in the early 80's and was eventually included with LSL, and you sound like you were around that age when it released.
god, this game is incredible. i personally can't play it myself because how bad it scares me, but this game, down to every last detail, is so amazing. you can tell the developers really put all their love and effort into it.
In ending 2, after John exorcises Amy at last, the cross he has is gold again, in the cutscene. Really puts more meaning behind Garcia saying John has gotten stronger.
7:13 From left to right: Whiteface (IMSCARED), W. D. Gaster (Undertale/Deltarune), Uboa (Yume Nikki) 11:11 Loss.jpg 1:11:05 V1 (ULTRAKILL, and the kid's name is a reference to Arsi "Hakita" Patala, the creator of the game) 1:33:42 it seems Gary was friends with Jakob, the cult leader in DUSK. The pet Gary mentioned (and the one you face) is a Horror, an enemy from DUSK.
Fun fact, there is a variation of Ending 1: To trigger this, you have to Let all the NPC on each day die. The variation of that ending is when Garcia said "I need people like you, John.", John just straight up *trying to BAIL on him* And the Garcia, just points the shotgun at him "Get in the car, Hijo." Implying that you are either willingly want to run away. Or *You are unknowingly possesed by the demon.*
You want to run away. John feels too weak to do anything, so he tries to bail like with Amy. But Garcia knows he’s capable, and forced him to stay to be mentored.
references I found: 54:32 "elevator to another world" ritual. For people who don't know, it's a "scary ritual game", similar to "The Man in the fields" and "Lady Spades". There is a blogger that wrote the rules of the game in the scariest way possible. They are really good, check them out. The blog is called "the ghost in my machine". 01:11:00 Ultrakill reference. 01:33:00 Dusk reference. Apparently Gary and Jakob (Dusk's villain) know each other. The "pet" is a monster in Dusk btw.
I love it when Father John said "It's Mortis Time!" and Mortised everyone up with his rifle and cross. Also, 1:11:05 damn Arsi was prepared to go to hell it seems. Kid's a bit thirsty for blood.
@@rileylebans1201 Yeah, that's the Machine, alright. Arsi is the name of the guy that made Ultrakill. Niche Easter egg, if I may say so. I think since the theme of demon purging fits so well and that both game has this pixel-ly art style, it's not far fetched to think that Arsi (the kid in the game) actually got sacrificed and was sent to hell, but somehow got himself transformed into the Machine and is now purging hell.
@@impracticalnuke Heck, it’s even possible that DUSK and FAITH are in the same universe as in the third act of the Ch3, you can find a note between Gary and Jakob (antagonist of DUSK) thanking the latter for the pet. Said pet is the Horror from DUSK.
1:11:04 Ultrakill reference. That's actually a really good drawing of V1 Edit: I love that the trilogy ends with John and Father Garcia just going full Doomslayer.
I really love that Father John Ward character and the struggle to find his faith throughout the chapters, hence the main title "Faith". It adds a lot of character depth, which makes the lore series all the more appealing and relatable, as a character. It was an excellent idea to draw inspiration from the Exorcist character, Father Damian Karras. Plus, that little color detail of his cross changing from gold to copper reflects his dwindling faith that is restored by God in the end. I wish Airdorf would expand more on the lore, which is partially the reason of the game appeal.
I swear to God every jumpscare in this game is on the level of that one silent scare from Insidious. The one with the gaping mouth turning to you really got me.
You know what, Lisa..? I'd be having a smoke after being possessed by some hellspawn, too. Also, Earl's Day Off and Priest Cop easter eggs are just too good.
@@Mark-tq7bf faith might have taken place before everyone dies in ultrakill. not so sure about dusk since I haven't played it but the idea is kind of a stretch anyway, it's just a fun reference
Is there any way to actually solve the puzzle with the chairs on the chessboard in the daycare of Day 3? It seems like no matter what you do, you eventually just get ambushed by Gary. But even if he didn't ambush you, the puzzle seems impossible to solve. In the initial chair configuration (1:16:05), the lower-left quadrant of the board has one chair that faces west, while the other two face east. The only maneuvers you can do using the wall faces is swap the left and right sides, swap the top and bottom sides, or rotate the quadrants clockwise. If that one quadrant has chairs facing both ways, then it's impossible to get the configuration needed ("Five seats in the North facing West. Five in the South facing East.") because there will always be one chair facing the wrong way.
I never expected that much of my life to end up devoted to watching Atari 2600 horror, but, much like John, we never know ahead of time what surprises (pleasant or otherwise) life will bring.
Oh it's this series again! I don't know what it is about it all that makes the whole thing so damn unnerving. Possibly it's the sound design and the times when the dreaded silence just crashes in or the effective use of the low-quality graphics...holy shit man, this developer has done good.
Problem is, I feel like it'd lose a big part of what it is without the graphics, and I don't think having everything being in an ATARI style would translate well, especially with everything being twenty colours at most.
Something about this game gets under my skin like no other as of late. I haven’t been afraid of the dark for years but the past couple nights after I’ve been playing this, I’m afraid to go get a midnight snack or whatever, I’m just like frozen in bed lmao. It’s awesome.
When John said "IT'S MORTIS TIME" and then mortised over every demon i felt it. But seriously sheer holy masculinity that the handshake between John and Garcia in the second ending emits makes that ending in my opinion the best
@@user-nd7rg5er5g there are some on RU-vid if u can find a way to DL it or u can use an 8bit generator and do it yourself or the program they used for the game.
The ending where John gives up is really tragic. John had sworn an oath to God to take responsibility for leaving Amy behind after the failed exorcism. But in his final words he regrets having come to perform the exorcism and trying to free Amy. By stopping to pursue the cult of the Second Death and seek a way to save Amy's soul, he didn't just break his oath, he renounced what good he had managed to do by helping in the exorcism to begin with. He was left with nothing but to await oblivion at the hands of the demons.
I LOVE the little details put into these games. Did anyone else catch it? When the FATH GAME PROGRAMME was loading in the beginning, the amount of RAM free was 19870921 bytes free
With the cop and Father Garcia's performance, really makes me think Father Ward might want to get a one-handed gun to combine faith with firepower. ...On the other hand, probably messes with the gesture of the cross if pull it out while you're shooting. Very off-brand messaging.
"That's the end of the Faith video. Faith No More". Epic playthrough. That sound design was incredible. Especially the rendition of Moonlight Sonata. "I come up with my puns the day after yesterday".
i don't know why i keep watching these, retro horror is the worst for me, but. 1:38:09 to 1:39:00 is the rawest thing I've heard/seen/idek in a long time. kudos.
*SPOILER ALERT* 1:33:37 This part literally made my jaw drop. DUSK IS ONE OF MY FAVORITE GAMES OF ALL TIME!! It’s so cool that DUSK and FAITH are set in the same universe, with the two big bads apparently being best buddies!! There’s even a Horror enemy waiting for you outside the cabin!!
1:47:43 that arabic word "jin" on the left side of the purple thingy really caught me off guard. I think the creator did some research into Islamic paranormal stuff and added nitbits of em in the game. Big props to the guy!
Lol, I don't think Nintendo would get remotely close to having anything involving the elements of this game as a crossover. They had to deal with that all through the 90s
Have someone seen Indiana Jones and the last Crusade? That's an example of how the cross is symbolized in the game, in Cristianism the more humble you are, the more grace you get from God. In this game the cross decreases of quality to the point that is just made of wood because I'm really sure the golden and silver ones were weaker than the wood one. Curious thing to think about
Can I say that this is probably the best worst bad ending? You literally lost all hope, you are broken and on the verge of essentially breaking mentally. You renounced your faith and surrendered your soul and in doing so, erased yourself from existence, while also dooming the world. You did this, no one else. You.
Ending with father Garcia is best. It's let us recall back to the past where he fought the demon with father, only now, he is afraid no more and can stand as an equal.
Christ that abortion clinic boss is terrifying! Fun fact, all mammals are wired to respond to their species baby's cry. Also the jump scare for the boarded up door was clever.
It's one thing to feel ecstatic about the epic final of this terrifying story. The other thing is to see all these little details, and memes. I-m like 12 minutes in, and there's Airdorf on the truck, Gaster graffity on the wall, "is this loss" meme on the sheet in the hospital room. Noice👌
Have you (or anyone for that matter) found anything regarding Father Garcia and the clown nose? Airdorf said that mystery would be answered in this game, but I haven't seen anything on it yet