"I... don't think that I can continue. Continue? To have done the things I have done in the name of progress and healing. It was madness. I can see that now. Madness. Madness? There is no hope. Leave now, leave while you still have hope..
It plays much like a sort of reprise of ‘Desert Wind,’ but with slightly more thematic variety. It evokes the same disquieting feeling of lurking horror.
That's one way to perceive the music. Personally, I take the distorted and mixed audio as a warning and final reminder of the Master's plans. The themes from everywhere else play here because if you fail to stop the Master then he makes his flawed unity and conquers everyone you met along the way.
“The deeper into the Vault I went, the more gruesome the journey. More and more flesh was to be found, integrated into the very walls. The worst part of it was that the flesh was still alive, and even aware of my presence. After a while, I found myself in the presence of the most hideous sight yet. I still cannot bring myself to write of this discovery, but let it be known that when I left, the Beast was dead and the Master of the mutant army was no more.” - The Vault Dweller’s Memoirs
This (along with Desert Wind) is probably one of the most haunting and eerie tracks in Fallout 1. I think one of the many reasons I enjoy the Stalker/Metro series is because those said games have creepy and foreboding music similar to this.
They both sound the same, also barley found out that all this music wasn't from New Vegas, it was from fallout 1, came here searching for where all the music was from that I heard in dead money
The text you get while going through the hall without the psychic dampener is so fucking awesome it made me feel like a kid playing a video game for the first time again
@Helperbot 2000 the final hall before you reach the Master is a minefield of psychic energy. You can avoid it if you wear a psychic dampener, which suspiciously looks like the Forecaster's "medicine". Otherwise, it gets all Event Horizon on you.
I was looking for that comment, I remember reading this as my character walk down the long corridor leading to the master.. It was horrifying and made my skin crawl
This is a great song. I can really feel a sense of wandering through a civilization that died fairly recently. I like that Fallout 1 takes place only 3 generations after the apocalypse; the mood really gives the sense of it being fresh. In Fallout 3 (though it takes place longer after the apocalypse) also provided this feeling, and one of my favorite scenes was listening to the pre-war ghoul describe watching her world die. "It's like every bad thing inside of them came out."
If you like this type of music, I'd recommend Aphex Twin. City of Lost Angels was inspired by one of their tracks on Select Ambient Works Vol. II. Probably a couple of others inspired this soundtrack as well.
Honestly a lot of the tracks on that album would fit this series super well. Maybe a few of them would be a little too upbeat for a game like this but yeah, that’s a great comparison.
@@sErgEantaEgis12 I checked some of his albums out already, and I'm liking them so far. I'll have to see if I can get some of the albums. I like electronic and ambient as well.
@@TheBreakingBenny well to be fair he was a bit of a genius, and he did genuinely try to make the perfect people to inhabit the wasteland and without any conflict, and when he realizes his plan ultimately couldnt work he doesnt fogive himself for all the lives he has taken
@@Helperbot-2000 That's what I like about him, a lot more than I could appreciate say… the antagonists Bethesda (since Todd Howard became CEO) have created? Those days since Arena, Daggerfall, even Battlespire have long since passed…. Whereas Richard "Master" Grey/Moreau's is dedicated to his plan of creating a master race so no one has to suffer from disease or mutation, he stops and surrenders only after understanding he'd have killed off humanity after learning super mutants can't breed… and thus yeah, and learning he took countless lives in his attempt to make the wasteland safer. Come the Enclave's Frank Horrigan, and he _can't_ be talked out of fighting because he is willing to kill and die for Richard Richardson's cause in exterminating all muties in America without batting an eyelash. The Chosen One is subhuman to him, whereas Frank is a mutie himself yet thinks he isn't, but believes himself to be a superior being.
"Within a dark and forbidding Vault, where the walls dripped with human flesh, and the screaming of dying echoed through the halls, I found many evil creatures and mutants."
Listening to this soundtrack makes me think I'm walking right into the gates of hell. I wish Bethesda took more of an approach like this for Fallouts music and atmosphere.
This is one of the reasons why I prefer Fallout 1 over 2. While a lot of people loved the game, personally the more irreverent and comedic vibes of Fallout 2 never grew on me and it always paled in comparison to the almost grimdark atmosphere of Fallout 1, where the soundtrack truly shined.
@@Sextus70 1 will always be the best imo, also unpopular opinion but didn't really like frank horrigan, the master was the perfect fallout villain and has yet to be and most likely never will be outdone.
I could definitely picture this being used for something like Far Harbour or as an alternative to something like The Glow or Industrial Junk, for The Glowing Sea in Fallout 4. As for Fallout 3? Well, I could see certain places in Point Lookout or The Pitt working.
the fact the vault the master is hiding in isnt some named/once occupied vault but a actual test vault that was never meant to be used makes the area way more disturbing for me
Funny thing is people did take shelter in this vault and re emerged after some time. But the fact the master uses a test vault despite looking for actual ones is indeed so intriguing. Good work from interplay.
Yeah, this definitely sounds like something that'd work for Far Harbour, given what the fog tends to do to the locals there. Or even an alternative theme for The Glowing Sea.
There’s a great mod that replaces the shitty vanilla ambient music with fallout and fallout 2s music totally makes the commonwealth a better experience
Honestly, I always thought Followers Credo kind of fit that sense of tragedy, regarding basically how much the US government pretty much degraded into a paranoid, authoritarian sinkhole, that soon had plans to basically start killing off any survivors other than them, in a sort of omnicidal type of supremacist manner. Flame of the Ancient World feels more like stepping into something cold and dead. Something that was buried for centuries, where it festered into something almost otherworldly. And given this sort of bodysnatchers type of attempt of unity amongst people, with what the master had planned for, alongside just straight-up who or what the master has become, to where you aren't even sure you can confidently describe them as a he, a she or just an it... That, is pretty much what that theme seems to portray.
"Quite demanding for someone in your tenuous position, but I can respect your needs" "The unity will bring about the master race, MASTER , one able to survive - and even thrive, in the wasteland.... as long as there are differences , we will TEAR OURSELVES APART fighting each other, we need one race, RACE, race, one goal, GOAL, goal, one PEOPLE, to move forward to our destiny. "
1:16 The moment that bell starts chiming, I became very nervous! And that distorted "amen" choir doesn't make it any better! But the soundtrack totally fits the horrifying setting!! 😵💫😖😣😓😱
Am I tripping! This must be the Masters Layer!!!! Dude, how do you come up with these names!!! Any way, thank you for the upload, nice track! Play FOnline to support Fallout 1 & Fallout 2!!!
I actually liked the voice acting for Ulysses. His writing had interesting ideas, but I think Chris Avellone could have done with a good editor though.
@@user-hi4sm3ig5j Avellone is said to be VERY unforgiving with ideas of other developers, so even if anyone hired an editor FOR him that would change nothing... He basically rewrote the entire Fallout 1 lore to his own whim and blocked the creative flow of his own team. I knew something was off the moment I played F2.
@@yukalaki4879 what? How could he block the creative flow if he wasn't a head writer of the game? And how exactly he rewrote F1 lore? He worked only with New Reno.