The sounds of creaking metal; shaking and shuddering in the heavy winds of the desert. This place is not one of freedom or safety. It's one of survival. This place wasn't built with care or love, this place was haphazardly thrown together so scavengers had somewhere where they could sleep and maybe grab a hot meal.
Reminds me of the first time I visited Junktown. I "accidentally" started a massive shootout that killed most of the town, including Gizmo and Killian.
Perfectly fits the life of desperation in the wastes and the uncertainty of living in a town divided between good and evil. This town was the first point in the game where the hard reality of life in the wastes really hit home.
Unforentally that dark ton is all gone in bethesda fallout games, fallout became a joke because of bethesda but I will always think of fallout 1, fallout 2 and New Vegas as the true and best(Fallout 2 being the lowest on that list) fallouts
@agentsteve8263 Fallout 2 was the opposite of dark and even New Vegas had goofy moments. Fallout 3 was as dark as Fallout 1 and darker than Fallout 2.
@@nicolascarmona6815 Oh? A wise guy, huh? Look, I'm tracing you right now, pal. We'll see how smart you feel with internal security all over your frickin' ass. Dickhead!
Something the new fallout games seem to lack is that "life here is fucking misery, its scary, lonely, harsh, unforgiving, and its here to fucking murder you" vibe 1-2 has.
Fallout 3? Life in DC is completely awful, the first place you visit is a hole made out metal scrap and with a nuclear bomb in the center. There is slavery, more raiders and supermutants than anywhere else
@lambda30 I get the environment shit as it doesn't take long for the environment to return back vegetation and cleaner water but pretty much everything is boxed in a concrete jungle with barely any farmable land without hitting concrete in the ground and pipes and constantly being bombarded by super mutants who are taller, meaner, and more agressive makes life a living hell there
One of the most atmospheric and eerie tracks of the series. Personally think it fits Gecko slightly better, since it's more derelict, but Junktown is sufficiently corrupt and rundown so it fits.
Just imagine The winds and the smell of the old world metal... Echos of the distant past, as you gaze down the tube of what was once a container of some sort, you see two male individuals, they appear to be local guards. And on both left and right, you can see a walls made out of junk and old vehicles....
Something no one talks about it the music itself and how masterfully it actually is. Especially have it gives the player subtle hints and messages here and there about the world and the story. Like at 0:54 where the sound of a politician giving a speech can be ever so faintly heard.
Nice, I installed a mod that replaces the soundtrack from Fallout 3 with the old ones (fallout 1 and 2) and it also makes a big difference, you can feel it, and in many occasions there was good timing (like when I was visiting the Brotherhood and the Metallic Monks track started to play)
Now as for 3, well, I guess that would either be one of the vaults outside of 101 and 87 (because the glow would probably fit), or Evergreen Mills. Now as for 4, that'd probably be either The Glowing Sea (rather than the more obvious The Glow, because I felt that best fit the Children of Atom's home of the Nucleus in Far Harbour), or probably the Mechanist's hideout in Automatron.
Ggleplus Suxx that’s Vault 22. Vault 34 is the irradiated vault teeming with ghouls, and the one place where you can suffer an unintentional permadeath if you didn’t bring enough Rad-X and Radaway.
@@brainconqueror8095 Yeah, now I remember that vault 34 is the one with ghouls and a very delicious armory, and you also have to loot autodoc parts there to heal Caesar.
Gizmo: Hmm... all right. We can do this. But you work for me, you better know that nobody ever double-crosses Gizmo and lives to talk about it. You got me?
I find it kinda strange that originally they used THAT type of ambient for a small and more or less safe town , that is Junktown and Gecko Good that in New-Vegas devs used this for spooky caverns and abandoned vaults
Well, the reason is because humans aren’t exactly LIVING here, there surviving here, the town is an authoritarian shithole, but it’s the people’s best bet
@@skorgezagreat2462 And with Gecko, you have a power plant that's basically being held together with paper clips and rubber bands, so... Not exactly as safe as it could've been.
This definitely suits Fallout 3 and Fallout 4's nighttime atmosphere when walking the streets of DC and Boston and avoiding the super mutants and raiders!
I can definitely see this being used for either Evergreen Mills, one of the vaults outside of 87 and 101, or even The Pitt in Fallout 3. In Fallout 4, I can see this as either the theme for The Glowing Sea, or The Mechanist's hideout.
Whenever I'm playing Fallout Doomsday for Darkest Hour, this track always gives me the creeps. Especially in the early game when most of the map belongs to marauders.
There’s been a lot of fantastic music either composed for or included in all the fallout games since, but I feel like nothing compares to the first game’s soundtrack. Even as someone who never played the first two games, and isn’t looking back on them with rose tinted glasses, the music in the old games nailed the energy of the wasteland perfectly. Obsidian knew what they were doing putting these in New Vegas
shut up about new vegas stop, just don't you weren't exactly dropping truth bombs to begin with, but even if you were, that last sentence is a wet fart just stop
First time I heard this song was actually in New Vegas (My 2nd Fallout game), entering a dark vault where it was covered in rust and blinking lights. I was legitimately creeped out and kept my shotgun drawn the entire time.
i really love this track, it fits Junktown well. To me the place isn't much of a "save haven" its a haphazardly thrown together place that just about functions as a town. The place may be a nice place for the average wanderer to rest for a bit, but that doesnt mean someone cant kill you in your sleep, rob you for everything you have, or do any other undesirable thing to you. Obviously its at least a bit safer once gizmo and the skullz are taken care of, but that still doesn't mean much. This IS the wasteland, that doesn't change because a few bad actors are removed. This song I think nicely juxtaposes Killians somewhat optimistic outlook on Junktown with the brutal and horrific reality of their existence. Any number of fates could befall the town.
I heard this in Vault 34 in FNV which was a perfect fit. Between the ghouls and the rads I was CONSTANTLY on edge the entire time. Dunno why they used this theme for a bustling town originally.
I don't get why everyone is saying Junktown is a town of survival and corruption... I thought the only bad thing about it was Gizmo and the doctor selling human meat.
The comics you collect in other fallout games like tales of junktown jerky vender (I think) the covers shows why its about corruption and survival as one of them showed a person selling his own mother
The comics that you can collect like Tales of a Junktown Jerky Vendor of the covers showed why it was about corruption and survival as one of them showed a person selling his own mother for a example.
I just have to ask for anyone who feels like answering 0:53, that noise... what does everything think it's supposed to be? It honestly sounds like a disenbodied voice, a phantom speaking from the old world speaking gibberish that's haunting you. This is proabablly why I find this soundtrack to be the most scary out of all the others, and that's saying something.
Also played in Fallout NV in Vaults. I was looking for it in the NV OST files but couldn't find anything until someone on youtube said that they are recycling old OST into the newer games. Lo-and-behold!
same not even just the darkness but the art style fo1s machinery has such a different vibe to fallout 4 for example the old cgi graphics help with it too there will never be a game like the first fallout again
Picture this: its nighttime and you find a parking lot with a security gate in the middle of the area. On the floor, you discover a vault hidden by a grate. You walk and crawl through the irradiated waste of the old world and you find an old radio and follow a beacon until you find a huge door. You realize it's a Vault, and it makes you recoil in terror. As you push the button the drill and the loud screeches of old metal makes you shiver. As you walk through, you find the Overseer's office overlooking the courtyard. As you look for anything to nab or sell, you hear a disembodied voice. You look around and you find nothing. All the sudden, you here Gettttt outtttt in a raspy, scratchy voice. Then the lights go out. BOOM! The emergency lights are on and the malfunctioning voice is like e!$@:@# light% on and then, pitch black darkness. You hear scratches like a heavy pole dragging on the concrete floor and you hear STUPID HUMAAAN! This you discover is an experimental FEV Vault as you burn through the Super Mutants you hear a growl. You've woken up a experimentally modified Deathclaw and its smaller cousins. You died because it was too quick and they can open doors.
Fallout 1 and 2 were genuinely creepy and felt like it was really the ruins of a nuked world. The bethesda fallout games and even new vegas to an extent WAAAY overdoes the 50s stuff and it ends up being campy
It's interesting some people mention it being reminiscent of school while I had the idea before, the entire ost especially is like experiencing highschool, depression, anxiety, pain, dread, anguish like wrapped into your internal organs, and darkness from an unconscious level and all of it coming together making this perfect nightmare horizon.
To be honest it sounded like garbled speech that’s faintly from what was possibly a politician or someone who can give speeches or even talking as well. Unless if someone can figure out what was being said.